#JZ#
#JZ#(¥³¥á¥ó¥È)Ìõ¤Ï »ç·î´×´Ý¤µ¤ó
-N:4:¥º¥ª¥¢¥ª¥È¥ê
+N:4:¥º¥¢¥ª¥¢¥È¥ê
E:Chaffinch
G:B:r
I:110:1d1:30:1:10
F:RAND_25 | CAN_FLY | WILD_ONLY | WILD_WOOD | WILD_GRASS
F:ANIMAL | DROP_SKELETON
D:$Utterly harmless, except when angry.
-D:Åܤ餻¤Ê¤±¤ì¤ÐÁ´¤¯Ìµ³²¤À¡£
+D:ƬÀIJַܡ£Åܤ餻¤Ê¤±¤ì¤ÐÁ´¤¯Ìµ³²¤À¡£
#JZ#
N:5:Ì¤µ¤®
D:¡Ö¥Þ¥´¥Ã¥È¤¸¤¤¤µ¤ó¤¬¤É¤¦¤·¤¿¤Ã¤Æ¤¤¤¦¤ó¤Ç¤¹¡©¡×¤È¡¢¥Ô¥Ô¥ó¤¬¤¿¤º¤Í¤Þ¤·¤¿¡£
D:¡Ö¤¢¤Î¤Ò¤È¤Ï¥Ö¥é¥ó¥Ç¥£¥Ð¥Ã¥¯°ì²¤Î¤À¤ì¤È¤Ç¤âÃçÎɤ¯¤ä¤Ã¤Æ¤Þ¤¹¤è¡£¤à¤í¤ó¡¢
D:ÌۤäƤ¸¤¤¤µ¤ó¤ÎÅÚÃϤËÆþ¤Ã¤Æ¤¯¤ë¤ä¤Ä¤é¤Ë¤Ï¡¢¤Ò¤É¤¯Éݤ¤Â¸ºß¤À¤·¡¢àØÌԤʸ¤¤â
-D:»ô¤Ã¤Æ¤ë¤±¤É---¤À¤±¤É¡¢¤³¤Î¤¢¤¿¤ê¤Ë½»¤ó¤Ç¤¤¤ì¤Ð,¾±¶¤Ë¤â¶á¤¤¤·¡¢¤è¤½¤è¤ê
+D:»ô¤Ã¤Æ¤ë¤±¤É---¤À¤±¤É¡¢¤³¤Î¤¢¤¿¤ê¤Ë½»¤ó¤Ç¤¤¤ì¤Ð¡¢¾±¶¤Ë¤â¶á¤¤¤·¡¢¤è¤½¤è¤ê
D:ÍÑ¿´¤·¤Æ¤«¤«¤é¤Ê¤¤ã¤Ê¤é¤Ê¤¤¤ï¤±¤Ç¤¹¤è¡£¡×
D:¡ÊJ.R.R.¥È¡¼¥ë¥¥ó¡¢À¥ÅÄÄçÆó¡¦ÅÄÃæÌÀ»ÒÌõ ¿·ÈÇ»ØÎØʪ¸ì¡Ë
E:Lion Heart
G:f:s
I:111:20d20:50:15:4
-W:0:4:0:0:0:0
+W:0:255:0:0:0:0
B:HIT:HURT:1d3
-F:UNIQUE | MALE | ANIMAL | CAN_SPEAK | FRIENDLY
+F:UNIQUE | MALE | ANIMAL | CAN_SPEAK
F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY
F:ONLY_ITEM | DROP_90 | DROP_GOOD | HUMAN |
F:OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
#JZ#
N:39:¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù
-E:Greater hell-beast
+E:Greater Hell-Beast
G:U:s
I:115:15d100:10:100:99
W:1:6:0:250:0:0
B:GAZE
B:CRUSH
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | UNIQUE |
-F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE |
S:1_IN_9 |
S:TPORT | BLINK | TELE_AWAY
B:CLAW:HURT:1d6
F:BASH_DOOR | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:ANIMAL
-D:$A larger than normal feline, hissing loudly. Its velvet claws conceal a
-D:$fistful of needles.
-D:Ä̾ï¤Î¥Í¥³¤è¤êÂΤ¬Â礤¯¤ÆÂ礤ÊÀ¼¤ÇÌĤ¯¡£¤½¤Î¥Ó¥í¡¼¥É¤ÎÈþ¤·¤¤ÄޤϱԤ¤
-D:¿Ë¤Î¤è¤¦¤À¡£
+D:$A larger than normal feline, hissing loudly. Its velvet paws conceal a
+D:$ fistful of needles.
+D:Ä̾ï¤Î¥Í¥³¤è¤êÂΤ¬Â礤¯¤ÆÂ礤ÊÀ¼¤ÇÌĤ¯¡£
+D:¤½¤Î½À¤é¤«¤¯Èþ¤·¤¤Â¤Ë¤Ï±Ô¤¤ÄÞ¤¬±£¤µ¤ì¤Æ¤¤¤ë¡£
#J0#
N:63:¡Ø¥¹¥á¥¢¥´¥ë¡Ù
F:DROP_60 | DROP_90 |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | TAKE_ITEM |
F:EVIL | UNDEAD |
-F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:IM_COLD | IM_POIS | RES_NETH | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLINK
D:$It is a ghastly, ghostly form.
I:120:2d6:20:8:5
W:3:1:0:9:40:187
B:BITE:HURT:13d1
-F:FRIENDS | AQUATIC | ANIMAL | WILD_ALL
+F:FRIENDS | AQUATIC | ANIMAL | WILD_ALL | RES_WATE
D:$Bloodthirsty fish who can smell your blood from a great distance.
-D:¤³¤Î·ì¤Ëµ²¤¨¤¿µû¤Ï¤¢¤Ê¤¿¤Î·ì¤ÎÆ÷¤¤¤ò±ó¤¯¤«¤é¤«¤®Ê¬¤±¤ë¡£
+D:¤³¤Î·ì¤Ëµ²¤¨¤¿µû¤Ï¤¢¤Ê¤¿¤Î·ì¤ÎÆ÷¤¤¤ò±ó¤¯¤«¤éÓ̤®Ê¬¤±¤ë¡£
#J0#
N:71:¥Ö¥é¥Ã¥¯¡¦¥Ê¡¼¥¬
W:3:2:0:14:25:84
B:TOUCH:EAT_LITE:1d6
B:TOUCH:EAT_LITE:1d6
-F:NEVER_MOVE | CAN_SWIM |
+F:NEVER_MOVE | CAN_SWIM | HAS_DARK_1 |
F:STUPID | EMPTY_MIND |
F:IM_POIS |
F:NO_CONF | NO_SLEEP | NO_FEAR
I:120:2d6:8:12:30
W:4:1:0:5:0:0
B:EXPLODE:BLIND
-F:EMPTY_MIND | CAN_FLY | NONLIVING | SELF_LITE_1 | SELF_LITE_2
+F:RES_LITE | EMPTY_MIND | CAN_FLY | NONLIVING | SELF_LITE_1 | SELF_LITE_2
D:$A fast-moving bright light.
D:¤½¤ì¤ÏÁÇÁ᤯ư¤¯¡¢µ±¤¯¸÷ÂΤÀ¡£
F:MULTIPLY |
F:ANIMAL
D:$It is a very vicious rodent.
-D:¤½¤ì¤Ï¤Ò¤¸¤ç¤¦¤Ë¶§Ë½¤Êóö»õÎà¤ÎÀ¸Êª¤À¡£
+D:¤½¤ì¤ÏÈó¾ï¤Ë¶§Ë½¤Êóö»õÎà¤ÎÀ¸Êª¤À¡£
#JZ#
#JZ#(¥³¥á¥ó¥È)Ìõ¤Ï »ç·î´×´Ý¤µ¤ó
W:4:1:0:15:30:118
B:HIT:HURT:1d9
F:MALE |
-F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE
-F:OPEN_DOOR | BASH_DOOR | WILD_WOOD | EAT_POISONOUS
+F:FRIENDS | DROP_60 | RAND_50 | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | WILD_WOOD | EAT_POISONOUS | RES_DARK |
F:EVIL | ORC | HURT_LITE | EAT_GIVE_DEX | EAT_LOSE_STR | EAT_LOSE_CHR
D:$A pathetic breed of tiny snaga-like creatures. They are running
D:$wild and screaming all the time!
W:4:2:0:15:0:0
B:STING:HURT:7d1
B:STING:HURT:7d1
-F:ANIMAL | AQUATIC | WILD_ALL |
+F:ANIMAL | AQUATIC | WILD_ALL | RES_WATE
D:$An animal with a swordlike "beak".
D:¤½¤ì¤Ï·õ¤Î¤è¤¦¤Ê"îìÉ¡"¤ò»ý¤Ã¤¿µû¤À¡£
W:5:1:0:12:0:0
B:HIT:HURT:1d10
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a small animated kobold skeleton.
D:¤½¤ì¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É¤Î³¼¹ü¤ËÀ¸Ì¿¤¬¿á¤¹þ¤Þ¤ì¤¿¤â¤Î¤À¡£
W:5:1:0:20:0:0
B:BITE:HURT:4d1
B:BITE:HURT:4d1
-F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25
+F:ANIMAL | AQUATIC | WEIRD_MIND | RAND_25 | RES_WATE
D:$Yech! The disgusting thing only wants your blood!
D:¤²¤§¡ª¤½¤ì¤Ï¤¢¤Ê¤¿¤Î·ì¤òÍߤ·¤Æ¤¤¤ë¤À¤±¤Î·ù¤ÊÅÛ¤À¡ª
W:5:2:0:30:0:0
B:BITE:HURT:13d1
B:BITE:HURT:2d7
-F:AQUATIC | ANIMAL | WILD_ALL |
+F:AQUATIC | ANIMAL | WILD_ALL | RES_WATE
D:$A predatory fish with razor-sharp teeth.
D:¤½¤ì¤Ï¤¤ï¤É¤¯±Ô¤¤»õ¤ò»ý¤Ã¤¿Æù¿©¤Îµû¤À¡£
F:RAND_50 | RAND_25 |
F:DROP_60 | DROP_90 | CAN_FLY |
F:INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | RES_NETH | NO_CONF | NO_SLEEP
D:$It is a very ugly green ghost with a voracious appetite.
D:¤½¤ì¤Ï¿Ô¤¤ë¤³¤È¤Î¤Ê¤¤²¢À¹¤Ê¿©Íߤò»ý¤Ã¤¿¡¢Îп§¤Î½¹¤¤¥´¡¼¥¹¥È¤À¡£
F:MALE |
F:FRIENDS | DROP_60 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
-F:HURT_LITE | RES_DISE | DROP_SKELETON | DROP_CORPSE
+F:HURT_LITE | RES_DARK | RES_DISE | DROP_SKELETON | DROP_CORPSE
D:$Night dwarfs collecting new riches for their master, Alberich.
D:Ìë¤Î¥É¥ï¡¼¥Õ¤Ç¡¢Èà¤é¤Î¼ç¿Í¥¢¥ë¥Ù¥ê¥Ò¤Î¤¿¤á¤ËÉÙ¤ò½¸¤á¤Æ¤¤¤ë¡£
W:6:2:0:20:0:0
B:CRUSH:HURT:1d10
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_POIS | CAN_FLY |
+F:EVIL | UNDEAD | IM_POIS | CAN_FLY | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$Even today, nobody knows where it lurks...
D:º£Æü¤Ç¤µ¤¨¡¢¤½¤ì¤¬¤É¤³¤ËÀø¤ó¤Ç¤¤¤ë¤Î¤«Ã¯¤âÃΤé¤Ê¤¤¡£
W:6:1:0:15:0:0
B:HIT:HURT:1d9
F:MALE |
-F:FRIENDS | DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE
+F:FRIENDS | DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | HURT_LITE
+F:EVIL | ORC | HURT_LITE | RES_DARK
D:$He is one of the many weaker 'slave' orcs, often mistakenly known as a
D:$goblin.
D:Èà¤Ï¿¤¯¤Î¼å¤¤¡ÖÅÛÎì¡×¤Î¥ª¡¼¥¯¤Î°ì¿Í¤Ç¡¢¤·¤Ð¤·¤Ð´Ö°ã¤Ã¤Æ¥´¥Ö¥ê¥ó¤È¤¤¤¦Ì¾Á°
F:FORCE_SLEEP |
F:DROP_90 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:EVIL | HURT_LITE
+F:EVIL | HURT_LITE | RES_DARK
S:1_IN_10 |
S:CONF | DARKNESS | MISSILE
D:$An elven figure with jet black skin and white hair, his eyes are large and
B:HIT:HURT:1d3
B:HIT:HURT:1d3
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is an animated kobold corpse. Flesh falls off in large chunks as it
D:$shambles forward.
B:BITE:POISON
F:RAND_25
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIENDS |
-F:EVIL | UNDEAD | IM_POIS |
+F:EVIL | UNDEAD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | HURT_LITE
S:1_IN_10
S:CAUSE_1 | S_UNDEAD
B:CLAW:POISON:1d4
F:OPEN_DOOR | BASH_DOOR | FRIENDS |
F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS
-F:IM_COLD | COLD_BLOOD | EMPTY_MIND
+F:IM_COLD | RES_NETH | COLD_BLOOD | EMPTY_MIND
D:$Corpses awakened from their sleep by dark sorceries.
D:°Å¹õËâ½Ñ¤Ë¤è¤ê̲¤ê¤ò³Ð¤Þ¤µ¤ì¤¿»àÂΤÀ¡£
W:7:1:0:20:0:0
B:HIT:HURT:1d9
F:MALE |
-F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE
+F:FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | HURT_LITE
+F:EVIL | ORC | HURT_LITE | RES_DARK
D:$He is often found in huge numbers in deep caves.
D:Èà¤Ï¤·¤Ð¤·¤Ðƶ·¢¤Î¿¼ÁؤËÂ罸ÃĤǸ«¼õ¤±¤é¤ì¤ë¡£
F:RAND_50 | DROP_60 | DROP_90 | CAN_FLY |
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
F:EVIL | UNDEAD |
-F:IM_COLD | NO_CONF | NO_SLEEP
+F:IM_COLD | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_15 |
S:TPORT | DRAIN_MANA
D:$It is almost insubstantial.
B:HIT:HURT:2d6
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
F:EVIL | ORC | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is an animated orc skeleton.
D:¤½¤ì¤ÏÀ¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¥ª¡¼¥¯¤Î³¼¹ü¤À¡£
F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 |
F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
-F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_CORPSE
F:EVIL | RES_TELE
S:1_IN_5 |
S:HEAL | SLOW | TRAPS | BO_COLD | BA_POIS
F:ESCORT |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:EVIL | ORC
+F:EVIL | ORC | RES_DARK
D:$A captain of a regiment of weaker orcs, Lagduf keeps his troop in order
D:$with displays of excessive violence.
D:$"I've told you twice that Gorbag's swine got to the gate first, and none
D:¥é¥°¥É¥¥¥Õ¤Ï¼å¤¤¥ª¡¼¥¯¤ÎÉôÂâ¤ò»Ø´ø¤¹¤ëÂâĹ¤Ç¡¢²á¾ê¤Ê˽ÎϤò¼¨¤¹¤³¤È¤Ç
D:ÉôÂâ¤ÎÅýÀ©¤òÊݤäƤ¤¤ë¡£
D:¡Ö¤ªÁ°¤µ¤ó¤Ë¤ÏÆóÅÙ¤âÏ䷤Ƥ뤼¡¢¥´¥ë¥Ð¥°¤ÎÆڤɤâ¤Î¤Û¤¦¤¬Àè¤ËÌç¤ò½Ð¤¿¤È¤Í¡¢
-D:¤½¤·¤Æ¤ª¤ì¤¿¤Á¤Û¤¦¤Ï¤À¤ì¤â½Ð¤Á¤ã¤ª¤é¤ó¤È¤Í¡£¥é¥°¥É¥¥¥Õ¤È¥à¥º¥¬¥Ã¥·¥å¤ÎÌîϺ¤¬
+D:¤½¤·¤Æ¤ª¤ì¤¿¤Á¤ΤÛ¤¦¤Ï¤À¤ì¤â½Ð¤Á¤ã¤ª¤é¤ó¤È¤Í¡£¥é¥°¥É¥¥¥Õ¤È¥à¥º¥¬¥Ã¥·¥å¤ÎÌîϺ¤¬
D:¶î¤±È´¤±¤¿¤¬¡¢Æó¿Í¤È¤âÌð¤Ç¼Í¤¿¤ì¤¿¡£¡×
D:¡ÊJ.R.R.¥È¡¼¥ë¥¥ó¡¢À¥ÅÄÄçÆó¡¦ÅÄÃæÌÀ»ÒÌõ ¿·ÈÇ»ØÎØʪ¸ì¡Ë
I:110:21d8:30:14:20
W:8:2:0:28:0:0
B:HIT:TERRIFY:1d5
-F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY
+F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | RES_DARK | CAN_FLY
D:$A black hole in the fabric of reality.
-D:¸½¼Â¤È¤¤¤¦À¸ÃϤˤ¢¤¤¤¿¹õ¤¤·ê¤À¡£
+D:¸½¼Â¤È¤¤¤¦À¸ÃϤ˶õ¤¤¤¿¹õ¤¤·ê¤À¡£
#JZ#
N:145:¶õÈô¤Ö¿Í¶ô¤¤±î
F:MALE |
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:EVIL | ORC | HURT_LITE
+F:EVIL | ORC | HURT_LITE | RES_DARK
D:$He is a hardy well-weathered survivor.
D:Èà¤Ïº¤Æñ¤Ê´Ä¶¤ËÂѤ¨¤Æ¤¤¿À¸¤»Ä¤ê¤Î¥ª¡¼¥¯¤À¡£
B:CLAW:EAT_FOOD:1d2
B:CLAW:EAT_FOOD:1d2
B:BITE:EAT_FOOD:1d4
-F:MULTIPLY | IM_POIS | HURT_LITE | EVIL | DEMON | OPEN_DOOR |
+F:MULTIPLY | IM_POIS | RES_DARK | HURT_LITE | EVIL | DEMON | OPEN_DOOR |
F:TAKE_ITEM | CAN_SWIM
D:$Don't splash water on them, and don't feed them after midnight!
-D:¿¿ÌëÃæ¤ò²á¤®¤¿¤é¿å¤ò³Ý¤±¤¿¤ê¡¢±Â¤ò¤ä¤Ã¤Æ¤Ï¤¤¤±¤Ê¤¤¡ª
+D:¿å¤ò³Ý¤±¤¿¤ê¡¢¿¿ÌëÃæ¤ò²á¤®¤Æ¤«¤é±Â¤ò¤ä¤Ã¤Æ¤Ï¤¤¤±¤Ê¤¤¡ª
#J0#
N:154:¥¤¥¨¥Æ¥£
F:OPEN_DOOR | BASH_DOOR | WILD_MOUNTAIN | DROP_CORPSE
F:ANIMAL | IM_COLD
D:$A large white figure covered in shaggy fur.
-D:¤±¤à¤¯¤¸¤ã¤é¤ÎÂ礤ÊÇò¤¤¥â¥ó¥¹¥¿¡¼¤À¡£
+D:ÌӤय¤¸¤ã¤é¤ÎÂ礤ÊÇò¤¤¥â¥ó¥¹¥¿¡¼¤À¡£
#J0#
N:155:½¼·ì¥Ù¥È¥Ù¥È
#JZ#
N:159:¡Ø¼êÉ餤¤Î·§¡Ù
-E:The wounded bear
+E:The Wounded Bear
G:q:r
I:110:10d10:10:35:10
W:9:1:0:25:0:0
W:9:2:0:25:0:0
B:TOUCH:PARALYZE:1d7
B:TOUCH:PARALYZE:1d7
-F:ANIMAL | AQUATIC | IM_POIS | WILD_ALL |
+F:ANIMAL | AQUATIC | IM_POIS | RES_WATE | WILD_ALL |
D:$A strange water creature, whose touch can be deadly.
D:´ñ̯¤Ê¿åÀ³À¸Êª¤Ç¡¢¤½¤Î¿¨¼ê¤ÏÃ×̿Ū¤ÊÆǤò»ý¤Ä¡£
B:HIT:HURT:1d7
F:MALE |
F:FORCE_SLEEP | DROP_90 | WILD_WOOD | WILD_SWAMP | WILD_MOUNTAIN |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | RES_DARK |
F:EVIL | ORC | HURT_LITE | EAT_GIVE_INT | EAT_LOSE_WIS | EAT_SLEEP |
S:1_IN_8 |
S:BLINK | CAUSE_1 | MISSILE
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales a pale blue.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÇö¤¤ÀÄ¿§¤ò¤·¤Æ¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÇö¤¤ÀÄ¿§¤ò¤·¤Æ¤ë¡£
#J0#
N:164:¥Ù¥Ó¡¼¡¦¥Û¥ï¥¤¥È¡¦¥É¥é¥´¥ó
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales a pale white.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÇö¤¤Çò¿§¤ò¤·¤Æ¤¤¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÇö¤¤Çò¿§¤ò¤·¤Æ¤¤¤ë¡£
#J0#
N:165:¥Ù¥Ó¡¼¡¦¥°¥ê¡¼¥ó¡¦¥É¥é¥´¥ó
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales a sickly green.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÉÂŪ¤ÊÎ理ò¤·¤Æ¤¤¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÉÂŪ¤ÊÎ理ò¤·¤Æ¤¤¤ë¡£
#J0#
N:166:¥Ù¥Ó¡¼¡¦¥Ö¥é¥Ã¥¯¡¦¥É¥é¥´¥ó
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales a dull black.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÆߤ¤¹õ¿§¤ò¤·¤Æ¤¤¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÆߤ¤¹õ¿§¤ò¤·¤Æ¤¤¤ë¡£
#J0#
N:167:¥Ù¥Ó¡¼¡¦¥ì¥Ã¥É¡¦¥É¥é¥´¥ó
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales a pale red.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÇö¤¤ÀÖ¿§¤ò¤·¤Æ¤¤¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÇö¤¤ÀÖ¿§¤ò¤·¤Æ¤¤¤ë¡£
#J0#
N:168:µðÂçÀÖ¥¢¥ê
B:HIT:HURT:2d13
B:CRUSH:HURT:2d15
B:TOUCH:TERRIFY
-F:BASH_DOOR | UNIQUE | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:UNIQUE | DROP_CORPSE |
+F:BASH_DOOR | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:IM_POIS | IM_COLD | NO_FEAR
D:$Pallid and twisted, this creature hates the very sight of you.
D:$"It looked like something that had started out to be a man but had never
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | EAT_MANA | EAT_LOSE_STR | EAT_LOSE_CON |
-F:EVIL | IM_POIS | HURT_LITE
+F:EVIL | IM_POIS | RES_DARK | HURT_LITE
S:1_IN_5 |
S:BLIND | CONF | MISSILE | DARKNESS | BA_POIS
D:$A dark elven figure, dressed all in black, hurling spells at you.
B:CLAW:DISEASE:1d3
F:OPEN_DOOR | BASH_DOOR | FRIENDS | HURT_LITE |
F:NO_CONF | NO_SLEEP | UNDEAD | EVIL | NO_FEAR | IM_POIS
-F:IM_COLD | COLD_BLOOD
+F:IM_COLD | RES_NETH | COLD_BLOOD
S:1_IN_12
S:CAUSE_1 | SCARE
D:$"...the hand of a corpse -- bloodless and skeletal, and with
D:$impossibly long, cracked nails."
-D:¡Ö¥°¥é¡¼¥¡×¤Î¥È¥²¤Ë¤è¤Ã¤Æºî¤é¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¥â¥ó¥¹¥¿¡¼¡£
+D:¡Ö¥°¥é¡¼¥¡×¤Î»É¤Ë¤è¤Ã¤Æºî¤é¤ì¤¿¥¢¥ó¥Ç¥Ã¥É¥â¥ó¥¹¥¿¡¼¡£
D:¸µ¤Ï¿Í´Ö¤À¤Ã¤¿¤¿¤á¡¢½¾¼Ô¤Ë¤Ê¤Ã¤Æ´Ö¤â̵¤¤¤¦¤Á¤Ï²¿¤È¤«¿Í´Ö¤Ë¸«¤¨¤ë¤¬¡¢»þ´Ö
D:¤¬·Ð¤Ä¤ÈÉåÇÔ¤·¤Æ¤¯¤ë¡£
D:¤Û¤È¤ó¤É¤¬¥°¥é¡¼¥¤Î°ìÉô¤È¤Ê¤Ã¤Æ¤ª¤ê¡¢
F:MALE |
F:DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:EVIL | HURT_LITE | EAT_BERSERKER |
+F:EVIL | HURT_LITE | RES_DARK | EAT_BERSERKER |
S:1_IN_12
S:MISSILE
D:$A dark elven figure in armour and ready with his sword.
-D:³»¤ò¿È¤Ë¤Þ¤È¤Ã¤¿¥À¡¼¥¯¥¨¥ë¥Õ¤Ç¡¢¾ï¤Ë¥½¡¼¥É¤ò¤«¤Þ¤¨¤Æ¤¤¤ë¡£
+D:³»¤ò¿È¤Ë¤Þ¤È¤Ã¤¿¥À¡¼¥¯¥¨¥ë¥Õ¤Ç¡¢¾ï¤Ë·õ¤ò¤«¤Þ¤¨¤Æ¤¤¤ë¡£
#JZ#
#JZ#£È¡¦£Ð¡¦¥é¥ô¥¯¥é¥Õ¥È¡õ¥ª¡¼¥¬¥¹¥È¡¦¥À¡¼¥ì¥¹¤Î¡ÖÇËÉ÷¤ÎÁë¡×¤ËÅо졣
B:HIT:HURT:1d10
F:UNIQUE | MALE | CAN_SPEAK | FORCE_MAXHP | ESCORT | WILD_ALL |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE |
-F:OPEN_DOOR | BASH_DOOR | EVIL | ORC | IM_POIS | EAT_NEXUS
+F:OPEN_DOOR | BASH_DOOR | EVIL | ORC | IM_POIS | RES_DARK | EAT_NEXUS
D:$He is a cunning and devious orc.
D:$"Grishnakh [was] a short crook-legged creature, very broad and with
D:$long arms that hung almost to the ground."
W:10:2:0:40:0:0
B:BITE:HURT:9d1
B:BITE:HURT:9d1
-F:NO_SLEEP | WILD_ALL |
+F:NO_SLEEP | WILD_ALL | RES_WATE |
F:FRIENDS | AQUATIC | ANIMAL
D:$A very large and bloodthirsty fish.
D:Èó¾ï¤ËÂç·¿¤Ç·ì¤Ëµ²¤¨¤¿µû¤À¡£
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | DEMON | IM_FIRE | NO_FEAR | NO_CONF
D:$An ugly screaming little demon servant of Tzeentch.
-D:¥Æ¥£¡¼¥ó¥Á¤Î¤·¤â¤Ù¤Î¡¢¶«¤Ö½¹¤¤¾®·¿¤Î°Ëâ¤À¡£
+D:<¥Æ¥£¡¼¥ó¥Á>¤Î¤·¤â¤Ù¤Î¡¢¶«¤Ö½¹¤¤¾®·¿¤Î°Ëâ¤À¡£
#J0#
N:190:ÌӤय¤¸¤ã¤é¥â¥ë¥É
B:CLAW:HURT:1d4
B:BITE:HURT:1d5
F:FORCE_MAXHP | FORCE_SLEEP | CAN_FLY | DROP_CORPSE |
-F:DROP_60 | BASH_DOOR | DRAGON | EAT_BLIND |
+F:DROP_60 | BASH_DOOR | DRAGON | EAT_BLIND | RES_LITE | RES_DARK
S:1_IN_11 |
S:CONF | SCARE | BR_LITE | BR_DARK
D:$A small relative of the dragon that inhabits dark caves.
D:¥¢¥ó¥Ð¡¼¤Î²¦½÷¥Õ¥£¥ª¥Ê¤¬Â¾¤ÎÀ¤³¦¡Ê±Æ¡Ë¤«¤é¸Æ¤Ó´ó¤»¤¿²øʪ¡£
D:¡Ö¤«¤ì¤é¤Î»Ñ¤Ë¤Ï²¿¤È¤Ê¤¯°Û¾ï¤Ê¤È¤³¤í¤¬¤¢¤Ã¤¿¡£
D:°ì¤Ä¤Ë¤Ï¡¢Ï»¿Í¤È¤âÁ´Éô¡¢°ìÍͤ˷ìÁö¤Ã¤¿Ìܤò¤·¤Æ¤¤¤¿¡£¤Ò¤É¤¯¿¿ÀÖ¤ÊÌܤÀ¤Ã¤¿¤¬¡¢
-D:¤«¤¨¤é¤Ë¤È¤Ã¤Æ¤Ï¡¢¤½¤ì¤¬Àµ¾ï¤Ê¾õÂ֤Ǥ¢¤ë¤é¤·¤«¤Ã¤¿¡£
+D:¤«¤ì¤é¤Ë¤È¤Ã¤Æ¤Ï¡¢¤½¤ì¤¬Àµ¾ï¤Ê¾õÂ֤Ǥ¢¤ë¤é¤·¤«¤Ã¤¿¡£
D:¤Þ¤¿¡¢Á´°÷¤Î¤¹¤Ù¤Æ¤Î»Ø¤Ë´ØÀ᤬°ì¤Ä¤º¤Ä;·×¤Ë¤¢¤ê¡¢¼ê¤Î¹Ã¤Ë±Ô¤¯Á°¤Ë¥«¡¼¥Ö¤·¤¿
D:½³ÄޤΤ褦¤Ê¤â¤Î¤¬¤¢¤Ã¤¿¡£¤ß¤Ê³Ü¤¬¤Ò¤É¤¯Ä¥¤Ã¤Æ¤¤¤¿¡£
D:°ì¿Í¤Î¸ý¤ò¤³¤¸³«¤±¤Æ¸«¤ë¤È¡¢»õ¤¬»Í½½»ÍËܤ¢¤ê¡¢ÂçÉôʬ¤¬¿Í´Ö¤Î»õ¤è¤êŤ¯¡¢
B:TOUCH:DISEASE:1d6
B:TOUCH:LOSE_CON:1d6
F:UNDEAD | EMPTY_MIND | NO_CONF | NO_SLEEP | IM_POIS | IM_COLD | NO_FEAR |
-F:HURT_LITE | COLD_BLOOD | EVIL | NEVER_MOVE | MULTIPLY
+F:HURT_LITE | RES_NETH | COLD_BLOOD | EVIL | NEVER_MOVE | MULTIPLY
D:$A sickening mound of decaying flesh, bones, hands and so on. It seems to
D:$be growing.
D:Éå¤Ã¤¿Æù¡¢¹ü¡¢¼ê¤Ê¤É¤ÎÅǤµ¤¤ò¤â¤è¤ª¤¹²ô¤À¡£¤½¤ì¤ÏÂ礤¯¤Ê¤Ã¤Æ¤¤¤ë
D:$This hatchling dragon is still soft, its eyes unaccustomed to light and
D:$its scales shimmering with a hint of colour.
D:¤³¤Î¥É¥é¥´¥ó¤ÏÀ¸¤Þ¤ì¤¿¤Ð¤«¤ê¤Ê¤Î¤Ç¡¢¤Þ¤À¤½¤ì¤Û¤É¶§Ë½¤Ç¤Ï¤Ê¤¤¡£¤½¤ÎÌܤÏ
-D:¸÷¤Ë´·¤ì¤Æ¤¤¤º¡¢¤¦¤í¤³¤ÏÈù¤«¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë¡£
+D:¸÷¤Ë´·¤ì¤Æ¤ª¤é¤º¡¢ÎÚ¤ÏÈù¤«¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë¡£
#JZ#
N:205:¥ô¥©¡¼¥Ñ¥ë¡¦¥Ð¥Ë¡¼
S:1_IN_6
S:TELE_TO
F:ANIMAL | NEVER_MOVE | COLD_BLOOD | WILD_ONLY | WILD_WOOD |
-F:EMPTY_MIND | UNIQUE | FORCE_MAXHP | FORCE_SLEEP |
-F:RES_WATE | IM_POIS | IM_ACID
+F:EMPTY_MIND | UNIQUE | DROP_CORPSE | FORCE_MAXHP | FORCE_SLEEP |
+F:RES_WATE | IM_POIS | IM_ACID | HURT_FIRE |
F:DROP_90 | DROP_GOOD | ONLY_ITEM
D:$"...a huge willow-tree, old and hoary. Enormous it looked, its
D:$sprawling branches going up like racing arms with may long-
W:11:1:0:30:0:0
B:BITE:HURT:2d5
B:BITE:HURT:2d5
-F:AQUATIC | WILD_ALL | DROP_CORPSE
+F:AQUATIC | WILD_ALL | DROP_CORPSE | RES_WATE |
F:ANIMAL | RIDING
D:$A truly strange hybrid of a horse and a fish.
D:ËÜÅö¤Ë´ñ̯¤ÊÇϤȵû¤Î³Ý¤±¹ç¤ï¤»¤À¡£
B:HIT:HURT:1d4
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR |
F:EVIL | ORC | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a shambling orcish corpse leaving behind a trail of flesh.
D:¤½¤ì¤Ï¥ª¡¼¥¯¤Î»à³¼¤Ç¡¢¿·Á¯¤ÊÆù¤Îº¯ÀפòÄɤäƤè¤í¤á¤Ê⤯¡£
N:209:¥Ò¥Ý¥°¥ê¥Õ
E:Hippogriff
G:H:U
-I:110:20d9:12:14:10
-W:11:1:0:30:200:279
-B:HIT:HURT:2d6
-B:BITE:HURT:2d6
-F:BASH_DOOR | CAN_FLY | WILD_MOUNTAIN | WILD_GRASS |
-F:ANIMAL | DROP_CORPSE | RIDING
+I:115:40d10:20:60:70
+W:15:1:0:50:0:0
+B:KICK:HURT:4d2
+B:KICK:HURT:4d2
+B:BITE:HURT:4d2
+F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | ANIMAL | RIDING |
+F:BASH_DOOR |
+F:IM_POIS | IM_COLD | IM_ELEC | RES_CHAO
D:$A strange hybrid of eagle, lion and horse. It looks weird.
D:¥ï¥·¤È¥é¥¤¥ª¥ó¤ÈÇϤκ®·ì¤·¤¿´ñ̯¤ÊÀ¸Êª¤À¡£¤½¤ì¤ÏĶ¼«Á³Åª¤ÊÊ·°Ïµ¤¤ò
D:»ý¤Ã¤Æ¤¤¤ë¡£
B:TOUCH:EXP_10
F:RAND_50 | RAND_25 | CAN_SWIM |
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR |
-F:ANIMAL | HURT_LITE | NO_FEAR
+F:ANIMAL | HURT_LITE | RES_NETH | NO_FEAR
D:$It is a disgusting mass of dark worms, eating each other, the floor,
D:$the air, you....
D:¤½¤ì¤Ï´÷¤Þ¤ï¤·¤¤°Å¹õ¤Î¥¤¥â¥à¥·¤ÎÂç·²¤Ç¤¢¤ê¡¢¤ª¸ß¤¤¤Ë¶¦¿©¤¤¤·¤¢¤¤¡¢¾²¤ä¶õµ¤
B:CRAWL:EXP_10
F:RAND_50 | RAND_25 |
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | EVIL | CAN_SWIM |
-F:ANIMAL | HURT_LITE | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE
+F:ANIMAL | HURT_LITE | RES_DARK | NO_FEAR | KILL_WALL | COLD_BLOOD | INVISIBLE
D:$Even more disgusting dark worms, their essence that of unbeing.
D:Èó¸ºß¤¬¤½¤ÎËܼÁ¤Ç¤¢¤ë¡¢¤¾¤Ã¤È¤¹¤ë°Å¹õ¤Î¥¤¥â¥à¥·¤À¡£
B:HIT:HURT:1d12
B:HIT:HURT:1d10
B:HIT:HURT:1d10
-F:UNIQUE | MALE |
+F:UNIQUE | MALE | QUESTOR |
F:FORCE_MAXHP | WILD_ALL |
F:ESCORT | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | EAT_POISONOUS
F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK |
-F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
+F:EVIL | ORC | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_DARK
D:$A leader of a band of raiding orcs, he picks on hobbits.
D:¥ª¡¼¥¯¤Î½±·âÂâ¤ÎÂâĹ¤Ç¡¢¥Û¥Ó¥Ã¥È¤ò¤Ä¤±ÁÀ¤Ã¤Æ¤¤¤ë¡£
W:12:1:0:40:400:372
B:HIT:HURT:3d6
B:HIT:HURT:3d6
-F:MALE | WILD_ALL | HAS_LITE_2 |
+F:MALE | HUMAN | WILD_ALL | HAS_LITE_2 |
F:DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR
D:$A warrior of considerable skill.
W:12:1:0:40:600:406
B:STING:POISON:2d5
B:STING:POISON:2d5
-F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_ALL |
+F:ANIMAL | EVIL | AQUATIC | IM_POIS | RES_WATE | WILD_ALL
D:$A devil ray of the depths.
D:¿¼³¤¤ËÀ³¤à°Ëâ¤Î¥¨¥¤¤À¡£
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_1D2 |
F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:EVIL | HURT_LITE | EAT_MANA |
+F:EVIL | HURT_LITE | RES_DARK | EAT_MANA |
S:1_IN_5 |
S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS | MISSILE
D:$A dark elven figure, dressed all in black, chanting curses and waiting to
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | UNDEAD | IM_COLD |
-F:IM_POIS |
+F:IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is an animated human skeleton.
D:À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í´Ö¤Î³¼¹ü¤À¡£
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a shambling human corpse dropping chunks of flesh behind it.
D:Æù¤òÍî¤È¤·¤Ê¤¬¤é¤è¤í¤á¤Ê⤯¿Í´Ö¤Î»à³¼¤À¡£
F:FORCE_SLEEP | RAND_25 |
F:DROP_60 | DROP_90 | CAN_FLY |
F:INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_15 |
S:TPORT | SCARE
D:$A ghostly apparition that shrieks horribly.
S:1_IN_8
S:CONF | SCARE
D:$An ugly screaming little demon servant of Tzeentch.
-D:¥Æ¥£¡¼¥ó¥Á¤Î¤·¤â¤Ù¤Î¡¢¶«¤Ö½¹¤¤¾®·¿¤Î°Ëâ¤À¡£
+D:<¥Æ¥£¡¼¥ó¥Á>¤Î¤·¤â¤Ù¤Î¡¢¶«¤Ö½¹¤¤¾®·¿¤Î°Ëâ¤À¡£
#JZ#
N:243:¥¯¥í¡¼¥«¡¼
F:MALE | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:FRIENDS | DROP_60 | EAT_POISONOUS |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | HURT_LITE
+F:EVIL | ORC | HURT_LITE | RES_DARK
S:1_IN_15
S:SHOOT
D:$He is a large orc with powerful arms and deep black skin.
W:14:1:0:60:0:0
B:HIT:HURT:6d3
B:HIT:HURT:6d3
-F:AQUATIC | WILD_ALL |
+F:AQUATIC | WILD_ALL | RES_WATE |
F:MALE
D:$A race of fair yet belligrent sea elves.
D:ÀöÎý¤µ¤ì¤¿¡¢¤·¤«¤â¹¥ÀïŪ¤Ê³¤¤Î¥¨¥ë¥Õ¤Î¼ï²¤À¡£
F:MALE |
F:WILD_ALL |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | HURT_LITE
+F:EVIL | ORC | HURT_LITE | RES_DARK
D:$He is one of the many weaker 'slave' orcs, often mistakenly known as a
D:$goblin. He is equipped with an explosive charge.
D:Èà¤Ï¿¤¯¤Î¼å¤¤¡ÖÅÛÎì¡×¤Î¥ª¡¼¥¯¤Î°ì¿Í¤Ç
W:14:4:0:20:0:0
B:CRAWL:POISON:1d4
F:NEVER_MOVE | MULTIPLY | EVIL | CAN_SWIM |
-F:IM_POIS | EMPTY_MIND | NO_FEAR |
+F:IM_POIS | EMPTY_MIND | NO_FEAR | RES_LITE
S:1_IN_7
S:SCARE | CONF | BR_LITE
D:$A chaotic mass of pulsating flesh, mouths and eyes.
F:OPEN_DOOR | BASH_DOOR | EAT_GIVE_STR
F:EVIL | GIANT | MALE
D:$A ten foot tall humanoid with powerful muscles.
