/*
* Macros for Keywords
*/
-#define FLG_ALL 0
-#define FLG_COLLECTING 1
-#define FLG_UNAWARE 2
-#define FLG_UNIDENTIFIED 3
-#define FLG_IDENTIFIED 4
-#define FLG_STAR_IDENTIFIED 5
-#define FLG_BOOSTED 6
-#define FLG_MORE_THAN 7
-#define FLG_DICE 8
-#define FLG_MORE_BONUS 9
-#define FLG_MORE_BONUS2 10
-#define FLG_WORTHLESS 11
-#define FLG_ARTIFACT 12
-#define FLG_EGO 13
-#define FLG_NAMELESS 14
-#define FLG_WANTED 15
-#define FLG_UNIQUE 16
-#define FLG_HUMAN 17
-#define FLG_UNREADABLE 18
-#define FLG_REALM1 19
-#define FLG_REALM2 20
-#define FLG_FIRST 21
-#define FLG_SECOND 22
-#define FLG_THIRD 23
-#define FLG_FOURTH 24
-
-#define FLG_ITEMS 30
-#define FLG_WEAPONS 31
-#define FLG_ARMORS 32
-#define FLG_MISSILES 33
-#define FLG_DEVICES 34
-#define FLG_LIGHTS 35
-#define FLG_JUNKS 36
-#define FLG_SPELLBOOKS 37
-#define FLG_HAFTED 38
-#define FLG_SHIELDS 39
-#define FLG_BOWS 40
-#define FLG_RINGS 41
-#define FLG_AMULETS 42
-#define FLG_SUITS 43
-#define FLG_CLOAKS 44
-#define FLG_HELMS 45
-#define FLG_GLOVES 46
-#define FLG_BOOTS 47
-#define FLG_FAVORITE 48
+#define FLG_ALL 0
+#define FLG_UNAWARE 1
+#define FLG_UNIDENTIFIED 2
+#define FLG_IDENTIFIED 3
+#define FLG_STAR_IDENTIFIED 4
+#define FLG_COLLECTING 5
+#define FLG_ARTIFACT 6
+#define FLG_EGO 7
+#define FLG_GOOD 10
+#define FLG_NAMELESS 11
+#define FLG_AVERAGE 12
+#define FLG_WORTHLESS 13
+#define FLG_RARE 14
+#define FLG_COMMON 15
+#define FLG_BOOSTED 16
+#define FLG_MORE_DICE 17
+#define FLG_MORE_BONUS 18
+#define FLG_WANTED 19
+#define FLG_UNIQUE 20
+#define FLG_HUMAN 21
+#define FLG_UNREADABLE 22
+#define FLG_REALM1 23
+#define FLG_REALM2 24
+#define FLG_FIRST 25
+#define FLG_SECOND 26
+#define FLG_THIRD 27
+#define FLG_FOURTH 28
+
+#define FLG_ITEMS 30
+#define FLG_WEAPONS 31
+#define FLG_FAVORITE_WEAPONS 32
+#define FLG_ARMORS 33
+#define FLG_MISSILES 34
+#define FLG_DEVICES 35
+#define FLG_LIGHTS 36
+#define FLG_JUNKS 37
+#define FLG_CORPSES 38
+#define FLG_SPELLBOOKS 39
+#define FLG_HAFTED 40
+#define FLG_SHIELDS 41
+#define FLG_BOWS 42
+#define FLG_RINGS 43
+#define FLG_AMULETS 44
+#define FLG_SUITS 45
+#define FLG_CLOAKS 46
+#define FLG_HELMS 47
+#define FLG_GLOVES 48
+#define FLG_BOOTS 49
#define FLG_NOUN_BEGIN FLG_ITEMS
-#define FLG_NOUN_END FLG_FAVORITE
+#define FLG_NOUN_END FLG_BOOTS
#ifdef JP
-#define KEY_ALL "¤¹¤Ù¤Æ¤Î"
-
-#ifdef MAC_MPW
-/*
- * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
- * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
- */
-#define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
-#else
-#define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
-#endif
-
-#define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
-#define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
-#define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
-#define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
-#define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
-#define KEY_DICE "°Ê¾å¤Î"
-#define KEY_MORE_BONUS "½¤ÀµÃÍ"
-#define KEY_MORE_BONUS2 "°Ê¾å¤Î"
-#define KEY_WORTHLESS "̵²ÁÃͤÎ"
-#define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
-#define KEY_EGO "¥¨¥´"
-#define KEY_NAMELESS "̵ÌäÎ"
-#define KEY_UNAWARE "̤ȽÌÀ¤Î"
-#define KEY_WANTED "¾Þ¶â¼ó¤Î"
-#define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
-#define KEY_HUMAN "¿Í´Ö¤Î"
-#define KEY_UNREADABLE "Æɤá¤Ê¤¤"
-#define KEY_REALM1 "Âè°ìÎΰè¤Î"
