case ACT_RESIST_ACID:
{
-#ifdef JP
- msg_format("%s¤¬¹õ¤¯µ±¤¤¤¿...", name);
-#else
- msg_format("The %s grows black.", name);
-#endif
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+ msg_format(_("%s¤¬¹õ¤¯µ±¤¤¤¿...", "The %s grows black."), name);
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID)) || (o_ptr->name2 == EGO_BRAND_ACID))
{
if (!get_aim_dir(&dir)) return FALSE;
fire_ball(GF_ACID, dir, 100, 2);
case ACT_RESIST_FIRE:
{
-#ifdef JP
- msg_format("%s¤¬ÀÖ¤¯µ±¤¤¤¿...", name);
-#else
- msg_format("The %s grows red.", name);
-#endif
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ msg_format(_("%s¤¬ÀÖ¤¯µ±¤¤¤¿...","The %s grows red."), name);
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) || (o_ptr->name2 == EGO_BRAND_FIRE))
{
if (!get_aim_dir(&dir)) return FALSE;
fire_ball(GF_FIRE, dir, 100, 2);
case ACT_RESIST_COLD:
{
-#ifdef JP
- msg_format("%s¤¬Çò¤¯µ±¤¤¤¿...", name);
-#else
- msg_format("The %s grows white.", name);
-#endif
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ msg_format(_("%s¤¬Çò¤¯µ±¤¤¤¿...","The %s grows white.") , name);
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) || (o_ptr->name2 == EGO_BRAND_COLD))
{
if (!get_aim_dir(&dir)) return FALSE;
fire_ball(GF_COLD, dir, 100, 2);
case ACT_RESIST_ELEC:
{
-#ifdef JP
- msg_format("%s¤¬ÀĤ¯µ±¤¤¤¿...", name);
-#else
- msg_format("The %s grows blue.", name);
-#endif
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+ msg_format(_("%s¤¬ÀĤ¯µ±¤¤¤¿...", "The %s grows blue."), name);
+ if (((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC)) || (o_ptr->name2 == EGO_BRAND_ELEC))
{
if (!get_aim_dir(&dir)) return FALSE;
fire_ball(GF_ELEC, dir, 100, 2);
case ACT_RESIST_POIS:
{
-#ifdef JP
- msg_format("%s¤¬ÎФ˵±¤¤¤¿...", name);
-#else
- msg_format("The %s grows green.", name);
-#endif
+ msg_format(_("%s¤¬ÎФ˵±¤¤¤¿...", "The %s grows green."), name);
+ if (o_ptr->name2 == EGO_BRAND_POIS)
+ {
+ if (!get_aim_dir(&dir)) return FALSE;
+ fire_ball(GF_POIS, dir, 100, 2);
+ }
+
(void)set_oppose_pois(randint1(20) + 20, FALSE);
break;
}
break;
}
+ case ACT_STRAIN_HASTE:
+ {
+ int t;
+#ifdef JP
+ msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...", name);
+ take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "²Ã®¤·¤¿ÈèÏ«", -1);
+#else
+ msg_format("The %s drains your vitality...", name);
+ take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the strain of haste", -1);
+#endif
+ t = 25 + randint1(25);
+ (void)set_fast(p_ptr->fast + t, FALSE);
+ break;
+ }
+
case ACT_FISHING:
{
int x, y;
}
}
+ if (o_ptr->name1 == ART_MILIM)
+ {
+ if (p_ptr->pseikaku == SEIKAKU_SEXY)
+ {
+ o_ptr->pval = 3;
+ add_flag(o_ptr->art_flags, TR_STR);
+ add_flag(o_ptr->art_flags, TR_INT);
+ add_flag(o_ptr->art_flags, TR_WIS);
+ add_flag(o_ptr->art_flags, TR_DEX);
+ add_flag(o_ptr->art_flags, TR_CON);
+ add_flag(o_ptr->art_flags, TR_CHR);
+ }
+ }
+
if (a_ptr->gen_flags & (TRG_XTRA_POWER)) give_power = TRUE;
if (a_ptr->gen_flags & (TRG_XTRA_H_RES)) give_resistance = TRUE;
if (a_ptr->gen_flags & (TRG_XTRA_RES_OR_POWER))