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[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h へ移動。 / Move PROJECT_* definition...
[hengband/hengband.git] / src / Makefile.am
index 6675a15..4747cb9 100644 (file)
@@ -11,17 +11,27 @@ hengband_SOURCES = \
        cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
        cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
        cmd-zapwand.h defines.h dungeon.c effects.c externs.h files.c flavor.c \
-       floor-events.c floor-events.h floor-generate.c floor-save.c \
+
+       floor.h floor-events.c floor-events.h floor-generate.c floor-save.c \
        floor-streams.c floor-streams.h \
+
        gameoption.c gameoption.h gamevalue.h \
        generate.h grid.c grid.h h-basic.h h-config.h h-define.h hissatsu.c \
        history.h history.c \
        h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
-       main.c main-x11.c main-gcu.c mane.c melee1.c mind.c \
-       monster-hook.c monster-hook.h monster-process.c \
+       main.c main-x11.c main-gcu.c mane.c \
+       melee.h melee1.c mind.c \
+       monsterrace-hook.c monsterrace-hook.h monster-process.c \
        monster-process.h monster-status.c monster-status.h monster1.c \
        monster2.c mspells1.c mspells2.c mspells3.c mspells4.c mutation.c \
-       object-hook.c object-hook.h object1.c object2.c obj_kind.c racial.c \
+       object-curse.c object-curse.h \
+       object-hook.c object-hook.h object1.c object2.c \
+       objectkind-hook.c objectkind-hook.h obj_kind.c \
+
+       projection.h \
+
+       player-damage.c player-damage.h player-status.c player-status.h \
+       racial.c \
        realm-arcane.c \
        realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
        realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
@@ -32,9 +42,13 @@ hengband_SOURCES = \
        rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
        rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
        rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
+
        spells1.c spells2.c spells3.c spells-summon.c spells-summon.h \
-       store.c tables.c trap.c trap.h types.h util.c \
-       variable.c wild.c wizard1.c wizard2.c xtra1.c xtra2.c z-config.h \
+
+       sort.c sort.h \
+       store.h store.c tables.c trap.c trap.h types.h util.c \
+       variable.c wild.c wizard1.c wizard2.c \
+       world.c world.h xtra1.c xtra2.c z-config.h \
        z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
        z-virt.c z-virt.h