{
/* Ego objects */
if (object_is_ego(o_ptr))
-
{
if (object_is_weapon_armour_ammo(o_ptr))
{
/* Don't use the object description */
name = FALSE;
- if (object_is_weapon_armour_ammo(o_ptr))
- {
- /* Restrict to 'common' equipments */
- if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
- }
+ /* Restrict to 'common' equipments */
+ if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
}
ADD_FLG(FLG_EGO);