# File: f_info.txt # This file is used to initialize the "lib/raw/f_info.raw" file, which is # used to initialize the "terrain feature" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/f_info.raw" file. # Note that the terrain feature are grouped into very regular groups, # such that each of the bits in the feature type conveys information. # Note that terrain feature zero contains the "darkness" picture. # === Understanding f_info.txt === # N:serial number:terrain name # G:symbol:color # M:mimic # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. # 'G' is for graphics - symbol and color. There are 16 colors, as # follows: # 'M' is for fixed mimicing terrain type. Pretend other terrain with # all visual effects. No effect on temporal mimic. # D - Black w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Brown # d - Dark Gray W - Light Gray v - Violet y - Yellow # R - Light Red G - Light Green B - Light Blue U - Light Brown # Version stamp (required) V:2.8.1 # 0x00 --> nothing N:0:NONE J:未知の地形 E:unknown grid G: :w W:1 # 0x01 --> open floor N:1:FLOOR J:床 E:open floor G:.:w:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE # 0x02 --> invisible trap (drawn as open floor, obsoleted) N:2:INVIS J:隠れたトラップ E:invisible trap G:.:w:LIT M:FLOOR W:2 K:DESTROYED:*FLOOR* K:SECRET:INVIS F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY | F:HURT_DISI | TELEPORTABLE # 0x03 --> glyph of warding N:3:GLYPH J:回避の彫像 E:glyph of warding G:;:y:LIT W:16 K:DESTROYED:*FLOOR* F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | GLYPH | CAN_FLY | F:HURT_DISI # 0x04 --> open door N:4:OPEN_DOOR J:開いたドア E:open door G:':U W:10 K:DESTROYED:*FLOOR* K:CLOSE:CLOSED_DOOR F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY | F:HURT_DISI | TELEPORTABLE # 0x05 --> broken door N:5:BROKEN_DOOR J:壊れたドア E:broken door G:':u W:10 K:DESTROYED:*FLOOR* F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR | F:CAN_FLY | HURT_DISI | TELEPORTABLE # 0x06 --> up stairs (perm) N:6:UP_STAIR J:上り階段 E:up staircase G:<:w:LIT W:35 K:SHAFT:SHAFT_UP F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS | F:PERMANENT | CAN_FLY | TELEPORTABLE # 0x07 --> down stairs (perm) N:7:DOWN_STAIR J:下り階段 E:down staircase G:>:w:LIT W:35 K:SHAFT:SHAFT_DOWN F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | TELEPORTABLE N:8:QUEST_ENTER J:クエスト入口 E:quest entrance G:>:y W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | SPECIAL | QUEST_ENTER | TELEPORTABLE N:9:QUEST_EXIT J:クエスト出口 E:quest exit G:<:y W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS | F:PERMANENT | CAN_FLY | SPECIAL | QUEST_EXIT | TELEPORTABLE N:10:QUEST_DOWN J:クエスト下り階段 E:quest down level G:>:r W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE N:11:QUEST_UP J:クエスト上がり階段 E:quest up level G:<:r W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS | F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE N:12:TOWN_EXIT J:街の出口 E:town exit G:>:g W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | TELEPORTABLE # 0x0C --> up stairs (perm) N:13:SHAFT_UP J:上り坑道 E:shaft up G:<:U:LIT W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS | F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE # 0x0D --> down stairs (perm) N:14:SHAFT_DOWN J:下り坑道 E:shaft down G:>:U:LIT W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE # 0x10 --> visible trap -- trap door N:16:TRAP_TRAPDOOR J:トラップ・ドア E:trap door G:^:w:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_0 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | MORE | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x11 --> visible trap -- open pit N:17:TRAP_PIT J:落とし穴 E:pit G:^:s:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_1 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x12 --> visible trap -- spiked pit N:18:TRAP_SPIKED_PIT