-#define KEY_REALM2 "ÂèÆóÎΰè¤Î"
-#define KEY_FIRST "1ºýÌܤÎ"
-#define KEY_SECOND "2ºýÌܤÎ"
-#define KEY_THIRD "3ºýÌܤÎ"
-#define KEY_FOURTH "4ºýÌܤÎ"
-#define KEY_ITEMS "¥¢¥¤¥Æ¥à"
-#define KEY_WEAPONS "Éð´ï"
-#define KEY_ARMORS "Ëɶñ"
-#define KEY_MISSILES "Ìð"
-#define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
-#define KEY_LIGHTS "¸÷¸»"
-#define KEY_JUNKS "¤¬¤é¤¯¤¿"
-#define KEY_SPELLBOOKS "ËâË¡½ñ"
-#define KEY_HAFTED "Æß´ï"
-#define KEY_SHIELDS "½â"
-#define KEY_BOWS "µÝ"
-#define KEY_RINGS "»ØÎØ"
-#define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
-#define KEY_SUITS "³»"
-#define KEY_CLOAKS "¥¯¥í¡¼¥¯"
-#define KEY_HELMS "³õ"
-#define KEY_GLOVES "äƼê"
-#define KEY_BOOTS "·¤"
-#define KEY_FAVORITE "ÆÀ°ÕÉð´ï"
+static char KEY_ALL[] = "¤¹¤Ù¤Æ¤Î";
+static char KEY_UNAWARE[] = "̤ȽÌÀ¤Î";
+static char KEY_UNIDENTIFIED[] = "̤´ÕÄê¤Î";
+static char KEY_IDENTIFIED[] = "´ÕÄêºÑ¤ß¤Î";
+static char KEY_STAR_IDENTIFIED[] = "*´ÕÄê*ºÑ¤ß¤Î";
+static char KEY_COLLECTING[] = "¼ý½¸Ãæ¤Î";
+static char KEY_ARTIFACT[] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È";
+static char KEY_EGO[] = "¥¨¥´";
+static char KEY_GOOD[] = "¾å¼Á¤Î";
+static char KEY_NAMELESS[] = "̵ÌäÎ";
+static char KEY_AVERAGE[] = "ʤÎ";
+static char KEY_WORTHLESS[] = "̵²ÁÃͤÎ";
+static char KEY_RARE[] = "¥ì¥¢¤Ê";
+static char KEY_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿";
+static char KEY_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦";
+static char KEY_MORE_THAN[] = "¥À¥¤¥¹ÌÜ";
+static char KEY_DICE[] = "°Ê¾å¤Î";
+static char KEY_MORE_BONUS[] = "½¤ÀµÃÍ";
+static char KEY_MORE_BONUS2[] = "°Ê¾å¤Î";
+static char KEY_WANTED[] = "¾Þ¶â¼ó¤Î";
+static char KEY_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î";
+static char KEY_HUMAN[] = "¿Í´Ö¤Î";
+static char KEY_UNREADABLE[] = "Æɤá¤Ê¤¤";
+static char KEY_REALM1[] = "Âè°ìÎΰè¤Î";
+static char KEY_REALM2[] = "ÂèÆóÎΰè¤Î";
+static char KEY_FIRST[] = "1ºýÌܤÎ";
+static char KEY_SECOND[] = "2ºýÌܤÎ";
+static char KEY_THIRD[] = "3ºýÌܤÎ";
+static char KEY_FOURTH[] = "4ºýÌܤÎ";
+static char KEY_ITEMS[] = "¥¢¥¤¥Æ¥à";
+static char KEY_WEAPONS[] = "Éð´ï";
+static char KEY_FAVORITE_WEAPONS[] = "ÆÀ°ÕÉð´ï";
+static char KEY_ARMORS[] = "Ëɶñ";
+static char KEY_MISSILES[] = "Ìð";
+static char KEY_DEVICES[] = "ËâË¡¥¢¥¤¥Æ¥à";
+static char KEY_LIGHTS[] = "¸÷¸»";
+static char KEY_JUNKS[] = "¤¬¤é¤¯¤¿";
+static char KEY_CORPSES[] = "»àÂΤä¹ü";
+static char KEY_SPELLBOOKS[] = "ËâË¡½ñ";
+static char KEY_HAFTED[] = "Æß´ï";
+static char KEY_SHIELDS[] = "½â";
+static char KEY_BOWS[] = "µÝ";
+static char KEY_RINGS[] = "»ØÎØ";
+static char KEY_AMULETS[] = "¥¢¥ß¥å¥ì¥Ã¥È";
+static char KEY_SUITS[] = "³»";
+static char KEY_CLOAKS[] = "¥¯¥í¡¼¥¯";
+static char KEY_HELMS[] = "³õ";
+static char KEY_GLOVES[] = "äƼê";
+static char KEY_BOOTS[] = "·¤";
#else
-#define KEY_ALL "all"
-#define KEY_COLLECTING "collecting"
-#define KEY_UNIDENTIFIED "unidentified"
-#define KEY_IDENTIFIED "identified"
-#define KEY_STAR_IDENTIFIED "*identified*"
-#define KEY_BOOSTED "dice boosted"
-#define KEY_MORE_THAN "more than"
-#define KEY_DICE " dice"
-#define KEY_MORE_BONUS "more bonus than"
-#define KEY_MORE_BONUS2 ""
-#define KEY_WORTHLESS "worthless"
-#define KEY_ARTIFACT "artifact"
-#define KEY_EGO "ego"
-#define KEY_NAMELESS "nameless"
-#define KEY_UNAWARE "unaware"
-#define KEY_WANTED "wanted"
-#define KEY_UNIQUE "unique monster's"
-#define KEY_HUMAN "human"