-D:¤½¤ì¤ÏÇؤι⤵¤¬ 3 ¥á¡¼¥È¥ë¤â¤¢¤ë¡¢¤Ò¤¸¤ç¤¦¤Ë¶þ¶¯¤Ê¿Í´Ö·¿¤Î¥â¥ó¥¹¥¿¡¼¤À¡£
+D:¤½¤ì¤ÏÇؤι⤵¤¬ 3 ¥á¡¼¥È¥ë¤â¤¢¤ë¡¢Èó¾ï¤Ë¶þ¶¯¤Ê¿Í´Ö·¿¤Î¥â¥ó¥¹¥¿¡¼¤À¡£
#Note! Flesh golem's CAN_SWIM is a tribute to Shelley...
F:ESCORT |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_COLD | IM_POIS
+F:EVIL | ORC | IM_COLD | IM_POIS | RES_DARK |
D:$A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of
D:$spiders.
D:¥¥ê¥¹¡¦¥¦¥ó¥´¥ë¤ÎÄ̤êÆ»¤ò¼é¤ëÎϤζ¯¤¤¥ª¡¼¥¯¤À¡£Èà¤Ï¶ËÅÙ¤ËÃØéá¤ò¶²¤ì¤Æ¤¤¤ë¡£
F:MALE | WILD_ALL |
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:EVIL | ORC
+F:EVIL | ORC | RES_DARK
D:$He is a hideous deformed cross-breed with man and orc, combining man's
D:$strength and cunning with orcish evil.
D:Èà¤Ï¿Í´Ö¤È¥ª¡¼¥¯¤Îº®·ì¤Ç¤Ò¤É¤¯½¹¤¤ÍÆËƤò¤·¤Æ¤¤¤ë¡£¿Í´Ö¤ÎÎ϶¯¤µ¤È¥ª¡¼¥¯¤Î¼Ù°
B:BUTT:HURT:3d5
F:FORCE_MAXHP | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | IM_COLD |
-F:EVIL | DEMON | UNDEAD | IM_POIS | NONLIVING
+F:EVIL | DEMON | UNDEAD | IM_POIS | RES_NETH | NONLIVING
S:1_IN_8
S:SCARE | S_ANT | CAUSE_2 | SLOW
D:$An unfortunate individual, who was killed by the incurable
I:110:6d6:30:30:0
W:15:1:0:50:0:0
B:BITE:HURT:1d6
-F:FORCE_SLEEP | DROP_CORPSE
+F:FORCE_SLEEP |
F:FRIENDS | SELF_LITE_1 | SELF_LITE_2 |
F:BASH_DOOR |
-F:ANIMAL
+F:ANIMAL | RES_LITE
S:1_IN_5 |
S:BR_LITE
D:$A brilliant canine form whose light hurts your eyes, even at this distance.
I:110:6d6:30:30:0
W:15:1:0:50:0:0
B:BITE:HURT:1d6
-F:FORCE_SLEEP | DROP_CORPSE
-F:FRIENDS |
+F:FORCE_SLEEP |
+F:FRIENDS |
F:BASH_DOOR | HURT_LITE |
-F:ANIMAL
+F:ANIMAL | RES_DARK
S:1_IN_5 |
S:BR_DARK
D:$A hole in the air in the shape of a huge hound. No light falls upon its
B:BITE:POISON:1d3
B:BITE:LOSE_STR:1d4
F:UNDEAD | EVIL | IM_POIS | IM_COLD | WEIRD_MIND | NO_FEAR | CAN_FLY |
-F:NO_CONF | NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD
+F:RES_NETH | NO_CONF | NO_SLEEP | DROP_60 | BASH_DOOR | FRIENDS | COLD_BLOOD
D:$A skullpack animated by necromantic spells.
D:»àÎî½Ñ¤Î¼öʸ¤Ë¤è¤êÆ°¤¤¤Æ¤¤¤ëñññð¤À¡£
B:BITE:POISON:1d6
F:FRIENDS | WILD_WOOD |
F:WEIRD_MIND | BASH_DOOR | HURT_LITE |
-F:ANIMAL | EVIL | IM_POIS | DROP_SKELETON
+F:ANIMAL | EVIL | IM_POIS | RES_DARK | DROP_SKELETON
D:$A strong and powerful spider from Mirkwood forest. Cunning and evil, it
D:$seeks to taste your juicy insides.
D:°Ç¤Î¿¹¤ËÀ¸Â©¤¹¤ë¶¯ÎϤÊÃØéá¤À¡£¤º¤ë¸¤¯¼Ù°¤Ç¡¢ËÁ¸±¼Ô¤ÎÆùÂÎÆâÉô¤Î
N:279:¥°¥ê¥Õ¥©¥ó
E:Griffon
G:H:u
-I:110:30d8:12:15:10
-W:15:1:0:70:0:0
-B:HIT:HURT:3d4
-B:BITE:HURT:2d6
-F:BASH_DOOR | CAN_FLY | WILD_WOOD | WILD_MOUNTAIN | WILD_GRASS |
-F:ANIMAL | DROP_CORPSE | RIDING
+I:115:30d10:20:50:70
+W:15:1:0:50:0:0
+B:SHOOT:HURT:4d5
+B:CLAW:HURT:2d3
+B:CLAW:HURT:2d3
+B:BITE:HURT:2d3
+F:FORCE_MAXHP | DROP_CORPSE | CAN_FLY | RIDING |
+F:BASH_DOOR |
+F:ANIMAL | IM_COLD | IM_ELEC | IM_ACID
+S:1_IN_10 |
+S:SHOOT
D:$It is half lion, half eagle. It flies menacingly towards you.
D:¤½¤ÎÂΤÏȾʬ¤¬¥é¥¤¥ª¥ó¤Ç¡¢È¾Ê¬¤¬¥ï¥·¤À¡£¤½¤ì¤ÏËÁ¸±¼Ô¤ÎÊý¤Ø°Ò³ÅŪ¤Ë
D:Èô¤ó¤Ç¤¯¤ë¡£
B:BITE:HURT:1d6
B:BITE:HURT:1d6
F:ATTR_CLEAR |
-F:FRIENDS | DROP_SKELETON | DROP_CORPSE
+F:FRIENDS |
F:INVISIBLE | BASH_DOOR |
F:ANIMAL
D:$A completely translucent hound.
F:MALE | WILD_ALL |
F:DROP_90 |
F:OPEN_DOOR | BASH_DOOR | ESCORT | DROP_SKELETON | DROP_CORPSE
-F:EVIL | ORC | CAN_SPEAK
+F:EVIL | ORC | RES_DARK | CAN_SPEAK
S:1_IN_15
S:SHOOT
D:$An armoured orc with an air of authority.
D:$as it lines all four walls of the corridors it patrols. Through its
D:$transparent jelly structure you can see treasures it has engulfed, and a
D:$few corpses as well.
-D:¤½¤ì¤ÏΩÊý·Á¤ò¤·¤¿´ñ̯¤ÇµðÂç¤Ê¥¼¥ê¡¼¾õ¤Î¹½Â¤Êª¤Ç¡¢Éô²°¤Î
+D:¤½¤ì¤ÏΩÊýÂΤηÁ¤ò¤·¤¿´ñ̯¤ÇµðÂç¤Ê¥¼¥ê¡¼¾õ¤Î¹½Â¤Êª¤Ç¡¢Éô²°¤Î
D:»ÍÊý¤ÎÊɤ˱è¤Ã¤Æʤó¤Ç¤¤¤ë¡£¤½¤ÎÆ©ÌÀ¤ÊÂΤÎÃæ¤Ë¤Ï¡¢°û¤ß¹þ¤Þ¤ì¤¿ºâÊõ¤È
D:¤¤¤¯¤é¤«¤Î»à³¼¤ò¸«¤Æ¼è¤ë¤³¤È¤¬¤Ç¤¤ë¡£
B:HIT:HURT:4d4
F:MALE | CAN_SWIM | IM_ACID | HAS_LITE_1 |
F:FRIENDS | DROP_60 | WILD_SHORE |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE
F:EVIL
D:$Intelligent lizard beings from the depths.
D:¿¼Ê¥¤«¤é¤ä¤Ã¤Æ¤¤¿ÃÎÀ¤ò»ý¤Ã¤¿¥È¥«¥²¤À¡£
B:BITE:HURT:4d4
B:BUTT:HURT:4d4
B:BITE:HURT:4d4
-F:ANIMAL | AQUATIC | WILD_ALL |
+F:ANIMAL | AQUATIC | WILD_ALL | RES_WATE
D:$A hungry shark with a strange head.
D:´ñ̯¤ÊƬ¤ò¤·¤¿µ²¤¨¤¿»¤À¡£
I:120:6d6:100:30:0
W:17:1:0:50:0:0
B:EXPLODE:COLD:8d8
-F:FORCE_SLEEP | CAN_FLY |
-F:EMPTY_MIND | AURA_COLD |
+F:FORCE_SLEEP | CAN_FLY | COLD_BLOOD |
+F:EMPTY_MIND | AURA_COLD | HURT_FIRE |
F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
D:$The embodiment of cold.
D:´¨¤µ¤¬Êª¼Á²½¤·¤¿¤â¤Î¤À¡£
W:17:1:0:50:0:0
B:EXPLODE:FIRE:8d8
F:FORCE_SLEEP | CAN_FLY | SELF_LITE_2 |
-F:EMPTY_MIND | AURA_FIRE |
+F:EMPTY_MIND | AURA_FIRE | HURT_COLD |
F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
D:$The embodiment of heat.
D:Ç®¤¬Êª¼Á²½¤·¤¿¤â¤Î¤À¡£
F:RAND_25 |
F:EMPTY_MIND | COLD_BLOOD |
F:PASS_WALL | CAN_FLY | NONLIVING |
-F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_SHAR | HURT_ROCK |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$A whirling form of sentient rock.
D:ÃÎǽ¤ò»ý¤Ã¤¿´ä¤¬±²´¬¤¤¤¿¤è¤¦¤Ê»Ñ¤ò¤·¤Æ¤¤¤ë¡£
B:HIT:FIRE:2d6
B:HIT:FIRE:2d6
F:RAND_25 | SELF_LITE_1 |
-F:EMPTY_MIND | BASH_DOOR | CAN_FLY | NONLIVING |
+F:EMPTY_MIND | BASH_DOOR | CAN_FLY | NONLIVING | HURT_COLD |
F:EVIL | IM_FIRE | IM_POIS | WILD_VOLCANO |
F:NO_CONF | NO_SLEEP | NO_FEAR | AURA_FIRE
D:$A whirlwind of sentient flame.
F:FORCE_SLEEP | SELF_LITE_2 |
F:FRIENDS |
F:BASH_DOOR | HURT_COLD |
-F:ANIMAL | IM_FIRE | DROP_SKELETON | DROP_CORPSE |
+F:ANIMAL | IM_FIRE |
S:1_IN_10 |
S:BR_FIRE
D:$Flames lick at its feet and its tongue is a blade of fire. You can feel a
B:BITE:COLD:1d6
F:FORCE_SLEEP |
F:FRIENDS | HURT_FIRE |
-F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:BASH_DOOR |
F:ANIMAL | IM_COLD
S:1_IN_10 |
S:BR_COLD
B:BITE:HURT:2d3
B:BITE:ELEC:2d3
F:FORCE_SLEEP | SELF_LITE_2 |
-F:FRIENDS | DROP_SKELETON | DROP_CORPSE |
+F:FRIENDS |
F:BASH_DOOR |
F:ANIMAL | IM_ELEC
S:1_IN_10 |
F:MALE |
F:FORCE_MAXHP | FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
S:1_IN_12
S:SHOOT
D:$He is a cunning orc of power, as tall as a man, and stronger. It fears
F:ESCORT | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
D:$He is an Uruk of power and great cunning.
D:Èà¤Ï¤«¤Ê¤ê°¸¤¯¤ÆÎϤΤ¢¤ë¥¦¥ë¥¯¤À¡£
F:ESCORT | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
D:$A gruesomely ugly but cunning orc, his eyes regard you with hatred. His
D:$powerful arms flex menacingly as he advances.
D:¸«¤¿Ìܤ϶ËÅ٤˽¹°¤Ç¡¢¤«¤Ê¤ê¤Î¤º¤ë¸¤µ¤ò»ý¤Ä¥ª¡¼¥¯¤À¡£Èà¤ÏËÁ¸±¼Ô¤òÁþ¤à
W:18:1:0:68:400:386
B:BITE:HURT:3d5
B:BITE:HURT:3d5
-F:ANIMAL | AQUATIC | WILD_ALL |
+F:ANIMAL | AQUATIC | WILD_ALL | RES_WATE
D:$Fast moving hunter of the depths, when this creature moves,
D:$everybody in water is in danger!
D:ÁÇÁ᤯ư¤¯¿¼³¤¤Î¥Ï¥ó¥¿¡¼¤À¡£
F:FORCE_SLEEP |
F:RAND_50 | RAND_25 | WILD_MOUNTAIN |
F:WEIRD_MIND | BASH_DOOR |
-F:ANIMAL | IM_FIRE | CAN_FLY
+F:ANIMAL | IM_FIRE | RES_SOUN | CAN_FLY
S:1_IN_9 |
S:BR_SOUN
D:$Large beating wings support this dazzling insect. A loud buzzing noise
W:18:5:0:50:0:0
B:TOUCH:PARALYZE:10d1
B:TOUCH:PARALYZE:10d1
-F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR |
+F:NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | RES_SHAR | NO_FEAR |
F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | CHAR_MULTI
F:EMPTY_MIND | HURT_ROCK
D:$A sentient section of wall.
B:KICK:HURT:9d1
B:BITE:HURT:6d2
F:DROP_60 |
-F:NO_SLEEP | NO_CONF | UNDEAD | EVIL | IM_POIS | IM_COLD |
-F:COLD_BLOOD | HURT_LITE | CAN_SWIM | ELDRITCH_HORROR
+F:NO_SLEEP | NO_CONF | UNDEAD | EVIL | IM_POIS | IM_COLD |
+F:COLD_BLOOD | HURT_LITE | RES_NETH | CAN_SWIM | ELDRITCH_HORROR
F:BASH_DOOR | OPEN_DOOR
D:$A repulsive being which leaps on long hind legs like a kangaroo.
D:$Its face is curiously human despite the absence of a nose, a
W:19:1:0:80:0:0
B:STING:POISON:2d7
B:STING:POISON:2d7
-F:ANIMAL | EVIL | AQUATIC | IM_POIS | WILD_ALL |
+F:ANIMAL | EVIL | AQUATIC | IM_POIS | RES_WATE | WILD_ALL |
S:1_IN_6
S:TELE_TO | HEAL | SCARE | CAUSE_2 | BLIND | S_MONSTER
D:$A devil ray of the depths, with priestly magic.
B:CRUSH:HURT:3d6
B:CRUSH:HURT:3d6
B:CRUSH:HURT:3d6
+F:DROP_CORPSE |
F:DROP_60 | NO_SLEEP | NO_CONF | ANIMAL | WEIRD_MIND | EVIL
-F:RES_WATE | IM_COLD | NEVER_MOVE | WILD_ONLY | WILD_WOOD |
+F:RES_WATE | IM_COLD | HURT_FIRE | NEVER_MOVE | WILD_ONLY | WILD_WOOD |
S:1_IN_9
S:BLINK | TELE_TO
D:$A very strong near-sentient tree, which has become hostile
F:ESCORT | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
D:$A large and powerful orc. He looks just like his daddy. He is tall and
D:$fast, but fortunately blessed with orcish brains.
D:Â礤¯¤ÆÎϤζ¯¤¤¥ª¡¼¥¯¤Ç¡¢¤½¤Î»Ñ¤ÏÉã¿Æ¤Ë¤½¤Ã¤¯¤ê¤À¡£Èà¤ÏÇؤ¬¹â¤¯¤ÆÆ°¤¤âÁÇÁá
F:WILD_WOOD | WILD_MOUNTAIN | DROP_SKELETON | DROP_CORPSE |
F:ANIMAL | EVIL | RIDING | EAT_POISONOUS
D:$A fast-moving and deadly dragonian animal. Beware its poisonous sting!
-D:¤½¤ì¤ÏÁÇÁ᤯ư¤¯´í¸±¤Ê¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÀ¸¤Êª¤À¡¢
+D:¤½¤ì¤ÏÁÇÁ᤯ư¤¯´í¸±¤Ê¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÀ¸¤Êª¤À¡£
D:¤½¤ÎÆÇÄޤˤϵ¤¤ò¤Ä¤±¤í¡ª
#JZ#
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:MULTIPLY | NEVER_MOVE | IM_COLD | COLD_BLOOD | IM_ACID | IM_ELEC | NO_FEAR |
-F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | CHAR_MULTI | HURT_ROCK
+F:IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP | FRIENDS | CHAR_MULTI | HURT_ROCK |
+F:RES_SHAR
D:$A sentient section of wall.
D:°Õ¼±¤ò»ý¤Ã¤¿ÊɤΰìÉô¤À¡£
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
-F:FRIENDS | DROP_SKELETON | DROP_CORPSE
-F:BASH_DOOR |
-F:ANIMAL
+F:FRIENDS |
+F:BASH_DOOR | HURT_ROCK |
+F:ANIMAL | RES_SHAR
S:1_IN_10 |
S:BR_SHAR
D:$A beautiful crystalline shape does not disguise the danger this hound
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS | CAN_FLY |
-F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE | EAT_POISONOUS |
+F:BASH_DOOR |
F:ANIMAL | IM_POIS
S:1_IN_10 |
S:BR_POIS
F:ANIMAL | DROP_SKELETON | DROP_CORPSE | EAT_SPEED
D:$A fierce and dangerous cat, its huge tusks and sharp claws would lacerate
D:$even the strongest armour.
-D:¤É¤¦ÌÔ¤Ç´í¸±¤Ê¥Í¥³¤Ç¤¢¤ê¡¢¤½¤ÎµðÂç¤Ê²ç¤È±Ô¤¤ÄޤϺǶ¯¤Î³»¤Ç¤µ¤¨¤âÀÚ¤ê
+D:àØÌÔ¤Ç´í¸±¤Ê¥Í¥³¤Ç¤¢¤ê¡¢¤½¤ÎµðÂç¤Ê²ç¤È±Ô¤¤ÄޤϺǶ¯¤Î³»¤Ç¤µ¤¨¤âÀÚ¤ê
D:Îö¤¤¤Æ¤·¤Þ¤¦¡£
#J0#
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS |
-F:BASH_DOOR | CAN_SWIM | DROP_SKELETON | DROP_CORPSE | EAT_ACIDIC |
+F:BASH_DOOR | CAN_SWIM | WILD_SHORE |
F:ANIMAL | IM_ACID
S:1_IN_10 |
S:BR_ACID
S:BR_FIRE
D:$It is a strange concoction of lion, dragon and goat. It looks very odd
D:$but very avoidable.
-D:¥é¥¤¥ª¥ó¤È¥É¥é¥´¥ó¤È»³ÍÓ¤¬º®¤¸¤Ã¤¿¤è¤¦¤Ê´ñ̯¤ÊÀ¸Êª¤À¡£¤Ò¤¸¤ç¤¦¤ËÊѤï¤Ã¤¿
+D:¥é¥¤¥ª¥ó¤È¥É¥é¥´¥ó¤È»³ÍÓ¤¬º®¤¸¤Ã¤¿¤è¤¦¤Ê´ñ̯¤ÊÀ¸Êª¤À¡£Èó¾ï¤ËÊѤï¤Ã¤¿
D:³°¸«¤ò¤·¤Æ¤¤¤Æ¡¢¶á´ó¤ê¤¬¤¿¤¤Ê·°Ïµ¤¤¬¤¢¤ë¡£
#J0#
F:ANIMAL | AQUATIC | WILD_ALL |
D:$Although it looks like a fish and lives in water, it is in fact
D:$a mammal. And it is huge!
-D:¤½¤ì¤Ï¿å¤ÎÃæ¤Ë¤¹¤ó¤Ç¤¤¤ë¤Î¤Çµû¤Î¤è¤¦¤Ë¸«¤¨¤ë¤¬
+D:¤½¤ì¤Ï¿å¤ÎÃæ¤Ë¤¹¤ó¤Ç¤¤¤ë¤Î¤Çµû¤Î¤è¤¦¤Ë¸«¤¨¤ë¤¬
D:¼ÂºÝ¤ÏÓ®ÆýÎà¤À¡¢¤½¤ì¤â¤È¤Æ¤âµðÂç¤Ê¡ª
#JZ#
F:AQUATIC | ANIMAL | RAND_25 | IM_ELEC | RES_WATE | WILD_ALL |
D:$This cute little serpentine creature can create a deadly voltage.
D:$Better watch out!
-D:¤³¤Î¾®¤µ¤Ê¶Ê¤¬¤ê¤¯¤Í¤Ã¤¿À¸¤Êª¤ÏÃ×̿Ū¤ÊÅÅ°µ¤òȯ¤¹¤ë»ö¤¬½ÐÍè¤ë¡£
+D:¤³¤Î¾®¤µ¤Ê¶Ê¤¬¤ê¤¯¤Í¤Ã¤¿À¸¤Êª¤ÏÃ×̿Ū¤ÊÅÅ°µ¤òȯ¤¹¤ë»ö¤¬½ÐÍè¤ë¡£
D:¿¨¤é¤Ê¤¤¤Û¤¦¤¬¤¤¤¤¤¾¡ª
#J0#
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_2D2 | DROP_SKELETON | DROP_CORPSE | EAT_BLIND |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | HURT_LITE
+F:EVIL | HURT_LITE | RES_DARK
S:1_IN_5 |
S:HASTE | BLIND | CONF | DARKNESS | BO_FIRE | BO_COLD | MISSILE
D:$A dark elven figure in armour and radiating evil power.
F:ESCORT | EAT_POISONOUS |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
D:$Another of Morgoth's servants, this orc is strong and cunning. He is ugly
D:$and scarred from many power struggles.
D:¥â¥ë¥´¥¹¤Î¾¤»È¤¤¤Î°ì¿Í¤Ç¡¢ÎϤ¬¶¯¤¯¤Æ¤º¤ë¸¤¤¥ª¡¼¥¯¤À¡£Èà¤Ï¤ä¤Ã¤«¤¤¤Ê
W:21:1:0:100:0:0
B:ENGULF:FIRE:3d3
F:FORCE_SLEEP | RAND_50 | CAN_FLY | WILD_VOLCANO | WILD_ALL | SELF_LITE_2 |
-F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_FIRE |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | AURA_FIRE | HURT_COLD |
F:IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_FIRE
I:110:9d9:100:30:0
W:21:1:0:100:0:0
B:ENGULF:ACID:3d3
-F:FORCE_SLEEP | RAND_50 |
+F:FORCE_SLEEP | RAND_50 | WILD_SHORE |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
F:IM_ACID | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | NONLIVING
S:1_IN_6 |
F:ESCORT | EAT_POISONOUS |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | ORC | IM_FIRE | IM_COLD | IM_POIS | RES_DARK | NO_CONF | NO_SLEEP
D:$A strong and cunning orc warrior, Lugdush sneers as he insults your mother.
D:ÎϤ¬¶¯¤¯¤Æ¤º¤ë¸¤¤¥ª¡¼¥¯¤ÎÀï»Î¤Ç¤¢¤ë¥ë¥°¥É¥¥¥·¥å¤Ï¡¢ËÁ¸±¼Ô¤ÎÊì¤òÉî¿«¤·¤Æ¤Ï
D:Ó޾Ф¹¤ë¡£
W:21:1:0:100:0:0
B:ENGULF:COLD:3d3
F:FORCE_SLEEP | RAND_50 | AURA_COLD | COLD_BLOOD |
-F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
-F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | NONLIVING
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY | HURT_FIRE |
+F:IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_COLD
D:$A twisting whirlpool of frost.
B:BITE:POISON:5d5
B:BITE:POISON:5d5
F:EMPTY_MIND | BASH_DOOR | AQUATIC |
-F:IM_POIS | NO_STUN | WILD_ALL | FORCE_MAXHP
+F:IM_POIS | RES_WATE | NO_STUN | WILD_ALL | FORCE_MAXHP
S:1_IN_7 |
S:BR_POIS
D:$This cute fish is among the most poisonous creatures there are.
N:361:¥¥ã¥ê¥ª¥ó
E:Carrion
G:B:W
-I:113:15d12:20:28:20
-W:21:1:0:70:1000:434
-B:CLAW:POISON:2d3
-B:CLAW:POISON:2d3
-B:BITE:EXP_20:1d8
-F:DROP_90 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | ANIMAL | UNDEAD | CAN_FLY |
-F:IM_COLD | IM_POIS |
-F:NO_CONF | NO_SLEEP | NO_FEAR | RIDING
+I:115:30d10:20:50:50
+W:15:1:0:50:0:0
+B:CLAW:HURT:4d3
+B:CLAW:HURT:4d3
+B:BITE:HURT:4d3
+F:FORCE_MAXHP | CAN_FLY |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
+F:EVIL | ANIMAL | UNDEAD | RIDING |
+F:NO_CONF | NO_SLEEP | NO_FEAR |
+F:IM_ACID | IM_FIRE | IM_POIS | RES_NETH
D:$A mummified, undead great avian creature, who now serves as
D:$a steed for mighty undead creatures.
D:¥ß¥¤¥é²½¤·¤¿¥¢¥ó¥Ç¥Ã¥É¤ÎÈô¹ÔÀ¸Êª¤Ç¡¢¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¥â¥ó¥¹¥¿¡¼¤Ë¾èʪ¤È¤·¤Æ
F:DROP_90 |
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | ORC | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is an orcish figure covered in wrappings.
D:ÂÎÃæ¤òÊñÂÓ¤Çʤ¤ï¤ì¤¿¥ª¡¼¥¯·¿¤Î¥â¥ó¥¹¥¿¡¼¤À¡£
W:22:1:0:85:0:0
B:BITE:HURT:8d3
B:BITE:HURT:8d3
-F:AQUATIC | WILD_OCEAN
+F:AQUATIC | WILD_OCEAN | RES_WATE |
F:ANIMAL
D:$An almost beautiful, deadly beast.
D:¤½¤ì¤Ï¤È¤Æ¤âÈþ¤·¤¤¤ÈƱ»þ¤Ë´í¸±¤Ê½Ã¤À¡£
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING
D:$It looks like a huge spiked roller, moving on its own towards you.
-D:¥È¥²¤Î¤Ä¤¤¤¿µðÂç¤Ê¥í¡¼¥é¡¼¤Î¤è¤¦¤Ë¸«¤¨¡¢Å¾¤¬¤ê¤Ê¤¬¤é¤¢¤Ê¤¿¤Ë¸þ¤«¤Ã¤Æ¤¯¤ë¡£
+D:»É¤Î¤Ä¤¤¤¿µðÂç¤Ê¥í¡¼¥é¡¼¤Î¤è¤¦¤Ë¸«¤¨¡¢Å¾¤¬¤ê¤Ê¤¬¤é¤¢¤Ê¤¿¤Ë¸þ¤«¤Ã¤Æ¤¯¤ë¡£
#J0#
N:369:µðÂ粫¥µ¥½¥ê
F:ESCORT | ESCORTS | EAT_POISONOUS
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | ORC | IM_POIS
+F:EVIL | ORC | IM_POIS | RES_DARK
D:$He is also known as the King of Khazad-dum. His ego is renowned to be
D:$bigger than his head.
D:Èà¤Ï¤Þ¤¿¥«¥¶¥É=¥É¥¥¥à¤ÎÂ粦¤È¤·¤Æ¤âÃΤé¤ì¤Æ¤¤¤ë¡£Èà¤Ï¤È¤Û¤¦¤â¤Ê¤¤
F:FORCE_SLEEP | EAT_MANA | EAT_GIVE_INT | EAT_LOSE_STR | EAT_LOSE_CON |
F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | FRIENDS
-F:EVIL | IM_POIS | HURT_LITE
+F:EVIL | IM_POIS | RES_DARK | HURT_LITE
S:1_IN_5 |
S:CONF | MISSILE | DARKNESS | BO_MANA
D:$A dark elven mage with spells of frightening destructive power.
B:CLAW:COLD:2d3
F:ONLY_ITEM | DROP_90 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a skeleton covered in frost.
D:¤½¤ì¤ÏÎ䵤¤Ëʤ¤ï¤ì¤¿³¼¹ü¤À¡£
F:FORCE_SLEEP | RAND_25 |
F:DROP_60 | DROP_90 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE |
F:NO_CONF | NO_SLEEP
S:1_IN_10 |
S:SCARE | DRAIN_MANA
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | EVIL |
-F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_DISE | RES_TELE
+F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_DARK | RES_DISE | RES_TELE
S:1_IN_8 |
S:HEAL | HASTE | BO_FIRE
D:$This tiny night dwarf is as greedy for gold as his brother, Alberich.
-D:¤³¤Î¾®¤µ¤Ê°Ç¤Î¥É¥ï¡¼¥Õ¤ÏÈà¤Î·»¥¢¥ë¥Ù¥ê¥åÒ¤ËÉ餱¤Ê¤¤¤¯¤é¤¤¶â¤ËìÅÍߤÀ¡£
+D:¤³¤Î¾®¤µ¤Ê°Ç¤Î¥É¥ï¡¼¥Õ¤ÏÈà¤Î·»¥¢¥ë¥Ù¥ê¥Ò¤ËÉ餱¤Ê¤¤¤¯¤é¤¤¶â¤ËìÅÍߤÀ¡£
#JZ#
#JZ#¥¢¥ë¥Ù¥ê¥Ò¤Î©»Ò¥Ï¡¼¥²¥ó
#JZ#¥¢¥ë¥Ù¥ê¥Ò¤Î©»Ò¤Ç¤¢¤ê¡¢¥°¥ó¥¿¡¼²¦¤Î°ÛÉãÄï¤Ë¤¢¤¿¤ê¤Þ¤¹¡£Õ¡·×¤Ë
#JZ#¤è¤Ã¤Æ¥¸¡¼¥¯¥Õ¥ê¡¼¥É¤ò»¦³²¤·¡¢»Ø´Ä¤òÃ¥¤Ã¤¿ÈȿͤǤ¹¡£ by µ×ᤵ¤ó
N:383:¥¢¥ë¥Ù¥ê¥Ò¤Î©»Ò¡Ø¥Ï¡¼¥²¥ó¡Ù
-E:Hagen, son of Alberich
+E:Hagen, Son of Alberich
G:h:o
I:110:82d10:20:80:10
W:24:2:0:300:0:0
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | EVIL |
-F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RES_TELE
+F:IM_FIRE | IM_COLD | RES_DARK | RES_DISE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_8 |
S:HEAL | HASTE | BO_FIRE
D:$Alberich's son, born of a mortal woman won with gold.
D:¥¢¥ë¥Ù¥ê¥Ò¤Î©»Ò¤Ç¡¢¶â¤ÇÇã¤ï¤ì¤¿¿Í´Ö¤Î½÷À¤È¤Î´Ö¤ËÀ¸¤Þ¤ì¤¿¡£
-D:¥°¥ó¥¿¡¼²¦¤Î°ÛÉãÄï¤Ë¤¢¤¿¤ê¡¢Õ¡·×¤Ë¤Ã¤Æ¥¸¡¼¥¯¥Õ¥ê¡¼¥É¤ò»¦³²¤·¡¢
-D:´Ä¤òÃ¥¤Ã¤¿ÈÈ¿Í¡£
+D:¥°¥ó¥¿¡¼²¦¤Î°ÛÉãÄï¤Ë¤¢¤¿¤ê¡¢Õ¡·×¤Ë¤è¤Ã¤Æ¥¸¡¼¥¯¥Õ¥ê¡¼¥É¤ò»¦³²¤·¡¢
+D:»Ø´Ä¤òÃ¥¤Ã¤¿ÈÈ¿Í¡£
#JZ#
N:384:¼ÀÍã¡Ø¥á¥Í¥ë¥É¡¼¥ë¡Ù
B:BITE:HURT:3d6
B:BITE:HURT:3d6
B:BITE:HURT:3d6
-F:FORCE_SLEEP | AQUATIC |
+F:FORCE_SLEEP | AQUATIC | RES_WATE |
F:ANIMAL
D:$A very large carnivorous fish.
D:¤½¤ì¤Ï¤È¤Æ¤âÂ礤ÊÆù¿©¤Îµû¤À¡£
B:GAZE:TERRIFY:1d4
B:CRUSH:SUPERHURT:33d1
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
-F:RES_NETH | RES_WATE | RES_PLAS | RES_DISE | RES_NEXU |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
F:KILL_WALL | FORCE_MAXHP | CAN_SWIM | DROP_CORPSE | EAT_INSANITY |
S:1_IN_9 |
S:TPORT | BLINK | TELE_AWAY
B:HIT:HURT:2d4
F:ONLY_ITEM | DROP_90 |
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a human form encased in mouldy wrappings.
D:¤½¤ì¤Ïóà¤Ó¤¿ÊñÂÓ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¿Í´Ö·¿¤Î¥â¥ó¥¹¥¿¡¼¤À¡£
B:BITE:EXP_40:1d4
B:BITE:EXP_40:1d4
F:RAND_50 | COLD_BLOOD | REGENERATE | CAN_FLY |
-F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$An undead bat that flies at your neck hungrily.
D:¥¢¥ó¥Ç¥Ã¥É¤Î¥³¥¦¥â¥ê¤Ç¡¢ËÁ¸±¼Ô¤Î¼ó¶Ú¤ËµÛ¤¤ÉÕ¤³¤¦¤ÈÈô¤Ó¤«¤«¤Ã¤Æ¤¯¤ë¡£
F:FEMALE |
F:RAND_50 | DROP_1D2 |
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_15 |
S:TPORT | DRAIN_MANA
D:$It is a ghostly woman's form that wails mournfully.
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | EAT_SLEEP |
-F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:EVIL | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:HEAL | CONF | DARKNESS |
S:S_MONSTER | S_SPIDER | MISSILE
S:1_IN_5 |
S:BLINK | SCARE | CAUSE_1 | MISSILE | DARKNESS
D:$A troll who is so bright he knows how to read.
-D:»ú¤ÎÆɤßÊý¤òÃΤäƤ¤¤ë¤È¤¤¤¦¤Ò¤¸¤ç¤¦¤Ë¸¤¤¥È¥í¥ë¤À¡£
+D:»ú¤ÎÆɤßÊý¤òÃΤäƤ¤¤ë¤È¤¤¤¦Èó¾ï¤Ë¸¤¤¥È¥í¥ë¤À¡£
#J0#
N:404:ÂçĹÃî
W:26:1:0:120:0:0
B:STING:POISON:2d8
B:STING:EXP_VAMP:2d8
-F:ANIMAL | EVIL | AQUATIC | RES_NETH | IM_POIS | WILD_ALL
+F:ANIMAL | EVIL | AQUATIC | RES_NETH | IM_POIS | RES_WATE | WILD_ALL
S:1_IN_6
S:HEAL | SCARE | CAUSE_3 | BLIND | FORGET | HASTE
D:$A devil ray of the depths, with vampiric powers.
B:CLAW:LOSE_CON:2d6
B:CLAW:LOSE_CON:2d6
F:UNIQUE | MALE | CAN_SPEAK | UNDEAD | EVIL | ESCORTS | ESCORT
-F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | NO_FEAR
+F:FORCE_MAXHP | COLD_BLOOD | IM_POIS | IM_COLD | RES_NETH | NO_FEAR
F:ONLY_ITEM | DROP_90 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | RES_TELE
S:1_IN_5 |
B:TOUCH:EXP_20
F:FORCE_SLEEP |
F:DROP_1D2 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:SCARE | CAUSE_2 | DARKNESS
D:$It is a tangible but ghostly form made of white fog.
B:CLAW:DISEASE:1d4
B:CLAW:DISEASE:1d4
B:BITE:PARALYZE:1d5
-F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM |
+F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM | RES_NETH |
F:EVIL | UNDEAD | FRIENDS | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP
F:COLD_BLOOD | HURT_LITE
S:1_IN_9
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | INVISIBLE |
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | RES_DISE | RES_TELE
+F:NO_CONF | NO_SLEEP | RES_DARK | RES_DISE | RES_TELE
S:1_IN_6 |
S:HEAL | SCARE | BO_ACID | BA_ACID | TPORT | S_MONSTER
D:$Made invisible with his magic cap, the greedy dwarf plots for
W:27:2:0:130:0:0
B:SLASH:EXP_20:2d13
B:SLASH:EXP_20:2d13
-F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD |
+F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | RES_CHAO |
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:COLD_BLOOD | BASH_DOOR | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:¶þ¶¯¤Ê¥È¥í¥ë¤Ç¡¢¤½¤Î¿Ë¤ÎÍͤÊÄÞ¤«¤é¤ÏÆDZդ¬¤·¤¿¤¿¤êÍî¤Á¤Æ¤¤¤ë¡£
#JZ#
-N:425:<¥Æ¥£¡¼¥ó¥Á>¤Î²Ð±ê°Ëâ
+N:425:<<¥Æ¥£¡¼¥ó¥Á>>¤Î²Ð±ê°Ëâ
E:Flamer of Tzeentch
G:,:R
I:110:60d15:10:70:20
S:1_IN_3 |
S:BO_FIRE | BA_FIRE
D:$It looks like an inverted mushroom, with two flexible arms.
-D:ÊѲ½¤Èº®Æ٤οÀ<¥Æ¥£¡¼¥ó¥Á>¤Î²¼ËͤÀ¡£
+D:ÊѲ½¤Èº®Æ٤οÀ<<¥Æ¥£¡¼¥ó¥Á>>¤Î²¼ËͤÀ¡£
D:µÕ¤µ¤Ë¤Ê¤Ã¤¿¥¥Î¥³¤Ë»÷¤Æ¤¤¤Æ¡¢ÆóËܤνÀÆð¤ÊÏÓ¤¬¤¢¤ë¡£
#JZ#
F:FORCE_SLEEP |
F:FRIENDS |
F:BASH_DOOR |
-F:ANIMAL | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE
+F:ANIMAL | RES_SOUN | NO_CONF | NO_SLEEP |
S:1_IN_5 |
S:BR_SOUN
D:$A blurry canine form which seems to be moving as fast as the eye can
B:BITE:HURT:2d8
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
-F:FORCE_SLEEP | RES_NEXU | DROP_SKELETON | DROP_CORPSE | EAT_NEXUS |
+F:FORCE_SLEEP | RES_NEXU |
F:FRIENDS |
F:BASH_DOOR |
F:ANIMAL | NO_CONF | NO_SLEEP
B:TOUCH:DR_MANA:1d10
F:FORCE_SLEEP |
F:COLD_BLOOD | DROP_60 | DROP_1D2 |
-F:OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_9 |
S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS
D:$It is a humanoid with an aura of power. You notice a sharp set of front
B:WAIL:EAT_GOLD
B:WAIL:EAT_ITEM
F:CHAR_MULTI | COLD_BLOOD | EVIL | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING |
-F:UNDEAD | FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | EMPTY_MIND
-F:NEVER_MOVE
+F:UNDEAD | FORCE_MAXHP | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | EMPTY_MIND |
+F:NEVER_MOVE | RES_NETH
S:1_IN_15
S:S_DEMON | SHRIEK
D:$Often found in graveyards.
F:DROP_1D2 | DROP_90 | DROP_GOOD | DROP_GREAT | ONLY_ITEM |
F:EVIL | MALE | CAN_SPEAK | SMART | RES_TELE | CAN_SWIM | DROP_CORPSE
F:ANIMAL | IM_POIS | NO_CONF | NO_SLEEP | FORCE_MAXHP | UNIQUE | FORCE_SLEEP
-F:EAT_INSANITY
+F:EAT_INSANITY | RES_CHAO
S:1_IN_3
S:SHRIEK | CONF | S_HYDRA | SLOW | BLIND | DRAIN_MANA
S:BA_POIS | BR_CHAO | FORGET | DARKNESS | BR_NUKE
-D:$The lovable purple reptile is making a guest appearance here.
+D:$The lovable green reptile is making a guest appearance here.
D:¤¢¤Î¥«¥ï¥¤¥¤ÎФζ²Îµ¤Á¤ã¤ó¤¬¥²¥¹¥È½Ð±é¤Ç¤¹¡£
#J0#
B:BITE:LOSE_DEX:4d5
B:BITE:LOSE_CON:4d5
F:FORCE_SLEEP | AQUATIC | GOOD | ANIMAL |
-F:IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | WILD_OCEAN
+F:IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | RES_WATE | WILD_OCEAN
S:1_IN_5 |
S:BO_WATE | BO_COLD | BO_ICEE | BO_MANA
D:$Your mind is filled with admiration as you view this wondrous,
B:HIT:HURT:2d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | KILL_WALL | RAND_50 | MULTIPLY |
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING |
-F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI
+F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | RES_SHAR
D:$A sentient, moving section of wall.