J:落とし穴 E:pit G:^:s:LIT M:TRAP_PIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_2 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x13 --> visible trap -- poison pit N:19:TRAP_POISON_PIT J:落とし穴 E:pit G:^:s:LIT M:TRAP_PIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_3 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x14 --> visible trap -- rune -- summon N:20:TRAP_TY_CURSE J:邪悪なルーン E:evil rune G:^:G:LIT W:2 K:DESTROYED:*FLOOR* K:HIT_TRAP:*FLOOR* F:SUBTYPE_4 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x15 --> visible trap -- rune -- teleport N:21:TRAP_TELEPORT J:奇妙なルーン E:strange rune G:^:o:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_5 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x16 --> visible trap -- spot -- fire N:22:TRAP_FIRE J:焦げた場所 E:discolored spot G:^:u:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_6 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x17 --> visible trap -- spot -- acid N:23:TRAP_ACID J:焦げた場所 E:discolored spot G:^:u:LIT M:TRAP_FIRE W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_7 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x18 --> visible trap -- dart -- slow N:24:TRAP_SLOW J:ダーツ・トラップ E:dart trap G:^:r:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_8 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x19 --> visible trap -- dart -- lose str N:25:TRAP_LOSE_STR J:ダーツ・トラップ E:dart trap G:^:r:LIT M:TRAP_SLOW W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_9 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1A --> visible trap -- dart -- lose dex N:26:TRAP_LOSE_DEX J:ダーツ・トラップ E:dart trap G:^:r:LIT M:TRAP_SLOW W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_10 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1B --> visible trap -- dart -- lose con N:27:TRAP_LOSE_CON J:ダーツ・トラップ E:dart trap G:^:r:LIT M:TRAP_SLOW W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_11 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1C --> visible trap -- gas -- blind N:28:TRAP_BLIND J:ガス・トラップ E:gas trap G:^:g:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_12 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1D --> visible trap -- gas -- confuse N:29:TRAP_CONFUSE J:ガス・トラップ E:gas trap G:^:g:LIT M:TRAP_BLIND W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_13 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1E --> visible trap -- gas -- poison N:30:TRAP_POISON J:ガス・トラップ E:gas trap G:^:g:LIT M:TRAP_BLIND W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_14 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x1F --> visible trap -- gas -- sleep N:31:TRAP_SLEEP J:ガス・トラップ E:gas trap G:^:g:LIT M:TRAP_BLIND W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_15 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE # 0x2x --> locked door (power 0) N:32:CLOSED_DOOR J:ドア E:door G:+:U W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_1 F:POWER_0 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 1) N:33:LOCKED_DOOR_1 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_2 K:DISARM:CLOSED_DOOR F:POWER_1 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 2) N:34:LOCKED_DOOR_2 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_3 K:DISARM:CLOSED_DOOR F:POWER_2 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 3) N:35:LOCKED_DOOR_3 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_4 K:DISARM:CLOSED_DOOR F:POWER_3 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 4) N:36:LOCKED_DOOR_4 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_5 K:DISARM:CLOSED_DOOR F:POWER_4 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 5) N:37:LOCKED_DOOR_5 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_6 K:DISARM:CLOSED_DOOR F:POWER_5 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 