*/
bool activate_random_artifact(object_type *o_ptr)
{
- int plev = p_ptr->lev;
- int k, dir, dummy = 0;
+ PLAYER_LEVEL plev = p_ptr->lev;
+ int k, dummy = 0;
+ DIRECTION dir;
cptr name = k_name + k_info[o_ptr->k_idx].name;
const activation_type* const act_ptr = find_activation_info(o_ptr);