## Makefile.am -- Process this file with automake to process Makefile.in AUTOMAKE_OPTIONS = foreign subdir-objects nostdinc bin_PROGRAMS = hengband hengband_SOURCES = \ action/action-limited.c action/action-limited.h \ action/activation-execution.c action/activation-execution.h \ action/movement-execution.c action/movement-execution.h \ action/mutation-execution.c action/mutation-execution.h \ action/open-util.c action/open-util.h \ action/open-close-execution.c action/open-close-execution.h \ action/racial-execution.c action/racial-execution.h \ action/run-execution.c action/run-execution.h \ action/throw-util.c action/throw-util.h \ action/travel-execution.c action/travel-execution.h \ action/tunnel-execution.c action/tunnel-execution.h \ action/weapon-shield.c action/weapon-shield.h \ \ artifact/artifact-info.c artifact/artifact-info.h \ artifact/fixed-art-generator.c artifact/fixed-art-generator.h \ artifact/fixed-art-types.h \ artifact/random-art-activation.c artifact/random-art-activation.h \ artifact/random-art-bias-types.h \ artifact/random-art-characteristics.c artifact/random-art-characteristics.h \ artifact/random-art-effects.h \ artifact/random-art-generator.c artifact/random-art-generator.h \ artifact/random-art-misc.c artifact/random-art-misc.h \ artifact/random-art-pval-investor.c artifact/random-art-pval-investor.h \ artifact/random-art-resistance.c artifact/random-art-resistance.h \ artifact/random-art-slay.c artifact/random-art-slay.h \ \ autopick/autopick.c autopick/autopick.h \ autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \ autopick/autopick-flags-table.h \ autopick/autopick-key-flag-process.h autopick/autopick-keys-table.h \ autopick/autopick-menu-data-table.c autopick/autopick-menu-data-table.h \ autopick/autopick-methods-table.h \ autopick/autopick-util.c autopick/autopick-util.h \ autopick/autopick-entry.c autopick/autopick-entry.h \ autopick/autopick-initializer.c autopick/autopick-initializer.h \ autopick/autopick-matcher.c autopick/autopick-matcher.h \ autopick/autopick-describer.c autopick/autopick-describer.h \ autopick/autopick-destroyer.c autopick/autopick-destroyer.h \ autopick/autopick-reader-writer.c autopick/autopick-reader-writer.h \ autopick/autopick-finder.c autopick/autopick-finder.h \ autopick/autopick-pref-processor.c autopick/autopick-pref-processor.h \ autopick/autopick-drawer.c autopick/autopick-drawer.h \ autopick/autopick-inserter-killer.c autopick/autopick-inserter-killer.h \ autopick/autopick-registry.c autopick/autopick-registry.h \ autopick/autopick-command-menu.c autopick/autopick-command-menu.h \ autopick/autopick-editor-util.c autopick/autopick-editor-util.h \ autopick/autopick-editor-command.c autopick/autopick-editor-command.h \ \ birth/birth-explanations-table.c birth/birth-explanations-table.h \ birth/character-builder.c birth/character-builder.h \ birth/history.c birth/history.h \ birth/birth-util.c birth/birth-util.h \ birth/birth-select-realm.c birth/birth-select-realm.h \ birth/quick-start.c birth/quick-start.h \ birth/birth-stat.c birth/birth-stat.h \ birth/history-generator.c birth/history-generator.h \ birth/birth-body-spec.c birth/birth-body-spec.h \ birth/initial-equipments-table.c birth/initial-equipments-table.h \ birth/inventory-initializer.c birth/inventory-initializer.h \ birth/game-play-initializer.c birth/game-play-initializer.h \ birth/history-editor.c birth/history-editor.h \ birth/birth-select-race.c birth/birth-select-race.h \ birth/birth-select-class.c birth/birth-select-class.h \ birth/birth-select-personality.c birth/birth-select-personality.h \ birth/auto-roller.c birth/auto-roller.h \ birth/birth-wizard.c birth/birth-wizard.h \ \ blue-magic/blue-magic-ball-bolt.c blue-magic/blue-magic-ball-bolt.h \ blue-magic/blue-magic-breath.c blue-magic/blue-magic-breath.h \ blue-magic/blue-magic-caster.c blue-magic/blue-magic-caster.h \ blue-magic/blue-magic-checker.c blue-magic/blue-magic-checker.h \ blue-magic/blue-magic-spirit-curse.c blue-magic/blue-magic-spirit-curse.h \ blue-magic/blue-magic-status.c blue-magic/blue-magic-status.h \ blue-magic/blue-magic-summon.c blue-magic/blue-magic-summon.h \ blue-magic/blue-magic-util.c blue-magic/blue-magic-util.h \ blue-magic/learnt-info.c blue-magic/learnt-info.h \ blue-magic/learnt-power-getter.c blue-magic/learnt-power-getter.h \ \ cmd-action/cmd-attack.c cmd-action/cmd-attack.h \ cmd-action/cmd-hissatsu.c cmd-action/cmd-hissatsu.h \ cmd-action/cmd-mane.c cmd-action/cmd-mane.h \ cmd-action/cmd-mind.c cmd-action/cmd-mind.h \ cmd-action/cmd-move.c cmd-action/cmd-move.h \ cmd-action/cmd-open-close.c cmd-action/cmd-open-close.h \ cmd-action/cmd-others.c cmd-action/cmd-others.h \ cmd-action/cmd-pet.c cmd-action/cmd-pet.h \ cmd-action/cmd-racial.c cmd-action/cmd-racial.h \ cmd-action/cmd-shoot.c cmd-action/cmd-shoot.h \ cmd-action/cmd-spell.c cmd-action/cmd-spell.h \ cmd-action/cmd-travel.c cmd-action/cmd-travel.h \ cmd-action/cmd-tunnel.c cmd-action/cmd-tunnel.h \ \ cmd-building/cmd-building.c cmd-building/cmd-building.h \ cmd-building/cmd-inn.c cmd-building/cmd-inn.h \ cmd-building/cmd-store.c cmd-building/cmd-store.h \ \ cmd-io/cmd-autopick.c cmd-io/cmd-autopick.h \ cmd-io/cmd-diary.c cmd-io/cmd-diary.h \ cmd-io/cmd-dump.c cmd-io/cmd-dump.h \ cmd-io/cmd-floor.c cmd-io/cmd-floor.h \ cmd-io/cmd-gameoption.c cmd-io/cmd-gameoption.h \ cmd-io/cmd-help.c cmd-io/cmd-help.h \ cmd-io/cmd-knowledge.c