6) N:38:LOCKED_DOOR_6 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_7 K:DISARM:CLOSED_DOOR F:POWER_6 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> locked door (power 7) N:39:LOCKED_DOOR_7 J:鍵のかかったドア E:locked door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_7 K:DISARM:CLOSED_DOOR F:POWER_7 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 0) N:40:JAMMED_DOOR_0 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_1 F:POWER_0 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 1) N:41:JAMMED_DOOR_1 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_2 F:POWER_1 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 2) N:42:JAMMED_DOOR_2 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_3 F:POWER_2 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 3) N:43:JAMMED_DOOR_3 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_4 F:POWER_3 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 4) N:44:JAMMED_DOOR_4 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_5 F:POWER_4 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 5) N:45:JAMMED_DOOR_5 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_6 F:POWER_5 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 6) N:46:JAMMED_DOOR_6 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR K:SPIKE:JAMMED_DOOR_7 F:POWER_6 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x2x --> jammed door (power 7) N:47:JAMMED_DOOR_7 J:くさびが打たれたドア E:jammed door G:+:U M:CLOSED_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR F:POWER_7 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x30 --> secret door N:48:SECRET_DOOR J:隠しドア E:secret door G:#:w M:GRANITE W:10 K:DESTROYED:*FLOOR* K:SECRET:CLOSED_DOOR K:OPEN:OPEN_DOOR K:BASH:BROKEN_DOOR F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | DOOR | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x31 --> rubble N:49:RUBBLE J:岩石 E:pile of rubble G:::w:LIT W:2 K:DESTROYED:*FLOOR* F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG | F:HURT_DISI # 0x32 --> magma vein N:50:MAGMA_VEIN J:溶岩の鉱脈 E:magma vein G:%:s:LIT W:2 K:DESTROYED:*FLOOR* K:MAY_HAVE_GOLD:MAGMA_TREASURE F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x33 --> quartz vein N:51:QUARTZ_VEIN J:石英の鉱脈 E:quartz vein G:%:w:LIT W:2 K:DESTROYED:*FLOOR* K:MAY_HAVE_GOLD:QUARTZ_TREASURE F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x34 --> magma vein + treasure N:52:MAGMA_HIDDEN J:溶岩の鉱脈(隠された財宝を含有) E:magma vein with hidden treasure G:%:s:LIT M:MAGMA_VEIN W:2 K:DESTROYED:*FLOOR* K:SECRET:MAGMA_TREASURE F:POWER_10 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x35 --> quartz vein + treasure N:53:QUARTZ_HIDDEN J:石英の鉱脈(隠された財宝を含有) E:quartz vein hidden treasure G:%:w:LIT M:QUARTZ_VEIN W:2 K:DESTROYED:*FLOOR* K:SECRET:QUARTZ_TREASURE F:POWER_20 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | F:CAN_PASS | HURT_DISI # 0x36 --> magma vein + known treasure N:54:MAGMA_TREASURE J:財宝を含有した溶岩の鉱脈 E:magma vein with treasure G:*:o:LIT W:2 K:DESTROYED:*FLOOR* K:ENSECRET:MAGMA_HIDDEN F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x37 --> quartz vein + known treasure N:55:QUARTZ_TREASURE J:財宝を含有した石英の鉱脈 E:quartz vein with treasure G:*:o:LIT W:2 K:DESTROYED:*FLOOR* K:ENSECRET:QUARTZ_HIDDEN F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x38 --> granite wall -- basic N:56:GRANITE J:花崗岩の壁 E:granite wall G:#:w:LIT W:2 K:DESTROYED:*FLOOR* F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI # 0x39 --> granite wall -- inner N:57:GRANITE_INNER J:花崗岩の壁 E:granite wall G:#:w:LIT M:GRANITE W:2 K:DESTROYED:*FLOOR* F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x3A --> granite wall -- outer N:58:GRANITE_OUTER J:花崗岩の壁 E:granite wall G:#:w:LIT M:GRANITE W:2 K:DESTROYED:*FLOOR* F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x3B --> granite wall -- solid N:59:GRANITE_SOLID J:花崗岩の壁 E:granite wall G:#:w:LIT M:GRANITE W:2 K:DESTROYED:*FLOOR* F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI # 0x3C --> permanent wall -- basic (perm) N:60:PERMANENT J:永久岩の壁 E:permanent wall G:#:U:LIT W:5 K:UNPERM:GRANITE F:REMEMBER | TUNNEL | WALL | PERMANENT # 0x3D --> permanent wall -- inner (perm) N:61:PERMANENT_INNER J:永久岩の壁 E:permanent wall G:#:U:LIT M:PERMANENT W:5 K:UNPERM:GRANITE F:REMEMBER | TUNNEL | WALL | PERMANENT # 0x3E --> permanent wall -- outer (perm) N:62:PERMANENT_OUTER J:永久岩の壁 E:permanent wall G:#:U:LIT M:PERMANENT W:5 K:UNPERM:GRANITE F:REMEMBER | TUNNEL | WALL | PERMANENT # 0x3F --> permanent wall -- solid (perm) N:63:PERMANENT_SOLID J:永久岩の壁 E:permanent wall G:#:U:LIT M:PERMANENT W:5 K:UNPERM:GRANITE F:REMEMBER | TUNNEL | WALL | PERMANENT N:64:EXPLOSIVE_RUNE J:爆発ルーン E:explosive rune G:;:R:LIT W:16 K:DESTROYED:*FLOOR* F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | MINOR_GLYPH | F:HURT_DISI N:65:PATTERN_START J:パターン出発点 E:Pattern startpoint G:*:w W:16 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:66:PATTERN_1 J:パターンの一部 E:section of the Pattern G:*:B W:16 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:67:PATTERN_2 J:パターンの一部 E:section of the Pattern G:*:b W:16 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:68:PATTERN_3 J:パターンの一部 E:section of the Pattern G:*:B W:16 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:69:PATTERN_4 J:パターンの一部 E:section of the Pattern G:*:b W:16 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:70:PATTERN_END J:パターンの一部 E:section of the Pattern G:*:W W:16 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:71:PATTERN_OLD J:パターンの一部(discharged) E:section of the Pattern (discharged) G:*:W W:16 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:72:PATTERN_EXIT J:パターン出口 E:Pattern exit G:*:w W:16 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN N:73:PATTERN_CORRUPTED J:壊れたパターンの一部 E:corrupted section of the Pattern G:*:D W:16 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:PATTERN # 0x4A --> shop -- general store (perm) N:74:GENERAL_STORE J:雑貨屋 E:General Store G:1:U W:10 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x4B --> shop -- armoury (perm) N:75:ARMOURY J:防具屋 E:Armoury G:2:s W:10 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x4C --> shop -- weapon shop (perm) N:76:WEAPON_SMITHS J:武器専門店 E:Weapon Smiths G:3:w W:10 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x4D --> shop -- temple (perm) N:77:TEMPLE J:寺院 E:Temple G:4:g W:10 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x4E --> shop -- alchemist (perm) N:78:ALCHEMY_SHOP J:錬金術の店 E:Alchemy Shop G:5:b W:10 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x4F --> shop -- magic shop (perm) N:79:MAGIC_SHOP J:魔法の店 E:Magic Shop G:6:r W:10 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x50 --> shop -- black market (perm) N:80:BLACK_MARKET J:ブラック・マーケット E:Black Market G:7:D W:10 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x51 --> shop -- home (perm) N:81:HOME J:我が家 E:Home G:8:y W:10 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x52 --> shop -- bookstore (perm) N:82:BOOKSTORE J:書店 E:Bookstore G:9:o W:10 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW # 0x53 --> terrain -- deep water N:83:DEEP_WATER J:深い水 E:deep water G:~:b:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | WATER | DEEP | CAN_FLY | CAN_SWIM | F:TELEPORTABLE N:84:SHALLOW_WATER J:浅い水の流れ E:shallow water G:~:B:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | F:CAN_FLY | CAN_SWIM | TELEPORTABLE N:85:DEEP_LAVA J:深い溶岩溜り E:deep lava G:~:r W:2 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | LAVA | DEEP | CAN_FLY | F:TELEPORTABLE N:86:SHALLOW_LAVA J:浅い溶岩の流れ E:shallow lava G:~:U