D:°Õ¼±¤ò»ý¤Ã¤¿¡¢Æ°¤²ó¤ëÊɤΰìÉô¤À¡£
B:CRUSH:SUPERHURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY | KILL_ITEM | UNIQUE | REFLECTING |
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
-F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE
+F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_SHAR | RES_TELE
D:$It looks like a huge spiked roller. It was designed to keep this dungeon
D:$clean, and you are the biggest spot of dirt in sight.
-D:µðÂç¤Ê¥È¥²¤Î¤Ä¤¤¤¿¥í¡¼¥é¡¼¤Î¤è¤¦¤À¡£¤³¤Î¥À¥ó¥¸¥ç¥ó¤ò¤¤ì¤¤¤ËÊݤĤ褦
+D:µðÂç¤Ê»É¤Î¤Ä¤¤¤¿¥í¡¼¥é¡¼¤Î¤è¤¦¤À¡£¤³¤Î¥À¥ó¥¸¥ç¥ó¤ò¤¤ì¤¤¤ËÊݤĤ褦
D:ºî¤é¤ì¤Æ¤¤¤ë¡£¤½¤·¤Æ¤¢¤Ê¤¿¤Ï°ìÈÖÂ礤ʥ´¥ß¤È¸«¤Ê¤µ¤ì¤Æ¤¤¤ë¡£
#JZ#
S:BR_POIS
D:$An evil reptile whose eyes stare deeply at you and
D:$makes your soul wilt!
-D:¶ò¤«¤ÊËÁ¸±¼Ô¤ò±Â¿©¤Ë¤¹¤ë¼Ù°¤Îà¨ÃîÎà¤À¡£¤½¤ÎÌܤ˿¼¤¯âˤޤì¤ë¤Èº²¤¬¤·¤Ü¤ó¤Ç
+D:¶ò¤«¤ÊËÁ¸±¼Ô¤ò±Â¿©¤Ë¤¹¤ë¼Ù°¤Êà¨ÃîÎà¤À¡£¤½¤ÎÌܤ˿¼¤¯âˤޤì¤ë¤Èº²¤¬¤·¤Ü¤ó¤Ç
D:¤¤¤¯¤«¤Î¤è¤¦¤À¡£
#J0#
D:$It has a form that legends are made of. Its still-tender scales are a
D:$deep blue in hue. Sparks crackle along its length.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤Ï¿¼¤¤ÀÄ¿§¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤«¤é²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë¡£
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎڤϿ¼¤¤ÀÄ¿§¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤«¤é²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë¡£
#J0#
N:460:¥ä¥ó¥°¡¦¥Û¥ï¥¤¥È¡¦¥É¥é¥´¥ó
D:$It has a form that legends are made of. Its still-tender scales are a
D:$frosty white in hue. Icy blasts of cold air come from it as it breathes.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤ÏÀÄÇò¤¤¿§¤ò¤·¤Æ¤ë¡£¤½¤ì¤¬Â©¤òÅǤ¯¤ÈÆͤ»É¤¹¤è¤¦¤Ê
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎÚ¤ÏÀÄÇò¤¤¿§¤ò¤·¤Æ¤¤¤ë¡£¤½¤ì¤¬Â©¤òÅǤ¯¤ÈÆͤ»É¤¹¤è¤¦¤Ê
D:Î䵤¤¬¤ä¤Ã¤Æ¤¯¤ë¡£
#J0#
D:$It has a form that legends are made of. Its still-tender scales are a
D:$deep green in hue. Foul gas seeps through its scales.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤Ï¿¼¤¤Î理ò¤·¤Æ¤¤¤ë¡£ÉÔ·é¤Ê¥¬¥¹¤¬¤½¤Î¤¦¤í¤³¤«¤é¤·¤ß
-D:½Ð¤Æ¤¤¤ë
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎڤϿ¼¤¤Î理ò¤·¤Æ¤¤¤ë¡£ÉÔ·é¤Ê¥¬¥¹¤¬¤½¤ÎÎÚ¤«¤é¤·¤ß
+D:½Ð¤Æ¤¤¤ë¡£
#J0#
N:462:¥ä¥ó¥°¡¦¥Ö¥í¥ó¥º¡¦¥É¥é¥´¥ó
D:$It has a form that legends are made of. Its still-tender scales are a
D:$rich bronze hue, and its shape masks its true form.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤Ïˤ«¤ÊÀÄƼ¿§¤ò¤·¤Æ¤¤¤ë¡£
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎÚ¤Ïˤ«¤ÊÀÄƼ¿§¤ò¤·¤Æ¤¤¤ë¡£
N:463:¥¢¥¯¥é¥·¥å
E:Aklash
B:BITE:POISON:1d20
B:CRUSH:HURT:2d9
F:TROLL | EVIL | FRIENDS | OPEN_DOOR | BASH_DOOR | DROP_CORPSE
-F:IM_POIS | IM_ACID | REGENERATE | EAT_POISONOUS | REGENERATE |
+F:IM_POIS | IM_ACID | REGENERATE | EAT_POISONOUS
S:1_IN_7
S:BR_POIS
D:$Pale, bald, fat, hairless troll creatures. Ugly beyond description.
B:BITE:HURT:3d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | TROLL | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a troll skeleton animated by dark dweomers.
D:¤½¤ì¤Ï°Å¹õ¤ÎËâ½Ñ»Õ¤Ë¤è¤Ã¤ÆÀ¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¥È¥í¥ë¤Î³¼¹ü¤À¡£
B:GAZE:TERRIFY
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | ANIMAL | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR | RIDING
D:$It is the skeleton of a tyrannosaurus, animated by dark dweomers.
D:¼Ù°¤ÊËâË¡¤Ë¤è¤êÆ°¤¤¤Æ¤¤¤ë¥Æ¥£¥é¥Î¥µ¥¦¥ë¥¹¤Î³¼¹ü¤À¡£
B:BITE:HURT:22d1
B:BITE:HURT:11d2
B:BITE:HURT:22d1
-F:FORCE_MAXHP | TAKE_ITEM | UNIQUE | MOVE_BODY |
+F:FORCE_MAXHP | TAKE_ITEM | UNIQUE | DROP_CORPSE | MOVE_BODY |
F:WILD_OCEAN |
-F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | ANIMAL | AQUATIC |
+F:BASH_DOOR | IM_COLD | IM_ELEC | IM_POIS | RES_WATE | ANIMAL | AQUATIC |
F:NO_CONF | NO_SLEEP | DROP_1D2
D:$The biggest white shark who has ever lived, it is hunting for you now!
D:»Ë¾åºÇÂç¤Î¥Û¥ª¥¸¥í¥¶¥á¤Ç¡¢º£¤Ë¤â¤¢¤Ê¤¿¤ò¿©¤Ù¤è¤¦¤È¤·¤Æ¤¤¤ë¡ª
#D:¥½¥í¥ó¥É¡¼¥ë¤ÏĶ¼«Á³Åª¤Ê¸ºß¤Î»È¤¤¤Ç¡¢ÂçÏɤ¿¤Á¤Î²¦¤À¡£
D:¥Þ¥ó¥¦¥§¤Ë¸¯¤ï¤µ¤ì¤¿°ÎÂç¤ÊÂçÏɤϿͤθÀÍÕ¤òÏä·¡¢
D:¥Þ¥¤¥¢¡¼¥ë¤ÈƱ¤¸º²¤ò»ý¤Ã¤Æ¤¤¤ë¤È¸À¤ï¤ì¤ë¡£
-D:¥½¥í¥ó¥É¡¼¥ë¤ÏÁ´¤Æ¤ÎÂçÏɤΤ¦¤Á¤ÇºÇ½é¤Ë¸½¤ï¤ì¤¿¼Ô¤Ç¤¢¤ê¡¢ºÇ¶¯¤«¤ÄºÇÂç¤Î²¦¤À¡£
+D:¥½¥í¥ó¥É¡¼¥ë¤ÏÁ´¤Æ¤ÎÂçÏɤΤ¦¤Á¤ÇºÇ½é¤Ë¸½¤ì¤¿¼Ô¤Ç¤¢¤ê¡¢ºÇ¶¯¤«¤ÄºÇÂç¤Î²¦¤À¡£
D:¤½¤ÎµðÂç¤ÊÂΤòÁ°¤Ë¤¹¤ì¤Ð¥â¥ë¥´¥¹¤ÎÈܾ®¤Ê¾¤»È¤¤Ã£¤Ïƨ¤²ÏǤ¦¤³¤È¤·¤«½ÐÍè̵¤¤¡£
#J0#
F:ONLY_ITEM | DROP_1D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | UNDEAD | CAN_FLY |
-F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:SCARE | CAUSE_3 | DARKNESS
D:$It is a ghostly form with eyes that haunt you.
E:Shadow drake
G:d:D
I:110:30d10:25:50:30
-W:33:3:0:700:0:0
+W:33:3:0:700:15000:643
B:CLAW:HURT:2d4
B:CLAW:HURT:2d4
B:BITE:EXP_10:3d6
-F:FORCE_SLEEP | FORCE_MAXHP
+F:FORCE_SLEEP | FORCE_MAXHP | SELF_DARK_1
F:ONLY_ITEM | DROP_2D2 |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
F:EVIL | DRAGON | NO_CONF | NO_SLEEP
S:BR_POIS
D:$A bull whose skin is made of steel plates. Watch out for its
D:$deadly breath!
-D:¹ÝÈĤΤ褦¤¿·ø¤¤ÈéÉæ¤ò»ý¤Ã¤¿µí¤Î¤è¤¦¤Ê¥â¥ó¥¹¥¿¡¼¤À¡£
+D:¹ÝÈĤΤ褦¤Ê·ø¤¤ÈéÉæ¤ò»ý¤Ã¤¿µí¤Î¤è¤¦¤Ê¥â¥ó¥¹¥¿¡¼¤À¡£
D:´í¸±¤Ê¥Ö¥ì¥¹¤ËÃí°Õ¤·¤í!
#JZ#
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 |
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
F:EVIL | UNDEAD | IM_COLD | CAN_FLY |
-F:IM_POIS | NO_CONF | NO_SLEEP
+F:IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLIND | HOLD | DRAIN_MANA
D:$You don't believe in them.
S:1_IN_1 |
S:BLINK | TELE_AWAY
D:$It is a very unstable, strange pulsing mound of flesh.
-D:¤½¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÉÔ°ÂÄê¤Ç´ñ̯¤ÊÌ®ÂǤÄÆù¤Î²ô¤À¡£
+D:¤½¤ì¤ÏÈó¾ï¤ËÉÔ°ÂÄê¤Ç´ñ̯¤ÊÌ®ÂǤÄÆù¤Î²ô¤À¡£
#J0#
N:481:°Ç¤ÎÃØéá¡Ø¥·¥§¥í¥Ö¡Ù
F:ESCORT | ESCORTS | DROP_CORPSE | EAT_BLIND |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:SMART | BASH_DOOR |
-F:ANIMAL | EVIL | HURT_LITE | NO_CONF | NO_SLEEP
+F:ANIMAL | EVIL | HURT_LITE | NO_CONF | NO_SLEEP | RES_DARK
S:1_IN_2 |
S:HEAL | BLIND | SLOW | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:TRAPS | BR_DARK
D:$which may be her downfall. She used to guard the pass through Cirith
D:$Ungol, but has not been seen there for many eons.
D:¥·¥§¥í¥Ö¤ÏµðÂç¤ËÈÂÀ¤Ã¤¿ÃØéá¤Ç¡¢¥¦¥ó¥´¥ê¥¢¥ó¥È¤Î°Ç¤Î°ì²¤Ç¤¢¤Ã¤¿¤È
-D:¸À¤ï¤ì¤Æ¤¤¤ë¡£¤½¤ÎÆǤζ²¤í¤·¤µ¤ÏÅÁÀâŪ¤Ç¡¢¤Þ¤¿¼«²æ¤Î¶¯¤µ¤âÅÁÀâŪ¤¢¤Ã¤¿¤¬¡¢
+D:¸À¤ï¤ì¤Æ¤¤¤ë¡£¤½¤ÎÆǤζ²¤í¤·¤µ¤ÏÅÁÀâŪ¤Ç¡¢¤Þ¤¿¼«²æ¤Î¶¯¤µ¤âÅÁÀâŪ¤Ǥ¢¤Ã¤¿¤¬¡¢
D:¤½¤ì¤¬¥·¥§¥í¥Ö¤ÎË×Íî¤òƳ¤¤¤¿¤Ë°ã¤¤¤Ê¤¤¡£¥·¥§¥í¥Ö¤Ï¤«¤Ä¤Æ¥¥ê¥¹¡¦¥¦¥ó¥´¥ë
D:¤ÎÄ̤êÆ»¤ÎÈֿͤǤ¢¤Ã¤¿¤¬¡¢Ä¹¤¤´Ö¤½¤Î»Ñ¤ò¸«¤¿¼Ô¤Ï¤¤¤Ê¤¤¡£
F:DROP_60 | OPEN_DOOR | BASH_DOOR | CAN_SWIM |
F:DROP_1D2 | FORCE_MAXHP | ESCORT | FORCE_SLEEP |
F:EVIL | UNDEAD | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP |
-F:COLD_BLOOD | HURT_LITE
+F:COLD_BLOOD | HURT_LITE | RES_NETH
S:1_IN_7
S:SCARE | HOLD | DARKNESS | S_UNDEAD | ANIM_DEAD
D:$Flesh is falling off in chunks from this decaying abomination.
D:¤¿¤¯¤Ê¤Ã¤Æ¤¤¤ë¡£
D:¤«¤Ä¤Æ¥É¥ê¡¼¥à¥é¥ó¥É¤Ç°ìÈֹ⤤ʸÌÀ¤ÎÃæ¿´¤Ç¤¢¤Ã¤¿¥µ¥ë¥Ê¥¹¤ò¡¢°ìÈÕ¤ÇÇ˲õ¤·
D:¤Æ¤·¤Þ¤Ã¤¿¤³¤È¤¬¤¢¤ë¡£
-D:¥Ü¥¯¥ë¥°¤ÎÈ¿±þ¤ÏÈó¾ï¤ËÆߤ¯¡¢à¨ÃîÎà¤é¤·¤¯ÃÙ¤¤¥Ú¡¼¥¹¤Ç¹ÔÆ°¤¹¤ë¡£
+D:¥Ü¥¯¥é¥°¤ÎÈ¿±þ¤ÏÈó¾ï¤ËÆߤ¯¡¢à¨ÃîÎà¤é¤·¤¯ÃÙ¤¤¥Ú¡¼¥¹¤Ç¹ÔÆ°¤¹¤ë¡£
D:·ã¤·¤¤Åܤê¤ò¡¢Áê¼ê¤¬¤È¤Ã¤¯¤Ë»à¤ó¤Ç¤¤¤ë¤È¤¤¤¦¤Î¤Ë¡¢¤½¤Î»Ò¹¤Ë¸þ¤±¤Æ¤Ö¤Ä¤±
D:¤ë¤³¤È¤â¤¢¤ë¤È¤¤¤¦¡£
D:¡Ê¥é¥ô¥¯¥é¥Õ¥È¡Ö¥µ¥ë¥Ê¥¹¤ò¤ß¤Þ¤Ã¤¿ºÒÌñ¡×¾¡Ë
B:HIT:HURT:2d6
B:HIT:HURT:1d6
B:HIT:HURT:1d6
-F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | DROP_1D2 | ONLY_ITEM |
+F:MALE | HUMAN | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | DROP_1D2 | ONLY_ITEM |
F:EVIL | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP | DROP_SKELETON | DROP_CORPSE
S:1_IN_4
S:HOLD | SCARE | BLIND | CAUSE_3 | TRAPS | DARKNESS | FORGET | HASTE
F:MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | HAS_LITE_1 |
F:ONLY_ITEM | DROP_1D2 | ATTR_ANY | DROP_SKELETON | DROP_CORPSE
-F:INVISIBLE | OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | EAT_CONF | EAT_INSANITY |
S:1_IN_6 |
S:HEAL |
#J0#
#J0#
#J0#(¥³¥á¥ó¥È)
-#J0# ¤³¤ì¤Ë¤Ä¤¤¤Æ¤Ï¾¤Î¥ï¥¤¥È(grave wight, forest wigth, emperor wight) ¤È¤ÎÅý°ì
+#J0# ¤³¤ì¤Ë¤Ä¤¤¤Æ¤Ï¾¤Î¥ï¥¤¥È(grave wight, forest wigtht, emperor wight) ¤È¤ÎÅý°ì
#J0# ¤«¤éÄͥ磻¥È¤È¤·¤Æ¤¤¤ë¡£ÄͿͤȤ¹¤ë¤È¾¤ò¡ÖÊè¿Í¡×¡Ö¿¹¿Í¡×¤Ê¤É¤È¤·¤Ê¤±¤ì¤Ð
#J0# Åý°ì¤¬¤È¤ì¤Ê¤¯¤Ê¤ë¤«¤é¡£
#J0#
B:HIT:HURT:1d8
B:TOUCH:EXP_40
F:FORCE_SLEEP | FRIENDS | DROP_60 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:HOLD | SCARE | CAUSE_2 | DARKNESS
D:$It is a ghostly nightmare of an entity.
F:FORCE_MAXHP |
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | TROLL | UNDEAD |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is the animated form of a massive troll.
D:¤½¤ì¤Ï¶þ¶¯¤Ê¥È¥í¥ë¤Î³¼¹ü¤ËÀ¸Ì¿¤ò¿á¤¹þ¤ó¤À¤â¤Î¤À¡£
B:BITE:HURT:2d6
F:ATTR_MULTI | ATTR_ANY | CAN_FLY | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | RES_DISE | OPEN_DOOR | BASH_DOOR | DROP_CORPSE |
-F:EVIL | DRAGON | IM_FIRE | NO_CONF | NO_SLEEP | RIDING |
+F:EVIL | DRAGON | IM_FIRE | RES_CHAO | NO_CONF | NO_SLEEP | RIDING |
F:EAT_CONF | EAT_INSANITY
S:1_IN_6 |
S:SLOW | CONF | SCARE | BR_DISE | BR_CHAO
B:BITE:HURT:2d6
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | ONLY_ITEM | DROP_2D2 | CAN_FLY |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DRAGON | IM_COLD | NO_CONF | NO_SLEEP |
-F:RIDING |
+F:RIDING | RES_SOUN | RES_SHAR
S:1_IN_6 |
S:SLOW | CONF | SCARE | BR_SOUN | BR_SHAR
D:$This dragon is clever and cunning. It laughs at your puny efforts to
B:BITE:HURT:2d6
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP |
-F:ONLY_ITEM | DROP_2D2 | RES_DISE |
+F:ONLY_ITEM | DROP_2D2 | RES_SOUN | RES_SHAR | RES_DISE | RES_CHAO |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE
F:DRAGON| CAN_FLY | EAT_CONF | EAT_INSANITY |
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | RIDING
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | CAN_FLY |
F:INVISIBLE | PASS_WALL |
-F:EVIL | DRAGON | NO_CONF | NO_SLEEP | RIDING
+F:EVIL | DRAGON | RES_LITE | RES_DARK | NO_CONF | NO_SLEEP | RIDING
S:1_IN_6 |
S:SLOW | CONF | SCARE |
S:BR_LITE | BR_DARK
F:FORCE_SLEEP | RAND_25 |
F:ONLY_ITEM | DROP_90 | DROP_2D2 |
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | CAN_FLY |
F:NO_CONF | NO_SLEEP | ATTR_MULTI | ATTR_ANY |
S:1_IN_15 |
S:BLIND | HOLD | DRAIN_MANA | FORGET
F:FORCE_SLEEP | RAND_25 |
F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY |
F:COLD_BLOOD | TAKE_ITEM | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLIND | HOLD | DRAIN_MANA | FORGET
F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
-F:EVIL | TROLL | IM_COLD | IM_POIS | HURT_LITE
+F:EVIL | TROLL | IM_COLD | IM_POIS | RES_WATE | HURT_LITE
D:$He is a troll that reeks of brine.
D:Èà¤Ï³¤¿å¤Î¤è¤¦¤ÊÆ÷¤¤¤òȯ¤·¤Æ¤¤¤ë¥È¥í¥ë¤À¡£
F:FORCE_SLEEP | RAND_25 | SELF_LITE_1 |
F:EMPTY_MIND | CAN_FLY | WILD_VOLCANO |
F:KILL_ITEM | KILL_BODY | BASH_DOOR | AURA_FIRE |
-F:EVIL | IM_FIRE | IM_POIS | NONLIVING |
+F:EVIL | IM_FIRE | IM_POIS | NONLIVING | HURT_COLD |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 |
S:BO_FIRE
S:S_MONSTERS
D:$It is an angel moving very quickly, wielding a holy war hammer and casting
D:$a volley of powerful spells in your direction.
-D:¤½¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÆ°¤¤Î®¤¤Å·»È¤Ç¡¢À»¤Ê¤ë¥¦¥©¡¼¥Ï¥ó¥Þ¡¼¤ò¼ê¤Ë»ý¤Á¡¢
+D:¤½¤ì¤ÏÈó¾ï¤ËÆ°¤¤Î®¤¤Å·»È¤Ç¡¢À»¤Ê¤ë¥¦¥©¡¼¥Ï¥ó¥Þ¡¼¤ò¼ê¤Ë»ý¤Á¡¢
D:¶¯ÎϤʼöʸ¤òΩ¤Æ³¤±¤Ë¾§¤¨¤Æ¤¯¤ë¡£
#J0#
B:BITE:HURT:4d4
F:FORCE_SLEEP |
F:FRIENDS |
-F:BASH_DOOR | ATTR_MULTI | DROP_SKELETON | DROP_CORPSE
-F:ANIMAL | NO_CONF | NO_SLEEP | SELF_LITE_2 | EAT_POISONOUS | EAT_ACIDIC |
+F:BASH_DOOR | ATTR_MULTI |
+F:ANIMAL | NO_CONF | NO_SLEEP | SELF_LITE_2 |
F:IM_ELEC | IM_POIS | IM_ACID | IM_FIRE | IM_COLD
S:1_IN_5
S:BR_ACID | BR_POIS | BR_COLD | BR_FIRE | BR_ELEC
F:RAND_50 |
F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
-F:EVIL | IM_COLD | IM_POIS | UNDEAD | IM_ELEC
+F:EVIL | IM_COLD | IM_POIS | UNDEAD | IM_ELEC | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:$It is impossible to define its form but its violence is legendary.
D:¤½¤Î»Ñ¤òÄêµÁ¤¹¤ë¤Î¤ÏÉÔ²Äǽ¤Ê¤³¤È¤À¤¬¡¢¤½¤Î»ÄǦ¤µ¤ÏÅÁÀâŪ¤Ç¤¹¤é¤¢¤ë¡£
B:TOUCH:LOSE_DEX:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | HURT_LITE |
F:NO_CONF | NO_SLEEP
S:1_IN_4 |
S:BLINK | TELE_TO | TELE_AWAY | BLIND | HOLD | SLOW | SCARE |
B:TOUCH:DR_MANA:2d8
F:FORCE_SLEEP | FORCE_MAXHP |
F:DROP_4D2 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | CAN_FLY | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET |
S:DARKNESS | BO_NETH
B:HIT:HURT:1d6
B:BITE:EXP_VAMP:1d8
B:TOUCH:DR_MANA:2d9
-F:FORCE_SLEEP | FORCE_MAXHP |
-F:DROP_4D2 | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP |
+F:DROP_4D2 | CAN_FLY | RES_NETH | RES_DARK |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | INVISIBLE | PASS_WALL |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_6 |
F:COLD_BLOOD |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_TELE
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_3 |
S:HEAL | HASTE | BLIND | SCARE | S_UNDEAD | ANIM_DEAD
B:HIT:EXP_20:13d1
F:FORCE_MAXHP | OPEN_DOOR | FRIENDS | DROP_60 | REGENERATE |
F:ONLY_ITEM | NO_FEAR | NONLIVING |
-F:EVIL | IM_POIS | IM_COLD | IM_FIRE | DEMON
+F:EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_CHAO | DEMON
D:$Slender, red-skinned demons twisting in nightmarish shapes.
D:$They are armed with hellblades, which will suck the life from
D:$your body.
F:FORCE_SLEEP |
F:EMPTY_MIND | COLD_BLOOD | NONLIVING |
F:KILL_ITEM | KILL_BODY | PASS_WALL |
-F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_SHAR | HURT_ROCK |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 |
S:BO_ACID
S:BR_FIRE
D:$Doom drakes are trained firedrakes, always moving in pairs, looking
D:$for a battle.
-D:¥É¥¥¡¼¥à¥É¥ì¥¤¥¯¤Ï·±Îý¤µ¤ì¤¿¥Õ¥¡¥¤¥¢¥É¥ì¥¤¥¯¤Ç¡¢¾ï¤ËÂФˤʤäƹÔÆ°¤·
+D:¥É¥¥¡¼¥à¡¦¥É¥ì¥¤¥¯¤Ï·±Îý¤µ¤ì¤¿¥Õ¥¡¥¤¥¢¡¦¥É¥ì¥¤¥¯¤Ç¡¢¾ï¤ËÂФˤʤäƹÔÆ°¤·
D:³Íʪ¤òµá¤á¤Æ¤¤¤ë¡£
#JZ#
F:FORCE_SLEEP | RAND_25 |
F:ONLY_ITEM | DROP_90 | DROP_2D2 | CAN_FLY |
F:COLD_BLOOD | TAKE_ITEM | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLIND | DRAIN_MANA | SCARE | BO_COLD | FORGET
F:FORCE_SLEEP | RAND_25 |
F:ONLY_ITEM | DROP_60 | DROP_2D2 |
F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | CAN_FLY |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | CAN_FLY |
F:NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
-F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | FRIENDS |
F:BASH_DOOR |
-F:ANIMAL | NO_CONF | NO_SLEEP |
+F:ANIMAL | RES_GRAV | NO_CONF | NO_SLEEP |
S:1_IN_5 |
S:BR_GRAV
D:$Unfettered by the usual constraints of gravity, these unnatural creatures
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
-F:FORCE_SLEEP | FRIENDS | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | FRIENDS |
F:BASH_DOOR |
-F:ANIMAL | NO_CONF | NO_SLEEP
+F:ANIMAL | RES_INER | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:BR_INER
D:$Bizarrely, this hound seems to be hardly moving at all, yet it approaches
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS |
-F:BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:ANIMAL | NO_CONF | NO_SLEEP
+F:BASH_DOOR |
+F:ANIMAL | RES_WALL | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:BR_WALL
D:$A deep brown shape is visible before you, its canine form strikes you with
D:$an almost physical force. The dungeon floor buckles as if struck by a
D:$powerful blow as it stalks towards you.
-D:¿¼Ã㿧¤ÎÂΤò¤·¤¿¤³¤Î¸¤¤ÏÀº¿ÀŪ¤ÊÎϤÇËÁ¸±¼Ô¤ò¹¶·â¤ò¤·¤Æ¤¯¤ë¤¬¡¢
-D:¤½¤ÎÎϤϤ¢¤Þ¤ê¤Ë¶¯¤¤¤¿¤á¤Ë¤Û¤È¤ó¤ÉʪÍýŪ¤ÊÎϤȤ«¤ï¤ê¤¬¤Ê¤¤¡£
-D:¤½¤ì¤¬Ç¦¤Ó´ó¤Ã¤Æ¤¯¤ë¤È¡¢¥À¥ó¥¸¥ç¥ó¤Î¾²¤¬¤Þ¤ë¤Ç²¿¤«¤Ëᤫ¤ì¤¿¤è¤¦¤Ë¤æ¤¬¤à¡£
+#D:¿¼Ã㿧¤ÎÂΤò¤·¤¿¤³¤Î¸¤¤ÏÀº¿ÀŪ¤ÊÎϤÇËÁ¸±¼Ô¤ò¹¶·â¤ò¤·¤Æ¤¯¤ë¤¬¡¢
+#D:¤½¤ÎÎϤϤ¢¤Þ¤ê¤Ë¶¯¤¤¤¿¤á¤Ë¤Û¤È¤ó¤ÉʪÍýŪ¤ÊÎϤȤ«¤ï¤ê¤¬¤Ê¤¤¡£
+#D:¤½¤ì¤¬Ç¦¤Ó´ó¤Ã¤Æ¤¯¤ë¤È¡¢¥À¥ó¥¸¥ç¥ó¤Î¾²¤¬¤Þ¤ë¤Ç²¿¤«¤Ëᤫ¤ì¤¿¤è¤¦¤Ë¤æ¤¬¤à¡£
+D:¿¼¤¤³ì¿§¤Î²¿¤«¤Î·Á¤¬ÌܤÎÁ°¤ËÉ⤫¤ó¤Ç¤¤¤ë¡£
+D:¤½¤Î¸¤¤Î¤è¤¦¤Ê·Á¤¬¤¢¤Ê¤¿¤Ë¿¨¤ì¤ë¤È¤¢¤¿¤«¤âʪÂΤ¬Åö¤¿¤Ã¤¿¤«¤Î¤è¤¦¤Ê¾×·â¤ò¼õ¤±¤ë¡£
+D:¤½¤ì¤¬"Ê⤯"»þ¡¢¥À¥ó¥¸¥ç¥ó¤Î¾²¤¬¤Þ¤ë¤Ç¶¯¤¤ÂÇ·â¤ò¼õ¤±¤¿¤è¤¦¤Ë¤Ø¤³¤à¤Î¤¬¸«¤¨¤ë¡£
+
#JZ#
N:544:³¤¥È¥í¥ë
D:$It has a form that legends are made of. Its still-tender scales are a
D:$darkest black hue. Acid drips from its body.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤Ï¿¼¤¤¹õ¿§¤ò¤·¤Æ¤¤¤ë¡£ÂΤ«¤é¤Ï»À¤¬¤·¤¿¤¿¤êÍî¤Á¤Æ¤¤¤ë¡£
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎڤϿ¼¤¤¹õ¿§¤ò¤·¤Æ¤¤¤ë¡£ÂΤ«¤é¤Ï»À¤¬¤·¤¿¤¿¤êÍî¤Á¤Æ¤¤¤ë¡£
#J0#
N:547:¥à¡¼¥Þ¥¯
S:SCARE |
S:BR_COLD
D:$A large dragon, scales gleaming bright white.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢Èù¤«¤Ë¤¤é¤á¤¯Çò¿§¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢Èù¤«¤Ë¤¤é¤á¤¯Çò¿§¤ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:550:¥¾¡¼¥ó
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_1D2 |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:FORGET | MIND_BLAST
D:$An almost life-like creature which is nothing more than a phantom
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP |
F:DROP_60 | DROP_90 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_NETH |
+F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | RES_DARK | NO_CONF | NO_SLEEP
S:1_IN_7 |
S:HOLD | SCARE | CAUSE_3 | DARKNESS
D:$A tangible but ghostly form, made of grey fog. The air around it feels
B:HIT:HURT:2d10
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE |
F:DROP_60 | DROP_90 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH |
+F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | RES_DARK | NO_CONF | NO_SLEEP
S:1_IN_4|
S:BO_FIRE
D:$Back from the grave, to wreak vengeance upon the living. A gaunt, tall,
D:$skeletal figure wearing a ruined plate mail.
D:À¸¤±¤ë¼Ô¤¿¤Á¤ØÉü½²¤¹¤ë¤¿¤á¤ËÊ褫¤éᴤä¿Ë´Îî¤À¡£
D:µ¤Ì£¤Î°¤¤¡¢Çؤι⤤³¼¹ü¤Î»Ñ¤Ç
-D:²õ¤ì¤¿¥×¥ì¡¼¥È¥á¡¼¥ë¤ò¿È¤Ë¤Ä¤±¤Æ¤¤¤ë¡£
+D:²õ¤ì¤¿¥×¥ì¡¼¥È¥á¥¤¥ë¤ò¿È¤Ë¤Ä¤±¤Æ¤¤¤ë¡£
#J0#
N:556:¥ä¥ó¥°Ëü¿§¥É¥é¥´¥ó
D:$It has a form that legends are made of. Beautiful scales of shimmering
D:$and magical colours cover it.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:Á´¿È¤¬ËâË¡¤Î¤è¤¦¤ËÈþ¤·¤¯µ±¤¯¤¦¤í¤³¤Ëʤ¤ï¤ì¤Æ¤¤¤ë¡£
+D:Á´¿È¤¬ËâË¡¤Î¤è¤¦¤ËÈþ¤·¤¯µ±¤¯ÎÚ¤Ëʤ¤ï¤ì¤Æ¤¤¤ë¡£
#JZ#
N:557:¥é¥¢¥ë¤ÎÇ˲õ½¸ÂçÀ®
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:DROP_60 | DROP_90 | DROP_2D2 | DROP_CORPSE | RIDING
F:OPEN_DOOR | BASH_DOOR | WILD_MOUNTAIN |
-F:DRAGON
+F:DRAGON | RES_SOUN
S:1_IN_11 |
S:SCARE |
S:BR_SOUN
D:$It has a form that legends are made of. Its still-tender scales are a
D:$tarnished gold hue, and light is reflected from its form.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤ÏÆޤ俶⿧¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤Ç¸÷¤òÈ¿¼Í¤·¤Æ¤¤¤ë¡£
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎÚ¤ÏÆޤ俶⿧¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤Ç¸÷¤òÈ¿¼Í¤·¤Æ¤¤¤ë¡£
#J0#
N:560:¥Ö¥ë¡¼¡¦¥É¥é¥´¥ó
S:SCARE |
S:BR_ELEC
D:$A large dragon, scales tinted deep blue.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤ÀÄ¿§¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤ÀÄ¿§¤ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:561:¥°¥ê¡¼¥ó¡¦¥É¥é¥´¥ó
S:SCARE |
S:BR_POIS
D:$A large dragon, scales tinted deep green.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤Îп§¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤Î理ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:562:¥Ö¥í¥ó¥º¡¦¥É¥é¥´¥ó
S:CONF | SCARE |
S:BR_CONF
D:$A large dragon with scales of rich bronze.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢Ë¤«¤ÊÀÄƼ¿§¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢Ë¤«¤ÊÀÄƼ¿§¤ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:563:¥ä¥ó¥°¡¦¥ì¥Ã¥É¡¦¥É¥é¥´¥ó
D:$It has a form that legends are made of. Its still-tender scales are a
D:$deepest red hue. Heat radiates from its form.
D:¤½¤ì¤Ï¤Þ¤µ¤Ë¤³¤ì¤«¤éÅÁÀâ¤òºî¤é¤ó¤È¤¹¤ë¤«¤Î¤è¤¦¤Ê³èÎϤËËþ¤Á¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
-D:¤Þ¤À½À¤é¤«¤¤¤½¤Î¤¦¤í¤³¤Ï¿¼¤¤ÀÖ¿§¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤«¤éÇ®¤òȯ¤·¤Æ¤¤¤ë¡£
+D:¤Þ¤À½À¤é¤«¤¤¤½¤ÎÎڤϿ¼¤¤ÀÖ¿§¤ò¤·¤Æ¤¤¤Æ¡¢Á´¿È¤«¤éÇ®¤òȯ¤·¤Æ¤¤¤ë¡£
#JZ#
N:564:¥Ê¥¤¥È¥Ö¥ì¡¼¥É
F:MALE |
F:DROP_1D2 | FRIENDS | INVISIBLE | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | HURT_LITE |
-F:EVIL | NO_CONF | NO_SLEEP
+F:EVIL | RES_DARK | NO_CONF | NO_SLEEP
D:$A dark elven assassin, so stealthy that he is almost impossible to see.
D:¥À¡¼¥¯¥¨¥ë¥Õ¤Î°Å»¦¼Ô¤Ç¡¢ÌܤǤϸ«¤¨¤Ê¤¤¤¯¤é¤¤µ¤ÇÛ¤ò¾Ã¤·¤Æ¤¤¤ë¡£
B:EXPLODE:TIME:30d2
F:CHAR_CLEAR | ATTR_CLEAR |
F:NEVER_MOVE | FORCE_MAXHP |
-F:EMPTY_MIND | INVISIBLE | COLD_BLOOD |
+F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | RES_TIME |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It was left here to be used against intruders.
D:¤½¤ì¤Ï¿¯Æþ¼Ô¤ËÂФ·¤Æ»ÈÍѤ¹¤ë¤¿¤á¤ËÃÖ¤«¤ì¤Æ¤¤¤ë¡£
F:FORCE_SLEEP |
F:EMPTY_MIND | COLD_BLOOD | AURA_COLD |
F:KILL_ITEM | KILL_BODY | BASH_DOOR |
-F:EVIL | IM_COLD | IM_ELEC | CAN_SWIM |
+F:EVIL | IM_COLD | IM_ELEC | CAN_SWIM | HURT_FIRE |
F:IM_POIS | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 |
#JZ#
N:572:¡Ø¥°¥ì¡¼¥¿¡¼ÃϹöËâË¡¤ª¤Ð¤±¥¥Î¥³=¥¯¥¤¥ë¥¹¥ë¥°¿Í´Ö¡Ù
-E:The Greater hell magic mushroom were-quylthulg
+E:The Greater Hell Magic Mushroom Were-Quylthulg
G:Q:s
I:120:19d99:50:80:50
W:36:3:0:2500:0:0
B:CRUSH:ACID:8d8
B:CRUSH:ACID:8d8
F:FORCE_MAXHP | FORCE_SLEEP | UNIQUE | NO_STUN | NO_CONF |
-F:NO_SLEEP| EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS |
-F:IM_COLD | RES_NETH | RES_WATE | RES_PLAS | RES_DISE | SMART |
-F:RES_NEXU | NONLIVING | RES_TELE | KILL_WALL | ELDRITCH_HORROR |
+F:NO_SLEEP | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:SMART | NONLIVING | RES_TELE | KILL_WALL | ELDRITCH_HORROR |
F:BASH_DOOR | DEMON | COLD_BLOOD | ANIMAL | CAN_SWIM |
F:DROP_GOOD | DROP_GREAT | ONLY_ITEM | DROP_2D2
S:1_IN_3 |
D:º®Æ٤ε®Â²¤Ç¡¢Éð½Ñ¤Îã¿Í¤È¤·¤ÆÍ̾¡£Àµ¡¹Æ²¡¹¤ÈÀ臘¤³¤È¤ò¹¥¤à¡£
#JZ#
-N:574:º®ÆÙ¤ÎÍ»Ò
+N:574:º®ÆÙ¤ÎÍî¤Ȥ·»Ò
E:Chaos spawn
G:e:u
I:110:26d26:20:50:20
B:GAZE:UN_BONUS:5d2
B:GAZE:EXP_VAMP:5d2
B:GAZE:PARALYZE:5d2
-F:FORCE_MAXHP | BASH_DOOR | EVIL | CAN_FLY
+F:FORCE_MAXHP | BASH_DOOR | EVIL | CAN_FLY | RES_CHAO
D:$It has two eyestalks and a large central eye. Its gaze can kill.
D:°ì¤Ä¤ÎÂ礤ʴãµå¤ÈÆó¤Ä¤Î¾®¤µ¤Ê´ãÊÁ¤ò»ý¤Ã¤Æ¤¤¤Æ¡¢
D:¤½¤Î´ã¤Çâˤ߻¦¤¹¤³¤È¤¬¤Ç¤¤ë¡£
F:FORCE_MAXHP |
F:DROP_60 |
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | TROLL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | TROLL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$It is a massive figure clothed in wrappings. You are wary of its massive
D:$fists.