cmd-io/cmd-knowledge.h \ cmd-io/cmd-lore.c cmd-io/cmd-lore.h \ cmd-io/cmd-macro.c cmd-io/cmd-macro.h \ cmd-io/cmd-menu-content-table.c cmd-io/cmd-menu-content-table.h \ cmd-io/cmd-process-screen.c cmd-io/cmd-process-screen.h \ cmd-io/cmd-save.c cmd-io/cmd-save.h \ cmd-io/diary-subtitle-table.c cmd-io/diary-subtitle-table.h \ cmd-io/feeling-table.c cmd-io/feeling-table.h \ cmd-io/macro-util.c cmd-io/macro-util.h \ \ cmd-item/cmd-destroy.c cmd-item/cmd-destroy.h \ cmd-item/cmd-eat.c cmd-item/cmd-eat.h \ cmd-item/cmd-equipment.c cmd-item/cmd-equipment.h \ cmd-item/cmd-item.c cmd-item/cmd-item.h \ cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \ cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \ cmd-item/cmd-read.c cmd-item/cmd-read.h \ cmd-item/cmd-refill.c cmd-item/cmd-refill.h \ cmd-item/cmd-smith.c cmd-item/cmd-smith.h \ cmd-item/cmd-throw.c cmd-item/cmd-throw.h \ cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \ cmd-item/cmd-zaprod.c cmd-item/cmd-zaprod.h \ cmd-item/cmd-zapwand.c cmd-item/cmd-zapwand.h \ \ cmd-visual/cmd-draw.c cmd-visual/cmd-draw.h \ cmd-visual/cmd-map.c cmd-visual/cmd-map.h \ cmd-visual/cmd-visuals.c cmd-visual/cmd-visuals.h \ \ combat/attack-power-table.c combat/attack-power-table.h \ combat/aura-counterattack.c combat/aura-counterattack.h \ combat/hallucination-attacks-table.c combat/hallucination-attacks-table.h \ combat/martial-arts-table.c combat/martial-arts-table.h \ combat/attack-accuracy.c combat/attack-accuracy.h \ combat/slaying.c combat/slaying.h \ combat/combat-options-type.h \ combat/attack-criticality.c combat/attack-criticality.h \ combat/shoot.c combat/shoot.h \ \ core/asking-player.c core/asking-player.h \ core/disturbance.c core/disturbance.h \ core/game-closer.c core/game-closer.h \ core/game-play.c core/game-play.h \ core/hp-mp-processor.c core/hp-mp-processor.h \ core/hp-mp-regenerator.c core/hp-mp-regenerator.h \ core/magic-effects-timeout-reducer.c core/magic-effects-timeout-reducer.h \ core/object-compressor.c core/object-compressor.h \ core/output-updater.c core/output-updater.h \ core/player-processor.c core/player-processor.h \ core/player-redraw-types.h \ core/player-update-types.h \ core/scores.c core/scores.h \ core/show-file.c core/show-file.h \ core/special-internal-keys.h \ core/speed-table.c core/speed-table.h \ core/stuff-handler.c core/stuff-handler.h \ core/turn-compensator.c core/turn-compensator.h \ core/visuals-reseter.c core/visuals-reseter.h \ core/window-redrawer.c core/window-redrawer.h \ \ dungeon/dungeon.c dungeon/dungeon.h \ dungeon/dungeon-flag-types.h \ dungeon/dungeon-processor.c dungeon/dungeon-processor.h \ dungeon/quest.h dungeon/quest.c \ dungeon/quest-completion-checker.c dungeon/quest-completion-checker.h \ dungeon/quest-monster-placer.c dungeon/quest-monster-placer.h \ \ effect/effect-feature.c effect/effect-feature.h \ effect/effect-item.c effect/effect-item.h \ effect/spells-effect-util.c effect/spells-effect-util.h \ effect/effect-player.c effect/effect-player.h \ effect/effect-monster.c effect/effect-monster.h \ effect/effect-monster-curse.c effect/effect-monster-curse.h \ effect/effect-monster-util.c effect/effect-monster-util.h \ effect/effect-monster-resist-hurt.c effect/effect-monster-resist-hurt.h \ effect/effect-monster-psi.c effect/effect-monster-psi.h \ effect/effect-monster-oldies.c effect/effect-monster-oldies.h \ effect/effect-monster-charm.c effect/effect-monster-charm.h \ effect/effect-monster-lite-dark.c effect/effect-monster-lite-dark.h \ effect/effect-monster-evil.c effect/effect-monster-evil.h \ effect/effect-monster-spirit.c effect/effect-monster-spirit.h \ effect/effect-monster-switcher.c effect/effect-monster-switcher.h \ effect/effect-player-util.h \ effect/effect-player-resist-hurt.c effect/effect-player-resist-hurt.h \ effect/effect-player-oldies.c effect/effect-player-oldies.h \ effect/effect-player-curse.c effect/effect-player-curse.h \ effect/effect-player-spirit.c effect/effect-player-spirit.h \ effect/effect-player-switcher.c effect/effect-player-switcher.h \ effect/effect-processor.c effect/effect-processor.h \ effect/effect-characteristics.h \ \ flavor/flag-inscriptions-table.c flavor/flag-inscriptions-table.h \ flavor/flavor-describer.c flavor/flavor-describer.h \ flavor/flavor-util.c flavor/flavor-util.h \ flavor/named-item-describer.c flavor/named-item-describer.h \ flavor/object-flavor-types.h \ flavor/object-flavor.c flavor/object-flavor.h \ flavor/tval-description-switcher.c flavor/tval-description-switcher.h \ \ floor/cave.c floor/cave.h \ floor/cave-generator.c floor/cave-generator.h \ floor/dungeon-tunnel-util.c floor/dungeon-tunnel-util.h \ floor/fixed-map-generator.c floor/fixed-map-generator.h \ floor/floor-allocation-types.h \ floor/floor-base-definitions.h \ floor/floor-changer.c floor/floor-changer.h \ floor/floor-events.c floor/floor-events.h \ floor/floor-generator-util.h \ floor/floor-generator.c floor/floor-generator.h \ floor/floor-leaver.c floor/floor-leaver.h \ floor/floor-mode-changer.c floor/floor-mode-changer.h \ floor/floor-object.c floor/floor-object.h \ floor/floor-save.c floor/floor-save.h \ floor/floor-save-util.c floor/floor-save-util.h \ floor/floor-streams.c floor/floor-streams.h \ floor/floor-town.h floor/floor-town.c \ floor/floor-util.c floor/floor-util.h \ floor/geometry.c floor/geometry.h \ floor/line-of-sight.c floor/line-of-sight.h \ floor/object-allocator.c