/*
* Automatically pickup/destroy items in this grid.
*/
-void autopick_pickup_items(grid_type *c_ptr)
+void autopick_pickup_items(grid_type *g_ptr)
{
OBJECT_IDX this_o_idx, next_o_idx = 0;
/* Scan the pile of objects */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+ for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
int idx;
object_type *o_ptr = &o_list[this_o_idx];