B:TOUCH:LOSE_DEX:2d10
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | HURT_LITE |
F:NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLINK | TELE_TO | TELE_AWAY | TELE_LEVEL |
F:FORCE_SLEEP |
F:CAN_FLY |
F:WEIRD_MIND | BASH_DOOR | ATTR_MULTI | ATTR_ANY |
-F:NO_CONF | NO_SLEEP | EVIL
+F:RES_CHAO | NO_CONF | NO_SLEEP | EVIL
S:1_IN_9
S:BR_CONF | BR_CHAO
D:$"It had the appearance of a butterfly, but but a butterfly with
W:37:2:0:1000:0:0
B:TOUCH:TIME:3d4
B:TOUCH:TIME:3d4
-F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | NONLIVING | CAN_FLY |
+F:PASS_WALL | IM_POIS | IM_FIRE | IM_ELEC | RES_TIME | NONLIVING | CAN_FLY |
F:NO_CONF | NO_SLEEP | EVIL | EMPTY_MIND | KILL_ITEM | RAND_50
S:1_IN_7
S:SLOW | BR_TIME |
B:CRUSH:PARALYZE:8d4
B:CRUSH:PARALYZE:8d4
F:PASS_WALL | INVISIBLE | FORCE_MAXHP | RES_DISE |
-F:IM_POIS | IM_COLD | IM_ACID | ELDRITCH_HORROR |
+F:IM_POIS | IM_COLD | IM_ACID | RES_WALL | ELDRITCH_HORROR |
F:NO_CONF | NO_SLEEP | EVIL | CAN_FLY |
S:1_IN_7
S:BR_WALL |
F:FORCE_SLEEP | SELF_LITE_1 |
F:RAND_50 | RAND_25 | RES_PLAS | AURA_FIRE | AURA_ELEC |
F:EMPTY_MIND | BASH_DOOR | POWERFUL |
-F:IM_FIRE | CAN_FLY |
+F:IM_ELEC | IM_FIRE | CAN_FLY |
F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_PLAS
S:CONF | SCARE |
S:BR_FIRE
D:$A large dragon, scales tinted deep red.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤ÀÖ¿§¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢¿¼¤¯Ã¸¤¤ÀÖ¿§¤ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:590:¥´¡¼¥ë¥É¡¦¥É¥é¥´¥ó
F:FORCE_SLEEP | FORCE_MAXHP | WILD_MOUNTAIN |
F:DROP_1D2 | DROP_4D2 | CAN_FLY | DROP_CORPSE | RIDING
F:BASH_DOOR |
-F:DRAGON | NO_CONF | NO_SLEEP
+F:DRAGON | RES_SOUN | NO_CONF | NO_SLEEP
S:1_IN_9 |
S:CONF | SCARE |
S:BR_SOUN
D:$A large dragon with scales of gleaming gold.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢Èù¤«¤Ë¶â¿§¤Ëµ±¤¯¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢Èù¤«¤Ë¶â¿§¤Ëµ±¤¯ÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:591:¥¯¥ê¥¹¥¿¥ë¡¦¥É¥ì¥¤¥¯
B:CLAW:HURT:1d4
B:BITE:HURT:2d5
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | RIDING
-F:ONLY_ITEM | DROP_4D2 | REFLECTING |
+F:ONLY_ITEM | DROP_4D2 | REFLECTING | ATTR_CLEAR |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP
+F:EVIL | DRAGON | IM_COLD | NO_CONF | RES_SHAR | NO_SLEEP
S:1_IN_6 |
S:SLOW | CONF | SCARE | BLIND |
S:BR_SHAR
S:SCARE |
S:BR_ACID
D:$A large dragon, with scales of deepest black.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢¼¿¹õ¤Î¤¦¤í¤³¤ò»ý¤Ã¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢¼¿¹õ¤ÎÎÚ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
#J0#
N:593:Ëü¿§¥É¥é¥´¥ó
S:BLIND | CONF | SCARE |
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS
D:$A large dragon, scales shimmering many colours.
-D:Â礤ʥɥ饴¥ó¤Ç¡¢¤¦¤í¤³¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë¡£
+D:Â礤ʥɥ饴¥ó¤Ç¡¢ÎÚ¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë¡£
#JZ#
N:594:¶õÈô¤Ö·ß
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:DROP_60 | DROP_90 | DROP_2D2 | DROP_CORPSE
F:BASH_DOOR | SMART | GOOD |
-F:NO_CONF | NO_SLEEP | RES_NEXU | RES_TELE | RES_DISE | RIDING
+F:NO_CONF | NO_SLEEP | RES_WATE | RES_NEXU | RES_TELE | RES_DISE | RIDING
S:1_IN_9 |
S:BRAIN_SMASH | CONF | SCARE | FORGET | TELE_TO | TELE_AWAY | SHRIEK
D:$A vastly intelligent whale from the stars.
#JZ#Éã¤Ê¤ë¥À¥´¥ó¡Ê¥Ç¥¤¥´¥ó¡Ë
#JZ#£È¡¦£Ð¡¦¥é¥ô¥¯¥é¥Õ¥È¤Î¡Ö¥À¥´¥ó¡×¤ËÅо줷¡¢¡Ö¥¤¥ó¥¹¥Þ¥¦¥¹¤Î±Æ¡×
#JZ#¤Ç¤â¸ÀµÚ¤µ¤ì¤Æ¤¤¤Þ¤¹¡£
-#JZ#¸ÅÂå¥Ú¥ê¥·¥Æ¿Í¤Ë¤â¿òÇÒ¤µ¤ì¤Æ¤¤¤¿È¾¿ÍȾµû¤Î¿À¤Ç¡£¥¯¥È¥¥¥ë¥Õ¤Ë
+#JZ#¸ÅÂå¥Ú¥ê¥·¥Æ¿Í¤Ë¤â¿òÇÒ¤µ¤ì¤Æ¤¤¤¿È¾¿ÍȾµû¤Î¿À¤Ç¡¢¥¯¥È¥¥¥ë¥Õ¤Ë
#JZ#»Å¤¨¤ë¿¼¤¤â¤Î¤É¤â¤ÎÁí¿ãŪ¸ºß¤Ç¤¹¡£ by µ×ᤵ¤ó
#JZ#°úÍѤϵ×ᤵ¤ó¡¢²òÀâ¤Ï NeSYS ¤µ¤ó¤Ë¤è¤ë
N:595:Éã¤Ê¤ë¡Ø¥À¥´¥ó¡Ù
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:EXP_20
-F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH | HUMAN |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH | MALE | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_COLD | HAS_LITE_1 |
S:TRAPS | BO_ICEE | HEAL | BO_PLAS | BA_CHAO
D:$Mandor is one of the greatest Logrus Masters, a formidable magician.
D:¥Þ¥ó¥É¡¼¥ë¤Ïº®Æ٤εÜÄäƤΰËãÃˤǤ¢¤ë¤¬¡¢
-D:ºÇ¶¯¤Î¥í¥°¥ë¥¹»È¤¤¤Î°ì¿Í¤Ç¤â¤¢¤ê¡¢¼ê¤´¤ï¤¤ËâË¡»È¤¤¤À¡£
+D:ºÇ¶¯¤Î¥í¥°¥ë¥¹»È¤¤¤Î°ì¿Í¤Ç¤â¤¢¤ê¡¢¼ê¶¯¤¤ËâË¡»È¤¤¤À¡£
D:¡ÖËͤϤ½¤Î¥È¥é¥ó¥×¤ò¼è¤ê½Ð¤·¡¢¤½¤³¤ËÉÁ¤«¤ì¤Æ¤¤¤ëÀĤ¤Ìܤȡ¢
D:½ãÇò¤Î¸ü¤¤È±¤ò夤¤¿¼ã¤¯¡¢¸·¤·¤¯¡¢¤«¤¹¤«¤Ë±Ô¤¤É½¾ð¤ò¸«¤Ä¤á¤¿¡£
D:Èà¤ÏÁ´¿È¹õ¤º¤¯¤á¤Ç¡¢±ð¤Î¤¢¤ë¤Ô¤Ã¤Á¤ê¤·¤¿¥¸¥ã¥±¥Ã¥È¤«¤éÇò¤¤¶ß¤Èµ¤¬
F:FORCE_SLEEP |
F:RAND_50 | RAND_25 |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | CAN_FLY |
-F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
+F:RES_TIME | NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_TIME
D:$You haven't seen it yet.
F:FORCE_SLEEP | NEVER_BLOW |
F:RAND_50 | RAND_25 | CAN_FLY |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | RES_TELE |
-F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
+F:RES_LITE | NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_4 |
S:BR_LITE | SHRIEK
D:$A strange pillar of shining light that hurts your eyes. Its shape changes
B:TOUCH:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_90 | DROP_4D2 | CAN_FLY |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:HOLD | SCARE | CAUSE_3 | BO_NETH
D:$Your life force is torn from your body as this powerful unearthly being
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_7 |
S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH
D:$A figure that seems made of void, its strangely human shape is cloaked in
-D:$shadow. It reaches out at you.
+D:$shadow. It reaches out at you.
D:±Æ¤ò¤Þ¤È¤Ã¤¿¿Í´Ö¤Î¤è¤¦¤Ê»Ñ¤Ç¡¢¿¿¶õ¤Ç¤Ç¤¤Æ¤¤¤ë¤«¤Î¤è¤¦¤Ê´ñ̯¤Ê³°¸«
D:¤ò¤·¤Æ¤¤¤ë¡£¤½¤ì¤ÏËÁ¸±¼Ô¤ÎÊý¤Ë¼ê¤ò¤µ¤·¤Î¤Ù¤Æ¤¤¤ë¡£
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:DRAIN_MANA | BRAIN_SMASH | ANIM_DEAD
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:ONLY_ITEM | DROP_90 | DROP_4D2 |
F:INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:BLIND | SCARE | CAUSE_3 | MIND_BLAST | DARKNESS | BO_NETH
B:TOUCH:FIRE:1d10
B:TOUCH:LOSE_INT:1d10
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | CAN_FLY | EVIL | SELF_LITE_1 |
-F:SMART | EMPTY_MIND | AURA_FIRE | RES_PLAS | KILL_ITEM |
+F:SMART | EMPTY_MIND | AURA_FIRE | AURA_ELEC | RES_PLAS | KILL_ITEM |
F:PASS_WALL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | NO_STUN
S:1_IN_4 |
D:$It is a living entity of fire. Fire springs up wherever this
D:$creature touches.
D:ÃÎÀ¤ò»ý¤Ä¥×¥é¥º¥Þ¤Î½¸¹çÂΡ£
-D:¡Ö¥¯¥È¥¥¥°¥¢¡×¤ËÊô»Å¤·¤Æ¤ª¤ê¡¢¹±À±¥Õ¥©¥Þ¥ë¥Ï¥¦¥È¤ËÀ³Â©¤·¤Æ¤¤¤ë¡£
+D:¡Ö¥¯¥È¥¥¥°¥¡¡×¤ËÊô»Å¤·¤Æ¤ª¤ê¡¢¹±À±¥Õ¥©¥Þ¥ë¥Ï¥¦¥È¤ËÀ³Â©¤·¤Æ¤¤¤ë¡£
D:°ìÂΰìÂΤϼ微¤À¤¬¡¢²¿Àé¤È¤¤¤¦¿ô¤Ç½±Í褹¤ì¤ÐÂçÇ˲õ¤ò¤â¤¿¤é¤¹¡£
D:¡Ê¥À¡¼¥ì¥¹¡Ö°Ç¤ËÀø¤à¤â¤Î¡×¡Ë
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:UNIQUE | FEMALE | DROP_1D2 | DROP_2D2 | ONLY_ITEM | DROP_GOOD |
+F:UNIQUE | FEMALE | DROP_1D2 | DROP_2D2 | ONLY_ITEM | DROP_GOOD | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | DROP_CORPSE |
F:CAN_SPEAK | CAN_SWIM | WILD_OCEAN |
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL |
B:BITE:HURT:2d12
F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | ATTR_ANY |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | SELF_LITE_2 |
-F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_NEXU | RES_SOUN |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
-F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC |
+F:EVIL | DRAGON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | RES_SHAR | RES_GRAV |
F:NO_CONF | NO_SLEEP | RIDING
S:1_IN_4 |
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_SOUN | BR_CONF |
S:BR_SHAR | BR_GRAV | BR_NEXU
D:$A large dragon with a selection of heads, all shouting and arguing as they
D:$look for prey, but each with its own deadly breath weapon.
-D:¿¤¯¤Î¼ó¤ò»È¤¤Ê¬¤±¤ëµðÂç¤Ê¥É¥é¥´¥ó¤À¡£³Íʪ¤òõ¤·¤Æ¤¤¤ë¤È¤¤Ï¼ó¤É¤¦¤·¤¬
+D:¿¤¯¤Î¼ó¤ò»È¤¤Ê¬¤±¤ëµðÂç¤Ê¥É¥é¥´¥ó¤À¡£³Íʪ¤òõ¤·¤Æ¤¤¤ë¤È¤¤Ï¼óƱ»Î¤¬
D:¶«¤ó¤À¤ê¸À¤¤Á褤¤ò¤·¤¿¤ê¤·¤Æ¤¤¤ë¤¬¡¢¤Ò¤È¤¿¤Ó¹¶·â¤Ë¤Ê¤ì¤Ð¡¢¤É¤Î¼ó¤â¶²¤ë¤Ù¤
D:¥Ö¥ì¥¹¤òÅǤ¤¤Æ¤¯¤ë¡£
F:FORCE_MAXHP |
F:ONLY_GOLD | DROP_2D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RIDING
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP | RIDING
D:$A fearsome skeletal horse with glowing eyes, that watch you with little
D:$more than a hatred of all that lives. Flying hooves don't touch the
D:$ground...
B:BITE:EXP_VAMP:4d6
B:TOUCH:DR_MANA:4d6
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
-F:DROP_60 | DROP_4D2 |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:DROP_60 | DROP_4D2 |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE |
F:NO_CONF | NO_SLEEP
S:1_IN_7 |
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
B:ENGULF:CONFUSE:8d4
B:ENGULF:CONFUSE:8d4
F:FORCE_SLEEP |
-F:RAND_50 | RAND_25 | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC |
+F:RAND_50 | RAND_25 | RES_CHAO | RES_NEXU | AURA_ELEC | IM_FIRE | IM_ELEC |
F:EMPTY_MIND | BASH_DOOR | POWERFUL |
F:CAN_FLY | ATTR_MULTI | ATTR_ANY |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
D:$Weird, jelly like creatures. No two look the same.
D:µ¤Ì£¤Î°¤¤¥¼¥ê¡¼¾õÀ¸Êª¡£Æ±¤¸¤è¤¦¤Ë¤ß¤¨¤ë¤â¤Î¤ÏÆó¤Ä¤È̵¤¤¡£
-#JZ#
-N:627:¡ØFat Man¡Ù
-E:Fat Man
-G:{:D
-I:120:14d14:10:80:12
-W:40:255:0:200:0:0
-B:EXPLODE:SHATTER:200d2
-F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | REFLECTING |
-F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
-F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_FEAR | NO_CONF | NO_SLEEP | NONLIVING | RES_TELE
-D:$A shining machine of death and destruction.
-D:µ±¤¯»à¤ÈÇ˲õ¤Îµ¡³£¤À¡£
+N:627:ÃϹö¤ÎÅ´ÄÈ
+E:Hammer of hell
+G:\:v
+I:100:50d10:30:40:0
+W:24:5:0:1000:0:0
+B:CRUSH:SUPERHURT:30d1
+F:COLD_BLOOD | EVIL | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN | NONLIVING |
+F:IM_ACID | IM_COLD | IM_POIS | RES_NETH | RES_DARK | BASH_DOOR
+D:$A foul iron hammer forged with body and souls of victims on the infernal anvil.
+D:µ¾À·¼Ô¤ÎÁõÈ÷¤Èº²¤ò¸Ç¤á¤Æ¡¢ÃϹö¤ÎÅ´¾²¤ÇÃ䨤ƤǤ¤¿²Ò¡¹¤·¤¤Å´ÄȤÀ¡£
#JZ#
N:628:¼ö¤ï¤ì¤·¡Ø¥Þ¥ì¥¥¹¡Ù
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
F:ONLY_ITEM | DROP_90 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
-F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP | NO_STUN
+F:EVIL | HURT_LITE | RES_DARK | NO_CONF | NO_SLEEP | NO_STUN
S:1_IN_2 |
S:HEAL | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | FORGET | HOLD |
S:S_MONSTER | S_MONSTERS | S_DEMON | TPORT | BA_NETH | MIND_BLAST |
#JZ#
#JZ#¥â¥ë¥¬¥ó¥¹¥¿¡¼¥ó¡£ÌÀ¤ÎÌÀÀ±¹æ¡£¥¸¥å¥ê¥¢¥ó¤¬¾è¤Ã¤Æ¤¤¤ëÇÏ¡£ by Æ£²¬¤µ¤ó
N:629:¥¸¥å¥ê¥¢¥ó¤Î¾èÇÏ¡ØÌÀ¤ÎÌÀÀ±¡Ù
-E:Morgenstern, Julian's steed
+E:Morgenstern, Julian's Steed
G:q:W
I:130:30d100:20:100:50
W:40:3:0:2000:0:0
D:$eyes were the dead color of a Weimaraner dog's and his coat was all
D:$gray and his hooves looked like polished steel. He raced along like
D:$the wind..."
-D:ÌÀ¤±¤ÎÌÀÀ±¹æ¤Ï¤¤¤«¤Ê¤ëÇϤè¤ê¤â¶¯¤¯¤Æ®¤¤¡£
+D:ÌÀ¤ÎÌÀÀ±¹æ¤Ï¤¤¤«¤Ê¤ëÇϤè¤ê¤â¶¯¤¯¤Æ®¤¤¡£
D:¡ÖÌÀ¤±¤ÎÌÀÀ±¹æ¤Ï¤Ü¤¯¤¬¸«¤¿¤É¤ÎÇϤè¤ê¤â¡¢¼ê¼Ü¤Ë¤·¤Æ»Í¤Ä¤Ö¤ê¹â¤¯¡¢ÌܤÏ
D:¥ï¥¤¥Þ¡¼¥ë¸¤¤ÎÌܤΤ褦¤Ë¤É¤ó¤è¤ê¤·¤¿¿§¤Ç¡¢ÌÓÈé¤ÏÁ´ÂΤ˳¥¿§¤Ç¡¢
D:¤Ò¤º¤á¤ÏË᤾夲¤¿¹ÝÅ´¤Î¤è¤¦¤Ë¸«¤¨¤¿¡£¤«¤ì¤ÏÉ÷¤Î¤è¤¦¤Ë¼ÀÁö¤¹¤ë¡Ä¡×
B:HIT:HURT:5d5
B:HIT:HURT:6d6
F:FORCE_MAXHP |
-F:DROP_90 | REGENERATE | FRIENDS | REGENERATE |
+F:DROP_90 | REGENERATE | FRIENDS |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE
F:EVIL | TROLL | IM_POIS | NO_CONF | NO_SLEEP | NO_FEAR
D:$A massive troll, equipped with a scimitar and heavy armour.
F:MALE | HAS_LITE_2 |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_90 | DROP_4D2 | HUMAN |
-F:OPEN_DOOR | BASH_DOOR |
+F:SMART | OPEN_DOOR | BASH_DOOR |
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS |
D:¤É¤ó¤ÊÆþ¤êÁȤó¤ÀÄÌÏ©¤Ç¤âÄ̤êÈ´¤±¤Æ¥À¥ó¥¸¥ç¥óÃæ¤Ë¶Á¤ÅϤ롣
#J0#
-N:641:¥ß¥Î¥¿¥¦¥ë¥¹
+N:641:¥ß¥Î¥¿¥¦¥í¥¹
E:Minotaur
G:H:U
I:130:100d10:13:25:10
B:CLAW:HURT:4d10
B:BITE:EXP_80:3d6
B:BITE:EXP_80:3d6
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | SELF_DARK_1 |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | RES_TELE
F:INVISIBLE | TAKE_ITEM | CAN_FLY |
F:PASS_WALL | POWERFUL | MOVE_BODY | RES_NETH |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
F:DROP_3D2 | DROP_4D2 | CAN_FLY |
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:DRAGON | NO_CONF | NO_SLEEP | RIDING
+F:DRAGON | RES_SOUN | NO_CONF | NO_SLEEP | RIDING
S:1_IN_6 |
S:BLIND | CONF | SCARE |
S:BR_SOUN
B:CLAW:HURT:4d9
B:BITE:HURT:5d12
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | DROP_CORPSE
-F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | CAN_FLY |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | CAN_FLY | ATTR_CLEAR |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:EVIL | DRAGON | IM_COLD | NO_CONF | NO_SLEEP | RIDING
+F:EVIL | DRAGON | IM_COLD | NO_CONF | RES_SHAR | NO_SLEEP | RIDING
S:1_IN_6 |
S:SLOW | CONF | SCARE |
S:BR_SHAR
B:HIT:HURT:8d6
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | NO_FEAR | EVIL | REFLECTING |
-F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_DARK |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | RES_NETH |
F:CAN_FLY | SELF_LITE_2 |
S:1_IN_3 |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | POWERFUL |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | HURT_COLD | IM_POIS | IM_FIRE | RES_PLAS |
+F:EVIL | UNDEAD | HURT_COLD | IM_POIS | IM_FIRE | RES_PLAS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_3 |
S:CAUSE_3 | BO_FIRE | BA_FIRE | BR_FIRE | BO_PLAS
D:³°¸«¤ÏˢΩ¤ÄÉÔÄê·Á¤Î¸Ç¤Þ¤ê¤Ç¡¢²¿É´¤â¤Îµ¶Â¤¬¤½¤³¤«¤é¿¤Ó¤Æ¤¤¤ë¡£
D:¥¦¥Ü¡á¥µ¥¹¥é¤Îµ¶Â¤ÏÀ䤨´Ö¤Ê¤¯·ÁÀ®¤µ¤ì¤Æ¤Ï¿¶¤ê²ó¤µ¤ì¡¢
D:¥¨¥µ¤Ë¿¨¤ì¤ë¤È¤½¤ì¤òÄϤó¤Ç¼«Ê¬¤ÎÃæ¤Ë¼è¤ê¹þ¤ó¤Ç¤¤¤ë¡£
-D:¤Þ¤¿¡¢¥¦¥Ü¡á¥µ¥¹¥é¤«¤é¤ÏÀ䤨´Ö¤Ê¤¯¡ÖÍ»Ò¡×¤¬À¸»º¤µ¤ì¤Ä¤Å¤±¤Æ¤ª¤ê¡¢
+D:¤Þ¤¿¡¢¥¦¥Ü¡á¥µ¥¹¥é¤«¤é¤ÏÀ䤨´Ö¤Ê¤¯¡ÖÍî¤Ȥ·»Ò¡×¤¬À¸»º¤µ¤ì¤Ä¤Å¤±¤Æ¤ª¤ê¡¢
D:¥¦¥Ü¡á¥µ¥¹¥éËÜÂΤϤ½¤ì¤ò¥¨¥µ¤È¤·¤ÆºÆ¤Ó¼«Ê¬¤ÎÃæ¤ËµÛ¼ý¤·¤Æ¤¤¤ë¡£
D:´õ¤Ë¿Æ¤Îµ¶Â¤«¤éƨ¤ì¤¿¤â¤Î¤Ï¡¢
D:º²¤Î̵¤¤¿Æ¤Îµ¤¤Þ¤°¤ì¤ÎÂå¹Ô¼Ô¤È¤Ê¤ë¤¬¡¢Æ¶·¢¤«¤é½Ð¤ë¤³¤È¤Ï¤Ê¤¤¤è¤¦¤À¡£
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | HURT_FIRE | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | HURT_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | SCARE | CAUSE_3 | BO_ACID | BO_NETH | BR_POIS |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_90 | DROP_4D2 |
F:SMART | OPEN_DOOR | BASH_DOOR |
-F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP
+F:EVIL | HURT_LITE | RES_DARK | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS |
S:BO_ACID | BA_FIRE | BA_COLD | ANIM_DEAD
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:DRAIN_MANA | BRAIN_SMASH |
#JZ#
N:660:¥Ö¥é¥ó¥É¤Î©»Ò¡Ø¥ê¥Ê¥ë¥É¡Ù
-E:Rinaldo, son of Brand
+E:Rinaldo, Son of Brand
G:p:w
I:120:16d100:20:120:40
W:41:3:0:7000:0:0
B:HIT:HURT:8d6
F:FORCE_SLEEP | SELF_LITE_2 |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | NO_FEAR | GOOD | REFLECTING |
-F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
+F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_LITE |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CAN_FLY
S:1_IN_3 |
S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA |
F:ONLY_ITEM | DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | CAN_FLY |
F:EVIL | DEMON | HURT_LITE | IM_POIS |
-F:IM_FIRE | NO_CONF | NO_SLEEP
+F:IM_FIRE | RES_DARK | NO_CONF | NO_SLEEP
S:1_IN_9 |
S:BLIND | CONF | S_DEMON | BR_DARK
D:$"And in the air there were great viperine creatures,
D:ÁÇÁ᤯ư¤²ó¤ê¡¢Â礤ʹ¢À¼¤òȯ¤·¤Æ²ñÏ乤롣
D:Èó¾ï¤Ë¹â¤¤ÃÎÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¿Í´Ö¤Î¸ÀÍÕ¤òÏä¹»ö¤â½ÐÍè¤ë¤è¤¦¤À¡£
D:¶¯¤¤¸÷¤Ë¼å¤¯¡¢ÂÀÍÛ¸÷¤«¤éƨ¤ì¤ë½¬À¤¬¤¢¤ë¡£
-D:ÆüÃæ¤Ç¤Ï¤»¤¤¤¼¤¤£²¡¤£³»þ´Ö¤·¤«ÂѤ¨¤é¤ì¤Ê¤¤¡£
-D:¥Ë¥ã¥ë¥é¥È¥Æ¥Ã¥×¤Ë¤è¤¯»Å¤¨¡¢Îĸ¤¤È¤·¤Æ³èÌö¤¹¤ë»ö¤¬Â¿¤¤¡£
+D:ÆüÃæ¤Ç¤Ï¤»¤¤¤¼¤¤£²¡¢£³»þ´Ö¤·¤«ÂѤ¨¤é¤ì¤Ê¤¤¡£
+D:¥Ê¥¤¥¢¥ë¥é¥È¥Û¥Æ¥Ã¥×¤Ë¤è¤¯»Å¤¨¡¢Îĸ¤¤È¤·¤Æ³èÌö¤¹¤ë»ö¤¬Â¿¤¤¡£
D:¡Ê¥À¡¼¥ì¥¹¡Ö°Å¹õ¤Îµ·¼°¡×¡Ë
#J0#
B:GAZE:PARALYZE
B:GAZE:LOSE_INT:2d6
B:GAZE:DR_MANA:4d6
-F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
+F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | HAS_DARK_1 |
F:COLD_BLOOD | BASH_DOOR |
F:EVIL | UNDEAD | CAN_FLY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_2 |
S:SLOW | CAUSE_4 | DRAIN_MANA | MIND_BLAST | BRAIN_SMASH | FORGET |
B:CLAW:LOSE_INT:1d10
B:CLAW:LOSE_WIS:1d10
F:FORCE_SLEEP | CAN_FLY |
-F:ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE |
+F:ONLY_ITEM | DROP_1D2 | POWERFUL | REGENERATE | HURT_LITE | SELF_DARK_1 |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | FRIENDS | RES_NETH |
-F:EVIL | DEMON | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | DEMON | IM_COLD | IM_POIS | NO_CONF | RES_DARK | NO_SLEEP
S:1_IN_8 |
S:BO_NETH
D:$A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING |
F:COLD_BLOOD | BASH_DOOR | CAN_FLY |
F:EVIL | UNDEAD | SMART |
-F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NETH | RES_TELE
F:ONLY_ITEM | DROP_60 | DROP_GOOD |
F:NO_CONF | NO_SLEEP
S:1_IN_2 |
F:RAND_25 | FRIENDS | CAN_FLY |
F:ONLY_ITEM | DROP_60 |
F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP
S:1_IN_15 |
S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
B:BITE:HURT:5d12
B:BITE:HURT:5d12
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | POWERFUL | FORCE_MAXHP |
-F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR | EVIL | IM_POIS | RES_DARK | DROP_CORPSE
F:ANIMAL | NO_CONF | NO_SLEEP | CAN_SWIM | RIDING
S:1_IN_8
S:BR_POIS | BR_DARK | BR_NETH
D:$A large basilisk, whose shape resembles that of a great wyrm.
-D:Âç·¿¤Î¥Ð¥¸¥ê¥¹¥¯¤Ç¡¢¥ï¥¤¥¢¡¼¥à¤Ë»÷¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
+D:Âç·¿¤Î¥Ð¥·¥ê¥¹¥¯¤Ç¡¢¥ï¥¤¥¢¡¼¥à¤Ë»÷¤¿»Ñ¤ò¤·¤Æ¤¤¤ë¡£
#JZ#
N:669:¡Ø¥«¥ê¥Ö¥Ç¥£¥¹¡Ù
B:ENGULF:HURT:10d8
B:ENGULF:HURT:10d8
B:ENGULF:HURT:10d8
-F:AQUATIC | EVIL | UNIQUE |
+F:AQUATIC | EVIL | UNIQUE | DROP_CORPSE |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 |
F:SMART | POWERFUL | MOVE_BODY | NEVER_MOVE |
B:HIT:EXP_20:8d2
B:HIT:LOSE_STR:8d2
B:HIT:LOSE_CON:8d2
-F:MALE | ATTR_MULTI | UNDEAD | EVIL | DROP_SKELETON | DROP_CORPSE
+F:MALE | ATTR_MULTI | UNDEAD | EVIL |
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
-F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS |
+F:IM_FIRE | IM_COLD | IM_ACID | IM_ELEC | IM_POIS | RES_NETH |
F:ONLY_ITEM | DROP_90 | DROP_4D2 |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:NO_STUN | NO_CONF | NO_SLEEP |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:INVISIBLE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | MIND_BLAST | BRAIN_SMASH |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 |
F:INVISIBLE | CAN_FLY |
F:PASS_WALL | POWERFUL | MOVE_BODY |
-F:DRAGON | NO_CONF | NO_SLEEP | RIDING
+F:DRAGON | RES_LITE | RES_DARK | NO_CONF | NO_SLEEP | RIDING
S:1_IN_5 |
S:BLIND | CONF |
S:BR_LITE | BR_DARK | BR_CONF
F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
F:ONLY_ITEM | DROP_1D2 | NONLIVING | CAN_SWIM |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | HURT_LITE |
-F:EVIL | DEMON | IM_FIRE | NO_CONF | NO_SLEEP | RES_TELE
+F:EVIL | DEMON | IM_FIRE | RES_DARK | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_9 |
S:BLIND | CAUSE_2 |
S:S_DEMON | HEAL
F:FORCE_SLEEP | FORCE_MAXHP |
F:EMPTY_MIND | COLD_BLOOD | KILL_WALL |
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL |
-F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_SHAR |
F:HURT_ROCK | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 |
B:ENGULF:LOSE_CON:4d10
F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL | FORCE_MAXHP |
F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY | EVIL |
-F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | NONLIVING |
-F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | NONLIVING | RES_WALL |
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | RES_GRAV |
S:1_IN_4 |
S:BR_WALL | TELE_AWAY | BR_GRAV |
S:S_KIN | MIND_BLAST | BLIND | BLINK
B:CLAW:HURT:50d1
B:TOUCH:TIME:1d50
B:TOUCH:TIME:1d50
-F:ESCORT | UNIQUE | IM_COLD | ELDRITCH_HORROR | RES_NETH |
+F:ESCORT | UNIQUE | IM_COLD | RES_TIME | ELDRITCH_HORROR | RES_NETH |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | KILL_BODY | DROP_GREAT |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
B:CRUSH:ACID:5d6
B:CRUSH:HURT:9d9
F:REGENERATE | KILL_ITEM | CAN_SPEAK |
-F:BASH_DOOR | EVIL | DEMON | NO_CONF | NO_FEAR | NO_SLEEP | KILL_BODY | CAN_SWIM |
+F:BASH_DOOR | EVIL | DEMON | NO_CONF | NO_FEAR | NO_SLEEP | KILL_BODY |
+F:CAN_SWIM | RES_DARK |
F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | ELDRITCH_HORROR |
F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
D:$"The nightmare, plastic column of fetid, black iridescence oozed
D:¤ê¡¢È¿¹³¤·¤ÆÌǤܤ·¤¿¡£
D:¡Ö°½Êü¤ÄÆú¿§¤Ëµ±¤¯°Ì´¤¸¤ß¤¿²ÄÁºÀ¤Î¤¢¤ëÃ줬... ¸¶·Á¼Á¤ÎË¢¤Î̵
D:Äê·Á¤Î²ô¤¬¡¢¼«¤é¤«¤¹¤«¤Ëµ±¤¡¢¤ï¤¿¤¯¤·¤¿¤Á¤Ë¸þ¤«¤¤¤¢¤¦¡¢¥È¥ó¥Í¥ë
-D:¤òËþ¤¿¤¹Á°Éô¤Î¤¤¤¿¤ë¤³¤È¤³¤Ë¡¢ÎФ¬¤«¤Ã¤¿¸÷¤òÊü¤ÄáϤΤ褦¤Ê²¿Ëü¤â
+D:¤òËþ¤¿¤¹Á°Éô¤Î¤¤¤¿¤ë¤³¤È¤í¤Ë¡¢ÎФ¬¤«¤Ã¤¿¸÷¤òÊü¤ÄáϤΤ褦¤Ê²¿Ëü¤â
D:¤Î°ì»þŪ¤Ê´ã¤ò¹½À®¤·¤¿¤ê¾Ã¤·¤¿¤ê¤·¤Ê¤¬¤é¡¢¤¢¤ï¤Æ¤Õ¤¿¤á¤¯¥Ú¥ó¥®¥ó
D:¤¿¤Á¤ò²¡¤·¤Ä¤Ö¤·¡¢Æ±Îà¤È¤È¤â¤Ë¼Ù°¤Ë¤â¤¹¤Ù¤Æ¤ò¤È¤ê¤µ¤Ã¤¿¤Ê¤á¤é¤«
D:¤Ê¾²¤ò¤º¤ë¤º¤ë¤¹¤Ù¤Ã¤Æ¤¤¿¤Î¤À¤Ã¤¿¡£¤Ê¤ª¤âÉÔµ¤Ì£¤ÊÓ޾Ф¦¤è¤¦¤ÊÀ¼
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_ELEC | IM_COLD | HURT_FIRE |
+F:EVIL | UNDEAD | IM_ELEC | IM_COLD | RES_NETH | HURT_FIRE |
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_4 | BA_FIRE | BA_NETH | ANIM_DEAD
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | CAN_FLY |
F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | RES_NETH | NO_SLEEP
S:1_IN_9 |
S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH |
S:S_UNDEAD
D:$weaved during its creation make it a fearsome adversary. Its eyes show
D:$little intelligence, but it has been instructed to destroy all it meets.
D:¿Í¹©Åª¤Ëºî¤é¤ì¤¿¥É¥é¥´¥ó¤Ç¤¢¤ë¥É¥í¡¼¥ì¥à¤Ï¶þ¶¯¤ÊÎ϶¯¤µ¤ò»ý¤Ã¤Æ¤¤¤ë¡£
-D:¤½¤ÎÁϤ¤ËºÝ¤·¤Æ¤Ï¶¯ÎϤʼöʸ¤¬ÍѤ¤¤é¤ì¤À¤¬¡¢¤½¤ì¤¬¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¶²¤ë¤Ù¤
+D:¤½¤ÎÁϤ¤ËºÝ¤·¤Æ¤Ï¶¯ÎϤʼöʸ¤¬ÍѤ¤¤é¤ì¡¢¤½¤ì¤¬¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¶²¤ë¤Ù¤
D:¶¯Å¨¤Ë»ÅΩ¤Æ¾å¤²¤Æ¤¤¤ë¤Î¤À¡£¤½¤ÎÌܤˤÏÃÎÀ¤Î¤«¤±¤é¤â¸«¤¤¤À¤¹¤³¤È¤Ï¤Ç¤¤º¡¢
D:Í£°ìÃΤäƤ¤¤ë¤³¤È¤Ï¡¢½Ð²ñ¤Ã¤¿¤â¤ÎÁ´¤Æ¤òÅݤ¹¤È¤¤¤¦¤³¤È¤À¤±¤À¡£
D:$into the air.
D:ÂÀ¸Å¤Î¸ÌÀ¤Ê¤ë¥É¥é¥´¥ó¤Ç¤¢¤ë¥¹¥«¥µ¤Ï¡¢Ä¹¤¤Ç¯·î¤òÄ̤·¤Æ¤½¤ÎÃÎǽ¤ËËᤤò¤«¤±¤Æ
D:¤¤¿¡£
-D:Èà¤Î¤¦¤í¤³¤ÏÎ䵤¤Çʤ¤ï¤ì¤Æ¤¤¤Æ¡¢¤½¤Î¥Ö¥ì¥¹¤Ï¶õµ¤Ãæ¤Ëɹ¤Î¥·¥ã¥ï¡¼¤ò
+D:Èà¤ÎÎÚ¤ÏÎ䵤¤Çʤ¤ï¤ì¤Æ¤¤¤Æ¡¢¤½¤Î¥Ö¥ì¥¹¤Ï¶õµ¤Ãæ¤Ëɹ¤Î¥·¥ã¥ï¡¼¤ò
D:¤Þ¤»¶¤é¤¹¡£
#JZ#
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | CAN_SWIM |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | RES_NETH | RES_TELE |
F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR
S:1_IN_3 |
S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | DRAIN_MANA |
B:HIT:EXP_80:8d6
B:HIT:EXP_80:8d6
F:MALE |
-F:FORCE_MAXHP | UNIQUE_7 |
-F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | RES_TELE
+F:FORCE_MAXHP | NAZGUL |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | RES_TELE | RES_DARK |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH | SMART |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 |
B:SLASH:EXP_80:80d1
B:SLASH:EXP_80:80d1
B:SLASH:EXP_VAMP:8d8
-F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_NETH |
+F:CHAR_MULTI | EVIL | IM_POIS | IM_COLD | IM_FIRE | RES_NETH | RES_CHAO |
F:FORCE_SLEEP | UNIQUE | FORCE_MAXHP | CAN_FLY |
F:COLD_BLOOD | BASH_DOOR | NONLIVING |
F:NO_CONF | NO_SLEEP | NO_FEAR
W:45:2:0:1200:10000:1037
B:HIT:HURT:3d12
B:HIT:HURT:3d12
-F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD | HAS_LITE_2 |
-F:RES_NETH | RES_NEXU | RES_DISE | RES_TELE | DROP_SKELETON | DROP_CORPSE
-F:NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN |
+F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD | GOOD | HUMAN | HAS_LITE_2 |
+F:RES_LITE | RES_DARK | RES_NETH | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_TIME | RES_TELE |
+F:DROP_SKELETON | DROP_CORPSE | NO_SLEEP | NO_CONF | NO_FEAR | NO_STUN |
F:DROP_1D2 | DROP_90 | DROP_60 | FRIENDS | REFLECTING |
F:MALE | OPEN_DOOR | BASH_DOOR | FORCE_MAXHP
S:1_IN_12
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | RES_TELE
F:COLD_BLOOD | CAN_FLY |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:EVIL | DRAGON | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | DRAGON | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | RIDING
S:1_IN_6 |
S:CONF | SCARE |
B:CRUSH:POISON:3d10
B:CRUSH:POISON:3d10
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | AQUATIC | WILD_OCEAN |
-F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS |
+F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | RES_WATE |
F:DRAGON | NO_CONF | NO_SLEEP | NO_FEAR | RIDING
S:1_IN_6 |
S:BR_FIRE | BR_ACID
B:BITE:LOSE_STR:5d8
B:GAZE:TERRIFY
F:FORCE_SLEEP | FORCE_MAXHP |
-F:EVIL | UNDEAD | ANIMAL | RES_NEXU | RES_TELE
+F:EVIL | UNDEAD | ANIMAL | RES_NETH | RES_NEXU | RES_TELE
F:NO_CONF | NO_FEAR | NO_SLEEP |
F:IM_POIS | IM_ACID | IM_COLD |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:FORCE_SLEEP | ELDRITCH_HORROR | NEVER_MOVE | REGENERATE |
F:DROP_2D2 | DROP_4D2 | CAN_FLY | DROP_GOOD | ONLY_ITEM |
F:POWERFUL | EVIL | CAN_SPEAK | UNIQUE | FORCE_MAXHP |
-F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | RES_CHAO
S:1_IN_4 |
S:BR_NUKE | S_DEMON | DARKNESS | S_UNDEAD | ANIM_DEAD
S:BR_NEXU | BR_CHAO | TELE_TO
F:FORCE_SLEEP | ELDRITCH_HORROR | PASS_WALL | UNIQUE | FORCE_MAXHP |
F:INVISIBLE | DROP_2D2 | DROP_4D2 | CAN_FLY | DROP_GOOD | ONLY_ITEM |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | EVIL |
-F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS
+F:SMART | IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS |
+F:RES_WALL | RES_GRAV | RES_INER
S:1_IN_4 |
S:BR_WALL | TELE_AWAY | BR_GRAV | TELE_LEVEL | S_DEMON | S_UNDEAD |
S:BRAIN_SMASH | HASTE | BLIND | BLINK | BR_INER | CAUSE_3 | CAUSE_4
B:CRUSH:HURT:10d11
B:CRUSH:HURT:10d11
B:CRUSH:HURT:10d11
-F:FORCE_SLEEP | FORCE_MAXHP | FRIENDLY |
+F:DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | FRIENDLY | HURT_FIRE |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:GOOD | GIANT | MALE | RIDING
#JZ#ε¤Î¥Õ¥¡¥Õ¥Ê¡¼
#JZ#¥ê¥Ò¥ã¥ë¥È¡¦¥ô¥¡¡¼¥°¥Ê¡¼¤Î³Ú·à¡Ö¥Ë¡¼¥Ù¥ë¥ó¥°¤Î»Ø´Ä¡×¤ËÅо줷¤¿
#JZ#µð¿Í¤Ç¤¹¡£
-#JZ#ËâË¡¤Î»Ø´Ä¤ò¤á¤°¤Ã¤Æ·»Äï¤Î¥Õ¥¡¥¾¥ë¥È¤ˤò»¦¤·¡¢Îµ¤ËÊѿȤ·¤Æ¤½¤Î
+#JZ#ËâË¡¤Î»Ø´Ä¤ò¤á¤°¤Ã¤Æ·»Äï¤Î¥Õ¥¡¥¾¥ë¥È¤ò»¦¤·¡¢Îµ¤ËÊѿȤ·¤Æ¤½¤Î
#JZ#ºâÊõ¤ò¼é¤Ã¤Æ¤¤¤Þ¤·¤¿¤¬¡¢¥¸¡¼¥¯¥Õ¥ê¡¼¥É¤ËÂ༣¤µ¤ì¤Þ¤·¤¿¡£ by µ×ᤵ¤ó
N:712:ε¤Î¡Ø¥Õ¥¡¥Õ¥Ê¡¼¡Ù
E:Fafner the Dragon
B:CRUSH:HURT:12d13
B:CRUSH:HURT:12d13
B:CRUSH:HURT:12d13
-F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK |
+F:UNIQUE | DROP_CORPSE | CAN_SPEAK | HURT_FIRE |
+F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:GOOD | GIANT | FRIENDLY | MALE
B:CLAW:HURT:7d12
B:BITE:HURT:8d14
B:BITE:HURT:8d14
-F:UNIQUE | MALE | CAN_FLY | DROP_CORPSE
+F:UNIQUE | MALE | CAN_SWIM | DROP_CORPSE
F:FORCE_SLEEP | FORCE_MAXHP | SELF_LITE_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SPEAK |
B:CLAW:HURT:7d13
B:BITE:HURT:8d13
B:BITE:HURT:8d13
-F:UNIQUE |
+F:UNIQUE | DROP_CORPSE |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
-F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_NETH | RES_DARK |
F:ANIMAL | EVIL | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BR_NETH |
B:HIT:HURT:3d6
F:FORCE_SLEEP | COLD_BLOOD | EMPTY_MIND | PASS_WALL | RAND_50 | MULTIPLY |
F:BASH_DOOR | IM_COLD | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NONLIVING |
-F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | CAN_FLY
+F:HURT_ROCK | NO_CONF | NO_SLEEP | CHAR_MULTI | CAN_FLY | RES_SHAR
D:$A sentient, moving section of wall.