W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | LAVA | SHALLOW | CAN_FLY | F:TELEPORTABLE N:87:DARK_PIT J:暗い穴 E:dark pit G:#:D W:1 F:LOS | PROJECT | REMEMBER | CAN_FLY | TELEPORTABLE N:88:DIRT J:砂地 E:dirt G:.:u:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE N:89:GRASS J:草地 E:patch of grass G:.:g:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | PLANT | TELEPORTABLE N:90:TRAP_TRAPS J:コンパクトルーン E:compact rune G:^:D:LIT W:2 K:DESTROYED:*FLOOR* K:HIT_TRAP:*FLOOR* F:SUBTYPE_16 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE N:91:TRAP_ALARM J:警報装置 E:alarm G:^:R:LIT W:2 K:DESTROYED:*FLOOR* F:SUBTYPE_17 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE N:92:TRAP_OPEN J:開門スイッチ E:wall opening trap G:^:w:LIT W:10 K:DESTROYED:*FLOOR* F:SUBTYPE_18 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE N:93:FLOWER J:花 E:flower G:::G:LIT W:2 K:DESTROYED:GRASS F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT | F:HURT_DISI | TELEPORTABLE N:94:BRAKE J:草むら E:brake G:::g:LIT W:2 K:DESTROYED:GRASS F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT | F:HURT_DISI | TELEPORTABLE N:95:MUSEUM J:博物館 E:Museum G:0:v W:10 F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR | F:PERMANENT | GLOW N:96:TREE J:木 E:tree G:#:G:LIT W:2 K:DESTROYED:GRASS F:POWER_10 | MOVE | PLACE | DROP | REMEMBER | TUNNEL | AVOID_RUN | CAN_FLY | F:TREE | PLANT | HURT_DISI N:97:MOUNTAIN J:山脈 E:mountain chain G:^:o:LIT W:5 K:UNPERM:*INNER* F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE | F:PLACE | CAN_FLY | AVOID_RUN N:98:MOUNTAIN_WALL J:山脈(壁) E:mountain chain (wall) G:^:o:LIT M:MOUNTAIN W:5 K:UNPERM:*INNER* F:REMEMBER | TUNNEL | WALL | PERMANENT N:128:BUILDING_0 J:建物 E:Building G:+:U W:10 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:129:BUILDING_1 J:建物 E:Building G:+:U W:10 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:130:BUILDING_2 J:建物 E:Building G:+:v W:10 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:131:BUILDING_3 J:建物 E:Building G:+:U W:10 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:132:BUILDING_4 J:建物 E:Building G:+:U W:10 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:133:BUILDING_5 J:建物 E:Building G:+:U W:10 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:134:BUILDING_6 J:建物 E:Building G:+:U W:10 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:135:BUILDING_7 J:建物 E:Building G:+:o W:10 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:136:BUILDING_8 J:建物 E:Building G:+:R W:10 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:137:BUILDING_9 J:建物 E:Building G:+:G W:10 F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:138:BUILDING_10 J:建物 E:Building G:+:v W:10 F:SUBTYPE_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:139:BUILDING_11 J:建物 E:Building G:+:u W:10 F:SUBTYPE_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:140:BUILDING_12 J:建物 E:Building G:+:w W:10 F:SUBTYPE_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:141:BUILDING_13 J:建物 E:Building G:+:B W:10 F:SUBTYPE_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:142:BUILDING_14 J:建物 E:Building G:+:B W:10 F:SUBTYPE_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:143:BUILDING_15 J:建物 E:Building G:+:B W:10 F:SUBTYPE_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:144:BUILDING_16 J:建物 E:Building G:+:B W:10 F:SUBTYPE_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:145:BUILDING_17 J:建物 E:Building G:+:B W:10 F:SUBTYPE_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:146:BUILDING_18 J:建物 E:Building G:+:B W:10 F:SUBTYPE_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:147:BUILDING_19 J:建物 E:Building G:+:B W:10 F:SUBTYPE_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:148:BUILDING_20 J:建物 E:Building G:+:B W:10 F:SUBTYPE_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:149:BUILDING_21 