## Makefile.am -- Process this file with automake to process Makefile.in AUTOMAKE_OPTIONS = foreign bin_PROGRAMS = hengband hengband_SOURCES = \ artifact.c artifact.h \ \ angband.h autopick.c \ \ avatar.h avatar.c \ \ birth.c bldg.c chest.c chest.h chuukei.c \ cmd2.c cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \ cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \ cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \ cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \ cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\ \ defines.h dungeon.c effects.c externs.h files.c flavor.c \ \ floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \ floor-save.h floor-save.c \ floor-streams.c floor-streams.h \ \ feature.c feature.h \ geometry.c geometry.h \ \ gameoption.c gameoption.h gamevalue.h \ generate.h grid.c grid.h h-basic.h h-config.h h-define.h \ history.h history.c \ h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \ main.c main-x11.c main-gcu.c mane.c \ melee.h melee1.c mind.c \ \ monster.h \ monsterrace-hook.c monsterrace-hook.h monster-process.c \ monster-process.h monster-status.c monster-status.h monster1.c \ monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \ \ mutation.h mutation.c \ \ object-boost.c object-boost.h \ object-curse.c object-curse.h object-broken.c object-broken.h \ object-hook.c object-hook.h object1.c object2.c \ objectkind-hook.c objectkind-hook.h \ \ patron.h patron.c \ \ projection.h projection.c\ \ player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \ \ quest.h quest.c\ \ racial.c \ realm-arcane.c \ realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \ realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \ realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \ realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \ realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \ report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \ rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \ rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \ rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c shoot.h snipe.c \ \ rumor.h rumor.c \ \ spells.h spells1.c spells2.c spells3.c \ spells-diceroll.c spells-diceroll.h \ spells-floor.c spells-floor.h \ spells-object.c spells-object.h \ spells-status.c spells-status.h \ spells-summon.c spells-summon.h \ spells-world.c spells-world.h \ \ sort.c sort.h \ store.h store.c tables.c trap.c trap.h types.h util.c \ variable.c wild.h wild.c wizard1.c wizard2.c \ warning.c warning.h world.c world.h \ \ view-mainwindow.c\ \ xtra2.c z-config.h \ z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \ z-virt.c z-virt.h EXTRA_hengband_SOURCES = \ angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \ main-dos.c main-ibm.c \ makefile.bcc makefile.std makefile.dos makefile.ibm \ readdib.c wall.bmp COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) install-exec-hook: if SET_GID chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband" chmod g+s "$(DESTDIR)$(bindir)/hengband" endif