D:°Õ¼±¤ò»ý¤Ã¤¿¡¢Æ°¤²ó¤ëÊɤΰìÉô¤À¡£
F:EVIL | DEMON | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | NONLIVING |
-F:NO_CONF | NO_SLEEP | HURT_LITE | IM_FIRE | IM_COLD
+F:NO_CONF | NO_SLEEP | HURT_LITE | IM_FIRE | IM_COLD | RES_DARK
S:1_IN_4 |
S:BLIND | CONF | BRAIN_SMASH | SCARE | ANIM_DEAD
S:BA_NETH | FORGET | S_UNDEAD | DRAIN_MANA |
E:Nightwing
G:W:D
I:120:60d30:20:120:10
-W:50:4:0:6000:30000:744
+W:50:4:0:6000:0:0
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
B:HIT:UN_BONUS:6d8
B:HIT:DR_MANA:5d10
F:FORCE_SLEEP | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
-F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE | RES_NETH |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 |
S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH |
S:BO_MANA | BO_NETH | BA_NETH |
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
-F:FORCE_SLEEP |
-F:FRIENDS | RES_NETH | DROP_SKELETON | DROP_CORPSE
+F:FORCE_SLEEP | SELF_DARK_1 |
+F:FRIENDS | RES_NETH |
F:OPEN_DOOR | BASH_DOOR |
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 |
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:ANIMAL | NO_CONF | NO_SLEEP
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | RES_TIME | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:BR_TIME
D:$You get a terrible sense of deja vu, or is it a premonition? All at once
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS | RES_PLAS | SELF_LITE_2 |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
-F:ANIMAL | IM_FIRE | NO_CONF | NO_SLEEP
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | IM_ELEC | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:BR_PLAS
D:$The very air warps as pure elemental energy stalks towards you in the
#J0# °ìÈÖµ¤¤ËÆþ¤ê¤Þ¤·¤¿¤Î¤Ç¡¢¤½¤¦¤·¤Æ¤¢¤ê¤Þ¤¹¡£
#J0#
N:728:¥¹¥È¡¼¥à¡¦¥ï¥¤¥¢¡¼¥à
-E:Great storm wyrm
+E:Great Storm Wyrm
G:D:b
I:120:30d100:30:150:80
W:51:2:0:13000:0:0
D:$great muscles. It regards you with contempt.
D:ÎϤËËþ¤Á¤¿µðÂç¤Ê¥É¥é¥´¥ó¤À¡£¤½¤Î»³¤Î¤è¤¦¤ÊÂΤβó¤ê¤Ë¤ÏÍò¤¬´¬¤µ¯¤³¤ê¡¢°ðºÊ
D:¤¬¸÷¤Ã¤Æ¤¤¤ë¡£
-D:¿¼¤¤ÀÄ¿§¤Î¤¦¤í¤³¤¬¸÷¤òÈ¿¼Í¤·¤Æ¡¢¤³¤ÎÀ¸Êª¤Îδ¡¹¤¿¤ë¶ÚÆù¤òÉâ¤Ä¦¤ê¤Ë¤·¤Æ¤¤¤ë¡£
+D:¿¼¤¤ÀÄ¿§¤ÎÎÚ¤¬¸÷¤òÈ¿¼Í¤·¤Æ¡¢¤³¤ÎÀ¸Êª¤Îδ¡¹¤¿¤ë¶ÚÆù¤òÉâ¤Ä¦¤ê¤Ë¤·¤Æ¤¤¤ë¡£
D:¤½¤ì¤ÏËÁ¸±¼Ô¤ò·ÚÊΤ¹¤Ù¤¼Ô¤È¤ß¤Ê¤·¤Æ¤¤¤ë¡£
#JZ#
B:HIT:SHATTER:20d12
B:HIT:SHATTER:20d12
B:BITE:POISON:6d14
-F:UNIQUE | MALE | CAN_SPEAK | REGENERATE |
+F:UNIQUE | MALE | CAN_SPEAK |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:DROP_90 | REGENERATE | KILL_WALL | RES_TELE |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | DROP_CORPSE
-F:EVIL | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | IM_FIRE | IM_POIS | RES_WALL | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:SLOW | SHOOT | BO_MANA | BO_PLAS | BA_ELEC |
S:BR_WALL
D:$A fearsome bull-headed demon, Baphomet swings a mighty axe as he curses
D:$all that defy him.
D:µí¤ÎƬ¤ò»ý¤Ã¤¿¶²¤ë¤Ù¤¥Ç¡¼¥â¥ó¤Ç¤¢¤ë¥Ð¥Õ¥©¥á¥Ã¥È¤Ï¡¢¿Ï¸þ¤«¤¦¼Ô¤Ë¼ö¤¤
-D:¤Î¸ÀÍÕ¤òÅǤ¤«¤±¤Ê¤¬¤éÂ礤ʥ¢¥Ã¥¯¥¹¤ò¿¶¤ê²ó¤·¤Æ¤¤¤ë¡£
+D:¤Î¸ÀÍÕ¤òÅǤ¤«¤±¤Ê¤¬¤éÂ礤ÊÉà¤ò¿¶¤ê²ó¤·¤Æ¤¤¤ë¡£
#JZ#
N:731:ÃϹö¤Îµ³»Î
B:HIT:HURT:10d5
B:HIT:HURT:10d5
B:HIT:EXP_80
-F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS | HUMAN |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS | MALE | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_NETH | RES_NEXU | RES_PLAS |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL
S:1_IN_5 |
F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL |IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_4 |
S:S_UNDEAD | S_DEMON | S_MONSTER | BLINK | BA_ACID | FORGET
F:FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_2 |
S:S_DEMON | S_UNDEAD | S_KIN | SCARE | CAUSE_3 | CAUSE_4 | ANIM_DEAD
F:MALE | EVIL | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON |
F:ONLY_ITEM | DROP_4D2 | ATTR_MULTI | SHAPECHANGER | ATTR_ANY |
-F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | HAS_LITE_2 |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | HAS_LITE_2 | RES_CHAO |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:HEAL | MIND_BLAST | BA_CHAO |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_2 |
S:TELE_LEVEL | BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | BO_MANA |
S:S_UNDEAD | S_KIN
D:$A warrior-king of the East. Khamul is a powerful opponent, his skill in
D:$combat awesome and his form twisted by evil cunning.
-D:ÅìÊý¤ÎÀï»Î¤Î²¦¤Ç¤¢¤ë¥«¥ë¥à¤Ï¤ä¤Ã¤«¤¤¤Ê¶¯Å¨¤Ç¤¢¤ê¡¢¤½¤ÎÀïƮǽÎϤˤ϶²¤ë¤Ù¤
+D:ÅìÊý¤ÎÀï»Î¤Î²¦¤Ç¤¢¤ë¥«¥à¥ë¤Ï¤ä¤Ã¤«¤¤¤Ê¶¯Å¨¤Ç¤¢¤ê¡¢¤½¤ÎÀïƮǽÎϤˤ϶²¤ë¤Ù¤
D:¤â¤Î¤¬¤¢¤ë¡£¤½¤Î»Ñ¤Ï¼Ù°¤Ê¤º¤ë¸¤µ¤Ç¤Í¤¸¶Ê¤¬¤Ã¤Æ¤¤¤ë¡£
#JZ#
B:BITE:TIME:2d12
B:BITE:TIME:2d12
B:CLAW:HURT:3d3
-F:FORCE_SLEEP | FRIENDS | RES_NETH |
+F:FORCE_SLEEP | FRIENDS | RES_NETH | RES_TIME |
F:INVISIBLE | PASS_WALL | EVIL | CAN_FLY |
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_5 |
F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_OCEAN |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE |
-F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | RIDING
+F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | RES_DARK | RIDING
S:1_IN_6 |
S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 |
S:BA_WATE | DARKNESS | BR_DARK | TELE_TO
D:$An enormously fearsome and powerful inhabitant of the depths. It
D:$resembles a gargantuan octopus and its evil is almost tangible.
-D:¤È¤Æ¤Ä¤â¤Ê¤¯¶¯¤¯¶²¤·¤¤¿¼³¤¤ÎÀ¸¤Êª¤À¡£µðÂç¤ÊÂý¤Ë»÷¤Æ¤¤¤Æ¡¢
+D:¤È¤Æ¤Ä¤â¤Ê¤¯¶¯¤¯¶²¤í¤·¤¤¿¼³¤¤ÎÀ¸¤Êª¤À¡£µðÂç¤ÊÂý¤Ë»÷¤Æ¤¤¤Æ¡¢
D:¸«¤¿¤À¤±¤Ç¤½¤Î¼Ù°¤µ¤¬ÅÁ¤ï¤Ã¤Æ¤¯¤ë¡£
#J0#
N:741:¥¢¥¤¥¹¡¦¥ï¥¤¥¢¡¼¥à
-E:Great ice wyrm
+E:Great Ice Wyrm
G:D:w
I:120:30d100:30:170:80
W:54:2:0:15000:0:0
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_1D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | S_UNDEAD | FORGET |
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
F:UNIQUE | CAN_SPEAK | RES_PLAS | AURA_FIRE | SELF_LITE_1 | SELF_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | RES_LITE |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | RIDING | GOOD |
F:ANIMAL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
E:Nightcrawler
G:W:D
I:120:80d60:20:160:10
-W:54:4:0:8100:70000:768
+W:54:4:0:8100:0:0
B:STING:LOSE_CON:8d8
B:STING:LOSE_CON:8d8
B:BITE:ACID:10d10
F:FORCE_SLEEP | SMART | KILL_WALL | CAN_SWIM |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_TELE
-F:HURT_LITE | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_DARK | RES_TELE |
+F:HURT_LITE | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_4 |
S:BLIND | SCARE | BRAIN_SMASH |
S:BO_MANA | BO_NETH | BA_NETH |
B:BITE:BLIND:12d12
F:DEMON | EVIL | ATTR_MULTI | DROP_GOOD | MOVE_BODY | NONLIVING |
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
-F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | CAN_FLY |
+F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | CAN_FLY | RES_CHAO |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | RIDING
S:1_IN_3
S:MIND_BLAST | BA_CHAO | SCARE | BRAIN_SMASH | DRAIN_MANA |
D:$The most powerful of Tzeentch's servitors. This demon looks like
D:$a huge bird-creature, with the head of a predatory bird and
D:$fantastically multi-coloured wings.
-D:º®ÆÙ¤ÎËâ¿À<¥Æ¥£¡¼¥ó¥Á>¤ÎºÇ¤â¶¯ÎϤʼ겼¤À¡£¤³¤Î°Ëâ¤ÏµðÂç¤ÊÄ»¤Î¤è¤¦¤Ç¡¢
+D:º®ÆÙ¤ÎËâ¿À<<¥Æ¥£¡¼¥ó¥Á>>¤ÎºÇ¤â¶¯ÎϤʼ겼¤À¡£¤³¤Î°Ëâ¤ÏµðÂç¤ÊÄ»¤Î¤è¤¦¤Ç¡¢
D:ƬÉô¤ÏÆù¿©¤ÎÌÔ¶ÙÎà¡¢±©º¬¤Ï¸¸ÁÛŪ¤ÊÆú¿§¤ËºÌ¤é¤ì¤Æ¤¤¤ë¡£
D:¡ÊTRPG ¥¦¥©¡¼¥Ï¥ó¥Þ¡¼¡Ë
F:DEMON | EVIL | DROP_GOOD | NONLIVING | CAN_SWIM |
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_2D2 | ELDRITCH_HORROR |
F:OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | RES_CHAO | NO_SLEEP
S:1_IN_3
S:SCARE | BRAIN_SMASH | DRAIN_MANA |
S:BR_CONF | S_DEMON | S_UNDEAD | TPORT | HEAL |
B:CRUSH:SHATTER:55d2
B:TOUCH:LOSE_CON:1d2
B:TOUCH:LOSE_CON:1d2
+F:UNIQUE | DROP_CORPSE |
F:IM_FIRE | RES_PLAS | IM_COLD | IM_POIS | ELDRITCH_HORROR | RES_TELE
-F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM |
-F:EVIL | FORCE_MAXHP | SMART | UNIQUE
+F:KILL_WALL | ONLY_GOLD | DROP_4D2 | DROP_2D2 | CAN_SWIM | RES_DARK |
+F:EVIL | FORCE_MAXHP | SMART |
S:1_IN_5 |
S:SCARE | CONF | HOLD | S_DEMON | S_KIN |
S:HEAL | HASTE | FORGET | BRAIN_SMASH
W:55:4:0:6000:20000:749
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | RES_TELE
F:SMART | COLD_BLOOD | CAN_SWIM |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 |
S:TELE_AWAY | BLIND | CONF | SCARE | CAUSE_3 | FORGET | DARKNESS | DISPEL
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE
F:SMART | COLD_BLOOD |
F:EVIL | UNDEAD | CAN_SWIM |
-F:IM_FIRE | IM_COLD | IM_POIS |
+F:IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 |
S:BO_MANA | BO_NETH | BA_NETH |
S:S_UNDEAD
D:$A bloodshot eyeball floating in the air, you'd be forgiven for assuming it
D:$harmless.
-D:¤½¤ì¤ÏÃè¤ËÉ⤫¤Ö·ìÁö¤Ã¤¿Ì̤ܶÀ¡£Ìµ³²¤À¤È»×¤Ã¤Æ¤â¤«¤Þ¤ï¤Ê¤¤¡£
+D:¤½¤ì¤ÏÃè¤ËÉ⤫¤Ö·ìÁö¤Ã¤¿Ì̤ܶÀ¡£Ìµ³²¤À¤È»×¤Ã¤¿¤Î¤â̵Íý¤Ï¤Ê¤¤¤¬¡Ä¡£
#J0#
N:750:Ƭ³¸¤Î¥É¥ë¥¸
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | RES_TELE
F:SMART | COLD_BLOOD |
F:EVIL | UNDEAD | CAN_SWIM |
-F:IM_FIRE | IM_COLD | IM_POIS |
+F:IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR | SELF_LITE_1 |
S:1_IN_1 |
S:SLOW | CAUSE_4 | MIND_BLAST | BRAIN_SMASH | TRAPS | BO_PLAS |
D:$A glowing skull possessed by sorcerous power. It need not move, but
D:$merely blast you with mighty magic.
D:¤½¤ì¤Ïȯ¸÷¤¹¤ëƬ³¸¹ü¤Ç¡¢¥½¡¼¥µ¥é¡¼¤ÎÎϤˤè¤Ã¤ÆÆ°¤«¤µ¤ì¤Æ¤¤¤ë¡£
-D:¤¢¤Þ¤êÆ°¤«¤Ê¤¤¤¬¡¢¤Þ¤ì¤Ë¶¯ÎϤÊËâË¡¤Ç¹¶·â¤·¤Æ¤¯¤ë¡£
+D:Æ°¤¯É¬Íפ¬¤Ê¤¯¡¢¶¯ÎϤÊËâË¡¤Ç¹¶·â¤·¤Æ¤¯¤ë¤Î¤ß¤Ç¤¢¤ë¡£
#J0#
N:751:¥«¥ª¥¹¡¦¥Ü¥ë¥Æ¥Ã¥¯¥¹
F:FORCE_SLEEP | NEVER_BLOW |
F:RAND_50 | RAND_25 | CAN_FLY |
F:EMPTY_MIND | BASH_DOOR | POWERFUL |
-F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
+F:RES_CHAO | NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_CHAO
D:$Void, nothingness, spinning destructively.
F:RAND_50 | RAND_25 | AURA_COLD | AURA_FIRE | AURA_ELEC |
F:EMPTY_MIND | BASH_DOOR | POWERFUL | SELF_LITE_2 |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING |
-F:RES_NETH | RES_NEXU | RES_PLAS
+F:RES_LITE | RES_DARK | RES_SOUN | RES_CHAO | RES_NETH | RES_DISE |
+F:RES_WALL | RES_INER | RES_TIME | RES_GRAV | RES_PLAS | RES_NEXU | RES_SHAR |
+F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING |
S:1_IN_6 |
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS |
S:BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_CHAO |
B:CLAW:LOSE_CON:8d12
B:BITE:EXP_VAMP:8d15
B:BITE:EXP_VAMP:8d15
-F:UNIQUE | CAN_FLY | RES_NETH | RIDING |
+F:UNIQUE | DROP_CORPSE | CAN_FLY | RES_NETH | RIDING |
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | IM_POIS |
F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SPEAK | IM_ACID |
F:UNIQUE | FEMALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_NETH | RES_DARK |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
#J0#
N:756:¥Ø¥ë¡¦¥ï¥¤¥¢¡¼¥à
-E:Great hell wyrm
+E:Great Hell Wyrm
G:D:r
I:120:54d100:40:170:40
W:55:2:0:18000:0:0
F:UNIQUE | ELDRITCH_HORROR | CAN_SWIM | EVIL | UNDEAD |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | AURA_ELEC |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL | NONLIVING |
-F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL | NONLIVING | RES_NETH |
+F:IM_COLD | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_4 | DRAIN_MANA |
S:BRAIN_SMASH | BA_WATE | S_DEMON | HASTE |
S:TPORT | TELE_AWAY | TELE_TO | HEAL | BR_DARK | BR_NETH
D:$Its form is partially that of a
D:$reptile, partially that of a gigantic octopus. It will destroy you.
-D:¥Ò¥ä¥Ç¥¹À±ÃĤΥ»¥é¥¨¥Î¤È¤¤¤¦À±¤ËÀ³¤àµì»ÙÇÛ¼Ô¡£
+D:¥Ò¥¢¥Ç¥¹À±ÃĤΥ»¥é¥¨¥Î¤È¤¤¤¦À±¤ËÀ³¤àµì»ÙÇÛ¼Ô¡£
D:¥¢¥ë¥Ç¥Ð¥é¥ó¤Î¶á¤¯¡¢¡Ö¹õ¤¥Ï¥ê¸Ð¡×¤ËÀ³¤à¤È¤â¸À¤ï¤ì¤ë¡£
D:Ææ¤á¤¤¤¿Éôʬ¤â¿¤¯¡¢»Ñ·Á¤Ë¤Ä¤¤¤Æ¤ÏÍÍ¡¹¤Ê°ÛÏÀ¤¬¤¢¤ë¡£
D:¥Ï¥¹¥¿¡¼¤Ë¾è¤ê°Ü¤é¤ì¤¿»àÂΤÏËĤé¤ó¤ÇÎÚ¤Ëʤ¤ï¤ì¤¿¤è¤¦¤Ë¤Ê¤ê¡¢
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:REGENERATE | KILL_ITEM | DROP_2D2 | DROP_90 | DROP_60 |
F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY |
-F:HURT_LITE | POWERFUL | RES_NETH | NONLIVING |
+F:HURT_LITE | POWERFUL | RES_NETH | NONLIVING | RES_DARK |
F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC | RES_TELE
S:1_IN_5 |
S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT |
B:HIT:BLIND:4d8
F:UNIQUE | MALE | AMBERITE | DROP_CORPSE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SHAPECHANGER | CAN_SPEAK |
-F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | CAN_FLY |
+F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | CAN_FLY | RES_CHAO |
F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI | RES_DISE | ATTR_ANY | RES_TELE
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
S:1_IN_4 |
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE | RES_TELE |
F:NO_CONF | NO_SLEEP | SELF_LITE_2 |
S:1_IN_2 |
S:TELE_TO | BLIND |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | REFLECTING | AURA_COLD |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | CAN_FLY |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_DARK | RES_TELE
F:NO_CONF | NO_SLEEP |
S:1_IN_2 |
S:TELE_TO | BLIND |
D:ÌܤdzÎǧ¤¹¤ë¤³¤È¤ÏÉÔ²Äǽ¤Ç¤·¤¿¡£¤¤¤¯¤Ä¤â¤ÎȾµå·Á¤Î¤â¤Î¤Èµ±¤¯¶â°
D:¤È¤¬¡¢Ä¹¤¤¥×¥é¥¹¥Á¥Ã¥¯¤ÎËÀ¤ÇÏ¢·ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ËÀ¤¬¤Ü¤ä¤±¤¿³¥¿§¤ò
D:¤·¤Æ¤¤¤ë¤Î¤Ç¡¢±ó¶á¤¬¤ï¤«¤ê¤Ë¤¯¤¯¤Ê¤Ã¤Æ¤¤¤Æ¡¢È¾µå·Á¤Î¤â¤Î¤â¶â°¤â
-D:ËÀ¤â¡¢¤¿¤äÀÊ¿ÈĤʤ«¤¿¤Þ¤ê¤Î¤è¤¦¤Ë¸«¤¨¤Þ¤·¤¿¡£¤½¤Î¸Ç¤Þ¤ê¤«¤é¡¢Å¬
+D:ËÀ¤â¡¢¤¿¤ÀÊ¿ÈĤʤ«¤¿¤Þ¤ê¤Î¤è¤¦¤Ë¸«¤¨¤Þ¤·¤¿¡£¤½¤Î¸Ç¤Þ¤ê¤«¤é¡¢Å¬
D:Åö¤ÊÊý¸þ¤ËÅû¤¬²¿ËܤâÆͤ½Ð¤·¤Æ¤¤¤Þ¤¹¡£²¿¤«¤ÎÇï»Ò¤Ë¡¢Èà¤ÏËÀ¤Î´Ö¤«
D:¤éµ±¤¯Ìܤ¬¤³¤Á¤é¤ò¸«¤Æ¤¤¤ë¤è¤¦¤Ê¡¢°ÛÍͤʵ¤ÇÛ¤ò´¶¤¸¤Þ¤·¤¿¡£¤·¤«¤·¡¢
D:¤è¤¯¸«¤Ä¤á¤Æ¤ß¤ë¤È¡¢ËÀ¤Î´Ö¤Ë¤¢¤ë¤Î¤Ï¤¿¤À¶õ´Ö¤À¤±¤Ç¤·¤¿¡×
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | CAN_SWIM |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | RES_TELE
-F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NETH | RES_DARK |
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 |
S:BLIND | SCARE | BRAIN_SMASH |
F:ESCORT | CAN_FLY | POWERFUL | SELF_LITE_1 | SELF_LITE_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
F:NO_CONF | NO_SLEEP |
S:1_IN_2 |
S:TELE_TO | BLIND | BO_MANA | S_ANGEL | S_KIN | INVULNER | DISPEL | PSY_SPEAR
F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
-F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_NETH | EVIL |
+F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_NETH | RES_CHAO | EVIL |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
S:1_IN_4 |
S:BA_FIRE | BA_CHAO | CONF | TPORT | S_DEMON | BR_CHAO | BA_MANA | PSY_SPEAR
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | FRIENDLY | HAS_LITE_2 | HUMAN |
+F:UNIQUE | MALE | DROP_CORPSE | ATTR_MULTI | CAN_SPEAK |
+F:FRIENDLY | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
B:HIT:UN_BONUS:6d8
B:HIT:TERRIFY:5d5
B:HIT:TERRIFY:5d5
-F:UNIQUE | MALE | CAN_SPEAK | FRIENDLY | HAS_LITE_2 | HUMAN |
+F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | FRIENDLY | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | HUMAN |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_FIRE | IM_COLD |
-F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
+F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_2 |
S:BLIND | CONF |
S:TPORT | BLINK | BA_FIRE | BA_COLD |
B:HIT:DR_MANA:5d10
B:HIT:LOSE_STR:4d6
B:GAZE:TERRIFY:4d6
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | SELF_DARK_2 |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 |
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL |
F:EVIL | UNDEAD | CAN_FLY |
-F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE
+F:IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:HOLD | DRAIN_MANA | BLIND | S_UNDEAD | CONF |
S:SCARE | TELE_TO | TPORT | BRAIN_SMASH | ANIM_DEAD
B:CRUSH:HURT:15d15
F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_OCEAN |
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD |
-F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | SMART | RES_WATE | RES_DARK |
F:EVIL | IM_ELEC | NO_CONF | NO_SLEEP | IM_POIS | IM_FIRE | RIDING
S:1_IN_6 |
S:BLIND | CONF | SCARE | CAUSE_4 | CAUSE_3 | TELE_TO | TELE_AWAY |
S:BA_WATE | DARKNESS | BR_DARK | BR_ACID | BR_POIS
D:$An enormously fearsome and powerful inhabitant of the depths. It
D:$resembles a gargantuan octopus and its evil is almost tangible.
-D:¤È¤Æ¤Ä¤â¤Ê¤¯¶¯¤¯¶²¤·¤¤¿¼³¤¤ÎÀ¸¤Êª¤À¡£µðÂç¤ÊÂý¤Ë»÷¤Æ¤¤¤Æ¡¢
+D:¤È¤Æ¤Ä¤â¤Ê¤¯¶¯¤¯¶²¤í¤·¤¤¿¼³¤¤ÎÀ¸¤Êª¤À¡£µðÂç¤ÊÂý¤Ë»÷¤Æ¤¤¤Æ¡¢
D:¸«¤¿¤À¤±¤Ç¤½¤Î¼Ù°¤µ¤¬ÅÁ¤ï¤Ã¤Æ¤¯¤ë¡£
#JZ#
F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_TELE | CAN_FLY |
F:ONLY_ITEM | DROP_4D2 | DROP_1D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:DRAIN_MANA | BRAIN_SMASH | S_HI_UNDEAD | S_UNDEAD | FORGET |
D:$that mark their incarnation in the peerless and softly gliding
D:$cat?"
D:¡ÖÈþ¤·¤µ¡ÝÎäÀŤµ¡ÝĶÁ³¤È¤·¤¿ÂÖÅÙ¡ÝÍî¤ÁÃ夡ݺÂ礵¡Ý»ô¤¤´·¤é¤·ÆÀ¤Ê¤¤
-D:»ÙÇÛ¼ÔŪÉ÷³Ê¡ÝÀŤ«¤Ë³ê¤ë¤è¤¦¤ËÊâ¤àÇ¡£¤³¤Î¤è¤¦¤Ê´°Á´Ìµ·ç¤µÈ¾Ê¬¤Ç¤â
+D:»ÙÇÛ¼ÔŪÉ÷³Ê¡ÝÀŤ«¤Ë³ê¤ë¤è¤¦¤ËÊâ¤àÇ¡£¤³¤Î¤è¤¦¤Ê´°Á´Ìµ·ç¤µ¤ÎȾʬ¤Ç¤â
D:È÷¤¨¤¿À¸¤Êª¤¬¤Û¤«¤Ë¤¤¤ë¤À¤í¤¦¤«¡©¡×
#JZ#
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE
F:ONLY_ITEM | DROP_60 | DROP_90 |
F:BASH_DOOR | CAN_FLY | DROP_CORPSE | RIDING
-F:ANIMAL
+F:ANIMAL | RES_CHAO
S:1_IN_5 |
S:CAUSE_4 |
S:BR_CHAO
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:CLAW:HURT:3d3
-F:ATTR_MULTI | ATTR_ANY | DROP_SKELETON | DROP_CORPSE
+F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP |
F:FRIENDS |
F:BASH_DOOR |
-F:ANIMAL | NO_CONF | NO_SLEEP
+F:ANIMAL | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:BR_CHAO
D:$A constantly changing canine form, this hound rushes towards you as if
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
-F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
+F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_NETH | RES_DARK |
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP | RES_TELE
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
B:BITE:FIRE:5d12
B:CRUSH:HURT:6d15
B:CRUSH:HURT:6d15
-F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_OCEAN |
-F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS
+F:FORCE_SLEEP | FORCE_MAXHP | AQUATIC | WILD_OCEAN | EVIL |
+F:IM_FIRE | IM_ACID | IM_COLD | IM_POIS | RES_WATE | RES_DARK |
F:DRAGON | NO_CONF | NO_SLEEP | NO_FEAR | DROP_CORPSE | RIDING
S:1_IN_9
S:BR_FIRE | BR_ACID | BR_DARK |
B:CLAW:HURT:6d12
B:BITE:HURT:8d14
F:ATTR_MULTI | ATTR_ANY |
-F:FORCE_SLEEP | FORCE_MAXHP | RES_DISE | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | RES_CHAO | RES_DISE | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
F:EVIL | DRAGON | NO_CONF | NO_SLEEP | RIDING
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
-F:DRAGON | NO_CONF | NO_SLEEP | RIDING
+F:DRAGON | RES_SOUN | RES_SHAR | NO_CONF | NO_SLEEP | RIDING
S:1_IN_3 |
S:BLIND | CONF | SCARE |
S:BR_SOUN | BR_SHAR |
B:BITE:HURT:8d14
F:ATTR_MULTI | ATTR_ANY | DROP_CORPSE
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
-F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
-F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_DISE |
+F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | RES_SOUN | RES_SHAR |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_CHAO | RES_DISE |
F:DRAGON | NO_CONF | NO_SLEEP | RIDING
S:1_IN_3 |
S:BLIND | CONF | SCARE |
B:GAZE:TERRIFY:1d20
B:GAZE:BLIND:1d20
F:UNIQUE | MALE | CAN_SPEAK | ATTR_MULTI |
-F:RES_DISE | RES_NEXU | CAN_FLY |
+F:RES_DISE | RES_NEXU | RES_CHAO | RES_INER | CAN_FLY |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | SMART | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | NO_STUN | IM_POIS | IM_COLD | IM_FIRE | IM_ACID
D:$the underside of the body were many white pyramids, presumably
D:$used for locomotion. The diameter of the body must have been
D:$at least ten feet at its least wide..."
-D:¡ÖÂʱ߷Á¤ÎÂΤ«¤é¡¢Ìµ¿ô¤ÎºÙ¤¤Àí¤Ã¤¿¥È¥²¤¬Æͤ½Ð¤Æ¤¤¤ë¡£¥È¥²¤Ï¤¤¤í
+D:¡ÖÂʱ߷Á¤ÎÂΤ«¤é¡¢Ìµ¿ô¤ÎºÙ¤¤Àí¤Ã¤¿»É¤¬Æͤ½Ð¤Æ¤¤¤ë¡£»É¤Ï¤¤¤í
D:¤¤¤í¤Ê¿§¤ÎÆþ¤ê¸ò¤¸¤Ã¤¿¶â°À½¤Ç¤¢¤ë¡£ÂʱߤΤȤ¬¤Ã¤Æ¤¤¤Ê¤¤Êý¤Îü¤Ë¡¢
D:¸ü¤¤¿°¤Î¤Ä¤¤¤¿´Ý¤¤¸ý¤¬¤Ä¤¤¤Æ¤¤¤Æ¡¢¤½¤Î¸ý¤¬¤Á¤ç¤¦¤É´é¤Î¤Þ¤óÃæ¤Ë
D:¤¢¤¿¤ë¡£¥Õ¥ï¥Õ¥ï¤·¤¿¥¹¥Ý¥ó¥¸¤Î¤è¤¦¤Ê´é¤Ç¤¢¤ë¡£´é¤«¤é¤Ï£³Ëܤκ٤¤
B:HIT:POISON:8d15
B:TOUCH:LOSE_CHR
B:TOUCH:LOSE_CON
-F:UNIQUE | FEMALE | CAN_SPEAK | AMBERITE | ONLY_ITEM | RES_TELE
+F:UNIQUE | FEMALE | CAN_SPEAK | AMBERITE | ONLY_ITEM | RES_CHAO | RES_TELE |
F:DROP_CORPSE | DROP_SKELETON | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 |
B:HIT:LOSE_STR:4d6
B:HIT:LOSE_STR:4d6
F:UNIQUE | MALE |
-F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | CAN_FLY |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | CAN_FLY | HAS_DARK_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:INVISIBLE | COLD_BLOOD | PASS_WALL |
-F:EVIL | UNDEAD | IM_COLD | AURA_COLD |
+F:EVIL | UNDEAD | IM_COLD | RES_NETH | AURA_COLD |
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | HOLD | CONF |
B:CLAW:HURT:8d12
B:BITE:ELEC:9d15
F:FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_COLD | DROP_CORPSE
-F:IM_ELEC | GOOD | CAN_FLY | SELF_LITE_1 | SELF_LITE_2 |
+F:IM_ELEC | RES_GRAV | RES_LITE | GOOD | CAN_FLY | SELF_LITE_1 | SELF_LITE_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY |
F:DRAGON | NO_CONF | NO_SLEEP | RES_TELE | RIDING
D:$not silver or metallic-colored, but looking as if it had been enameled."
D:¥¸¥å¥ê¥¢¥ó¤ÏÌîÀ¤Î¿¹ÎÓ¤ò²÷Ŭ¤Ë»×¤Ã¤Æ¤¤¤ë¡£Èà¤Î³Ú¤·¤ß¤Ï¼í¤ê¤¬¤¤¤Î¤¢¤ë³Íʪ¡¢
D:¤¹¤Ê¤ï¤Á¤¢¤Ê¤¿¤ò¤·¤È¤á¤ë¤³¤È¤À¡£
-D:¡Ö¹õ¤¤È±¤òŤ¯¿¤Ð¤·¡¢ÀĤ¤ÌܤˤÏÇ®¾ð¤âƱ¾è¤âɽ¤ì¤Æ¤¤¤Ê¤¤¡£Çò¤¤¾®»¥³»¤Ë¿È
+D:¡Ö¹õ¤¤È±¤òŤ¯¿¤Ð¤·¡¢ÀĤ¤ÌܤˤÏÇ®¾ð¤âƱ¾ð¤âɽ¤ì¤Æ¤¤¤Ê¤¤¡£Çò¤¤¾®»¥³»¤Ë¿È
D:¤òÊñ¤ó¤Ç¤¤¤ë¡£¶ä¤È¤«¤½¤Î¾¤Î¶â°Ū¤Ê¿§¤Ç¤Ï¤Ê¤¯¤Æ¡¢¤Þ¤ë¤Ç¥¨¥Ê¥á¥ë¤òÅɤÃ
D:¤¿¤è¤¦¤Ë¸«¤¨¤ë¡£¡×
D:¡Ê¥í¥¸¥ã¡¼¡¦¥¼¥é¥º¥Ë¥¤¡¢²¬Éô¹¨Ç·Ìõ¡Ö¥¢¥ó¥Ð¡¼¤Î¶å²¦»Ò¡×ÁáÀî½ñ˼¡¢p.46¡Ë
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SWIM |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | POWERFUL |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_TELE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_DARK | RES_NETH | RES_TELE |
F:NO_CONF | NO_SLEEP | KILL_WALL | NO_FEAR |
S:1_IN_3 |
S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA |
S:S_HI_DRAGON
D:$A massive mound of scaled flesh, throbbing and pulsating with multi-hued
D:$light.
-D:¤¦¤í¤³¤¬ÉÕ¤¤¤¿¶¯ÎϤÊÆù²ô¤À¡£¤½¤ì¤Ï̮ư¤·¡¢¸ÝÆ°¤·¤Ê¤¬¤éÍÍ¡¹¤Ê¿§¤Ë
+D:ÎÚ¤¬ÉÕ¤¤¤¿¶¯ÎϤÊÆù²ô¤À¡£¤½¤ì¤Ï̮ư¤·¡¢¸ÝÆ°¤·¤Ê¤¬¤éÍÍ¡¹¤Ê¿§¤Ë
D:ÊѲ½¤·¤Æ¤¤¤ë¡£
#J0#
B:TOUCH:DR_MANA:6d16
F:PASS_WALL | NO_CONF | NO_SLEEP | NONLIVING | IM_ACID | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | SMART | EVIL |
-F:ELDRITCH_HORROR | IM_COLD | RES_NETH | NO_STUN | UNIQUE |
-F:REGENERATE | FORCE_MAXHP
+F:ELDRITCH_HORROR | IM_COLD | RES_NETH | RES_DARK | NO_STUN | UNIQUE |
+F:REGENERATE | FORCE_MAXHP | SELF_DARK_1 | SELF_DARK_2
S:1_IN_5
S:BR_NETH | BRAIN_SMASH | SCARE | S_UNDEAD | S_HI_UNDEAD |
S:DRAIN_MANA | HEAL | ANIM_DEAD
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d12
B:TOUCH:LOSE_DEX:2d12
-F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
+F:UNIQUE | MALE | DROP_SKELETON | CAN_SPEAK | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORT | POWERFUL |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | UNDEAD | IM_COLD |
-F:IM_POIS | NO_CONF | NO_SLEEP
+F:IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 |
S:BRAIN_SMASH | TRAPS | BA_MANA |
B:STING:POISON:2d5
B:STING:POISON:2d5
F:UNIQUE | FEMALE |
-F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
+F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | SELF_DARK_1 | SELF_DARK_2 |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR |
-F:ANIMAL | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:ANIMAL | EVIL | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:HEAL | BLIND | SLOW | CONF | SCARE | DARKNESS | BA_DARK |
S:BR_POIS | BR_DARK |
D:$in all living light into her bloated body. She is always ravenously
D:$hungry and would even eat herself to avoid starvation. She is rumoured to
D:$have a foul and deadly breath.
