*/
#include "angband.h"
+
+#include "avatar.h"
#include "cmd-activate.h"
#include "object-curse.h"
+#include "artifact.h"
static bool has_extreme_damage_rate(object_type *o_ptr);
static bool weakening_artifact(object_type *o_ptr);
GAME_TEXT dummy_name[MAX_NLEN] = "";
concptr ask_msg = _("このアーティファクトを何と名付けますか?", "What do you want to call the artifact? ");
- /* Identify it fully */
object_aware(o_ptr);
object_known(o_ptr);