floor/object-allocator.h \ floor/object-scanner.c floor/object-scanner.h \ floor/pattern-walk.c floor/pattern-walk.h \ floor/sight-definitions.h \ floor/tunnel-generator.c floor/tunnel-generator.h \ floor/wild.h floor/wild.c \ \ game-option/auto-destruction-options.c game-option/auto-destruction-options.h \ game-option/birth-options.c game-option/birth-options.h \ game-option/cheat-options.c game-option/cheat-options.h \ game-option/cheat-types.h \ game-option/disturbance-options.c game-option/disturbance-options.h \ game-option/game-play-options.c game-option/game-play-options.h \ game-option/input-options.c game-option/input-options.h \ game-option/keymap-directory-getter.c game-option/keymap-directory-getter.h \ game-option/map-screen-options.c game-option/map-screen-options.h \ game-option/option-flags.c game-option/option-flags.h \ game-option/option-types-table.c game-option/option-types-table.h \ game-option/play-record-options.c game-option/play-record-options.h \ game-option/runtime-arguments.c game-option/runtime-arguments.h \ game-option/special-options.c game-option/special-options.h \ game-option/text-display-options.c game-option/text-display-options.h \ \ grid/door.c grid/door.h \ grid/feature-flag-types.h \ grid/feature-generator.c grid/feature-generator.h \ grid/feature.c grid/feature.h \ grid/grid.c grid/grid.h \ grid/lighting-colors-table.c grid/lighting-colors-table.h \ grid/object-placer.c grid/object-placer.h \ grid/stair.c grid/stair.h \ grid/trap.c grid/trap.h \ \ info-reader/artifact-reader.c info-reader/artifact-reader.h \ info-reader/dungeon-info-tokens-table.c info-reader/dungeon-info-tokens-table.h \ info-reader/dungeon-reader.c info-reader/dungeon-reader.h \ info-reader/ego-reader.c info-reader/ego-reader.h \ info-reader/feature-info-tokens-table.c info-reader/feature-info-tokens-table.h \ info-reader/feature-reader.c info-reader/feature-reader.h \ info-reader/fixed-map-parser.c info-reader/fixed-map-parser.h \ info-reader/general-parser.c info-reader/general-parser.h \ info-reader/info-reader-util.c info-reader/info-reader-util.h \ info-reader/kind-info-tokens-table.c info-reader/kind-info-tokens-table.h \ info-reader/kind-reader.c info-reader/kind-reader.h \ info-reader/magic-reader.c info-reader/magic-reader.h \ info-reader/parse-error-types.h \ info-reader/race-info-tokens-table.c info-reader/race-info-tokens-table.h \ info-reader/race-reader.c info-reader/race-reader.h \ info-reader/random-grid-effect-types.h \ info-reader/skill-reader.c info-reader/skill-reader.h \ info-reader/vault-reader.c info-reader/vault-reader.h \ \ inventory/floor-item-getter.c inventory/floor-item-getter.h \ inventory/inventory-curse.c inventory/inventory-curse.h \ inventory/inventory-damage.c inventory/inventory-damage.h \ inventory/inventory-describer.c inventory/inventory-describer.h \ inventory/inventory-object.c inventory/inventory-object.h \ inventory/inventory-slot-types.h \ inventory/inventory-util.c inventory/inventory-util.h \ inventory/item-getter.c inventory/item-getter.h \ inventory/item-selection-util.c inventory/item-selection-util.h \ inventory/pack-overflow.c inventory/pack-overflow.h \ inventory/player-inventory.c inventory/player-inventory.h \ inventory/recharge-processor.c inventory/recharge-processor.h \ \ io/command-repeater.c io/command-repeater.h \ io/cursor.c io/cursor.h \ io/exit-panic.c io/exit-panic.h \ io/files-util.c io/files-util.h \ io/gf-descriptions.c io/gf-descriptions.h \ io/inet.c io/inet.h \ io/input-key-acceptor.c io/input-key-acceptor.h \ io/input-key-processor.c io/input-key-processor.h \ io/input-key-requester.c io/input-key-requester.h \ io/interpret-pref-file.c io/interpret-pref-file.h \ io/mutations-dump.c io/mutations-dump.h \ io/pref-file-expressor.c io/pref-file-expressor.h \ io/read-pref-file.c io/read-pref-file.h \ io/record-play-movie.c io/record-play-movie.h \ io/report.c io/report.h \ io/screen-util.c io/screen-util.h \ io/signal-handlers.c io/signal-handlers.h \ io/store-key-processor.c io/store-key-processor.h \ io/tokenizer.c io/tokenizer.h \ io/uid-checker.c io/uid-checker.h \ io/write-diary.c io/write-diary.h \ \ io-dump/character-dump.c io-dump/character-dump.h \ io-dump/dump-remover.c io-dump/dump-remover.h \ io-dump/dump-util.c io-dump/dump-util.h \ io-dump/player-status-dump.c io-dump/player-status-dump.h \ io-dump/random-art-info-dumper.c io-dump/random-art-info-dumper.h \ io-dump/special-class-dump.c io-dump/special-class-dump.h \ \ knowledge/knowledge-autopick.c knowledge/knowledge-autopick.h \ knowledge/knowledge-experiences.c knowledge/knowledge-experiences.h \ knowledge/knowledge-features.c knowledge/knowledge-features.h \ knowledge/knowledge-inventory.c knowledge/knowledge-inventory.h \ knowledge/knowledge-items.c knowledge/knowledge-items.h \ knowledge/knowledge-monsters.c knowledge/knowledge-monsters.h \ knowledge/knowledge-mutations.c knowledge/knowledge-mutations.h \ knowledge/knowledge-uniques.c knowledge/knowledge-uniques.h \ knowledge/knowledge-self.c knowledge/knowledge-self.h \ knowledge/knowledge-quests.c knowledge/knowledge-quests.h \ knowledge/lighting-level-table.c knowledge/lighting-level-table.h \ knowledge/monster-group-table.c knowledge/monster-group-table.h \ knowledge/object-group-table.c knowledge/object-group-table.h \ \ load/angband-version-comparer.c load/angband-version-comparer.h \ load/birth-loader.c load/birth-loader.h \ load/dummy-loader.c load/dummy-loader.h \ load/dungeon-loader.c load/dungeon-loader.h \ load/extra-loader.c load/extra-loader.h \ load/floor-loader.c load/floor-loader.h \ load/info-loader.c load/info-loader.h \ load/inventory-loader.c load/inventory-loader.h \ load/item-loader.c load/item-loader.h \ load/monster-loader.c load/monster-loader.h \ load/old-feature-types.h \ load/load-util.c load/load-util.h \ load/load-v1-3-0.c load/load-v1-3-0.h \ load/load-v1-5-0.c load/load-v1-5-0.h \ load/load-v1-7-0.c load/load-v1-7-0.h \ load/load-zangband.c load/load-zangband.h \ load/quest-loader.c load/quest-loader.h \ load/load.c load/load.h \ load/lore-loader.c load/lore-loader.h \ load/option-loader.c load/option-loader.h \ load/player-attack-loader.c load/player-attack-loader.h \ load/player-info-loader.c load/player-info-loader.h \ load/savedata-flag-types.h \ load/store-loader.c load/store-loader.h \ load/world-loader.c load/world-loader.h \ \ locale/english.c locale/english.h \ locale/japanese.c locale/japanese.h \ locale/language-switcher.h \ \ lore/combat-types-setter.c lore/combat-types-setter.h \ lore/lore-calculator.c lore/lore-calculator.h \ lore/lore-store.c lore/lore-store.h \ lore/lore-util.c lore/lore-util.h \ lore/magic-types-setter.c lore/magic-types-setter.h \ lore/monster-lore.c lore/monster-lore.h \ \ main.c main-x11.c main-gcu.c \ \ main/angband-headers.c main/angband-headers.h \ main/angband-initializer.c main/angband-initializer.h \ main/game-data-initializer.c main/game-data-initializer.h \ main/info-initializer.c main/info-initializer.h \ main/init-error-messages-table.c main/init-error-messages-table.h \ main/music-definitions-table.c main/music-definitions-table.h \ main/sound-definitions-table.c main/sound-definitions-table.h \ main/sound-of-music.c main/sound-of-music.h \ main/x11-gamma-builder.c main/x11-gamma-builder.h \ main/x11-type-string.c main/x11-type-string.h \ \ market/arena-info-table.c market/arena-info-table.h \ market/building-initializer.c market/building-initializer.h \ market/building-util.c market/building-util.h \ market/play-gamble.c market/play-gamble.h \ market/poker.c market/poker.h \ market/articles-on-sale.c market/articles-on-sale.h \ market/gold-magnification-table.c market/gold-magnification-table.h \ market/arena.c market/arena.h \ market/bounty-prize-table.c market/bounty-prize-table.h \ market/bounty.c market/bounty.h \ market/building-recharger.c market/building-recharger.h \ market/building-quest.c market/building-quest.h \ market/building-service.c market/building-service.h \ market/building-craft-weapon.c market/building-craft-weapon.h \ market/building-craft-armor.c market/building-craft-armor.h \ market/building-craft-fix.c market/building-craft-fix.h \ market/building-monster.c market/building-monster.h \ market/building-enchanter.c market/building-enchanter.h \ market/building-actions-table.h \ \ melee/monster-attack-monster.c melee/monster-attack-monster.h \ melee/melee-postprocess.c melee/melee-postprocess.h \ melee/melee-spell.c melee/melee-spell.h \ melee/melee-spell-flags-checker.c melee/melee-spell-flags-checker.h \ melee/melee-spell-util.c melee/melee-spell-util.h \ melee/melee-switcher.c melee/melee-switcher.h \ melee/melee-util.c melee/melee-util.h \ \ mind/drs-types.h \ mind/mind-archer.c mind/mind-archer.h \ mind/mind-berserker.c mind/mind-berserker.h \ mind/mind-blue-mage.c mind/mind-blue-mage.h \ mind/mind-cavalry.c mind/mind-cavalry.h \ mind/mind-chaos-warrior.c mind/mind-chaos-warrior.h \ mind/mind-explanations-table.c mind/mind-explanations-table.h \ mind/mind-force-trainer.c mind/mind-force-trainer.h \ mind/mind-info.c mind/mind-info.h \ mind/mind-hobbit.c mind/mind-hobbit.h \ mind/mind-mage.c mind/mind-mage.h \ mind/mind-magic-eater.c mind/mind-magic-eater.h \ mind/mind-magic-resistance.c mind/mind-magic-resistance.h \ mind/mind-mindcrafter.c mind/mind-mindcrafter.h \ mind/mind-mirror-master.c mind/mind-mirror-master.h \ mind/mind-monk.c mind/mind-monk.h \ mind/mind-ninja.c mind/mind-ninja.h \ mind/mind-numbers.h \ mind/mind-power-getter.c mind/mind-power-getter.h \ mind/mind-priest.c mind/mind-priest.h \ mind/mind-samurai.c mind/mind-samurai.h \ mind/mind-sniper.c mind/mind-sniper.h \ mind/mind-types.h \ mind/mind-warrior.c mind/mind-warrior.h \ mind/mind-warrior-mage.c mind/mind-warrior-mage.h \ mind/mind-weaponsmith.c mind/mind-weaponsmith.h \ mind/monk-attack.c mind/monk-attack.h \ mind/snipe-types.h \ mind/stances-table.c mind/stances-table.h \ \ monster/horror-descriptions.c monster/horror-descriptions.h \ monster/monster-compaction.c monster/monster-compaction.h \ monster/monster-describer.c monster/monster-describer.h \ monster/monster-description-types.h \ monster/monster-flag-types.h \ monster/monster-info.c monster/monster-info.h \ monster/monster-list.c monster/monster-list.h \ monster/monster-processor.c monster/monster-processor.h \ monster/monster-processor-util.c monster/monster-processor-util.h \ monster/monster-timed-effect-types.h \ monster/smart-learn-types.h \ monster/monster-status.c monster/monster-status.h \ monster/monster-status-setter.c monster/monster-status-setter.h \ monster/monster-update.c monster/monster-update.h \ monster/monster-util.c monster/monster-util.h \ \ monster-attack/insults-moans.c monster-attack/insults-moans.h \ monster-attack/monster-attack-describer.c monster-attack/monster-attack-describer.h \ monster-attack/monster-attack-effect.h \ monster-attack/monster-attack-lose.c monster-attack/monster-attack-lose.h \ monster-attack/monster-attack-player.c monster-attack/monster-attack-player.h \ monster-attack/monster-attack-processor.c monster-attack/monster-attack-processor.h \ monster-attack/monster-attack-status.c monster-attack/monster-attack-status.h \ monster-attack/monster-attack-switcher.c monster-attack/monster-attack-switcher.h \ monster-attack/monster-attack-types.c monster-attack/monster-attack-types.h \ monster-attack/monster-attack-util.c monster-attack/monster-attack-util.h \ monster-attack/monster-eating.c monster-attack/monster-eating.h \ \ monster-floor/monster-death.c monster-floor/monster-death.h \ monster-floor/monster-death-util.c monster-floor/monster-death-util.h \ monster-floor/monster-direction.c monster-floor/monster-direction.h \ monster-floor/monster-dist-offsets.c monster-floor/monster-dist-offsets.h \ monster-floor/monster-generator.c monster-floor/monster-generator.h \ monster-floor/monster-move.c monster-floor/monster-move.h \ monster-floor/monster-object.c monster-floor/monster-object.h \ monster-floor/monster-remover.c monster-floor/monster-remover.h \ monster-floor/monster-runaway.c monster-floor/monster-runaway.h \ monster-floor/monster-safety-hiding.c monster-floor/monster-safety-hiding.h \ monster-floor/monster-summon.c monster-floor/monster-summon.h \ monster-floor/monster-sweep-grid.c monster-floor/monster-sweep-grid.h \ monster-floor/monster-lite.c monster-floor/monster-lite.h \ monster-floor/monster-lite-util.c monster-floor/monster-lite-util.h \ monster-floor/one-monster-placer.c monster-floor/one-monster-placer.h \ monster-floor/place-monster-types.h \ monster-floor/quantum-effect.c monster-floor/quantum-effect.h \ monster-floor/special-death-switcher.c monster-floor/special-death-switcher.h \ \ monster-race/monster-race.c monster-race/monster-race.h \ monster-race/monster-race-hook.c monster-race/monster-race-hook.h \ monster-race/race-flags-resistance.h \ monster-race/race-flags1.h monster-race/race-flags2.h \ monster-race/race-flags3.h monster-race/race-flags4.h \ monster-race/race-flags-ability1.h monster-race/race-flags-ability2.h \ monster-race/race-flags7.h monster-race/race-flags8.h \ monster-race/race-flags9.h \ monster-race/race-indice-types.h \ \ mspell/assign-monster-spell.c mspell/assign-monster-spell.h \ mspell/element-resistance-checker.c mspell/element-resistance-checker.h \ mspell/high-resistance-checker.c mspell/high-resistance-checker.h \ mspell/improper-mspell-remover.c mspell/improper-mspell-remover.h \ mspell/monster-power-table.c mspell/monster-power-table.h \ mspell/mspell-attack.c mspell/mspell-attack.h \ mspell/mspell-attack-util.c mspell/mspell-attack-util.h \ mspell/mspell-breath.c mspell/mspell-breath.h \ mspell/mspell-ball.c mspell/mspell-ball.h \ mspell/mspell-bolt.c mspell/mspell-bolt.h \ mspell/mspell-checker.c mspell/mspell-checker.h \ mspell/mspell-curse.c mspell/mspell-curse.h \ mspell/mspell-dispel.c mspell/mspell-dispel.h \ mspell/mspell-judgement.c mspell/mspell-judgement.h \ mspell/mspell-lite.c mspell/mspell-lite.h \ mspell/mspell-summon.c mspell/mspell-summon.h \ mspell/mspell-util.c mspell/mspell-util.h \ mspell/mspell-type.h \ mspell/mspell-damage-calculator.c mspell/mspell-damage-calculator.h \ mspell/mspell-learn-checker.c mspell/mspell-learn-checker.h \ mspell/mspell-floor.c mspell/mspell-floor.h \ mspell/mspell-mask-definitions.h \ mspell/mspell-special.c mspell/mspell-special.h \ mspell/mspell-status.c mspell/mspell-status.h \ mspell/mspell-particularity.c mspell/mspell-particularity.h \ mspell/mspell-selector.c mspell/mspell-selector.h \ mspell/smart-mspell-util.c mspell/smart-mspell-util.h \ mspell/specified-summon.c mspell/specified-summon.h \ mspell/summon-checker.c mspell/summon-checker.h \ \ mutation/gain-mutation-switcher.c mutation/gain-mutation-switcher.h \ mutation/lose-mutation-switcher.c mutation/lose-mutation-switcher.h \ mutation/mutation-calculator.c mutation/mutation-calculator.h \ mutation/mutation-investor-remover.c mutation/mutation-investor-remover.h \ mutation/mutation-util.c mutation/mutation-util.h \ mutation/mutation-flag-types.h \ mutation/mutation-processor.c mutation/mutation-processor.h \ mutation/mutation-techniques.c mutation/mutation-techniques.h \ \ object/item-tester-hooker.c object/item-tester-hooker.h \ object/object-broken.c object/object-broken.h \ object/object-flags.c object/object-flags.h \ object/object-generator.c object/object-generator.h \ object/object-info.c object/object-info.h \ object/object-kind.c object/object-kind.h \ object/object-kind-hook.c object/object-kind-hook.h \ object/object-stack.c object/object-stack.h \ object/object-value.c object/object-value.h \ object/object-value-calc.c object/object-value-calc.h \ object/lite-processor.c object/lite-processor.h \ object/tval-types.h \ object/warning.c object/warning.h \ object/object-mark-types.h \ object/item-use-flags.h \ \ object-activation/activation-bolt-ball.c object-activation/activation-bolt-ball.h \ object-activation/activation-breath.c object-activation/activation-breath.h \ object-activation/activation-charm.c object-activation/activation-charm.h \ object-activation/activation-genocide.c object-activation/activation-genocide.h \ object-activation/activation-others.c object-activation/activation-others.h \ object-activation/activation-resistance.c object-activation/activation-resistance.h \ object-activation/activation-switcher.c object-activation/activation-switcher.h \ object-activation/activation-teleport.c object-activation/activation-teleport.h \ object-activation/activation-util.c object-activation/activation-util.h \ \ object-enchant/activation-info-table.c object-enchant/activation-info-table.h \ object-enchant/apply-magic.c object-enchant/apply-magic.h \ object-enchant/apply-magic-accessory.c object-enchant/apply-magic-accessory.h \ object-enchant/apply-magic-armor.c object-enchant/apply-magic-armor.h \ object-enchant/apply-magic-others.c object-enchant/apply-magic-others.h \ object-enchant/apply-magic-weapon.c object-enchant/apply-magic-weapon.h \ object-enchant/dragon-breaths-table.c object-enchant/dragon-breaths-table.h \ object-enchant/object-boost.c object-enchant/object-boost.h \ object-enchant/object-curse.c object-enchant/object-curse.h \ object-enchant/object-ego.c object-enchant/object-ego.h \ object-enchant/item-apply-magic.h object-enchant/item-feeling.h \ object-enchant/old-ego-extra-values.h object-enchant/special-object-flags.h \ object-enchant/tr-types.h object-enchant/trc-types.h \ object-enchant/trg-types.h \ object-enchant/vorpal-weapon.c object-enchant/vorpal-weapon.h \ \ object-hook/hook-armor.c object-hook/hook-armor.h \ object-hook/hook-bow.c object-hook/hook-bow.h \ object-hook/hook-checker.c object-hook/hook-checker.h \ object-hook/hook-enchant.c object-hook/hook-enchant.h \ object-hook/hook-expendable.c object-hook/hook-expendable.h \ object-hook/hook-magic.c object-hook/hook-magic.h \ object-hook/hook-perception.c object-hook/hook-perception.h \ object-hook/hook-quest.c object-hook/hook-quest.h \ object-hook/hook-weapon.c object-hook/hook-weapon.h \ \ object-use/quaff-execution.c object-use/quaff-execution.h \ object-use/read-execution.c object-use/read-execution.h \ \ perception/identification.c perception/identification.h \ perception/object-perception.c perception/object-perception.h \ perception/simple-perception.c perception/simple-perception.h \ \ pet/pet-fall-off.c pet/pet-fall-off.h \ pet/pet-util.c pet/pet-util.h \ \ player/attack-defense-types.h \ player/eldritch-horror.c player/eldritch-horror.h \ player/mimic-info-table.c player/mimic-info-table.h \ player/patron.c player/patron.h \ player/process-death.c player/process-death.h \ player/process-name.c player/process-name.h \ player/race-info-table.c player/race-info-table.h\ player/race-resistances.c player/race-resistances.h \ player/permanent-resistances.c player/permanent-resistances.h \ player/temporary-resistances.c player/temporary-resistances.h \ player/digestion-processor.c player/digestion-processor.h \ player/player-classes-types.h \ player/player-class.c player/player-class.h \ player/player-damage.c player/player-damage.h \ player/player-move.c player/player-move.h \ player/player-personality.c player/player-personality.h \ player/player-race.c player/player-race.h \ player/player-race-types.h \ player/player-realm.c player/player-realm.h \ player/player-skill.c player/player-skill.h \ player/player-status.c player/player-status.h \ player/player-status-flags.c player/player-status-flags.h \ player/player-status-table.c player/player-status-table.h \ player/player-status-resist.c player/player-status-resist.h \ player/player-personalities-types.h \ player/player-sex.c player/player-sex.h \ player/player-view.c player/player-view.h \ player/special-defense-types.h \ \ player-attack/player-attack-util.h \ player-attack/attack-chaos-effect.c player-attack/attack-chaos-effect.h \ player-attack/blood-sucking-processor.c player-attack/blood-sucking-processor.h \ player-attack/player-attack.c player-attack/player-attack.h \ \ player-info/avatar.h player-info/avatar.c \ player-info/base-status-info.c player-info/base-status-info.h \ player-info/base-status-types.h \ player-info/body-improvement-info.c player-info/body-improvement-info.h \ player-info/class-ability-info.c player-info/class-ability-info.h \ player-info/mutation-info.c player-info/mutation-info.h \ player-info/race-ability-info.c player-info/race-ability-info.h \ player-info/resistance-info.c player-info/resistance-info.h \ player-info/self-info.c player-info/self-info.h \ player-info/self-info-util.c player-info/self-info-util.h \ player-info/weapon-effect-info.c player-info/weapon-effect-info.h \ \ racial/class-racial-switcher.c racial/class-racial-switcher.h \ racial/mutation-racial-selector.c racial/mutation-racial-selector.h \ racial/race-racial-command-setter.c racial/race-racial-command-setter.h \ racial/racial-android.c racial/racial-android.h \ racial/racial-balrog.c racial/racial-balrog.h \ racial/racial-draconian.c racial/racial-draconian.h \ racial/racial-kutar.c racial/racial-kutar.h \ racial/racial-switcher.c racial/racial-switcher.h \ racial/racial-util.c racial/racial-util.h \ racial/racial-vampire.c racial/racial-vampire.h \ \ realm/realm-arcane.c realm/realm-arcane.h \ realm/realm-chaos.c realm/realm-chaos.h \ realm/realm-craft.c realm/realm-craft.h \ realm/realm-crusade.c realm/realm-crusade.h \ realm/realm-demon.c realm/realm-demon.h \ realm/realm-death.c realm/realm-death.h \ realm/realm-hex.c realm/realm-hex.h \ realm/realm-hex-numbers.h \ realm/realm-hissatsu.c realm/realm-hissatsu.h \ realm/realm-life.c realm/realm-life.h \ realm/realm-names-table.c