-D:¤³¤Î¹Âç¤Ç¸«¤ë¤â¶²¤í¤·¤¤¶õµõ¤Ê¸ºß¤Ï¡¢µðÂç¤ÊÃØéá¤Î¤è¤¦¤Ê»Ñ¤ò¤·¤Æ¤ë¡£
+D:¤³¤Î¹Âç¤Ç¸«¤ë¤â¶²¤í¤·¤¤¶õµõ¤Ê¸ºß¤Ï¡¢µðÂç¤ÊÃØéá¤Î¤è¤¦¤Ê»Ñ¤ò¤·¤¤¤Ƥ롣
D:Èà½÷¤Ï¸÷¤Ê¤°Ç¤Çʤ¤ï¤ì¤Æ¤ª¤ê¡¢Á´¤Æ¤Î¸÷¤ò¤½¤ÎËĤ줿ʢ¤ËµÛ¤¤¹þ¤ó¤Ç¤·¤Þ¤¦¡£
D:Èà½÷¤Ï¾ï¤Ëµ²¤¨¤¤Ã¤Æ¤ª¤ê¡¢µ²²î¤òÈò¤±¤ë¤¿¤á¤Ë¤Ï¼«Ê¬¤ÎÂΤǤµ¤¨¤â¿©¤Ù¤è¤¦¤È
D:¤¹¤ë¡£Èà½÷¤ÏÉÔ·é¤Ç´÷¤Þ¤ï¤·¤¤¥Ö¥ì¥¹¤òÅǤ¯¤È¸À¤ï¤ì¤Æ¤¤¤ë¡£
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR | MOVE_BODY | NONLIVING |
-F:ANIMAL | EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:ANIMAL | EVIL | IM_POIS | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:SCARE | BLIND | CONF | HOLD | BR_POIS |
S:DARKNESS | BA_DARK | BR_DARK | S_SPIDER | S_DEMON
B:CLAW:HURT:3d3
F:ATTR_MULTI | ATTR_ANY |
F:FORCE_SLEEP | CAN_FLY |
-F:FRIENDS | RES_NETH | RES_PLAS | RES_NEXU | RES_DISE |
-F:BASH_DOOR | AURA_FIRE | AURA_ELEC | AURA_COLD | DROP_CORPSE |
-F:DROP_SKELETON | SELF_LITE_2 |
+F:FRIENDS |
+F:BASH_DOOR | AURA_FIRE | AURA_ELEC | AURA_COLD | SELF_LITE_2 |
F:ANIMAL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:RES_LITE | RES_DARK | RES_SOUN | RES_CHAO | RES_NETH | RES_DISE |
+F:RES_WALL | RES_INER | RES_TIME | RES_GRAV | RES_PLAS | RES_NEXU | RES_SHAR |
F:NO_CONF | NO_SLEEP
S:1_IN_5 |
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS |
W:76:1:0:15000:0:0
B:HIT:UN_BONUS:14d11
B:HIT:UN_POWER:14d11
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | INVISIBLE |
F:DROP_GOOD | DROP_60 | DROP_1D2 | SMART | PASS_WALL |
F:RES_NEXU | RES_NETH | NONLIVING | CAN_FLY |
F:EVIL | IM_POIS | IM_ELEC | IM_COLD | IM_FIRE | DEMON
F:FORCE_SLEEP | FORCE_MAXHP | MULTIPLY | CAN_FLY |
F:ATTR_MULTI | SHAPECHANGER | ATTR_ANY |
F:DROP_60 | DROP_GOOD | POWERFUL | AURA_ELEC | AURA_FIRE | AURA_COLD |
-F:BASH_DOOR | IM_ELEC | IM_FIRE | RES_WATE | RES_NEXU | IM_COLD |
-F:IM_POIS | IM_ACID | RES_PLAS | RES_DISE | COLD_BLOOD | NONLIVING | RAND_50
+F:BASH_DOOR | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | IM_ACID |
+F:RES_LITE | RES_DARK | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:COLD_BLOOD | NONLIVING | RAND_50
S:1_IN_5 |
S:BR_CHAO
D:$Summoned from the Courts of Chaos, it is a mass of sentient Logrus,
F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | CAN_FLY |
F:EVIL | RES_NETH | IM_COLD | IM_POIS |
-F:IM_FIRE | NO_CONF | NO_SLEEP | POWERFUL |
+F:IM_FIRE | NO_CONF | NO_SLEEP |
S:1_IN_3 |
S:CAUSE_3 | CAUSE_4 | HAND_DOOM | TELE_TO | HOLD |
S:S_UNDEAD | S_HI_UNDEAD | S_HI_DRAGON | FORGET | SCARE | BLIND |
B:HIT:UN_BONUS:6d8
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
-F:UNIQUE | MALE | HUMAN |
+F:UNIQUE | MALE | DROP_CORPSE | DROP_SKELETON | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | HAS_LITE_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
G:Q:y
I:130:50d100:30:1:0
W:78:3:0:20000:0:0
-F:UNIQUE | RES_TELE
+F:UNIQUE | DROP_CORPSE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
F:ONLY_ITEM | DROP_4D2 |
F:INVISIBLE | STUPID |
D:$A huge seething mass of flesh with a rudimentary intelligence, the Emperor
D:$Quylthulg changes colours in front of your eyes. Pulsating first one
D:$colour then the next, it knows only it must bring help to protect itself.
-D:¥¯¥¤¥ë¥¹¥ë¥°¤ÎÄ벦¤ÏʨƤ·¤Æ¤ë¤«¤Î¤è¤¦¤ÊµðÂç¤ÊÆù¤Î²ô¤Ç¡¢½éÊâŪ¤ÊÃÎǽ¤ò»ý¤Ã¤Æ
+D:¥¯¥¤¥ë¥¹¥ë¥°¤ÎÄ벦¤ÏʨƤ·¤Æ¤¤¤ë¤«¤Î¤è¤¦¤ÊµðÂç¤ÊÆù¤Î²ô¤Ç¡¢½éÊâŪ¤ÊÃÎǽ¤ò»ý¤Ã¤Æ
D:¤¤¤ë¡£¤½¤ì¤ÏÌ®ÂǤÄÅÙ¤ËÍÍ¡¹¤Ê¿§¤ËÊѲ½¤·¤Æ¤¤¤ë¡£¤½¤ì¤Ï¿È¤ò¼é¤ë¤¿¤á¤Ë¤Ï
D:¤È¤Ë¤«¤¯½õ¤±¤ò¸Æ¤Ö¤³¤È¤·¤«ÃΤé¤Ê¤¤¡£
G:Q:B
I:130:65d100:30:1:0
W:92:3:0:25000:0:0
-F:UNIQUE | CAN_SPEAK | RES_TELE
+F:UNIQUE | CAN_SPEAK | DROP_CORPSE | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW |
F:ONLY_ITEM | DROP_4D2 | STUPID |
F:INVISIBLE | ATTR_MULTI |
B:TOUCH:FIRE:12d10
B:TOUCH:FIRE:12d10
B:TOUCH:FIRE:12d10
-F:UNIQUE | RES_TELE | AURA_FIRE | IM_FIRE | CAN_FLY | RES_PLAS |
-F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING | SELF_LITE_2 |
+F:UNIQUE | RES_TELE | AURA_ELEC | AURA_FIRE | IM_FIRE | CAN_FLY | RES_PLAS |
+F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING | SELF_LITE_2 | IM_ELEC |
F:ONLY_ITEM | DROP_4D2 | SMART | ELDRITCH_HORROR |
F:EVIL | KILL_ITEM | KILL_BODY |
F:NO_CONF | NO_SLEEP | NO_FEAR
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
F:EVIL | UNDEAD |
-F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
+F:IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:TELE_AWAY | BLIND | HOLD | SCARE | CAUSE_3 | BRAIN_SMASH |
S:BO_MANA | BA_NETH | PSY_SPEAR |
B:CRUSH:HURT:15d15
B:CRUSH:HURT:15d15
F:UNIQUE | CAN_SPEAK | RES_TELE | ELDRITCH_HORROR | CAN_FLY |
-F:FORCE_SLEEP | FORCE_MAXHP | SMART |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | SELF_DARK_1 | SELF_DARK_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | DEMON | IM_ACID | IM_ELEC |
+F:EVIL | DEMON | IM_ACID | IM_ELEC | RES_DARK |
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:TELE_AWAY | BLIND | HOLD | SCARE | BRAIN_SMASH |
#JZ#
#JZ#¥¸¥å¥ê¥¢¥ó¤Ï¶å²¦»Ò¤Ç¡¢¥¢¥ó¥Ð¡¼¤Î¼þ¤ê¤Î¥¢¡¼¥Ç¥ó¤Î¿¹¤ò
-#JZ#¸î¤ë¡£³ÑÅ«¤ò¤â¤Á¡¢¥Ø¥ë¥Ï¥¦¥ó¥É¤È¤¤¤¦¤É¤¦ÌÔ¤ÊÎĸ¤¤ò
+#JZ#¸î¤ë¡£³ÑÅ«¤ò¤â¤Á¡¢¥Ø¥ë¥Ï¥¦¥ó¥É¤È¤¤¤¦àØÌÔ¤ÊÎĸ¤¤ò
#JZ#½¾¤¨¤Æ¤¤¤ë¡£ by Æ£²¬¤µ¤ó
N:829:¥¸¥å¥ê¥¢¥ó¤Î¥Ø¥ë¥Ï¥¦¥ó¥É
E:Hell hound of Julian
S:1_IN_5 |
S:BR_FIRE
D:$It is a giant dog that glows with heat. Flames pour from its nostrils.
-D:¥¢¥ó¥Ð¡¼¤Î¼þ¤ê¤Î¥¢¡¼¥Ç¥ó¤Î¿¹¤ò¸î¤ë¥¸¥å¥ê¥¢¥ó¤¬½¾¤¨¤Æ¤¤¤ë¤É¤¦ÌÔ¤ÊÎĸ¤¡£
+D:¥¢¥ó¥Ð¡¼¤Î¼þ¤ê¤Î¥¢¡¼¥Ç¥ó¤Î¿¹¤ò¸î¤ë¥¸¥å¥ê¥¢¥ó¤¬½¾¤¨¤Æ¤¤¤ëàØÌÔ¤ÊÎĸ¤¡£
D:Ç®¤òȯ¤·¤Æµ±¤¯µðÂç¤Ê¸¤¤Ç¡¢²Ð±ê¤¬¤½¤ÎÉ¡¹¦¤«¤é¤·¤¿¤¿¤Ã¤Æ¤¤¤ë¡£
#J0#
B:GAZE:EXP_80
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
-F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
-F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:NO_CONF | NO_SLEEP | NO_FEAR | POWERFUL |
S:1_IN_1 |
S:TELE_TO | SLOW | SCARE | CAUSE_4 | BRAIN_SMASH |
#JZ#¤·¤¿ÉÔÄê·Á¤Î¿À¤Ç¤¹¡£ by µ×ᤵ¤ó
N:833:ÉÔ¾ô¤Î¸»¡Ø¥¢¥Ö¥Û¡¼¥¹¡Ù
E:Abhoth, Source of Uncleanness
-G:J:G
+G:j:G
I:130:80d105:50:150:0
W:85:3:0:40000:0:0
B:TOUCH:ACID:11d11
F:DROP_GOOD | DROP_GREAT |
F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP |
F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU
-F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR |
+F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR | RES_CHAO |
F:COLD_BLOOD | RES_DISE | NO_STUN
S:1_IN_6 |
S:S_MONSTERS | S_DEMON | S_HI_DRAGON | S_HI_UNDEAD | HEAL |
B:HIT:UN_BONUS:6d11
B:HIT:UN_POWER:6d11
B:TOUCH:DR_MANA:6d11
-F:UNIQUE | MALE |
+F:UNIQUE | DROP_CORPSE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | RES_NETH | RES_PLAS |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | EVIL | AURA_FIRE |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | TAKE_ITEM | CAN_SPEAK |
F:IM_FIRE | NO_CONF | NO_SLEEP | IM_POIS | HURT_COLD | GIANT |
-F:REGENERATE | POWERFUL |
+F:REGENERATE |
S:1_IN_3 |
S:SHRIEK | HASTE | HEAL | DRAIN_MANA | TPORT | TELE_TO | TELE_AWAY |
S:TELE_LEVEL | FORGET | S_CYBER | S_DEMON | HAND_DOOM | S_HI_UNDEAD |
D:Ê¿¶Ñ¿ÈĹ¤Ï£±£µ¡Á£²£°¥á¡¼¥È¥ë¤À¤¬¡¢
D:ÂΤγÆÉô°Ì¤ÎÂ礤µ¤ò¼«Í³¤ËÊѤ¨¤ë»ö¤¬½ÐÍè¤ë¡£
D:¸µ¡¹¤Ï¥ë¥ë¥¤¥¨¤ËÀ¸Â©¤·¤Æ¤¤¤¿¤¬¡¢¤½¤ÎÄÀËפȶ¦¤ËÂçÉôʬ¤ÏÉõ°õ¤µ¤ì¤Æ¤¤¤ë¡£
-D:¤·¤«¤·¡¢°ìÉô¤Î¥¯¥È¥¥¥ë¥Õ¤ÎÍ»Ò¤Ï¡¢¥Ç¥£¡¼¥×¥ï¥ó¤Ë¤è¤Ã¤Æ¡¢
+D:¤·¤«¤·¡¢°ìÉô¤Î¥¯¥È¥¥¥ë¥Õ¤ÎÍî¤Ȥ·»Ò¤Ï¡¢¥Ç¥£¡¼¥×¥ï¥ó¤Ë¤è¤Ã¤Æ¡¢
D:¿¼¤¤³¤¹Â¤ÎÄì¤ÇÍܤï¤ì¤Æ¤¤¤ë¡£
D:¡Ö¤¹¤Ù¤Æ¤¬¥ë¥ë¥¤¥¨¤ÎµðÂç¤ÊÀФ¤ê¤Î´Û¤Ë²£¤¿¤ï¤ê¡¢¶¯ÁԤʥ¯¥È¥¥¥ë¡¼
D:¤Î¼öʸ¤Ë¤Þ¤â¤é¤ì¡¢À±¤¿¤Á¤ÈÃϵ夬¤Õ¤¿¤¿¤ÓÀµ¤·¤¤°ÌÃ֤ˤâ¤É¤ëµ±¤«¤·
B:HIT:FIRE:8d12
B:CRUSH:SUPERHURT:8d12
B:TOUCH:UN_POWER
-F:UNIQUE | MALE | SELF_LITE_1 | SELF_LITE_2 |
+F:UNIQUE | MALE | SELF_LITE_1 | SELF_LITE_2 | AURA_FIRE |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORT | ESCORTS | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
G:C:u
I:130:70d100:80:90:90
W:87:2:0:30000:0:0
-B:CLAW:HURT:3d3
-B:CLAW:HURT:3d3
-B:BITE:POISON:2d6
-B:BITE:POISON:2d6
+B:CLAW:HURT:9d9
+B:CLAW:HURT:9d9
+B:BITE:POISON:12d6
+B:BITE:POISON:12d6
F:UNIQUE | MALE | CAN_SPEAK |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORT | ESCORTS | DROP_CORPSE
F:ONLY_ITEM | DROP_1D2 | CAN_SWIM |
F:DROP_GOOD | DROP_GREAT |
F:CAN_SPEAK | EVIL | UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP |
-F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU
-F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR |
+F:IM_ACID | IM_POIS | IM_COLD | IM_ELEC | RES_NETH | RES_WATE | RES_NEXU |
+F:NO_FEAR | NO_CONF | NO_SLEEP | DEMON | SMART | ELDRITCH_HORROR | RES_CHAO |
F:COLD_BLOOD | RES_DISE | NO_STUN | POWERFUL |
S:1_IN_2 |
S:FORGET | HEAL | HAND_DOOM | BA_MANA | TPORT | TELE_AWAY |
D:²æ¡¹¤ÎÀ¤³¦¤Ë¾¤´¤µ¤ì¤¿¾ì¹ç¡¢¥¬¥¹¾õ¤Î·ÁÂÖ¤ÇÃϵå¤Î³Ë¤Þ¤Ç¿»Æ©¤·¡¢
D:¤½¤³¤«¤é²ÐÃì¤È¤Ê¤Ã¤ÆÃϾå¤ËÊ®¤½Ð¤·¤Æ¤¯¤ë¡£
D:¡ÖÊ®½Ð¤¹¤ëÉÂŪ¤ÊÎп§¤Î±ë¤ÎÃì... ¿¼±ó¤«¤Ä¿ÍÃΤò±Û¤¨¤¿ÃϤÎÄ줫¤é
-D:²Ð»³¤ÎÍͤˤۤȤФ·¤ê¡¢·òÁ´¤Ê±ë¤¬Í¤Ï¤º¤Î±Æ¤òºî¤é¤º¡¢
+D:²Ð»³¤ÎÍͤˤۤȤФ·¤ê¡¢·òÁ´¤Ê±ë¤¬Íî¤Ȥ¹¤Ï¤º¤Î±Æ¤òºî¤é¤º¡¢
D:¾ËÀФò¤ª¤¾¤Þ¤·¤¯¤âÆÇ¡¹¤·¤¤ÎÐÀĤÇÊñ¤à¡£¤½¤Î¤è¤¦¤Ê·ã¤·¤¤Ç³¾Æ
D:¤ËÈ¿¤·¤Æ¤½¤³¤ËÇ®¤Ï¤Ê¤¯¡¢¤¿¤À»à¤ÈÉåÇԤμ¾µ¤¤¬¤¢¤ë¤Î¤ß¤À¡£¡×
D:¡Ê¥é¥ô¥¯¥é¥Õ¥È¡Ö½Ëº×¡×¡Ë
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d10
B:HIT:DR_MANA:10d10
-F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
+F:UNIQUE | MALE | DROP_SKELETON | CAN_SPEAK | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORT |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | UNDEAD | POWERFUL |
-F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
+F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP |
S:1_IN_3 |
S:TPORT | BLIND | SCARE | CAUSE_4 | BRAIN_SMASH |
S:BA_MANA | BO_MANA | BA_FIRE | DISPEL | PSY_SPEAR |
B:TOUCH:HURT:40d5
B:TOUCH:LOSE_CON:16d2
B:TOUCH:LOSE_CON:16d2
-F:UNIQUE | CAN_SPEAK | SMART | ELDRITCH_HORROR | RES_TELE
+F:UNIQUE | CAN_SPEAK | SMART | ELDRITCH_HORROR | RES_TIME | RES_TELE |
F:PASS_WALL | FORCE_SLEEP | FORCE_MAXHP | AURA_ELEC | AURA_FIRE |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | ATTR_MULTI | ATTR_ANY | AURA_COLD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | NONLIVING | CAN_FLY | POWERFUL |
D:¼¡¸µÎö¤±Ìܤδ֤˽»¤à¡¢»þ´Ö¤È¶õ´Ö¤òĶ±Û¤·¤¿¿À¡£
D:»Ñ¤ò¸½¤ï¤¹»þ¤Ë¤Ï¡¢¤¿¤¯¤µ¤ó¤Î¶ÌÃ¤Îµå¤Î½¸¹çÂΤλѤò¤·¤Æ¤¤¤ë¡£
D:¶Ì¤ÏÀ䤨´Ö¤Ê¤¯·Á¤òÊѤ¨¤¿¤ê¡¢¤ª¸ß¤¤¤ËÀܶᤷ¤¿¤êÎ¥¤ì¤¿¤ê¤ò·«¤êÊÖ¤·¤Æ¤¤¤ë¡£
-D:¤½¤ÎÂ礤µ¤Ï¤Þ¤Á¤Þ¤Á¤Ç¡¢¶Ã¤¯¤Û¤ÉµðÂç¤Ë¤Ê¤Ã¤¿¤ê¡¢¿Í´Ö¤ÈÂå¤ï¤é¤Ê¤¤¤Û¤É¤Ë¤Ê
+D:¤½¤ÎÂ礤µ¤Ï¤Þ¤Á¤Þ¤Á¤Ç¡¢¶Ã¤¯¤Û¤ÉµðÂç¤Ë¤Ê¤Ã¤¿¤ê¡¢¿Í´Ö¤ÈÊѤï¤é¤Ê¤¤¤Û¤É¤Ë¤Ê
D:¤Ã¤¿¤ê¤¹¤ë¡£
D:¥Í¥¯¥í¥Î¥ß¥³¥ó¤Ë¤è¤ì¤Ð¡¢¡Ö²áµî¡¦¸½ºß¡¦Ì¤Íè¤Ï¤¹¤Ù¤Æ¥è¥°=¥½¥È¡¼¥È¤ÎÃæ¤Ç°ì
D:¤Ä¤Ç¤¢¤ë¡×¤È¤¢¤ë¡£
I:134:70d100:80:90:40
W:90:2:0:35000:0:0
B:BITE:HURT:20d6
-B:CLAW:HURT:3d3
-B:CLAW:HURT:3d3
+B:CLAW:HURT:8d3
+B:CLAW:HURT:8d3
B:BITE:HURT:20d6
F:UNIQUE | CAN_SPEAK | DROP_CORPSE
F:FORCE_SLEEP | FORCE_MAXHP |
F:RAND_25 |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | KILL_BODY |
-F:ANIMAL | EVIL | IM_POIS | IM_FIRE | IM_COLD
+F:ANIMAL | EVIL | IM_POIS | IM_FIRE | IM_COLD | RES_DARK |
S:1_IN_8 |
S:BR_DARK | BR_POIS | BR_COLD
D:$The immensely huge wolf who would swallow the sun to satisfy its
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_FLY |
F:DRAGON | GOOD | DROP_CORPSE | SELF_LITE_2 |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
-F:RES_NETH | RES_NEXU | RES_PLAS | RES_DISE | RES_TELE | RIDING |
+F:RES_NETH | RES_LITE | RES_DARK | RES_SOUN | RES_CHAO | RES_DISE |
+F:RES_NEXU | RES_TIME | RES_INER | RES_GRAV | RES_SHAR | RES_PLAS |
+F:RES_WALL | RES_TELE | RIDING |
S:1_IN_3 |
S:S_HI_DRAGON | S_DRAGON | S_KIN |
S:BR_NUKE | BR_ACID | BR_ELEC | BR_FIRE |
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | ATTR_ANY |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | NONLIVING | CAN_FLY |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON | AURA_COLD
-F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_CHAO
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS |
S:CAUSE_4 | HEAL | BR_CHAO | BR_CONF | BR_POIS | BR_NUKE |
G:C:D
I:130:75d100:80:110:10
W:92:2:0:30000:0:0
-B:CLAW:HURT:3d3
-B:CLAW:HURT:3d3
-B:BITE:POISON:4d4
-B:BITE:POISON:4d4
+B:CLAW:HURT:10d10
+B:CLAW:HURT:10d10
+B:BITE:POISON:18d5
+B:BITE:POISON:18d5
F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | AURA_FIRE |
B:GAZE:LOSE_INT:1d50
B:GAZE:LOSE_WIS:1d50
F:UNIQUE | CAN_SPEAK | ELDRITCH_HORROR | RES_TELE | NONLIVING |
-F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU |
+F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU | RES_CHAO |
F:SHAPECHANGER | ATTR_MULTI | ATTR_ANY | MALE | AURA_ELEC |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | AURA_COLD |
F:FORCE_SLEEP | FORCE_MAXHP | DEMON | AURA_FIRE | AURA_ELEC |
F:ATTR_MULTI | ESCORTS | ESCORT | POWERFUL | ATTR_ANY | NONLIVING |
F:KILL_ITEM | KILL_WALL | CAN_SWIM | AURA_COLD |
-F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_DISE |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_CHAO | RES_DISE |
F:STUPID | OPEN_DOOR | BASH_DOOR | REGENERATE | EMPTY_MIND |
F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 |
B:HIT:HURT:30d9
F:UNIQUE | NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP | REFLECTING |
F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | IM_COLD |
-F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE |
+F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU |
+F:RES_DISE | RES_WALL | RES_INER | RES_GRAV | NO_STUN | REGENERATE |
F:NO_CONF | NO_SLEEP | CAN_FLY |
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | POWERFUL |
S:1_IN_3 |
F:FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS | SMART | RES_PLAS | RES_NEXU |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | REGENERATE | RES_NETH |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_1D2 | DROP_GOOD |
-F:DROP_GREAT | RES_DISE | RES_TELE | CAN_SWIM |
+F:DROP_GREAT | RES_DISE | RES_CHAO | RES_DARK | RES_TELE | CAN_SWIM |
F:EVIL | IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | NO_CONF | NO_SLEEP |
S:1_IN_3
S:TPORT | SCARE | BLIND | MIND_BLAST | BRAIN_SMASH | DRAIN_MANA |
F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE |
-F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_DARK |
F:NO_CONF | NO_SLEEP | NO_FEAR | RES_TELE | POWERFUL |
S:1_IN_2 |
S:TPORT | TELE_LEVEL | BLIND | CONF | SCARE | CAUSE_4 |
F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP |
F:REFLECTING | AURA_COLD | AURA_ELEC |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 |
-F:DROP_GOOD | DROP_GREAT | RES_NETH |
-F:RES_WATE | RES_PLAS | RES_NEXU | RES_DISE |
+F:DROP_GOOD | DROP_GREAT | RES_LITE | RES_NETH | RES_WATE | RES_PLAS |
+F:RES_SOUN | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
F:SMART | KILL_BODY | POWERFUL | SELF_LITE_1 |
F:REGENERATE | NONLIVING | CAN_FLY |
F:GOOD | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:REFLECTING | AURA_FIRE | AURA_ELEC
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE |
-F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | POWERFUL |
+F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_CHAO | POWERFUL |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 |
S:TPORT | SCARE | BLIND | S_DEMON | S_MONSTERS |
B:HIT:LOSE_ALL:10d12
B:TOUCH:UN_POWER
F:UNIQUE | MALE |
-F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH |
+F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | SELF_DARK_1 | SELF_DARK_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
F:DROP_GOOD | DROP_GREAT |
F:SMART | KILL_WALL | MOVE_BODY | AURA_COLD |
F:REGENERATE | POWERFUL |
-F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_DARK |
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_3 |
S:BRAIN_SMASH | DISPEL |
F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | SELF_LITE_1 |
F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
-F:DROP_GOOD | DROP_GREAT | RES_NETH |
+F:DROP_GOOD | DROP_GREAT | RES_CHAO | RES_NETH |
F:SMART | KILL_WALL | KILL_BODY | POWERFUL |
F:REGENERATE | NONLIVING | CAN_FLY | RIDING |
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
D:¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÉÁ¤¡¢¤½¤Î±Æ¤È¤·¤Æ̵¸Â¤ÎÀ¤³¦¤¬À¸¤Þ¤ì¤¿¤Î¤Ç¤¢¤ë¡£
D:¤¤¤Þ¤äÃá½ø¤Èº®Æ٤ΥХé¥ó¥¹¤¬Êø¤ì¡¢¡Ö¥Ñ¥¿¡¼¥ó¡×¤Ï»½ý¤ò¼õ¤±¡¢
D:Á´¤Æ¤Î¡Ö±Æ¡×¤ÎÀ¤³¦¤¬¥µ¡¼¥Ú¥ó¥È¤ËµÛ¼ý¤µ¤ì¤è¤¦¤È¤·¤Æ¤¤¤ë¡£
-D:¤³¤ÎÆ°¤¤ò»ß¤á¤Ê¤±¤ì¤Ð¡¢²æ¡¹¤ÎÃΤëÀ¤³¦¤Ï½ª¤ê¤ò¹ð¤²¡¢
+D:¤³¤ÎÆ°¤¤ò»ß¤á¤Ê¤±¤ì¤Ð¡¢²æ¡¹¤ÎÃΤëÀ¤³¦¤Ï½ª¤ï¤ê¤ò¹ð¤²¡¢
D:Á´¤Æ¤¬¸¶½é¤Îº®Æ٤˵¢¤·¤Æ¤·¤Þ¤¦¤À¤í¤¦¡£
N:863:Î̻ҥɥåÈ
B:TOUCH:LOSE_ALL:10d10
B:TOUCH:EXP_80:10d10
F:UNIQUE | FORCE_SLEEP | NEVER_MOVE | ONLY_ITEM | DROP_90 | FORCE_MAXHP |
-F:DROP_GOOD | DROP_GREAT | REFLECTING | INVISIBLE | COLD_BLOOD | KILL_EXP |
+F:DROP_GOOD | DROP_GREAT | REFLECTING | INVISIBLE | COLD_BLOOD |
F:SMART | EMPTY_MIND | REGENERATE | POWERFUL | AURA_FIRE |
-F:EVIL | DEMON | NONLIVING | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
-F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE |
-F:NO_FEAR | NO_CONF | NO_STUN | NO_SLEEP |
+F:EVIL | DEMON | NONLIVING | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:RES_TELE | NO_FEAR | NO_CONF | NO_STUN | NO_SLEEP |
S:1_IN_2 |
S:BR_NETH | BR_TIME | BA_MANA | BO_MANA | HAND_DOOM | HEAL |
S:S_DEMON | S_HI_UNDEAD | S_HI_DRAGON | DISPEL
F:FRIENDS |
F:COLD_BLOOD | EMPTY_MIND | REGENERATE | BASH_DOOR | KILL_BODY | KILL_ITEM |
F:ANIMAL | HURT_LITE | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
-F:RES_TELE | RES_NETH | RES_DISE |
+F:RES_TELE | RES_NETH | RES_DISE | RES_DARK |
F:NO_FEAR | NO_CONF | NO_STUN | NO_SLEEP |
D:$Small brown spiders that lurk in the darkness deep underground.
D:$ An individual would be nearly harmless, but their size allows many
B:TOUCH:LOSE_ALL:13d13
B:TOUCH:DR_MANA:100d100
F:FORCE_MAXHP | NEVER_MOVE |
-F:STUPID | KILL_EXP |
-F:CAN_SWIM | CAN_FLY |
+F:STUPID | CAN_SWIM | CAN_FLY |
F:NONLIVING | COLD_BLOOD | EMPTY_MIND | REGENERATE | KILL_BODY | AURA_COLD |
F:EVIL | DEMON | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
-F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE |
-F:NO_FEAR | NO_CONF | NO_STUN | NO_SLEEP |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:RES_TELE | NO_FEAR | NO_CONF | NO_STUN | NO_SLEEP |
F:WILD_WASTE | WILD_SWAMP |
S:1_IN_5
S:HEAL | INVULNER | DISPEL
D:$ on each side."
D:<»°ÆüÀïÁè>¤Ë¤è¤êÇѵõ¤È²½¤·¤¿Ãϵå¤Ç¡¢Êü¼Íǽ¤Ë¤è¤êÆÍÁ³ÊÑ°Û¤·¤¿²øʪ¡£
D:¡Ö¤½¤¦¤Ç¤¹¤Í¡Ä¡ÄƬ¤Ï¥ï¥Ë¤Ë»÷¤Æ¤¤¤Æ¡¢¤¢¤ì¤è¤ê¤ÏÂ礤¤¡£
-D:ÂÎŤÏÌó»Í½½¥Õ¥£¡¼¥È¡£Â礤ʥӡ¼¥Á¥Ü¡¼¥ë¤Î¤ë¤¦¤Ë´Ý¤Þ¤Ã¤Æ¤·¤Þ¤¦
+D:ÂÎŤÏÌó»Í½½¥Õ¥£¡¼¥È¡£Â礤ʥӡ¼¥Á¥Ü¡¼¥ë¤Î¤è¤¦¤Ë´Ý¤Þ¤Ã¤Æ¤·¤Þ¤¦
D:¤³¤È¤¬¤Ç¤¤ë¡£¿åΦ¤È¤â¤ËÉÒ¾¹¤ËÆ°¤---Ê¢¤Îξ¦¤Ë¾®¤µ¤Ê¤¬¤¦¤¸¤ã¤¦¤¸¤ã---¡×
D:¡Ê¥í¥¸¥ã¡¼¡¦¥¼¥é¥º¥Ë¥¤¡¢¾®ÈøÉ纴Ìõ¡Ö¤ï¤¬Ì¾¤Ï¥³¥ó¥é¥Ã¥É¡×ÁáÀî½ñ˼¡¢p.93¡Ë
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 |
F:DROP_GOOD | DROP_GREAT | CAN_SWIM |
F:SMART | NONLIVING | COLD_BLOOD |
-F:RES_ALL | POWERFUL | KILL_EXP |
+F:RES_ALL | POWERFUL |
F:NO_CONF | NO_SLEEP | NO_STUN | EMPTY_MIND | RES_TELE |
S:1_IN_1 |
S:BLINK | BO_MANA | BA_CHAO | BA_FIRE | TPORT | PSY_SPEAR
F:UNIQUE |
F:ATTR_MULTI |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | ANIMAL |
-F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | RES_CHAO | RES_DARK |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | CAN_SWIM | RES_WATE |
F:EVIL | IM_FIRE | IM_COLD | IM_POIS | IM_ELEC | NO_CONF | NO_SLEEP
S:1_IN_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | POWERFUL | MOVE_BODY | CAN_SWIM |
F:GOOD | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
-F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE |
-F:NO_CONF | NO_SLEEP | NO_STUN |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:RES_TELE | NO_CONF | NO_SLEEP | NO_STUN |
S:1_IN_2 |
S:ROCKET | HEAL | BLINK | INVULNER
D:$His favorite food is roasting rice noodle.
B:BITE:HURT:1d22
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | REGENERATE |
F:DROP_3D2 | SMART | TAKE_ITEM | SELF_LITE_1 |
-F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | OPEN_DOOR | BASH_DOOR |
+F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL |
F:IM_ACID | IM_COLD | IM_ELEC | TROLL | EVIL
S:1_IN_7 |
S:BA_COLD | BO_ICEE | BO_WATE | BA_ELEC
D:$The dungeon shakes as an enormous troll-form thunders into view, hurling
D:$ice and lightning in every direction. It is thirty feet tall, has six
D:$heads, and is enraged at your impudence.
-D:¥À¥ó¥¸¥ç¥ó¤òÍɤ뤬¤·¡¢¤³¤ÎµðÂç¤Ê¥È¥í¥ë¤Ïɹ¤È°ð¸÷¤ò»µ¤»¶¤é¤·¤Ê¤¬¤é¤ä¤Ã¤ÆÍè¤ë¡£
+D:¥À¥ó¥¸¥ç¥ó¤òÍɤ뤬¤¹¤³¤ÎµðÂç¤Ê¥È¥í¥ë¤Ï¡¢É¹¤È°ð¸÷¤ò»µ¤»¶¤é¤·¤Ê¤¬¤é¤ä¤Ã¤ÆÍè¤ë¡£
D:¿È¤Î¾æ£±£°¥á¡¼¥È¥ë¡¢Ï»¤Ä¤ÎƬ¤ò¤â¤Ä¤³¤Î²øʪ¤Ï¤¢¤Ê¤¿¤Î¸ü¤«¤Þ¤·¤µ¤ËÅܤ궸¤Ã¤Æ¤¤¤ë¡£
N:876:ÉÔ°ÂÄꥤ¥â¥à¥·¤ÎÂç·²
B:BITE:POISON:1d10
B:CLAW:HURT:1d4
F:DROP_60 | RAND_25 | MOVE_BODY | CAN_FLY | DROP_CORPSE |
-F:BASH_DOOR | MOVE_BODY | FRIENDS |
-F:ANIMAL | IM_POIS
+F:BASH_DOOR | FRIENDS |
+F:ANIMAL | IM_POIS | RES_DARK
S:1_IN_8 |
S:SCARE | BR_POIS | BR_DARK
D:$Fed with horrid meats and grown to enormous size, this slavering creature
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY | AURA_COLD |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
-F:NO_CONF | NO_SLEEP | RES_TELE | REFLECTING |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE |
+F:NO_CONF | NO_SLEEP | RES_TIME | RES_TELE | REFLECTING |
S:1_IN_4 |
S:SCARE | S_KIN | WORLD | TELE_TO
D:Àв¾Ì̤ÎÎϤÇÉÔ»à¤ÎµÛ·ìµ´¤È¤Ê¤Ã¤¿¥Ç¥£¥ª¤ÏËÁ¸±¼Ô¤ò±Â¤È¤·¤«¸«¤Æ¤¤¤Ê¤¤¡£
F:FORCE_MAXHP | ONLY_GOLD | DROP_2D2 | DROP_3D2 |
S:1_IN_3
S:SPECIAL
-D:Åܤê¤Ë¶¸¤Ã¤¿²¦êµ¤Î·²¤Ï¾ãµ¤¤ò¤Þ¤»¶¤é¤·¤Ê¤¬¤éÆͿʤ·¤Æ¤¯¤ë¡£
+D:Åܤê¤Ë¶¸¤Ã¤¿²¦êµ¤Î·²¤Ïáﵤ¤ò¤Þ¤»¶¤é¤·¤Ê¤¬¤éÆͿʤ·¤Æ¤¯¤ë¡£
N:880:»þ¤òÅý¤Ù¤ë¼Ô¡Ø¥ê¥Á¥ã¡¼¥É¡¦¥¦¥©¥ó¡Ù
E:Richard Wong, Master of Time
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | PASS_WALL | CAN_FLY |
F:EVIL | IM_ACID | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | NO_CONF |
-F:NO_SLEEP | RES_NEXU | RES_WATE | ESCORT
+F:NO_SLEEP | RES_NEXU | RES_WATE | RES_TIME | ESCORT
S:1_IN_2 |
S:TPORT | SCARE | S_KIN | BLINK | HEAL |
S:TELE_TO | CONF | BO_MANA | BRAIN_SMASH |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:GOOD | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
-F:NO_SLEEP | RES_TELE | RES_NETH | POWERFUL | CAN_FLY |
+F:NO_SLEEP | RES_TELE | RES_NETH | RES_TIME | POWERFUL | CAN_FLY |
S:1_IN_3 |
S:TPORT | BLIND | HOLD | BLINK | HEAL | HASTE |
S:TELE_TO | CONF | BO_MANA | BRAIN_SMASH | PSY_SPEAR
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:EVIL | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
-F:NO_SLEEP | RES_TELE | RES_NETH | RES_NEXU | POWERFUL | CAN_FLY |
+F:NO_SLEEP | RES_TELE | RES_NETH | RES_NEXU | RES_TIME | POWERFUL | CAN_FLY |
S:1_IN_2 |
S:TPORT | BLIND | BLINK | HEAL | HASTE |
S:CONF | BO_MANA | BRAIN_SMASH | PSY_SPEAR |
F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH |
F:REFLECTING | AURA_FIRE | AURA_ELEC | AURA_COLD |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
-F:DROP_GOOD | DROP_GREAT | RES_NETH |
+F:DROP_GOOD | DROP_GREAT | RES_CHAO | RES_NETH |
F:SMART | KILL_WALL | KILL_BODY | POWERFUL |
F:REGENERATE | NONLIVING | CAN_FLY |
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_90 | DROP_4D2 |
F:SMART | INVISIBLE | COLD_BLOOD | UNDEAD |
-F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP |
+F:EVIL | HURT_LITE | RES_NETH | RES_DARK | NO_CONF | NO_SLEEP |
S:1_IN_2 |
S:HEAL | BLINK | BLIND | CONF | CAUSE_3 | DARKNESS |
S:ANIM_DEAD | SHRIEK | TELE_AWAY | BA_DARK | DRAIN_MANA |
B:CLAW:HURT:3d3
F:FORCE_SLEEP |
F:FRIENDS | SELF_LITE_1 |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
+F:OPEN_DOOR | BASH_DOOR |
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_8 |
S:BR_MANA
B:SHOOT:HURT:15d10
B:EXPLODE:HURT:15d5
F:CHAR_CLEAR | ATTR_CLEAR
-F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | STUPID | FORCE_MAXHP
+F:NEVER_MOVE | IM_POIS | NONLIVING | IM_ACID | RES_CHAO | STUPID | FORCE_MAXHP
S:1_IN_3
S:ROCKET | SHOOT | BLINK | BR_POIS | BR_CHAO | BR_NEXU
D:$It was left here to be used against intruders.
D:¤½¤ì¤Ï¿¯Æþ¼Ô¤ËÂФ·¤Æ»ÈÍѤ¹¤ë¤¿¤á¤ËÃÖ¤«¤ì¤Æ¤¤¤ë¡£
N:890:¥ô¥§¥Î¥à¡¦¥ï¥¤¥¢¡¼¥à
-E:Great venom wyrm
+E:Great Venom Wyrm
G:D:g
I:120:54d100:30:170:80
W:55:2:0:16000:0:0
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:POISON:5d14
-F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_GOOD |
+F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | MOVE_BODY | DROP_CORPSE | CAN_FLY |
F:EVIL | DRAGON | IM_POIS | NO_CONF | NO_SLEEP | RIDING |
B:HIT:HURT:8d6
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
-F:UNIQUE | MALE |
+F:UNIQUE | DROP_CORPSE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | HAS_LITE_2 |
B:SPIT:COLD:10d10
B:SPIT:COLD:10d10
B:GAZE:BLIND
-F:EMPTY_MIND | BASH_DOOR
+F:EMPTY_MIND | BASH_DOOR | RES_LITE | RES_TIME |
F:IM_COLD | NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | FORCE_MAXHP
S:1_IN_5
S:BR_LITE | BA_COLD | BR_COLD | BO_ICEE | BO_COLD | BR_TIME | SHOOT
S:1_IN_5 |
S:ROCKET
D:$You watch in horror as he aims his massive weapon at you.