J:建物 E:Building G:+:B W:10 F:SUBTYPE_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:150:BUILDING_22 J:建物 E:Building G:+:B W:10 F:SUBTYPE_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:151:BUILDING_23 J:建物 E:Building G:+:B W:10 F:SUBTYPE_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:152:BUILDING_24 J:建物 E:Building G:+:B W:10 F:SUBTYPE_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:153:BUILDING_25 J:建物 E:Building G:+:B W:10 F:SUBTYPE_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:154:BUILDING_26 J:建物 E:Building G:+:B W:10 F:SUBTYPE_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:155:BUILDING_27 J:建物 E:Building G:+:B W:10 F:SUBTYPE_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:156:BUILDING_28 J:建物 E:Building G:+:B W:10 F:SUBTYPE_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:157:BUILDING_29 J:建物 E:Building G:+:B W:10 F:SUBTYPE_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:158:BUILDING_30 J:建物 E:Building G:+:B W:10 F:SUBTYPE_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG N:159:BUILDING_31 J:建物 E:Building G:+:B W:10 F:SUBTYPE_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:GLOW | BLDG #### Special fake terrains (160-166) #### N:160:*FLOOR* M:FLOOR F:SUBTYPE_0 | CONVERT N:161:*WALL* M:GRANITE F:SUBTYPE_1 | CONVERT N:162:*INNER* M:GRANITE F:SUBTYPE_2 | CONVERT N:163:*OUTER* M:GRANITE F:SUBTYPE_3 | CONVERT N:164:*SOLID* M:GRANITE F:SUBTYPE_4 | CONVERT N:165:*STREAM1* M:MAGMA_VEIN F:SUBTYPE_5 | CONVERT N:166:*STREAM2* M:QUARTZ_VEIN F:SUBTYPE_6 | CONVERT N:191:ARENA_GATE J:入場門 E:gate of arena G:+:v W:10 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT | F:BLDG N:192:TOWN J:街 E:Town G:*:W W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | PERMANENT | CAN_FLY | F:SPECIAL | TOWN | TELEPORTABLE N:193:ENTRANCE J:ダンジョンへの入口 E:entrance to dungeon G:>:v W:35 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE | F:PERMANENT | CAN_FLY | SPECIAL | ENTRANCE | TELEPORTABLE N:194:SWAMP J:沼地 E:swamp G:.:B:LIT W:2 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | F:CAN_FLY | CAN_SWIM | TELEPORTABLE N:195:MIRROR J:鏡 E:mirror G:*:v:LIT W:16 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | HURT_DISI | F:MIRROR # Used by view_unsafe_grids option N:196:UNDETECTED J:未知の地形 (未感知) E:unknown grid (not detected) G:x:D W:1 N:197:TRAP_ARMAGEDDON J:ハルマゲドン・トラップ E:Armageddon trap G:^:v:LIT W:10 K:DESTROYED:*FLOOR* K:HIT_TRAP:*FLOOR* F:SUBTYPE_19 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE N:198:TRAP_PIRANHA J:ピラニア・トラップ E:Piranha trap G:^:b:LIT W:10 K:DESTROYED:*FLOOR* K:HIT_TRAP:*FLOOR* F:SUBTYPE_20 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE #### Glass features (199-219) (for testing) #### N:199:GLASS_FLOOR J:ガラスの床 E:glass floor G:.:w:LIT W:2 K:DESTROYED:DARK_PIT F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | HURT_DISI | F:TELEPORTABLE | GLASS N:200:OPEN_GLASS_DOOR J:開いたガラスのドア E:open glass door G:':w W:10 K:DESTROYED:*FLOOR* K:CLOSE:CLOSED_GLASS_DOOR F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY | F:HURT_DISI | TELEPORTABLE | GLASS N:201:BROKEN_GLASS_DOOR J:壊れたガラスのドア E:broken glass door G:':W W:10 K:DESTROYED:*FLOOR* F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR | F:CAN_FLY | HURT_DISI | TELEPORTABLE | GLASS N:202:CLOSED_GLASS_DOOR J:ガラスのドア E:glass door G:+:w W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_1 F:POWER_0 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:203:LOCKED_GLASS_DOOR_1 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_2 K:DISARM:CLOSED_GLASS_DOOR F:POWER_1 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:204:LOCKED_GLASS_DOOR_2 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_3 K:DISARM:CLOSED_GLASS_DOOR F:POWER_2 