realm/realm-names-table.h \ realm/realm-nature.c realm/realm-nature.h \ realm/realm-song.c realm/realm-song.h \ realm/realm-song-numbers.h \ realm/realm-sorcery.c realm/realm-sorcery.h \ realm/realm-trump.c realm/realm-trump.h \ realm/realm-types.h \ \ room/cave-filler.c room/cave-filler.h \ room/door-definition.c room/door-definition.h \ room/lake-types.h room/room-types.h \ room/room-generator.c room/room-generator.h \ room/room-info-table.c room/room-info-table.h \ room/rooms-builder.c room/rooms-builder.h \ room/rooms-city.c room/rooms-city.h \ room/rooms-fractal.c room/rooms-fractal.h \ room/rooms-maze-vault.c room/rooms-maze-vault.h \ room/rooms-normal.c room/rooms-normal.h \ room/rooms-pit-nest.c room/rooms-pit-nest.h \ room/rooms-special.c room/rooms-special.h \ room/rooms-trap.c room/rooms-trap.h \ room/rooms-vault.c room/rooms-vault.h \ room/space-finder.c room/space-finder.h \ room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \ room/treasure-deployment.c room/treasure-deployment.h \ room/vault-builder.c room/vault-builder.h \ \ save/floor-writer.c save/floor-writer.h \ save/info-writer.c save/info-writer.h \ save/item-writer.c save/item-writer.h \ save/monster-writer.c save/monster-writer.h \ save/player-writer.c save/player-writer.h \ save/save.c save/save.h \ save/save-util.c save/save-util.h \ \ specific-object/blade-turner.c specific-object/blade-turner.h \ specific-object/bloody-moon.c specific-object/bloody-moon.h \ specific-object/bow.c specific-object/bow.h \ specific-object/chest.c specific-object/chest.h \ specific-object/death-crimson.c specific-object/death-crimson.h \ specific-object/death-scythe.c specific-object/death-scythe.h \ specific-object/monster-ball.c specific-object/monster-ball.h \ specific-object/muramasa.c specific-object/muramasa.h \ specific-object/ring-of-power.c specific-object/ring-of-power.h \ specific-object/toragoroshi.c specific-object/toragoroshi.h \ specific-object/torch.c specific-object/torch.h \ \ spell/range-calc.c spell/range-calc.h \ spell/spells-describer.c spell/spells-describer.h \ spell/spells-diceroll.c spell/spells-diceroll.h \ spell/spells-execution.c spell/spells-execution.h \ spell/spell-info.c spell/spell-info.h \ spell/spells-object.c spell/spells-object.h \ spell/spells-staff-only.c spell/spells-staff-only.h \ spell/spells-summon.c spell/spells-summon.h \ spell/spells-status.c spell/spells-status.h \ spell/spell-types.h spell/spells-util.h \ spell/summon-types.h \ spell/technic-info-table.c spell/technic-info-table.h \ \ spell-kind/blood-curse.c spell-kind/blood-curse.h \ spell-kind/earthquake.c spell-kind/earthquake.h \ spell-kind/magic-item-recharger.c spell-kind/magic-item-recharger.h \ spell-kind/spells-beam.c spell-kind/spells-beam.h \ spell-kind/spells-charm.c spell-kind/spells-charm.h \ spell-kind/spells-curse-removal.c spell-kind/spells-curse-removal.h \ spell-kind/spells-detection.c spell-kind/spells-detection.h \ spell-kind/spells-enchant.c spell-kind/spells-enchant.h \ spell-kind/spells-equipment.c spell-kind/spells-equipment.h \ spell-kind/spells-fetcher.c spell-kind/spells-fetcher.h \ spell-kind/spells-floor.c spell-kind/spells-floor.h \ spell-kind/spells-genocide.c spell-kind/spells-genocide.h \ spell-kind/spells-grid.c spell-kind/spells-grid.h \ spell-kind/spells-launcher.c spell-kind/spells-launcher.h \ spell-kind/spells-lite.c spell-kind/spells-lite.h \ spell-kind/spells-neighbor.c spell-kind/spells-neighbor.h \ spell-kind/spells-pet.c spell-kind/spells-pet.h \ spell-kind/spells-perception.c spell-kind/spells-perception.h \ spell-kind/spells-polymorph.c spell-kind/spells-polymorph.h \ spell-kind/spells-random.c spell-kind/spells-random.h \ spell-kind/spells-sight.c spell-kind/spells-sight.h \ spell-kind/spells-specific-bolt.c spell-kind/spells-specific-bolt.h \ spell-kind/spells-teleport.c spell-kind/spells-teleport.h \ spell-kind/spells-world.c spell-kind/spells-world.h \ \ spell-realm/spells-arcane.c spell-realm/spells-arcane.h \ spell-realm/spells-chaos.c spell-realm/spells-chaos.h \ spell-realm/spells-craft.c spell-realm/spells-craft.h \ spell-realm/spells-crusade.c spell-realm/spells-crusade.h \ spell-realm/spells-demon.c spell-realm/spells-demon.h \ spell-realm/spells-hex.c spell-realm/spells-hex.h \ spell-realm/spells-nature.c spell-realm/spells-nature.h \ spell-realm/spells-song.c spell-realm/spells-song.h \ spell-realm/spells-sorcery.c spell-realm/spells-sorcery.h \ spell-realm/spells-trump.c spell-realm/spells-trump.h \ \ status/action-setter.c status/action-setter.h \ status/bad-status-setter.c status/bad-status-setter.h \ status/base-status.c status/base-status.h \ status/body-improvement.c status/body-improvement.h \ status/buff-setter.c status/buff-setter.h \ status/element-resistance.c status/element-resistance.h \ status/experience.c status/experience.h \ status/shape-changer.c status/shape-changer.h \ status/sight-setter.c status/sight-setter.h \ status/temporary-resistance.c status/temporary-resistance.h \ \ store/home.c store/home.h \ store/store.c store/store.h \ store/black-market.c store/black-market.h \ store/museum.c store/museum.h \ store/pricing.c store/pricing.h \ store/purchase-order.c store/purchase-order.h \ store/owner-insults.c store/owner-insults.h \ store/rumor.c store/rumor.h \ store/say-comments.c store/say-comments.h \ store/sell-order.c store/sell-order.h \ store/service-checker.c