-D:Èà¤Ï¤½¤Î¶²¤·¤¤½Å²Ð´ï¤ÎÁÀ¤¤¤ò¤¢¤Ê¤¿¤Ë¸þ¤±¤Æ¤¤¤ë¡£
+D:Èà¤Ï¤½¤Î¶²¤í¤·¤¤½Å²Ð´ï¤ÎÁÀ¤¤¤ò¤¢¤Ê¤¿¤Ë¸þ¤±¤Æ¤¤¤ë¡£
N:897:ÇËÊҥܥë¥Æ¥Ã¥¯¥¹
E:Shard vortex
B:ENGULF:HURT:6d6
B:ENGULF:HURT:6d6
F:FORCE_SLEEP | RAND_50 | EMPTY_MIND | BASH_DOOR | CAN_FLY |
-F:NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | POWERFUL | NONLIVING
+F:RES_SHAR | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN | POWERFUL | NONLIVING
S:1_IN_4 |
S:BR_SHAR
D:$A howling blast of razor-sharp mountain fragments, kept intact by perilous
B:TOUCH:ACID:8d8
B:TOUCH:PARALYZE:3d3
F:NEVER_MOVE | MULTIPLY | ONLY_GOLD | DROP_90 | ANIMAL | HURT_ROCK |
-F:NO_FEAR | NO_SLEEP | NO_CONF | NO_STUN | EMPTY_MIND
-F:IM_COLD | IM_FIRE | IM_ELEC | IM_POIS
+F:NO_FEAR | NO_SLEEP | NO_CONF | NO_STUN | EMPTY_MIND | COLD_BLOOD |
+F:IM_COLD | IM_FIRE | IM_ELEC | IM_POIS | RES_SHAR
D:$Just a normal wall, boring gray rock. But wait! It seems to be growing...
D:¤¿¤À¤ÎÉáÄ̤ÎÊɤÀ¡£¸«¤Ê¤ì¤¿³¥¿§¤Î´ä¤Ç¤Ç¤¤Æ¤¤¤ë¡£
D:¤¤¤ä¡¢¤Á¤ç¤Ã¤ÈÂԤƤ衩¤À¤ó¤À¤óÂ礤¯¤Ê¤Ã¤Æ¤¯¤ë¤è¤¦¤Ê¡Ä¡£
W:25:2:0:100:700:898
B:TOUCH:FIRE:5d5
B:TOUCH:PARALYZE:3d3
-F:NEVER_MOVE | MULTIPLY | ONLY_GOLD | DROP_60 | DROP_90 | EMPTY_MIND
-F:ANIMAL | HURT_ROCK | COLD_BLOOD | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN |
-F:IM_ACID | IM_ELEC | IM_POIS | IM_FIRE
+F:NEVER_MOVE | MULTIPLY | ONLY_GOLD | DROP_60 | DROP_90 | EMPTY_MIND |
+F:ANIMAL | HURT_ROCK | NO_FEAR | NO_CONF | NO_SLEEP | NO_STUN |
+F:IM_ACID | IM_ELEC | IM_POIS | IM_FIRE | RES_SHAR
D:$It's just a block of dark rock. But wait! It seems to be growing...
D:ÉáÄ̤ιõ¤¤´ä¤ÎÊɤÀ¡£¤·¤«¤·¤Á¤ç¤Ã¤ÈÂԤƤ衩¤À¤ó¤À¤óÂ礤¯¤Ê¤Ã¤Æ¤¯¤ë¤è¤¦¤Ê¡Ä
W:25:1:0:500:70000:740
B:ENGULF:HURT:5d6
B:ENGULF:POISON:5d6
-F:AQUATIC | SMART | WEIRD_MIND | IM_POIS | ANIMAL | NO_CONF
-F:NO_SLEEP | NO_FEAR | DROP_CORPSE
+F:AQUATIC | SMART | WEIRD_MIND | IM_POIS | RES_WATE | ANIMAL | NO_CONF
+F:NO_SLEEP | NO_FEAR | DROP_CORPSE | WILD_SHORE |
S:1_IN_4 |
S:DARKNESS | BO_ACID | HOLD
D:$A kraken with a tough, scaly hide.
-D:¤¦¤í¤³¾õ¤ÎÈéÉæ¤ò»ý¤Ã¤¿´è¾æ¤Ê¥¯¥é¡¼¥±¥ó¤À¡£
+D:ÎÚ¾õ¤ÎÈéÉæ¤ò»ý¤Ã¤¿´è¾æ¤Ê¥¯¥é¡¼¥±¥ó¤À¡£
N:904:º®ÆÙ¤ª¤Ð¤±¥¥Î¥³
E:Chaos mushroom
B:HIT:HURT:3d10
B:HIT:HURT:3d10
F:COLD_BLOOD | EMPTY_MIND | AQUATIC | NONLIVING
-F:IM_FIRE | IM_COLD | IM_POIS
+F:IM_FIRE | IM_COLD | IM_POIS | RES_WATE |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:$An ingenious gnomish invention -- a golem designed for underwater
D:$usage.
D:¥Î¡¼¥à¤ÎÅ·ºÍ¤¬ºî¤Ã¤¿È¯ÌÀÉʤÀ¡£¿¼¤¤¿åÃæ¤ÇƯ¤¯¤è¤¦¤ËÀ߷פµ¤ì¤¿¥´¡¼¥ì¥à¤Ç¤¢¤ë¡£
-N:911:ÀбѤÎÊÉ
+N:911:ÀбѤιÛÌ®
E:Quartz vein
G:%:w
I:100:15d11:15:30:10
B:TOUCH:PARALYZE:3d3
F:NEVER_MOVE | ONLY_GOLD | DROP_1D2 | DROP_90 | MULTIPLY | EMPTY_MIND
F:ANIMAL | COLD_BLOOD | NO_FEAR | NO_SLEEP | NO_CONF | NO_STUN
-F:HURT_ROCK | IM_FIRE | IM_ACID | IM_POIS | IM_COLD
+F:HURT_ROCK | IM_FIRE | IM_ACID | IM_POIS | IM_COLD | RES_SHAR
D:$Look! A nice vein of rock to dig in for gold! Wait a minute...
D:¤ª¤ª¡ª¤³¤Î´ä¤Ï¤Ê¤«¤Ê¤«¤¤¤¤¶â¹ÛÀФò´Þ¤ó¤Ç¤¤¤ë¡ª¤ª¤ä¡¢¤Á¤ç¤Ã¤ÈÂԤƤ衩¡Ä
S:MISSILE
D:$A metallic ball floating in the air, that turns to track you with evil
D:$intent.
-D:¶õÃæ¤ËÉâ¤Ö¶â°À½¤ÎÊõ¼î¤À¡£¼Ù°¤Ê°Õ»×¤ò»ý¤Á¡¢¾ï¤Ë¤¢¤Ê¤¿¤Ë¹¶·â¤ÎÁÀ¤¤¤òÉÕ¤±¤Æ¤¤¤ë¡£
+D:¶õÃæ¤ËÉ⤫¤Ö¶â°À½¤ÎÊõ¼î¤À¡£¼Ù°¤Ê°Õ»×¤ò»ý¤Á¡¢¾ï¤Ë¤¢¤Ê¤¿¤Ë¹¶·â¤ÎÁÀ¤¤¤òÉÕ¤±¤Æ¤¤¤ë¡£
N:913:¥¢¥ó¥Ç¥Ã¥É¡¦¥Á¥ç¥¦¥Á¥ó¥¢¥ó¥³¥¦
E:Undead devilfish
G:l:v
I:105:15d5:10:20:5
W:15:4:0:75:0:0
-F:NEVER_BLOW | ATTR_MULTI | AQUATIC | INVISIBLE | NO_CONF | UNDEAD | DROP_CORPSE |
+F:NEVER_BLOW | ATTR_MULTI | AQUATIC | INVISIBLE | NO_CONF | UNDEAD |
+F:DROP_CORPSE | RES_WATE | RES_NETH | RES_TIME |
F:EVIL
S:1_IN_8 |
S:BR_NETH | BR_DISE | BR_TIME | BR_NEXU | BR_POIS
D:$A devilfish brought back from the dead.
-D:»à¤«¤éÁɤ¨¤Ã¤¿¥Á¥ç¥¦¥Á¥ó¥¢¥ó¥³¥¦¤À¡£
+D:»à¤«¤éÁɤä¿¥Á¥ç¥¦¥Á¥ó¥¢¥ó¥³¥¦¤À¡£
#
#(¥³¥á¥ó¥È)
G:l:v
I:105:11d5:10:16:5
W:12:4:0:60:0:0
-F:NEVER_BLOW | ATTR_MULTI | AQUATIC | NO_CONF | DROP_CORPSE
+F:NEVER_BLOW | ATTR_MULTI | AQUATIC | NO_CONF | DROP_CORPSE |
+F:RES_WATE | RES_CHAO | RES_DARK | RES_LITE | RES_SOUN | RES_TIME
S:1_IN_9 |
S:BR_CHAO | BR_DARK | BR_LITE | BR_SOUN | BR_DISE | BR_TIME
D:$A disgusting fish, it has a large gaping mouth and a small lantern dangling
B:CRUSH:HURT:2d8
B:BITE:POISON:2d8
B:BITE:HURT:1d8
-F:FEMALE | AQUATIC
+F:FEMALE | AQUATIC | RES_WATE |
F:ONLY_ITEM | DROP_90 | DROP_2D2 |
F:EVIL | NO_CONF | NO_SLEEP | SMART
S:1_IN_7 |
D:¿åÃæ¤Ç¤ÎÀ¸³è¤ËŬ±þ¤·¤¿¥Ê¡¼¥¬¤À¡£µû¤Î¤è¤¦¤ÊÈø¥Ò¥ì¤È¥¨¥é¤ò»ý¤Ã¤Æ¤¤¤ë¡£
N:920:¡Ø¥Ç¥â¥´¥ë¥´¥ó¡Ù
-E:The demogorgon
+E:The Demogorgon
G:U:u
I:125:65d100:30:140:20
W:75:2:0:37000:0:0
F:ESCORT | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:EVIL | DEMON | IM_FIRE | IM_POIS |
+F:EVIL | DEMON | IM_FIRE | IM_POIS | RES_DARK |
F:NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | CONF | SCARE |
F:RAND_25 | EMPTY_MIND | REFLECTING | FORCE_SLEEP | CAN_SPEAK |
F:REGENERATE | AURA_ELEC | BASH_DOOR | KILL_BODY | EVIL |
F:NONLIVING | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
-F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_DISE |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV | RES_TELE |
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | CAN_FLY |
S:1_IN_3 |
S:HOLD | BLIND | CONF | SCARE | SLOW
D:¤«¤ï¤¤¤é¤·¤¤³°¸«¤ò¤·¤Æ¤¤¤ë¤¬¡¢ÌýÃǤ¹¤ë¤È»×¤ï¤Ì¾×·â¤ò¼õ¤±¤ë¤À¤í¤¦¡£
N:923:Àã½÷
-E:Yukionnna
+E:Yukionna
G:p:w
I:110:30d10:20:20:20
W:27:2:0:300:0:0
D:Èà¤Ï¾ï¤Ë¥¥Î¥³²¦¹ñ¤òÀ¬Éþ¤·¤è¤¦¤È¤¿¤¯¤é¤ó¤Ç¤¤¤ë¡£
N:929:µðÂ祵¥¤¥Ð¡¼¥ï¥¤¥¢¡¼¥àÅ·»È°Ëâ¥ê¥Ã¥Á
-E:Greater cyber wyrm angel daemon lich
+E:Greater Cyber Wyrm Angel Daemon Lich
G:N:W
I:150:99d99:50:200:1
W:99:50:0:30000:0:0
B:INSULT:EXP_VAMP:1d200
B:DROOL:UN_POWER:1d100
B:WAIL:DR_MANA:1d100
-F:DROP_SKELETON | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
-F:ATTR_MULTI | RAND_25 | RAND_50 |
+F:DROP_SKELETON | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | ELDRITCH_HORROR |
+F:ATTR_MULTI | RAND_25 | RAND_50 | RIDING |
F:ONLY_ITEM | DROP_60 | DROP_90 | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 |
F:DROP_GOOD | STUPID | SMART | CAN_SPEAK | REFLECTING | INVISIBLE | COLD_BLOOD |
F:EMPTY_MIND | WEIRD_MIND | REGENERATE | SHAPECHANGER | ATTR_ANY | POWERFUL |
F:AURA_FIRE | AURA_ELEC | OPEN_DOOR | BASH_DOOR | PASS_WALL | KILL_WALL |
F:TAKE_ITEM | KILL_ITEM | ORC | TROLL | GIANT | DRAGON | DEMON | UNDEAD |
-F:EVIL | ANIMAL | GOOD | AURA_COLD | NONLIVING | HURT_LITE | HURT_ROCK |
+F:EVIL | ANIMAL | GOOD | AURA_COLD | NONLIVING | HURT_ROCK |
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | HUMAN |
-F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE | NO_FEAR |
-F:NO_STUN | NO_CONF | NO_SLEEP | CAN_SWIM | CAN_FLY | UNIQUE2 | WILD_SHORE |
+F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
+F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
+F:RES_TELE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
+F:CAN_SWIM | CAN_FLY | UNIQUE2 | WILD_SHORE |
F:WILD_OCEAN | WILD_WASTE | WILD_WOOD | WILD_VOLCANO | WILD_MOUNTAIN |
F:WILD_GRASS | WILD_ALL | SELF_LITE_1 | SELF_LITE_2 |
S:1_IN_3 |
B:HIT:HURT:14d14
B:HIT:HURT:14d14
F:DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
-F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | HUMAN |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | MALE | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
F:NO_SLEEP | RES_TELE | RES_NETH | CAN_FLY | POWERFUL |
D:¡ÊÀ»Íªµª¡¢Ä¶¿Í¥í¥Ã¥¯¡ÖÀÖ¤¤¥µ¡¼¥Ú¥ó¥È¡×¡Ë
N:931:¶ä²Ï¹ÄÄë¡Ø¥«¥ë¡¦¥À¡¼¥àIIIÀ¤¡Ù
-E:Caldarm the third
+E:Caldarm the Third
G:p:D
I:130:60d100:100:200:20
W:79:5:0:32000:0:0
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_GOOD | CAN_SWIM |
F:GOOD | EVIL | REFLECTING | SMART | REGENERATE | OPEN_DOOR | CAN_SPEAK |
F:IM_COLD | IM_FIRE | IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_STUN |
-F:NO_SLEEP | RES_TELE | RES_NETH | RES_NEXU | POWERFUL |
+F:NO_SLEEP | RES_TELE | RES_NETH | RES_NEXU | RES_TIME | POWERFUL |
S:1_IN_2 |
S:TPORT | BLINK | HEAL | HASTE |
S:BO_MANA | BRAIN_SMASH | PSY_SPEAR | BA_CHAO | S_KIN
D:¡ÊÀ»Íªµª¡¢Ä¶¿Í¥í¥Ã¥¯¡Ö½ñ¤ò¼é¤ë¼Ô¡×¡Ë
N:934:¡Ø¥ë¥Ñ¡¼¥È¾·³¡Ù
-E:Rupart the general
+E:Rupart the General
G:p:r
I:130:35d100:100:170:0
W:71:255:0:18000:0:0
D:½÷¿À¥¤¥·¥¿¡¼¤òÉõ°õ¤·¤¿¤ÈÅÁ¤¨¤é¤ì¤ë¡£
N:936:ËÌÅÍ¿À·ý¤Î»È¤¤¼ê¡Ø¥±¥ó¥·¥í¥¦¡Ù
-E:Kenshirou the Fist of The North Star
+E:Kenshirou the Fist of the North Star
G:p:W
I:123:60d100:50:170:10
W:62:2:0:30000:0:0
D:»þÂå¤Ë¤¢¤Ã¤Æ°¦¤ËÀ¸¤¡¢°¦¤Î¤¿¤á¤ËÀï¤Ã¤Æ¤¤¤ë¡£
N:937:¥µ¥¤¥Ð¡¼¡Ø¥ì¥à¥¹¡Ù
-E:Lems the cyborg
+E:Lems the Cyborg
G:g:W
I:130:50d100:30:160:0
W:61:3:0:26000:0:0
B:PUNCH:HURT:10d10
B:KICK:SHATTER:16d10
B:KICK:SHATTER:16d10
-F:UNIQUE | MALE | NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP |
+F:UNIQUE | MALE | DROP_CORPSE |
+F:NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP |
F:KILL_BODY | IM_FIRE | IM_POIS |
F:NO_STUN | REGENERATE | NO_CONF | NO_SLEEP | CAN_SWIM |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK |
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | MIND_BLAST |
B:CLAW:HURT:1d20
F:DROP_3D2 | OPEN_DOOR | BASH_DOOR | EVIL | DRAGON | UNDEAD |
F:RES_NETH | RES_PLAS | RES_NEXU | RES_DISE | NO_FEAR | NO_STUN |
-F:IM_COLD | IM_POIS |
+F:IM_COLD | IM_POIS |
F:NO_CONF | NO_SLEEP | DROP_SKELETON | RIDING
S:1_IN_10
S:BR_NETH
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | SELF_LITE_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | CAN_FLY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY |
S:1_IN_4 |
S:HEAL | HASTE | TELE_AWAY | BO_MANA | BO_PLAS | CAUSE_4 |
S:S_MONSTERS | S_ANGEL | INVULNER | PSY_SPEAR | S_DRAGON | DISPEL
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | SELF_LITE_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | CAN_FLY |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY |
S:1_IN_3 |
S:TELE_TO | BLIND | SCARE | CAUSE_4 | BO_MANA | PSY_SPEAR | INVULNER
S:S_ANGEL | S_DRAGON | BA_LITE | HEAL | DISPEL
S:CONF | SCARE | HOLD | S_DEMON
N:947:Åð±¡Ø¥×¥¢¡¼¡Ù
-E:Poor, the thief
+E:Poor, the Thief
G:p:b
I:105:80d10:20:50:50
W:25:3:0:500:0:0
B:HIT:HURT:5d10
B:HIT:HURT:5d10
B:CRUSH:SUPERHURT:30d2
-F:UNIQUE | FORCE_MAXHP | CAN_SPEAK | HUMAN |
+F:UNIQUE | DROP_CORPSE | FORCE_MAXHP | CAN_SPEAK | HUMAN | MALE |
F:EVIL | ONLY_ITEM | DROP_1D2 | DROP_60 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | BASH_DOOR
N:948:Åð±¡Ø¥ê¥Ã¥Á¡Ù
-E:Rich, the thief
+E:Rich, the Thief
G:p:b
I:130:50d10:20:80:50
W:29:3:0:700:0:0
B:HIT:POISON:3d6
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
-F:UNIQUE | FORCE_MAXHP | CAN_SPEAK | HUMAN |
+F:UNIQUE | DROP_CORPSE | FORCE_MAXHP | CAN_SPEAK | HUMAN | MALE |
F:EVIL | ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | OPEN_DOOR | MOVE_BODY |
S:1_IN_2 |
S:BLINK | TPORT | TRAPS | CONF | BLIND | SLOW | HOLD | FORGET
N:949:ͦ¼Ô¡Ø¥¤¥±¥¿¡Ù
-E:Iketa, the brave
+E:Iketa, the Brave
G:p:B
I:130:50d100:50:170:0
W:70:2:0:30000:0:0
B:EXPLODE:HURT:30d3
F:FORCE_SLEEP |
F:FRIENDS |
-F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR |
F:ANIMAL | NO_CONF | NO_SLEEP
D:º£¤Ë¤âÇúȯ¤·¤½¤¦¤Ê¸¤¤À¡£
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:FORCE_SLEEP | DROP_1D2 | SMART | DROP_CORPSE | DROP_SKELETON |
-F:ORC | HURT_LITE | EVIL |
+F:ORC | HURT_LITE | EVIL | RES_DARK
S:1_IN_2 |
S:SHOOT
+D:$In a rare display of ingenuity, the Orcs invented an incredibly
+D:$destructive weapon. Most Orcish artillerists are those who dared
+D:$criticize its effectiveness.
+D:¤á¤Ã¤¿¤Ë¸«¤»¤Ê¤¤È¯ÌÀ¤ÎºÍ¤Ë¤è¤Ã¤Æ¡¢¥ª¡¼¥¯¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤ÉÇ˲õŪ¤Ê
+D:ʼ´ï¤òȯÌÀ¤·¤¿¡£¤³¤Î¥ª¡¼¥¯×¸µÝÂâ¤Îʼ»Î¤ÎÂçȾ¤Ï¡¢¤½¤Î͸úÀ¤Ëµ¿Ìä¤ò
+D:Åꤲ¤«¤±¤¿¼Ô¤¿¤Á¤¬Ì³¤á¤Æ¤¤¤ë¡£
# Description in English by Nick Keulmann
N:955:¤ä¤»¤³¤±¤¿ÇÏ
S:1_IN_10 |
S:SHRIEK | MIND_BLAST
D:$It`s a slime colony.
-D:$If you so much as DARE to touch it
+D:$If you so much as DARE to touch it.
D:²Ä°¦¤é¤·¤¤½ã¿´Ìµ¹¤¤Ê¥¹¥é¥¤¥à¥â¥ë¥É¤À¡£
D:¿¨¤ì¤Æ»à¤Í¡ª
N:963:¥Ó¥ë¥À¡¼Äë¹ñÄ벦¡Ø¥ÜÄë¥Ó¥ë¡Ù
-E:Boty-Buildeng, the emperor
+E:Botei-Building, the Emperor
G:P:U
I:120:12d100:25:130:40
W:36:2:0:2500:0:0
F:NO_CONF | NO_SLEEP | FRIENDLY | TAKE_ITEM |
S:1_IN_4 |
S:BA_FIRE | HASTE | HOLD | CONF | BLIND
-D:ÃǤ¸¤Æ¥Þ¥ê¥ª¤ÎÎà»÷ÉʤǤϤʤ¤¡ª(ËܿͼçÄ¥)¡£
+D:ÃǤ¸¤Æ¥Þ¥ê¥ª¤ÎÎà»÷ÉʤǤϤʤ¤¡ª(ËܿͼçÄ¥)
N:967:¥¬¥Â羡إ¸¥ã¥¤¥¢¥ó¡Ù
-E:Jaian, the boss of the kids
+E:Jaian, the Boss of the Kids
G:p:o
I:110:100d10:16:100:20
W:29:3:0:500:0:0
F:UNIQUE | MALE | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 |
F:DROP_2D2 | ONLY_GOLD |
-F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | MOVE_BODY |
+F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | MOVE_BODY | RES_SOUN
S:1_IN_5 |
S:BR_SOUN |
D:¤ªÁ°¤Î¤â¤Î¤Ï²¶¤Î¤â¤Î¡£²¶¤Î¤â¤Î¤Ï²¶¤Î¤â¤Î¡£
B:CLAW:COLD:8d12
B:CLAW:COLD:8d12
B:BITE:COLD:10d12
-F:UNIQUE | FRIENDLY | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:UNIQUE | DROP_CORPSE | FRIENDLY | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | CAN_FLY | POWERFUL |
F:DRAGON | GOOD | IM_COLD | NO_CONF | NO_SLEEP | AURA_COLD |
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:BITE:ACID:10d12
-F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:UNIQUE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | CAN_FLY | POWERFUL |
F:DRAGON | EVIL | IM_POIS | NO_CONF | NO_SLEEP | CAN_SWIM |
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:BITE:EXP_80:10d12
-F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:UNIQUE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | CAN_FLY | POWERFUL |
-F:DRAGON | EVIL | IM_ACID | NO_CONF | NO_SLEEP |
-F:NO_FEAR | NO_STUN | RIDING |
+F:DRAGON | EVIL | IM_ACID | RES_DARK | NO_CONF | NO_SLEEP |
+F:NO_FEAR | NO_STUN | RIDING | SELF_DARK_2 |
S:1_IN_3 |
S:BRAIN_SMASH | BR_DARK | BR_NETH | BA_NETH
D:$One of the ancient dragons of Lodoss, it causes destruction with
B:CLAW:HURT:8d12
B:CLAW:HURT:8d12
B:BITE:HURT:10d12
-F:UNIQUE | FRIENDLY | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
+F:UNIQUE | DROP_CORPSE | FRIENDLY | FORCE_SLEEP | FORCE_MAXHP | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | CAN_FLY | POWERFUL |
-F:DRAGON | GOOD | NO_CONF | NO_SLEEP |
+F:DRAGON | GOOD | RES_SOUN | RES_LITE | NO_CONF | NO_SLEEP |
F:NO_FEAR | NO_STUN | RIDING | SELF_LITE_2 |
S:1_IN_3 |
S:BRAIN_SMASH | BR_SOUN | BR_LITE | BR_MANA
B:CLAW:FIRE:8d12
B:CLAW:FIRE:8d12
B:BITE:FIRE:10d12
-F:UNIQUE | FORCE_SLEEP | FORCE_MAXHP | RES_TELE | AURA_FIRE | SELF_LITE_2 |
+F:UNIQUE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
+F:RES_TELE | AURA_FIRE | SELF_LITE_2 |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | CAN_FLY | POWERFUL |
F:DRAGON | EVIL | IM_FIRE | NO_CONF | NO_SLEEP | WILD_VOLCANO |
D:¥í¡¼¥É¥¹¤Î¸ÅÂåε¤Î°ìɤ¤Ç¡¢¤½¤Î²Ð±ê¤Î¥Ö¥ì¥¹¤ÇÁ´¤Æ¤ò¾Æ¤¿Ô¤¯¤¹¡£
N:973:°Å¹õ¤ÎÅç¥Þ¡¼¥â¤Î¹ÄÄë¡Ø¥Ù¥ë¥É¡Ù
-E:Beld, ruler of Marmo
+E:Beld, Ruler of Marmo
G:p:r
I:125:77d30:10:160:50
W:48:4:0:18500:0:0
F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | DROP_CORPSE
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
-F:EVIL | IM_ACID | IM_FIRE | IM_POIS | IM_COLD
+F:EVIL | IM_ACID | IM_FIRE | IM_POIS | IM_COLD | RES_DARK
S:1_IN_3 |
S:HOLD | SCARE | DARKNESS | BLIND
D:$A grim-faced dark elf, garbed in layer upon layer of gleaming black
B:HIT:HURT:4d12
B:HIT:HURT:4d12
F:HUMAN |
-F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | DROP_CORPSE | HAS_LITE_2 |
+F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | HAS_LITE_2 | MALE |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY
S:1_IN_10 |
B:HIT:HURT:3d7
B:HIT:HURT:3d7
B:HIT:HURT:3d7
-F:FORCE_SLEEP | NO_FEAR | FRIENDLY | ANIMAL |
+F:DROP_CORPSE | FORCE_SLEEP | NO_FEAR | FRIENDLY | ANIMAL |
F:ONLY_ITEM | DROP_2D2 | GOOD | CAN_FLY |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
B:HIT:CONFUSE:6d8
F:FORCE_MAXHP |
F:COLD_BLOOD | OPEN_DOOR | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP |
S:1_IN_5
S:BLIND | HOLD | SCARE | CAUSE_4 | BO_NETH | S_UNDEAD
D:¤³¤ÎÉԵȤʥâ¥ó¥¹¥¿¡¼¤Ï¼«Ê¬¤Î¼ó¤òÏƤËÊú¤¨¡¢»à¤ò¹ð¤²¤Ë¤ä¤Ã¤Æ¤¯¤ë¡£
F:FORCE_SLEEP | DROP_CORPSE | ANIMAL |
F:BASH_DOOR | WILD_MOUNTAIN |
D:Ƭ¤¬¥µ¥ë¡¢Æ¹¤Ï¥¿¥Ì¥¡¢Èø¤Ï¥Ø¥Ó¡¢¼ê¤ϥȥé¤Ç¡¢ÌĤÀ¼¤Ï¥È¥é¥Ä¥°¥ß¤Ë
-D:»÷¤Æ¤¤¤¿¤È¤¤¤¦´ñ̯¤ÊÀ¸Êª¤À¡£¤Ò¤¸¤ç¤¦¤ËÊѤï¤Ã¤¿
+D:»÷¤Æ¤¤¤¿¤È¤¤¤¦´ñ̯¤ÊÀ¸Êª¤À¡£Èó¾ï¤ËÊѤï¤Ã¤¿
D:³°¸«¤ò¤·¤Æ¤¤¤Æ¡¢¶á´ó¤ê¤¬¤¿¤¤Ê·°Ïµ¤¤¬¤¢¤ë¡£
N:985:¥æ¥Ë¥³¡¼¥ó
F:FORCE_SLEEP | FORCE_MAXHP | ONLY_ITEM | DROP_1D2 | DROP_2D2 |
F:OPEN_DOOR | SMART | POWERFUL | CAN_FLY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE |
-F:RES_DISE | RES_NEXU | RES_NETH |
+F:RES_DISE | RES_NEXU | RES_NETH | RES_PLAS | RES_LITE | RES_SOUN |
F:NO_STUN | NO_CONF | NO_SLEEP | RIDING
S:1_IN_3 |
S:SCARE | BRAIN_SMASH | DRAIN_MANA |
B:HIT:ACID:8d4
B:HIT:ACID:8d4
F:DROP_60 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM |
-F:EVIL | IM_ACID | RES_DISE | NO_FEAR | NO_CONF | NO_SLEEP |
+F:EVIL | IM_ACID | RES_SHAR | RES_DISE | NO_FEAR | NO_CONF | NO_SLEEP |
S:1_IN_6 |
S:BO_ACID | BO_PLAS | BA_ACID
D:$A Dao is a genie from the elemental plane of Earth.
S:BO_WATE | BA_WATE | BLINK | S_MONSTER
D:$The marid are said to be born of the ocean,
D:$with currents as their muscles and pearls as their teeth.
-D:¥Þ¥ê¡¼¥É¤Ï¿å¤Î°À¤ò»ý¤Ä¥¸¥ó¤À¡£¤½¤ì¤Ï³¤¤ÇÀ¸¤ì¡¢¤½¤Î¶ÚÆù¤ÏĬή¤«¤é¡¢
+D:¥Þ¥ê¡¼¥É¤Ï¿å¤Î°À¤ò»ý¤Ä¥¸¥ó¤À¡£¤½¤ì¤Ï³¤¤ÇÀ¸¤ޤì¡¢¤½¤Î¶ÚÆù¤ÏĬή¤«¤é¡¢
D:¤½¤Î»õ¤Ï¿¿¼î¤«¤éºî¤é¤ì¤¿¤È¸À¤ï¤ì¤Æ¤¤¤ë¡£
N:995:ϵ¤Î²Ĺ
B:CLAW:HURT:2d6
B:BITE:HURT:2d6
B:WAIL:TERRIFY
-F:ESCORTS | FORCE_MAXHP | IM_COLD | IM_ACID |
+F:ESCORTS | FORCE_MAXHP | IM_COLD | IM_ACID | ANIMAL |
F:SMART | ESCORT | FEMALE |
F:OPEN_DOOR | BASH_DOOR |
F:NO_FEAR
S:HEAL | BLIND | CONF | CAUSE_2 | MIND_BLAST
D:$This dwarf became so obsessed by gold that Morgoth tricked him into
D:$betraying his friends.
-D:¤³¤Î¥É¥ï¡¼¥Õ¤Ï¤ª¶â¤ËÂФ¹¤ëÍß˾¤¬¤Ò¤¸¤ç¤¦¤Ë¶¯¤¤¡£¥â¥ë¥´¥¹¤Ï¤½¤³¤Ë¤Ä¤±¹þ¤ó¤Ç
+D:¤³¤Î¥É¥ï¡¼¥Õ¤Ï¤ª¶â¤ËÂФ¹¤ëÍß˾¤¬Èó¾ï¤Ë¶¯¤¤¡£¥â¥ë¥´¥¹¤Ï¤½¤³¤Ë¤Ä¤±¹þ¤ó¤Ç
D:Èà¤Îͧ¿Íã¤òͶ²ý¤µ¤»¤¿¡£
N:997:¥Á¥©¥³¥ô¥©
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:GOOD | DRAGON | RIDING |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
+F:RES_LITE | RES_DARK | RES_SOUN | RES_SHAR |
S:1_IN_2 |
S:BLIND | CONF | SCARE |
S:BR_LITE | BR_DARK | BR_SOUN | BR_CONF | BR_SHAR |
F:RAND_50 | RAND_25 |
F:FORCE_MAXHP | CAN_SPEAK |
F:ONLY_ITEM | DROP_90 | DROP_GOOD |
-F:INVISIBLE | COLD_BLOOD | PASS_WALL |
+F:INVISIBLE | COLD_BLOOD | PASS_WALL | RES_NETH
F:UNDEAD | NO_SLEEP
D:$He has only three hair. He is careless, but kind, and always a bit hungry.
D:ÌÓ¤¬»°Ëܤ·¤«¤Ê¤¤¤ó¤À¤è¡£¤º¤Ã¤³¤±¤Ê¤ó¤ÀÍ¥¤·¤¤ÅÛ¤µ¡£
B:HIT:HURT:10d8
B:HIT:HURT:10d8
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR |
-F:GOOD | DROP_SKELETON | DROP_CORPSE | SMART |
+F:ONLY_ITEM | DROP_1D2 | GOOD | DROP_SKELETON | DROP_CORPSE | SMART |
F:IM_ACID | IM_COLD | RES_WATE | RES_NETH |
S:1_IN_2 |
S:SHOOT
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_FIRE | IM_COLD |
+F:EVIL | UNDEAD | IM_FIRE | IM_COLD | RES_NETH | RES_DARK |
F:IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | BA_FIRE | BA_NETH |
B:TOUCH:LOSE_WIS
F:NEVER_MOVE |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | CAN_FLY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | NO_CONF | NO_SLEEP
D:$A lost soul of an adventurer still lingering in this world.
D:¤³¤ÎÀ¤¤Ë̤Îý¤¬¤¢¤ëËÁ¸±¼Ô¤Îº²¤Î¤Ê¤ì¤Î²Ì¤Æ¤À¡£
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | UNIQUE |
F:OPEN_DOOR | EVIL | BASH_DOOR | SMART
S:1_IN_3
-S:BA_FIRE | HASTE | S_KIN
+S:BA_FIRE | HASTE | SPECIAL
#
# ¥À¥Ö¥ë¥Ë¡¼¤Ê¤ó¤È¤«¢ª¥Ø¥Ã¥É¥×¥ì¥¹¢ª¥µ¥¤¥³¥¯¥é¥Ã¥·¥ã¡¼
# ¶¯¤¹¤®¤ë¡©
#
N:1022:¥µ¥¤¥ä¿Í¡Ø¥Ê¥Ã¥Ñ¡Ù
-E:Nappa the Saiayan
+E:Nappa the Saiyan
G:p:U
I:125:25d100:30:125:15
W:50:3:0:13500:0:0
F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | HUMAN |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
F:EVIL | REGENERATE |
-F:OPEN_DOOR | BASH_DOOR |
+F:OPEN_DOOR | BASH_DOOR | RES_WALL
S:1_IN_8 |
S:TELE_TO | BO_MANA
D:$He looks like brawny human being apparently.
D:$However, unlike man, it has the tail of a monkey.
-D:$This tail proves he is a Saiayan.
-D:$A Saiayan's fighting power is far superior to human's and will bring many destruction.
+D:$This tail proves he is a Saiyan.
+D:$A Saiyan's fighting power is far superior to human's and will bring many destruction.
D:í÷¤·¤¤¿Í´Ö¤Î¤è¤¦¤À¤¬¡¢±î¤Î¿¬Èø¤¬ÉÕ¤¤¤Æ¤¤¤ë¡£¤³¤ì¤³¤½¤¬¥µ¥¤¥ä¿Í¤Î¾Ú¤À¡£
D:¤½¤ÎÀïÆ®ÎϤϿʹ֤òο²ï¤·¡¢Â¿¤¯¤ÎÇ˲õ¤ò¸Æ¤Óµ¯¤³¤¹¤À¤í¤¦¡£
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_GOLD | DROP_3D2 | DROP_4D2 |
F:COLD_BLOOD | PASS_WALL | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH |
F:NO_STUN | NO_CONF | NO_SLEEP | RES_TELE |
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | DARKNESS |
F:MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
-F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM |
+F:SMART | OPEN_DOOR | BASH_DOOR | TAKE_ITEM |
F:EVIL | NO_CONF | NO_SLEEP |
S:1_IN_2 |
S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | CAUSE_4 | TRAPS |
D:$A demon small in stature whose face you can't help but love.
D:Áþ¤á¤Ê¤¤´é¤ò¤·¤¿¾®ÊÁ¤Ê°Ëâ¤À¡£
-#
-#¥Ö¥í¥Ã¥À¤Î¥³¥Ô¡¼
-#
N:1030:ÆîÈÚ²¦¡ØÌҳ͡Ù
E:Meng Huo, the King of Southerings
G:p:o
-I:110:25d10:20:25:20
-W:12:2:0:100:0:0
+I:110:38d10:20:50:20
+W:18:2:0:250:0:0
B:HIT:HURT:1d15
B:HIT:HURT:1d15
B:HIT:HURT:1d15
B:HIT:HURT:1d15
F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE
-F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | ESCORT |
F:OPEN_DOOR | BASH_DOOR
-D:$He is a king of southerings. He was arrested by Zhuge Liang 7 times.
+S:1_IN_10 |
+S:S_KIN
+D:$He is the king of Nanman. He was arrested by Zhuge Liang 7 times.
D:ÆîÈڤβ¦¡£½ô³ëμ¤Ë¼·ÅÙÚ¢¤Ë¤µ¤ì¤ë¡£
N:1031:¶â¿§¤Î²ø¿Í¡Ø¥ï¥Ã¥Ï¥Þ¥ó¡Ù
B:HIT:HURT:30d9
F:UNIQUE | NONLIVING | NO_FEAR | FORCE_MAXHP | FORCE_SLEEP | REFLECTING |
F:MOVE_BODY | KILL_WALL | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID | IM_COLD |
-F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | NO_STUN | REGENERATE |
+F:RES_NETH | RES_WATE | RES_PLAS | RES_NEXU |
+F:RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV | NO_STUN | REGENERATE |
F:NO_CONF | NO_SLEEP | CAN_FLY |
-F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | POWERFUL | RAND_25 |
+F:COLD_BLOOD | BASH_DOOR | POWERFUL | RAND_25 |
F:GOOD | DROP_CORPSE | SELF_LITE_2
D:$He was the braver of Atlantis. His body was converted by a Shinto priest,
D:$in order to fight against "Papa". His body is now made by Orihalcon.
F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | ELDRITCH_HORROR | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | SELF_LITE_2 |
-F:EVIL | IM_ACID | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
+F:EVIL | IM_ACID | IM_FIRE | IM_POIS | RES_CHAO | NO_CONF | NO_SLEEP
S:1_IN_2 |
S:HOLD | SCARE | CAUSE_3 | BR_CONF | BR_NETH | BR_CHAO |
D:$Sukarno's third wife. Her face could sink a thousand
B:CLAW:ACID:6d12
B:CLAW:HURT:8d12
B:BITE:HURT:10d14
-F:UNIQUE |
+F:UNIQUE | DROP_CORPSE |
F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
E:The Minotaur of the Labyrinth
G:H:U
I:120:25d10:13:25:10
-W:40:255:0:600:0:0
+W:40:3:0:600:0:0
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:BUTT:HURT:2d6
I:125:30d10:20:70:0
W:28:5:0:240:0:0
F:NEVER_BLOW |
-F:MALE | DROP_SKELETON | DROP_CORPSE |
+F:MALE | HUMAN | DROP_SKELETON | DROP_CORPSE |
F:DROP_1D2 | EAT_GIVE_DEX | EAT_LOSE_WIS | OPEN_DOOR | BASH_DOOR | EVIL |
S:1_IN_2 |
S:TRAPS | BLINK
B:BUTT:HURT:8d5
B:BUTT:HURT:8d5
B:BUTT:COLD:10d8
-F:UNIQUE | AQUATIC | ANIMAL |
+F:UNIQUE | DROP_CORPSE | AQUATIC | ANIMAL |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:IM_COLD | RES_WATE |
B:BITE:COLD:12d6
B:HIT:COLD:9d12
B:HIT:COLD:9d12
-F:UNIQUE | RES_NETH | AURA_COLD | EVIL
+F:UNIQUE | DROP_CORPSE | RES_NETH | AURA_COLD | EVIL
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | SMART |
F:FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | CAN_SWIM |
-F:ANIMAL | IM_POIS
+F:ANIMAL | IM_POIS | RES_WATE
D:$This crocodile grew huge in the sewer.
D:$For him, an adventurer is only game.