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:205:LOCKED_GLASS_DOOR_3 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_4 K:DISARM:CLOSED_GLASS_DOOR F:POWER_3 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:206:LOCKED_GLASS_DOOR_4 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_5 K:DISARM:CLOSED_GLASS_DOOR F:POWER_4 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:207:LOCKED_GLASS_DOOR_5 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_6 K:DISARM:CLOSED_GLASS_DOOR F:POWER_5 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:208:LOCKED_GLASS_DOOR_6 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_7 K:DISARM:CLOSED_GLASS_DOOR F:POWER_6 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:209:LOCKED_GLASS_DOOR_7 J:鍵のかかったガラスのドア E:locked glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_7 K:DISARM:CLOSED_GLASS_DOOR F:POWER_7 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:210:JAMMED_GLASS_DOOR_0 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_1 F:POWER_0 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:211:JAMMED_GLASS_DOOR_1 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_2 F:POWER_1 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:212:JAMMED_GLASS_DOOR_2 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_3 F:POWER_2 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:213:JAMMED_GLASS_DOOR_3 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_4 F:POWER_3 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:214:JAMMED_GLASS_DOOR_4 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_5 F:POWER_4 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:215:JAMMED_GLASS_DOOR_5 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_6 F:POWER_5 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:216:JAMMED_GLASS_DOOR_6 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR K:SPIKE:JAMMED_GLASS_DOOR_7 F:POWER_6 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:217:JAMMED_GLASS_DOOR_7 J:くさびが打たれたガラスのドア E:jammed glass door G:+:w M:CLOSED_GLASS_DOOR W:10 K:DESTROYED:*FLOOR* K:OPEN:BROKEN_GLASS_DOOR K:BASH:BROKEN_GLASS_DOOR F:POWER_7 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS N:218:GLASS_WALL J:ガラスの壁 E:glass wall G:#:w:LIT W:2 K:DESTROYED:*FLOOR* F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI | GLASS N:219:PERMANENT_GLASS_WALL J:永久ガラスの壁 E:permanent glass wall G:#:w:LIT W:5 K:UNPERM:GLASS_WALL F:REMEMBER | LOS | TUNNEL | WALL | PERMANENT | GLASS #### Curtains (220-221) (for testing) #### N:220:OPEN_CURTAIN J:開いたカーテン E:open curtain G:':r W:10 K:DESTROYED:*FLOOR* K:CLOSE:CLOSED_CURTAIN F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR | F:CAN_FLY | HURT_DISI | TELEPORTABLE N:221:CLOSED_CURTAIN J:カーテン E:curtain G:':R W:10 K:DESTROYED:*FLOOR* K:OPEN:OPEN_CURTAIN F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | DOOR | HURT_DISI | F:TELEPORTABLE #### Terrains that changes to Shallow Water when Destroyed #### N:222:RUBBLE_ON_SHALLOW_WATER J:岩石 E:pile of rubble G:::w:LIT W:2 K:DESTROYED:SHALLOW_WATER F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG | F:HURT_DISI N:223:MAGMA_VEIN_ON_SHALLOW_WATER J:溶岩の鉱脈 E:magma vein G:%:s:LIT W:2 K:DESTROYED:SHALLOW_WATER K:MAY_HAVE_GOLD:MAGMA_TREASURE F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI N:224:QUARTZ_VEIN_ON_SHALLOW_WATER J:石英の鉱脈 E:quartz vein G:%:w:LIT W:2 K:DESTROYED:SHALLOW_WATER K:MAY_HAVE_GOLD:QUARTZ_TREASURE F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI N:225:GRANITE_ON_SHALLOW_WATER J:花崗岩の壁 E:granite wall G:#:w:LIT W:2 K:DESTROYED:SHALLOW_WATER F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI N:226:GLASS_WALL_ON_SHALLOW_WATER J:ガラスの壁 E:glass wall G:#:w:LIT W:2 K:DESTROYED:SHALLOW_WATER F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | F:HURT_DISI | GLASS