# File: Makefile.dos # Purpose: Makefile support for "main-dos.c" # # Note: Rename to "Makefile" before using # # Allegro support by Robert Ruehlmann (rr9@angband.org) # # Compiling with MOD-file support: # - Get the JG-MOD library from http://www.jgmod.home.ml.org and install it. # - Insert -ljgmod in front of -lalleg to the Libraries section. # - Add -DUSE_MOD_FILES to the compiler flags. # - Copy your MOD-files into the "lib/xtra/music" folder. # Mod-support is experimental and may cause *strange* problems when a # non-MOD file is encountered in lib/xtra/music ################################################################### # # Options for Japanese version (comment out for English version) JP_OPT= -DJP -DSJIS ################################################################### # # Basic definitions # OBJS = \ z-util.o z-virt.o z-form.o z-rand.o z-term.o \ variable.o tables.o util.o cave.o \ object1.o object2.o monster1.o monster2.o \ xtra1.o xtra2.o spells1.o spells2.o \ melee1.o melee2.o save.o files.o floors.o \ cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o \ do-spell.o store.o birth.o load.o \ wizard1.o wizard2.o grid.o streams.o rooms.o \ generate.o dungeon.o init1.o init2.o \ effects.o racial.o \ artifact.o autopick.o mutation.o flavor.o spells3.o \ mspells1.o mspells2.o scores.o mind.o mane.o hissatsu.o \ bldg.o obj_kind.o wild.o avatar.o japanese.o mspells3.o \ main-ibm.o main-dos.o main.o # Compiler CC = gcc # Compiler flags #CFLAGS = \ #-Wall -O2 -s -fno-strength-reduce -DUSE_DOS -DUSE_IBM -DUSE_BACKGROUND \ #-DUSE_TRANSPARENCY \ ## -DUSE_MOD_FILES \ CFLAGS = \ -Wall -O2 -s -fno-strength-reduce -DUSE_DOS -DUSE_IBM -DUSE_BACKGROUND \ -DUSE_TRANSPARENCY $(JP_OPT) # Libraries LIBS = -lpc -lalleg # # Targets # default: hengband.exe copy hengband.exe .. del hengband.exe install: hengband.exe copy hengband.exe .. all: hengband.exe @echo All done. Use 'make install' to install. # # Link executables # hengband.exe: $(OBJS) $(CC) $(CFLAGS) -o $@ $(OBJS) $(LIBS) # # Compile source files # .c.o: $(CC) $(CFLAGS) -c $*.c # # Clean up # clean: del *.o cleanall: clean del *.exe artifact.o: artifact.c $(INCS) autopick.o: autopick.c $(INCS) avatar.o: avatar.c $(INCS) birth.o: birth.c $(INCS) bldg.o: bldg.c $(INCS) cave.o: cave.c $(INCS) cmd1.o: cmd1.c $(INCS) cmd2.o: cmd2.c $(INCS) cmd3.o: cmd3.c $(INCS) cmd4.o: cmd4.c $(INCS) cmd5.o: cmd5.c $(INCS) cmd6.o: cmd6.c $(INCS) do-spell.o: do-spell.c $(INCS) dungeon.o: dungeon.c $(INCS) effects.o: effects.c $(INCS) files.o: files.c $(INCS) flavor.o: flavor.c $(INCS) generate.o: generate.c $(INCS) generate.h grid.h rooms.h streams.h grid.o: grid.c $(INCS) grid.h generate.h rooms.o: rooms.c $(INCS) grid.h rooms.h generate.h streams.o: streams.c $(INCS) grid.h generate.h init1.o: init1.c $(INCS) init2.o: init2.c $(INCS) load.o: load.c $(INCS) main-dos.o: main-dos.c $(INCS) main.o: main.c $(INCS) melee1.o: melee1.c $(INCS) melee2.o: melee2.c $(INCS) mind.o: mind.c $(INCS) monster1.o: monster1.c $(INCS) monster2.o: monster2.c $(INCS) mspells1.o: mspells1.c $(INCS) mspells2.o: mspells2.c $(INCS) mutation.o: mutation.c $(INCS) notes.o: notes.c $(INCS) object1.o: object1.c $(INCS) object2.o: object2.c $(INCS) obj_kind.o: obj_kind.c $(INCS) racial.o: racial.c $(INCS) save.o: save.c $(INCS) scores.o: scores.c $(INCS) spells1.o: spells1.c $(INCS) spells2.o: spells2.c $(INCS) spells3.o: spells3.c $(INCS) store.o: store.c $(INCS) tables.o: tables.c $(INCS) util.o: util.c $(INCS) variable.o: variable.c $(INCS) wild.o: wild.c $(INCS) wizard1.o: wizard1.c $(INCS) wizard2.o: wizard2.c $(INCS) xtra1.o: xtra1.c $(INCS) xtra2.o: xtra2.c $(INCS) z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h z-rand.o: z-rand.c $(HDRS) z-rand.h z-term.o: z-term.c $(HDRS) z-term.h z-virt.h z-util.o: z-util.c $(HDRS) z-util.h z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h mane.o: mane.c $(INCS) hissatsu.o: hissatsu.c $(INCS) japanese.o: japanese.c $(INCS) main-ibm.o: main-ibm.c $(INCS)