#D:¸¶¹Æ¤¬ÃÙ¤ì¤ë¤È¤ä¤Ã¤Æ¤¯¤ë¥ï¥Ë¡£
W:65:6:0:5000:0:0
F:FORCE_SLEEP | NEVER_BLOW |
F:RAND_50 | RAND_25 | CAN_FLY |
-F:EMPTY_MIND | BASH_DOOR | POWERFUL | KILL_WALL |
+F:EMPTY_MIND | BASH_DOOR | POWERFUL | KILL_WALL | KILL_ITEM |
F:NO_CONF | NO_SLEEP | NO_FEAR | NO_STUN | NONLIVING
S:1_IN_6 |
S:BR_DISI
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE
F:DROP_3D2 | DROP_4D2 | CAN_FLY | RIDING |
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
-F:IM_FIRE | IM_ELEC | IM_POIS |
+F:IM_FIRE | IM_ELEC | IM_POIS | RES_SHAR |
F:EVIL | DRAGON | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
D:$A huge dragon all made of steel. It looks very solid...
D:Á´¿È¤¬¹ÝÅ´¤Ç¤Ç¤¤¿µðÂç¤Ê¥É¥é¥´¥ó¤À¡£Èó¾ï¤Ë¹Å¤½¤¦¤Ë¸«¤¨¤ë...
F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY |
F:ONLY_ITEM | DROP_4D2 | DROP_3D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | BASH_DOOR | HAS_LITE_2 |
-F:EVIL | GIANT | ESCORT | DROP_CORPSE |
+F:EVIL | GIANT | ESCORT | DROP_CORPSE | RES_SHAR | RES_SOUN | RES_TIME |
F:IM_FIRE | IM_COLD | IM_ACID | IM_POIS | IM_ELEC
S:1_IN_4 |
S:BR_FIRE | BR_COLD | BR_SHAR | BR_SOUN |
I:110:6d8:20:10:5
W:4:1:0:18:600:1055
B:HIT:HURT:1d9
-F:DROP_60 | WILD_ALL | HUMAN |
+F:DROP_60 | WILD_ALL | HUMAN | MALE |
F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
F:HAS_LITE_1 | NO_CONF | NO_SLEEP
S:1_IN_12 |
I:110:6d8:20:10:5
W:8:1:0:18:600:1055
B:HIT:HURT:1d6
-F:DROP_60 | WILD_ALL | FRIENDS | HUMAN |
+F:DROP_60 | WILD_ALL | FRIENDS | HUMAN | MALE |
F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
F:HAS_LITE_1 | NO_CONF | NO_SLEEP
S:1_IN_12 |
B:HIT:HURT:2d10
F:FRIENDS | DROP_60 | DROP_CORPSE |
F:OPEN_DOOR | BASH_DOOR |
-F:EVIL | GIANT | ORC |
+F:EVIL | GIANT | ORC | RES_DARK
D:$An unholy hybrid of ogre and orc.
D:¥ª¡¼¥¬¤È¥ª¡¼¥¯¤ÎÉÔ¾ô¤Êº®·ì¤À¡£
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
F:DROP_60 | DROP_4D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_TELE |
-F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE |
+F:EVIL | UNDEAD | IM_COLD | IM_POIS | RES_NETH | RES_DARK | HURT_LITE |
F:NO_CONF | NO_SLEEP |
S:1_IN_3 |
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | BA_NETH
F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY |
#F:ONLY_ITEM | DROP_90 | DROP_GOOD | FRIENDLY |
F:OPEN_DOOR | BASH_DOOR |
-F:NO_CONF | NO_SLEEP
+F:RES_NETH | NO_CONF | NO_SLEEP
S:1_IN_4 |
S:TELE_AWAY
D:$He weighs 127 kg. He is the president of some remote country.
B:CHARGE:EAT_GOLD
B:CHARGE:EAT_GOLD
#F:DROP_1D2 | DROP_90 | DROP_GOOD | DROP_GREAT | ONLY_ITEM |
-F:EVIL | MALE | CAN_SPEAK | SMART | RES_TELE | CAN_SWIM | DROP_CORPSE
-F:ANIMAL | IM_POIS | NO_CONF | NO_SLEEP | FORCE_MAXHP | UNIQUE | FORCE_SLEEP
+F:EVIL | MALE | CAN_SPEAK | SMART | RES_TELE | CAN_SWIM | DROP_CORPSE |
+F:ANIMAL | IM_POIS | NO_CONF | NO_SLEEP | FORCE_MAXHP | UNIQUE | FORCE_SLEEP |
+F:RES_CHAO
S:1_IN_3
S:SHRIEK | CONF | S_HYDRA | SLOW | BLIND | DRAIN_MANA
S:BA_POIS | BR_CHAO | FORGET | DARKNESS | BR_NUKE
B:CLAW:HURT:6d12
B:BITE:TIME:8d14
F:DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | CAN_FLY |
-F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD |
-F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_NEXU |
+F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | RES_TIME | RES_GRAV |
+F:BASH_DOOR | POWERFUL | MOVE_BODY | RES_NEXU | RES_INER |
F:DRAGON | NO_CONF | NO_SLEEP | RIDING | PASS_WALL |
S:1_IN_3 |
S:TPORT | BLINK | TELE_AWAY | TELE_LEVEL | HASTE |
B:CRUSH:HURT:6d6
B:CRAWL:POISON:4d4
F:FRIENDS | ANIMAL | CAN_SWIM | WEIRD_MIND
-F:IM_POIS | NO_FEAR | RES_WATE
+F:IM_POIS | RES_DARK | NO_FEAR | RES_WATE
S:1_IN_4 | BR_DARK
D:ÃÏ¢ÂçÊ¤Î²½¿È¤Ç¤¢¤ëÂýË¡»Õ¤Ë¤è¤Ã¤Æ¸Æ¤Ó´ó¤»¤é¤ì¤¿Âý¤ÎÂç·²¤À¡£
D:¡Ö¡Ä¤³¤Î»þ¡¢²ä¤«¤Ë¡¢¤´¤¦¤´¤¦¤È³¤ÊÕ¤¬Â礤ʲ»¤òΩ¤Æ¤Æ¡¢
D:ËâË¡¤ÎÌÚ¤ÎÍÕ¤òƬ¤ËºÜ¤»¤Æ¿Í¤Ë²½¤±¤ë¤Î¤À¡£
N:1068:º®Æ٤Υµ¥Þ»Õ¡Ø¥Ç¥£¥ª¥Ë¥½¥¹¡Ù
-E:Dionysus, The Munchkin of Chaos
+E:Dionysus, the Munchkin of Chaos
G:G:g
I:154:10d100:100:162:40
W:55:7:0:10000:0:0
B:TOUCH:EAT_ITEM
F:UNIQUE | MALE | CAN_FLY | RAND_25 | RAND_50
F:FORCE_MAXHP | CAN_SPEAK | SMART | REGENERATE |
-F:NO_CONF | NO_STUN | RES_DISE | RES_NEXU
-F:IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | RES_NETH
+F:NO_CONF | NO_STUN |
+F:IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD |
+F:RES_LITE | RES_NETH | RES_SHAR | RES_SOUN | RES_CHAO | RES_NEXU | RES_DISE |
F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT |
F:TAKE_ITEM | DROP_CORPSE |
F:INVISIBLE | PASS_WALL |
D:Èà¤Ïº£¤ÏÌǤӤ¿°ì²¡¢¥¹¥¯¡¼¥¯¥à²¤ÎºÇ¸å¤ÎÀ¸¤»Ä¤ê¤À¡£
D:¡Ö¥¦¥©¡¼¥±¥ó¤Ïʪ¼Á¤Îʬ»Ò¤ò¿¶Æ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤ëĶǽÎϼԤʤΤÀ¡ª¡×
D:¡Ê¹ÓÌÚÈôϤɧ¡Ö¥Ð¥ª¡¼Íèˬ¼Ô¡×¡Ë
+
+N:1070:ÔϹè¥ï¡¼¥à
+E:Trench Wurm
+G:w:D
+I:115:30d10:20:50:100
+W:15:1:0:50:0:0
+B:BITE:HURT:4d2
+B:BITE:HURT:4d2
+B:BITE:HURT:4d2
+F:FORCE_MAXHP | DROP_CORPSE | RIDING |
+F:COLD_BLOOD | BASH_DOOR | KILL_WALL | ANIMAL | EVIL |
+F:IM_ELEC | IM_ACID | IM_FIRE | RES_DARK | RES_NETH
+D:$Their arrival marks the end of Yawgmoth's subtlety.
+D:ÈàÅù¤ÎÅþÃå¤Ë¤è¤ê¥è¡¼¥°¥â¥¹¤Î»×ÁۤϽªßá¤ò±¿Ì¿¤Å¤±¤é¤ì¤ë¡£
+
+N:1071:ȯ¸÷¥«¥ô¡¼
+E:Radiant Kavu
+G:q:g
+I:115:30d10:20:60:70
+W:15:1:0:50:0:0
+B:CLAW:HURT:4d2
+B:CLAW:HURT:4d2
+B:BITE:HURT:4d2
+F:FORCE_MAXHP | DROP_CORPSE | SELF_LITE_1 | RIDING |
+F:BASH_DOOR | ANIMAL |
+F:IM_FIRE | IM_POIS | IM_COLD | RES_LITE | RES_DARK
+S:1_IN_10 |
+S:HEAL
+D:$When angered or frightened,
+D:$it protects itself with a burst of blinding light.
+D:Åܤ俤ê¶Ã¤¤¤¿¤ê¤·¤¿¤È¤¡¢È¯¸÷¥«¥ô¡¼¤ÏâÁ¤·¤¤¸÷¤ÎÇúȯ¤Ç¿È¤ò¼é¤ë¡£
+
+N:1072:¥ª¡¼¥¯¤ÎÂâĹ¡Ø¥Þ¥¦¥Õ¥ë¡Ù
+E:Mauhur, the Orc Captain
+G:o:u
+I:110:24d10:20:60:20
+W:12:3:0:160:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | MALE |
+F:FORCE_MAXHP | WILD_ALL |
+F:ESCORT | DROP_SKELETON | DROP_CORPSE
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | EAT_POISONOUS
+F:OPEN_DOOR | BASH_DOOR | CAN_SPEAK |
+F:EVIL | ORC | IM_POIS | RES_DARK
+
+#
+#¥Ö¥í¥Ã¥À¤Î¥³¥Ô¡¼
+#
+N:1073:ÌҳͤÎÄï¡ØÌÒÍ¥¡Ù
+E:Meng You, the Brother of Meng Huo
+G:p:o
+I:110:25d10:20:25:20
+W:12:2:0:100:0:0
+B:HIT:HURT:1d15
+B:HIT:HURT:1d15
+B:HIT:HURT:1d15
+B:HIT:HURT:1d15
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
+F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR
+D:$He is a junior brother of king of southerings Meng Huo.
+D:ÆîÈÚ²¦ÌҳͤÎÄï¤À¡£Éðͦ¤Ë¤Ï¿¾¯¤Î¼«¿®¤¬¤¢¤ë¡£
+
+N:1074:²Ð¤Î¿À¡Ø½ËÍ»¡Ù
+E:Lady Zhurong, the Avater of Flame Spirit
+G:p:R
+I:115:24d11:20:45:20
+W:14:2:0:150:0:0
+B:HIT:HURT:1d12
+B:HIT:HURT:1d12
+B:HIT:FIRE:1d15
+F:UNIQUE | FEMALE | EVIL | HAS_LITE_2 | HUMAN | IM_FIRE |
+F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR |
+S:1_IN_9
+S:SHRIEK
+D:$She is the wife of king Meng Huo. She is called as the avater of
+D:$flame spirit.
+D:ÆîÈÚ²¦ÌҳͤκʤÀ¡£Èà½÷¤Ï²Ð¤Î¿À¤Î²½¿È¤È¸À¤ï¤ì¤Æ¤¤¤ë¡£
+D:¤½¤ÎÉðͦ¤òÉî¤ë¤Ê¡£
+
+N:1075:ÆîÈÚ¿Í¡ØÂÓÍèƶ¼ç¡Ù
+E:Dailai Dongzhu, the Captain of Southerings
+G:p:u
+I:110:22d10:20:35:20
+W:10:2:0:100:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
+F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR
+S:1_IN_5 |
+S:SHOOT
+D:$He is one of the captains of Nanman.
+D:$He comes to help his sister and her husband Meng Huo.
+D:ÆîÈÚ²¦Ìҳͤα緳¤È¤·¤Æ¸½¤ì¤¿ÆîÈڤξ¤À¡£ÌҳͤεÁÍý¤ÎÄï¤Ë¤¢¤¿¤ë¡£
+
+N:1076:ÆÅεƶ¼ç¡ØÛ´»×Â粦¡Ù
+E:King Duosi, the Chief of Southerings
+G:p:v
+I:110:25d10:20:45:20
+W:11:2:0:150:0:0
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
+F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR
+S:1_IN_5 |
+S:BA_POIS | BLINK
+D:$He is the best wise man of Nanman. His intelligence afflicted
+D:$the enemy.
+D:ÆîÈÚ¿ï°ì¤ÎÃηüԤȸÀ¤ï¤ì¤ëÍÎÏÎμç¤À¡£Èà¤ÎÃÎά¤Ïéæ·³¤ò¶ì¤·¤á¤¿¡£
+
+N:1077:ÆîÈڤν¶Ä¹¡ØÌÚ¼¯Â粦¡Ù
+E:King Mulu, the Chief of Southerings
+G:p:g
+I:110:35d10:20:45:20
+W:16:2:0:250:0:0
+B:HIT:HURT:1d13
+B:HIT:HURT:1d13
+B:HIT:HURT:1d15
+B:HIT:HURT:1d15
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
+F:FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR
+S:1_IN_6 |
+S:S_ANT | S_SPIDER
+D:$He is one of chiefs of Nanman. He is also good beast master.
+D:ÆîÈÚ¤ò»ÙÇÛ¤¹¤ë½¶Ä¹¤Î°ì¿Í¤À¡£Èà¤Îưʪ·³ÃĤˤÏÌҳͤâÀäÂç¤Ê¿®Íê¤ò´ó¤»¤ë¡£
+D:¤¿¤À¤·¥«¥é¥¯¥ê¤Ï·ù¤¤¤À¡£
+
+N:1078:±¨Øù¹ñ²¦¡ØѺÆ͹ü¡Ù
+E:Wutugu, the Chief of Southerings
+G:P:u
+I:110:35d10:20:60:20
+W:17:2:0:250:0:0
+B:HIT:HURT:2d20
+B:HIT:HURT:2d20
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
+F:FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | OPEN_DOOR | BASH_DOOR |
+F:IM_ACID | IM_ELEC | IM_POIS | HURT_FIRE |
+D:$This giant man is the king of southern Nanman. It is said that
+D:$he is about 10 feet tall. His army has hard rattan armor.
+D:ÆîÈÚ¤ÎÆî¤Ë¤¢¤ë±¨Øù¹ñ¤ò»ÙÇÛ¤¹¤ë²¦¤Ç¡¢¤½¤Î¿È¤Î¾æ¤Ï12¼Ü¤È¸À¤ï¤ì¤Æ¤¤¤ë¡£
+D:Èà¤Î¸Ø¤ëÆ£¹Ãʼ¤Ï¿å¤â¿Ï¤â¤Ï¤¸¤¯¡£¤¿¤À¤·Ç³¤¨¤ä¤¹¤¤¡£
+
+N:1079:¡Ø¸«¤¨¤¶¤ë¥Ô¥ó¥¯¤Î¥æ¥Ë¥³¡¼¥ó¡Ù
+E:Invisible Pink Unicorn
+G:q:v
+I:140:67d89:77:123:1
+W:67:3:0:34567:0:0
+B:KICK:CONFUSE:9d9
+B:KICK:CONFUSE:9d9
+B:BUTT:HURT:8d8
+B:BITE:UN_BONUS:7d7
+F:UNIQUE | FEMALE | GOOD | EVIL | NONLIVING | RIDING |
+F:FORCE_MAXHP | OPEN_DOOR | BASH_DOOR | INVISIBLE |
+F:ONLY_ITEM | DROP_GOOD | DROP_GREAT | DROP_2D2 |
+F:SMART | REGENERATE |
+F:IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | IM_COLD | NO_CONF | NO_SLEEP |
+F:RES_LITE | RES_DARK | RES_NETH | RES_CHAO | RES_NEXU |
+S:1_IN_3 |
+S:BLINK | HEAL | SHRIEK | SCARE | CONF | BLIND |
+S:DARKNESS | FORGET | MIND_BLAST | BRAIN_SMASH |
+D:$"Invisible Pink Unicorns are beings of great spiritual power.
+D:$We know this because they are capable of being invisible
+D:$and pink at the same time. Like all religions, the Faith
+D:$of the Invisible Pink Unicorns is based upon both logic
+D:$and faith. We have faith that they are pink; we logically
+D:$know that they are invisible because we can't see them."
+D:$(Steve Eley)
+D:¡Ö¸«¤¨¤¶¤ë¥Ô¥ó¥¯¤Î¥æ¥Ë¥³¡¼¥óã¤Ï°ÎÂç¤Ê¤ë¥¹¥Ô¥ê¥Á¥å¥¢¥ë¥Ñ¥ï
+D:¡¼¤Î¸ºß¤Ç¤¢¤ë¡£²æ¡¹¤ÏÈà½÷¤é¤¬Ìܤ˸«¤¨¤Ê¤¤¤ÈƱ»þ¤Ë¥Ô¥ó¥¯¿§
+D:¤Ç¸ºß¤¹¤ë¤³¤È¤¬½ÐÍè¤ë¤¬¤æ¤¨¤Ë¤½¤ì¤ò¾µÃΤ·¤Æ¤¤¤ë¡£¤¹¤Ù¤Æ¤Î
+D:½¡¶µ¤ÈƱÍÍ¡¢¸«¤¨¤¶¤ë¥Ô¥ó¥¯¤Î¥æ¥Ë¥³¡¼¥ó¤Î¶µµÁ¤ÏÏÀÍý¤È¿®¶Ä¤Ë
+D:´ð¤Å¤¤¤Æ¤¤¤ë¡£²æ¡¹¤ÏÈà½÷¤é¤¬¥Ô¥ó¥¯¤Ç¤¢¤ë¤È¿®¤¸¤Æ¤¤¤ë¡£²æ¡¹
+D:¤Ï¡¢²æ¡¹¤¬Èà½÷¤é¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤¤«¤é¸«¤¨¤Ê¤¤¤Î¤À¤ÈÏÀÍý
+D:Ū¤ËÃΤäƤ¤¤ë¡£¡×
+D:(¥¹¥Æ¥£¡¼¥ô¡¦¥¤¡¼¥ê¡¼)
+
+N:1080:¡Ø¶õÈô¤Ö¥¹¥Ñ¥²¥Ã¥Æ¥£¡¦¥â¥ó¥¹¥¿¡¼¡Ù
+E:Flying Spaghetti Monster
+G:,:y
+B:HIT:HURT:10d10
+I:125:91d111:40:111:40
+W:70:3:0:45678:0:0
+F:UNIQUE | GOOD | NONLIVING | CAN_FLY | FORCE_MAXHP |
+F:RAND_25 | SMART | PASS_WALL |
+F:NO_CONF | NO_SLEEP | NO_STUN |
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
+F:RES_NETH | RES_CHAO |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT
+S:1_IN_4
+S:BLINK | TPORT | SLOW | CONF | HOLD | TELE_TO |
+S:BRAIN_SMASH | BA_WATE | BA_CHAO | BR_NEXU | BR_CONF |
+S:S_MONSTERS |
+D:$"I think we can all look forward to the time when these
+D:$three theories are given equal time in our science
+D:$classrooms across the country, and eventually the world;
+D:$One third time for Intelligent Design, one third time for
+D:$Flying Spaghetti Monsterism, and one third time for logical
+D:$conjecture based on overwhelming observable evidence."
+D:$(Bobby Henderson)
+D:¤³¤ÎÀ¤³¦¤òÁϤ¤·¤¿¤È¸À¤ï¤ì¤ë¡¢¶õÈô¤Ö¥¹¥Ñ¥²¥Ã¥Æ¥£¤ÎÍí¤ß¹ç¤Ã
+D:¤¿¤è¤¦¤Ê²¿¤«¤À¡£
+D:¡Ö»ä¤Ï¹ñÃæ¤Î¡¢¤½¤·¤Æ¤¤¤Ä¤«¤ÏÀ¤³¦Ãæ¤Î²Ê³Ø¤Î»þ´Ö¤Ë¤³¤Î»°¤Ä¤Î
+D:ÍýÏÀ¤¬¤É¤ì¤âÅù¤·¤¯¶µ¤¨¤é¤ì¤ë¤Î¤ò³Ú¤·¤ß¤Ë¤Ç¤¤ë¤È»×¤¤¤Þ¤¹¡£
+D:»°Ê¬¤Î°ì¤Ï¥¤¥ó¥Æ¥ê¥¸¥§¥ó¥È¥Ç¥¶¥¤¥ó¤Î¤¿¤á¡¢»°Ê¬¤Î°ì¤Ï¥¹¥Ñ¥²
+D:¥Ã¥Æ¥£¥â¥ó¥¹¥¿¡¼¶µ¤Î¤¿¤á¡¢»°Ê¬¤Î°ì¤Ï°µÅÝŪ¤ÊÎ̤δѻ¡²Äǽ¤Ê
+D:¾Úµò¤Ë´ð¤Å¤¯ÏÀÍýŪ¿äÏÀ¤Î¤¿¤á¡×
+D:(¥Ü¥Ó¡¼¡¦¥Ø¥ó¥À¡¼¥½¥ó)
+
+N:1081:¥Á¥ã¡¼¥¸¥Þ¥ó¡Ø¸¦¡Ù
+E:Ken, the Charge Man
+G:p:y
+I:120:14d14:20:30:20
+W:9:10:0:150:0:0
+B:SHOOT:HURT:5d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+B:HIT:HURT:1d6
+F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | HUMAN |
+F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_WOOD |
+F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE
+S:1_IN_4
+S:SHOOT | BLINK
+D:¥¢¥ë¥Õ¥¡¥¬¥ó¡¢¥Ó¥¸¥å¡¼¥à¥Ù¥ë¥È¡¢¥¹¥«¥¤¥í¥Ã¥É¤Ê¤É¤ÎÇ˲õʼ´ï¤ò½ê»ý¤·¡¢
+D:ËèÆü¤Î¤è¤¦¤Ë¥¸¥å¥é¥ëÀ±¿Í¤òÂçÎ̵Ի¦¤·¤Æ¤¤¤ë¾®³ØÀ¸¤À¡£
+D:¡Ö¥Á¥ã¡¼¥¸¥Þ¥ó¡ª»¦¤·¤Æ¤ä¤ë¡ª¡×¡Ö¤½¤ì¤ÏËͤ¬¸À¤¦¸ÀÍÕ¤À¡ª¡×
+D:¡Ê¡Ø¥Á¥ã¡¼¥¸¥Þ¥ó¸¦¡ª¡Ù¥¢¥Ë¥áÂ裳£¶ÏᦡØÀïØË!°Ëâ¤Îɱ¡¡Ù¡Ë
+
+N:1082:¥¸¥å¥é¥ëÀ±¿Í
+E:Alien Jural
+G:h:v
+I:105:3d6:10:10:10
+W:5:8:0:20:0:0
+B:SHOOT:HURT:1d5
+B:HIT:HURT:1d4
+B:HIT:HURT:1d4
+F:DROP_90 | OPEN_DOOR | BASH_DOOR | FRIENDS | DROP_CORPSE |
+F:WILD_WOOD | HAS_LITE_1 |
+S:1_IN_6
+S:SHOOT
+D:ÈàÅù¤ÎʸÌÀ¤ÏÃϵå¤è¤ê£µ£°£°Ç¯¿Ê¤ó¤Ç¤¤¤ë¤½¤¦¤À¡£
+D:¡Ö¤³¤ì¤«¤éËèÆü²È¤ò¾Æ¤³¤¦¤¼¡×
+D:¡Ê¡Ø¥Á¥ã¡¼¥¸¥Þ¥ó¸¦¡ª¡Ù¥¢¥Ë¥áÂ裲£µÏᦡØͺ°ì¾¯Ç¯¤òµß¤¨¡ª¡Ù¡Ë
+
+N:1083:È·¡Ø¥Ý¥Ã¥Ý¡Ù
+E:Hato Poppo
+G:B:v
+I:111:20d20:50:15:4
+W:0:4:0:0:0:0
+B:HIT:HURT:1d3
+F:ATTR_MULTI | UNIQUE | MALE | ANIMAL | CAN_SPEAK | FRIENDLY
+F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY
+F:ONLY_ITEM | DROP_90 | DROP_GOOD | HUMAN |
+F:OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
+F:NO_CONF | NO_SLEEP
+
+N:1084:¡Ø¥³¥«¥È¥ê¥¹¡Ù
+E:Cockatrice
+G:c:y
+I:115:60d60:36:100:36
+W:50:3:0:33333:0:0
+B:BITE:INERTIA:6d6
+B:STING:INERTIA:6d6
+B:CRUSH:STUN:7d7
+B:TOUCH:PARALYZE:5d5
+F:UNIQUE | ANIMAL | FORCE_MAXHP | KILL_BODY |
+F:DROP_CORPSE | ONLY_GOLD | DROP_2D2 | DROP_4D2 |
+F:NO_SLEEP | RES_INER | IM_POIS |
+S:1_IN_5 |
+S:SHRIEK
+D:$It will make animals into stone-like objects. Be aware,
+D:$you become to stone if you touch it with your empty hand!
+D:¤³¤¤¤Ä¤Ï³Íʪ¤òÀÐÁü¤Î¤è¤¦¤Ë¤·¤Á¤Þ¤¦¤ó¤À¡£
+D:µ¤¤ò¤Ä¤±¤í¡ªÁǼê¤Ç¿¨¤ë¤ÈÀФˤʤäÁ¤Þ¤¦¤¾¡£
+
+N:1085:¥Þ¥¤¥ó¥É¥ï¡¼¥à
+E:Mind Warm
+G:w:U
+I:125:120d10:30:80:1
+W:56:3:0:4000:0:0
+B:BITE:CONFUSE:6d8
+B:BITE:CONFUSE:6d8
+B:CRUSH:CONFUSE:5d10
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | KILL_BODY | DROP_CORPSE | ONLY_GOLD | DROP_4D2 |
+F:FRIENDS | NO_SLEEP | NO_CONF | NO_STUN |
+F:IM_ACID | IM_POIS | RES_SOUN
+S:1_IN_3
+S:BRAIN_SMASH
+D:ÏÇÀ±¥Á¥í¥ó¤ËÀ¸Â©¤¹¤ë¾¤ÎÀ¸Êª¤òÀº¿À¹¶·â¤¹¤ë¸¶½»À¸Êª¡£
+D:¡Ö¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¤ÏÌ¿¤¢¤ëÏÇÀ±¤Î¼«Á³¤Ê¼«¸ÊËɱҼêÃʤǤ¢¤ë¡£
+D:Çò·ìµå¤È¸Æ¤ó¤Ç¤â¤¤¤¤¡£Æ±²½¤·¤Æ¤¤¤Ê¤¤¹Í¤¨¤¬´í¸±¤òµÚ¤Ü¤¹¤ª¤½¤ì¤Î
+D:¤¢¤ëÀ¤³¦¤Ç¡¢¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¤ÏÃγÐÎϤΤ¢¤ëÀº¿À¥¨¥Í¥ë¥®¡¼¤¬
+D:½¸¤Þ¤Ã¤¿¾ì½ê¤òõ¤·½Ð¤·¡¢¤½¤ì¤òÍƼϤʤ¯¸úΨŪ¤ËÇ˲õ¤¹¤ë¡£¡×
+D:(Íý»öĹ¥×¥é¥ô¥£¥ó¡¦¥é¥ë¡Ö¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¡¦¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¡×)
+D:(¥·¥É¡¦¥Þ¥¤¥ä¡¼¥º¡¦¥¢¥ë¥Õ¥¡¡¦¥±¥ó¥¿¥¦¥ê)
+
+N:1086:¥¢¥¤¥ë¡¦¥ª¥Ö¡¦¥Ç¥£¡¼¥×
+E:Isle of the Deep
+G:w:U
+I:125:200d20:30:100:0
+W:62:3:0:10000:0:0
+B:BITE:ACID:6d8
+B:BITE:ACID:6d8
+B:BITE:CONFUSE:6d8
+B:BITE:CONFUSE:6d8
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | KILL_BODY | AQUATIC | ONLY_GOLD | DROP_4D2 |
+F:NO_SLEEP | NO_CONF | NO_STUN |
+F:IM_ACID | IM_FIRE | IM_POIS | RES_SOUN | RES_SHAR | RES_WATE
+S:1_IN_4
+S:BRAIN_SMASH | S_KIN
+D:ÏÇÀ±¥Á¥í¥ó¤ËÀ¸Â©¤¹¤ë¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¤Î³¤¤Î±¿¤Ó¼ê¤È¤Ê¤Ã¤Æ¤¤¤ëÀ¸Êª¡£
+D:¡Ö¥¢¥¤¥ë¡¦¥ª¥Ö¡¦¥Ç¥£¡¼¥×¤Ïñ°ì¤ÎÀ¸¤Êª¤Ç¤Ï¤Ê¤¯¡¢²¿Àé¤È¤¤¤¦ºÙ¤¤
+D:´É¾õ¤Î¿åÀ³À¸Êª¤¬½¸¤Þ¤Ã¤Æ½ÐÍ褿¥³¥í¥Ë¡¼¤Ç¤¹¡£¤³¤ì¤ÏÏÇÀ±¤ÎÂçΦ¤ò
+D:¶²Éݤ˴٤ì¤Æ¤¤¤ë¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¤òÇ޲𤹤ëÀ¸Êª¤Ç¤â¤¢¤ê¡¢Ç´¤êµ¤
+D:¤Î¤¢¤ë¸Ò¾õ¤Îʪ¼Á¤òʬÈ礷¤Þ¤¹¡£¤½¤ì¤¬¤¢¤Î¤è¤¦¤Ê³Ì¤Î·Á¤Ë¸Ç¤Þ¤Ã¤Æ
+D:¥³¥í¥Ë¡¼¤òÉ⤫¤Ó¾å¤¬¤é¤»¡¢µðÂç¤ÊÅç¤Î¤´¤È¤¯¸«¤¨¤ë¤Î¤Ç¤¹¡£¡×
+D:(¥ì¥Ç¥£¡¼¡¦¥Ç¥£¥¢¥É¥é¡¦¥¹¥«¥¤¡ÖÏÇÀ±¤ÎÈæ³ÓÀ¸Êª³Ø¡×)
+D:(¥·¥É¡¦¥Þ¥¤¥ä¡¼¥º¡¦¥¢¥ë¥Õ¥¡¡¦¥±¥ó¥¿¥¦¥ê)
+
+N:1087:¥Á¥í¥ó¡¦¥í¡¼¥«¥¹¥È
+E:Locust of Chiron
+G:F:U
+I:130:150d10:30:80:0
+W:68:3:0:5000:0:0
+B:BITE:CONFUSE:6d8
+B:BITE:CONFUSE:6d8
+B:CRUSH:CONFUSE:5d10
+F:OPEN_DOOR | BASH_DOOR |
+F:ANIMAL | KILL_BODY | CAN_FLY | DROP_CORPSE | ONLY_GOLD | DROP_4D2 |
+F:FRIENDS | NO_SLEEP | NO_CONF | NO_STUN |
+F:IM_ACID | IM_POIS | RES_SOUN
+S:1_IN_2
+S:BRAIN_SMASH
+D:ÏÇÀ±¥Á¥í¥ó¤ËÀ¸Â©¤¹¤ëéû¤Î¤è¤¦¤ËÈô¤Ó²ó¤ë¥Þ¥¤¥ó¥É¥¦¥©¡¼¥à¤Î°¡¼ï¡£
+D:(¥·¥É¡¦¥Þ¥¤¥ä¡¼¥º¡¦¥¢¥ë¥Õ¥¡¡¦¥±¥ó¥¿¥¦¥ê)
+
+N:1088:»°¾å»³¤Î¡ØÂç¥à¥«¥Ç¡Ù
+E:Great Centipede of Mt. Mikamisan
+G:c:D
+I:120:50d100:20:150:10
+W:46:3:0:15000:0:0
+B:BITE:POISON:13d13
+B:CRUSH:HURT:13d13
+B:CRUSH:HURT:13d13
+B:CRUSH:HURT:13d13
+F:FORCE_MAXHP | UNIQUE | EVIL | ANIMAL | EMPTY_MIND |
+F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_CORPSE |
+F:OPEN_DOOR | BASH_DOOR | CAN_SWIM | KILL_ITEM | KILL_BODY |
+F:NO_CONF | NO_STUN | NO_SLEEP | NO_FEAR | REFLECTING |
+F:IM_ACID | IM_FIRE | IM_POIS | RES_DARK | RES_NETH |
+F:RES_PLAS | RES_SHAR | RES_SOUN | RES_WALL | RES_DISE | RES_GRAV |
+S:1_IN_4
+S:SHRIEK | S_KIN
+D:$Huge centipede living in Mt. Mikamisan.
+D:$Its long body can wrap round Mt. Mikamisan seven and a half times.
+D:¶á¹¾¹ñ»°¾å»³¤ËÀ³¤ß¡¢ÈüÇʸФεû¤ò¶ô¤é¤¤Îµ¿À°ì²¤ò¶ì¤·¤á¤¿
+D:µðÂç¤Ê¥à¥«¥Ç¤À¡£¤½¤ÎÂ礤µ¤Ï»°¾å»³¤ò¼·´¬È¾¤â¤¹¤ë¡£
+D:ɶƣÂÀ½¨¶¿¤ÎÌð¤òÄ·¤ÍÊÖ¤·¡¢Èà¤ò¹²¤Æ¤µ¤»¤¿¡£
+D:¡Ö»°¾å»³¤ò¼·´¬È¾¤Èʹ¤±¤Ð¤¹¤´¤¤¤¬¡¢È´¬¤Ë¤Ï¤Á¤ç¤¤¤È¤ê¤Ê¤¤¡£¡×
+D:(Íî¸ì¡ÖÌð¶¶Á¥¡×)
+
+N:1089:¡Ø¥¸¥å¥é¥ë¤ÎËⲦ¡Ù
+E:The Witch-King of Jural
+G:h:s
+I:112:12d12:25:25:25
+W:9:3:0:100:0:0
+B:SHOOT:HURT:1d12
+B:HIT:HURT:1d10
+B:HIT:HURT:1d10
+F:UNIQUE | MALE | CAN_SPEAK |
+F:FORCE_MAXHP |
+F:ESCORT | ESCORTS | DROP_SKELETON | DROP_CORPSE |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:OPEN_DOOR | BASH_DOOR
+S:1_IN_2
+S:SHOOT | SHRIEK
+D:´Ä¶¤Î°²½¤·¤¿¥¸¥å¥é¥ëÀ±¤ËÊѤï¤ë¿·Å·ÃϤòµá¤á¡¢
+D:Ãϵ忯ά¤ò´ë¤Æ¤ë¥¸¥å¥é¥ëÀ±¿Í¤ÎÅýΨ¼Ô¤À¡£
+D:¡Ö½ô·¯¡¢º£¤«¤éÌ¿Îá¤ò¤¹¤ê¤å¡ªÃϵå¤Î»Ò¶¡Ã£¤ò¤«¤¿¤Ã¤Ñ¤·¤«¤é¤È¤é¤¨¤Æ·¯! ¡×
+D:¡Ê¡Ø¥Á¥ã¡¼¥¸¥Þ¥ó¸¦¡ª¡Ù¥¢¥Ë¥áÂ裱Ïá¦¡Ø´íµ¡!!»Ò¶¡±§Ã襹¥Æ¡¼¥·¥ç¥ó¡Ù¡Ë
+
+#JZ#
+N:1090:¡Ø¥Ü¥ë¥¬Çî»Î¡Ù
+E:Dr.Volga
+G:t:w
+I:120:3d10:10:150:12
+W:0:10:0:200:0:0
+B:EXPLODE:SHATTER:15d8
+F:GOOD | DROP_GREAT | ONLY_ITEM | DROP_90 | FORCE_MAXHP |
+F:UNIQUE | EMPTY_MIND | WILD_TOWN |
+F:OPEN_DOOR | BASH_DOOR | NONLIVING | RES_TELE
+D:¥¸¥å¥é¥ëÀ±¿Í¤ÎËâ¤Î¼ê¤Ë¤è¤êÇúÃƤòƬ¤Ë»Å¹þ¤Þ¤ì¤¿À¾¥É¥¤¥Ä¤Î²Ê³Ø¼Ô¤À¡£
+D:¡Ö¥Ü¥ë¥¬Çî»Î¡¢¤¢¤Ê¤¿¤Ï»¦¤µ¤ì¤¿¤ó¤Ç¤¹¡£
+D:¤½¤ÎƬ¤ÎÃæ¤ËÇúÃƤò»Å³Ý¤±¤é¤ì¤Æ¡¢º£¤Î¤¢¤Ê¤¿¤Ï¿Í´Ö¥í¥Ü¥Ã¥È¤Ê¤ó¤À¡ª¡×
+D:¡Ê¡Ø¥Á¥ã¡¼¥¸¥Þ¥ó¸¦¡ª¡Ù¥¢¥Ë¥áÂ裳£µÏᦡØƬ¤ÎÃæ¤Ë¥À¥¤¥Ê¥Þ¥¤¥È¡Ù¡Ë
+
+#J0#
+N:1091:¥°¥¦¥£¥ó¤Î¹õµ³»Î
+E:Black knight of Gwyn
+G:p:s
+I:125:60d30:25:130:10
+W:43:3:0:3400:15000:0
+B:HIT:HURT:8d6
+B:HIT:HURT:10d5
+B:HIT:HURT:10d5
+B:HIT:HURT:12d10
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_CHAO | MALE | HUMAN |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | NO_FEAR | NO_CONF
+F:OPEN_DOOR | BASH_DOOR |
+F:IM_FIRE | IM_POIS | HAS_LITE_1 |
+D:ÂÀÍۤθ÷¤Î²¦¥°¥¦¥£¥ó¤Î²Ð·Ñ¤®¤Îµ±¤¤Ë¾Æ¤«¤ì¡¢³¥¤È¤Ê¤Ã¤¿¿ÀÂå¤Îµ³»Î¤À¡£
+D:°ÊÍè¡¢Èà¤é¤ÏÀ¤³¦¤ò×Ç×Ó¤¤Ê⤯¸ºß¤È¤Ê¤Ã¤¿¡£
+
+#J0#
+N:1092:¥ª¡¼¥é¥ó¥È¤Î¸ø»È
+E:Fat offcial of Allant
+G:p:D
+I:108:80d12:10:110:20
+W:34:4:0:2000:0:0
+B:HIT:HURT:15d8
+B:HIT:HURT:10d10
+F:IM_POIS | OPEN_DOOR | BASH_DOOR | MALE | FORCE_MAXHP
+F:NO_CONF | NO_SLEEP | EVIL | DEMON | HUMAN
+S:1_IN_2 |
+S:BO_FIRE | BA_FIRE
+D:¥Ü¡¼¥ì¥¿¥ê¥¢¤¬¿§¤Î¤Ê¤¤Ì¸¤ËÊñ¤Þ¤ì¤¿¸å¡¢
+D:¥ª¡¼¥é¥ó¥È²¦¤Î¼êÀè¤È¤·¤ÆÈà¤ÎÃϤòÅýΨ¤¹¤ë°Û·Á¤Î¼Ô¤À¡£
+D:¤½¤Î½¹¤¯ÂÀ¤Ã¤¿ÂΤòÍɤ餷¤Ê¤¬¤é¡¢ÉÔµ¤Ì£¤Ê¾Ð¤¤¤È¶¦¤Ë²Ð¤Î¶Ì¤ò·«¤ê½Ð¤·¡¢
+D:»°Æü·î¤ÎÉà¤Ç½±¤¤¤«¤«¤Ã¤ÆÍè¤ë¡£
+
+#JZ#
+N:1093:·î¸÷ij
+E:Moonlight butterfly
+G:I:b
+I:120:70d50:50:64:50
+W:48:6:0:5000:0:0
+F:FORCE_SLEEP | CAN_FLY | WEIRD_MIND | BASH_DOOR | RAND_50
+F:RES_CHAO | NO_CONF | ONLY_ITEM | DROP_90 | DROP_GREAT
+S:1_IN_2
+S:BO_MANA | BR_MANA
+D:¤³¤ÎÀĤ¯µ±¤¯µðÂç¤Êij¤Ï¡¢ÎÚ¤ò»ý¤¿¤ÌÇòε¥·¡¼¥¹¤Î¼ê¤Ë¤è¤Ã¤ÆÀ¸¤ß½Ð¤µ¤ì¤¿¡£
+D:$This palely bright and giant butterfly is
+D:$created by Seath the scaleless dragon.
+