store/service-checker.h \ store/store-util.c store/store-util.h \ store/store-owners.c store/store-owners.h \ store/store-owner-comments.c store/store-owner-comments.h \ \ sv-definition/sv-amulet-types.h sv-definition/sv-armor-types.h \ sv-definition/sv-bow-types.h sv-definition/sv-digging-types.h \ sv-definition/sv-food-types.h sv-definition/sv-lite-types.h \ sv-definition/sv-potion-types.h sv-definition/sv-protector-types.h \ sv-definition/sv-ring-types.h sv-definition/sv-rod-types.h \ sv-definition/sv-scroll-types.h sv-definition/sv-staff-types.h \ sv-definition/sv-wand-types.h sv-definition/sv-weapon-types.h \ sv-definition/sv-other-types.h \ \ system/alloc-entries.c system/alloc-entries.h \ system/alloc-entry-definition.h \ system/angband.h \ system/angband-version.c system/angband-version.h \ system/artifact-type-definition.c system/artifact-type-definition.h \ system/building-type-definition.c system/building-type-definition.h \ system/dungeon-data-definition.h \ system/floor-type-definition.h \ system/game-option-types.h \ system/h-basic.h system/h-config.h \ system/h-define.h system/h-system.h system/h-type.h \ system/monster-race-definition.h \ system/monster-type-definition.h \ system/object-type-definition.h \ system/system-variables.c system/system-variables.h \ system/gamevalue.h \ \ target/grid-selector.c target/grid-selector.h \ target/projection-path-calculator.c target/projection-path-calculator.h \ target/target-checker.c target/target-checker.h \ target/target-describer.c target/target-describer.h \ target/target-getter.c target/target-getter.h \ target/target-preparation.c target/target-preparation.h \ target/target-setter.c target/target-setter.h \ target/target-types.h \ \ term/gameterm.c term/gameterm.h \ term/screen-processor.c term/screen-processor.h \ term/term-color-types.h \ term/z-form.c term/z-form.h term/z-rand.c term/z-rand.h \ term/z-term.c term/z-term.h term/z-util.c term/z-util.h \ term/z-virt.c term/z-virt.h \ \ util/angband-files.c util/angband-files.h \ util/buffer-shaper.c util/buffer-shaper.h \ util/bit-flags-calculator.h \ util/int-char-converter.h \ util/object-sort.c util/object-sort.h \ util/quarks.c util/quarks.h \ util/sort.c util/sort.h \ util/string-processor.c util/string-processor.h \ util/tag-sorter.c util/tag-sorter.h \ \ view/display-birth.c view/display-birth.h \ view/display-characteristic.c view/display-characteristic.h \ view/display-fruit.c view/display-fruit.h \ view/display-inventory.c view/display-inventory.h\ view/display-lore-attacks.c view/display-lore-attacks.h \ view/display-lore-drops.c view/display-lore-drops.h \ view/display-lore-magics.c view/display-lore-magics.h \ view/display-lore-status.c view/display-lore-status.h \ view/display-lore.c view/display-lore.h \ view/display-map.c view/display-map.h \ view/display-messages.c view/display-messages.h \ view/display-monster-status.c view/display-monster-status.h \ view/display-player-stat-info.c view/display-player-stat-info.h \ view/display-player-misc-info.c view/display-player-misc-info.h \ view/display-player-middle.c view/display-player-middle.h \ view/display-player.c view/display-player.h \ view/display-self-info.c view/display-self-info.h \ view/display-store.c view/display-store.h \ view/display-util.c view/display-util.h \ view/object-describer.c view/object-describer.h \ view/status-first-page.c view/status-first-page.h \ view/status-bars-table.c view/status-bars-table.h \ \ window/display-sub-window-items.c window/display-sub-window-items.h \ window/display-sub-window-spells.c window/display-sub-window-spells.h \ window/display-sub-windows.c window/display-sub-windows.h \ window/main-window-left-frame.c window/main-window-left-frame.h \ window/main-window-row-column.h \ window/main-window-stat-poster.c window/main-window-stat-poster.h \ window/main-window-util.c window/main-window-util.h \ window/main-window-equipments.c window/main-window-equipments.h \ \ wizard/artifact-analyzer.c wizard/artifact-analyzer.h \ wizard/artifact-bias-table.c wizard/artifact-bias-table.h \ wizard/cmd-wizard.c wizard/cmd-wizard.h \ wizard/fixed-artifacts-spoiler.c wizard/fixed-artifacts-spoiler.h \ wizard/items-spoiler.c wizard/items-spoiler.h \ wizard/monster-info-spoiler.c wizard/monster-info-spoiler.h \ wizard/spoiler-table.c wizard/spoiler-table.h \ wizard/spoiler-util.c wizard/spoiler-util.h \ wizard/tval-descriptions-table.c wizard/tval-descriptions-table.h \ wizard/wizard-item-modifier.c wizard/wizard-item-modifier.h \ wizard/wizard-messages.c wizard/wizard-messages.h \ wizard/wizard-spells.c wizard/wizard-spells.h \ wizard/wizard-spoiler.c wizard/wizard-spoiler.h\ wizard/wizard-special-process.c wizard/wizard-special-process.h \ \ world/world.c world/world.h \ world/world-object.c world/world-object.h \ world/world-movement-processor.c world/world-movement-processor.h \ world/world-turn-processor.c world/world-turn-processor.h EXTRA_hengband_SOURCES = \ angband.ico angband.rc ang_eng.rc maid-x11.c main-win.c \ makefile.bcc makefile.std term/readdib.c term/readdib.h wall.bmp EXTRA_DIST = \ gcc-wrap DEFAULT_INCLUDES = -I$(srcdir) -I$(top_builddir)/src CFLAGS += $(XFT_CFLAGS) $(libcurl_CFLAGS) LIBS += $(XFT_LIBS) $(libcurl_LIBS) COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) install-exec-hook: if SET_GID chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband" chmod g+s "$(DESTDIR)$(bindir)/hengband" endif