-#define KEY_UNREADABLE "unreadable"
-#define KEY_REALM1 "first realm's"
-#define KEY_REALM2 "second realm's"
-#define KEY_FIRST "first"
-#define KEY_SECOND "second"
-#define KEY_THIRD "third"
-#define KEY_FOURTH "fourth"
-#define KEY_ITEMS "items"
-#define KEY_WEAPONS "weapons"
-#define KEY_ARMORS "armors"
-#define KEY_MISSILES "missiles"
-#define KEY_DEVICES "magical devices"
-#define KEY_LIGHTS "lights"
-#define KEY_JUNKS "junks"
-#define KEY_SPELLBOOKS "spellbooks"
-#define KEY_HAFTED "hafted weapons"
-#define KEY_SHIELDS "shields"
-#define KEY_BOWS "bows"
-#define KEY_RINGS "rings"
-#define KEY_AMULETS "amulets"
-#define KEY_SUITS "suits"
-#define KEY_CLOAKS "cloaks"
-#define KEY_HELMS "helms"
-#define KEY_GLOVES "gloves"
-#define KEY_BOOTS "boots"
-#define KEY_FAVORITE "favorite weapons"
+static char KEY_ALL[] = "all";
+static char KEY_UNAWARE[] = "unaware";
+static char KEY_UNIDENTIFIED[] = "unidentified";
+static char KEY_IDENTIFIED[] = "identified";
+static char KEY_STAR_IDENTIFIED[] = "*identified*";
+static char KEY_COLLECTING[] = "collecting";
+static char KEY_ARTIFACT[] = "artifact";
+static char KEY_EGO[] = "ego";
+static char KEY_GOOD[] = "good";
+static char KEY_NAMELESS[] = "nameless";
+static char KEY_AVERAGE[] = "average";
+static char KEY_WORTHLESS[] = "worthless";
+static char KEY_RARE[] = "rare";
+static char KEY_COMMON[] = "common";
+static char KEY_BOOSTED[] = "dice boosted";
+static char KEY_MORE_THAN[] = "more than";
+static char KEY_DICE[] = " dice";
+static char KEY_MORE_BONUS[] = "more bonus than";
+static char KEY_MORE_BONUS2[] = "";
+static char KEY_WANTED[] = "wanted";
+static char KEY_UNIQUE[] = "unique monster's";
+static char KEY_HUMAN[] = "human";
+static char KEY_UNREADABLE[] = "unreadable";
+static char KEY_REALM1[] = "first realm's";
+static char KEY_REALM2[] = "second realm's";
+static char KEY_FIRST[] = "first";
+static char KEY_SECOND[] = "second";
+static char KEY_THIRD[] = "third";
+static char KEY_FOURTH[] = "fourth";
+static char KEY_ITEMS[] = "items";
+static char KEY_WEAPONS[] = "weapons";
+static char KEY_FAVORITE_WEAPONS[] = "favorite weapons";
+static char KEY_ARMORS[] = "armors";
+static char KEY_MISSILES[] = "missiles";
+static char KEY_DEVICES[] = "magical devices";
+static char KEY_LIGHTS[] = "lights";
+static char KEY_JUNKS[] = "junks";
+static char KEY_CORPSES[] = "corpses or skeletons";
+static char KEY_SPELLBOOKS[] = "spellbooks";
+static char KEY_HAFTED[] = "hafted weapons";
+static char KEY_SHIELDS[] = "shields";
+static char KEY_BOWS[] = "bows";
+static char KEY_RINGS[] = "rings";
+static char KEY_AMULETS[] = "amulets";
+static char KEY_SUITS[] = "suits";
+static char KEY_CLOAKS[] = "cloaks";
+static char KEY_HELMS[] = "helms";
+static char KEY_GLOVES[] = "gloves";
+static char KEY_BOOTS[] = "boots";
#endif /* JP */
entry->dice = 0;
act = DO_AUTOPICK | DO_DISPLAY;
- while (1)
+ while (TRUE)
{
if ((act & DO_AUTOPICK) && *str == '!')
{
if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
+ if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
if (k > 0 && k <= 2)
{
(void)MATCH_KEY(KEY_DICE);
- ADD_FLG(FLG_MORE_THAN);
+ ADD_FLG(FLG_MORE_DICE);
}
else
ptr = prev_ptr;
if (k > 0 && k <= 2)
{
+#ifdef JP
(void)MATCH_KEY(KEY_MORE_BONUS2);
+#else
+ if (' ' == *ptr) ptr++;
+#endif
ADD_FLG(FLG_MORE_BONUS);
}
else
if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
+ if (MATCH_KEY(KEY_GOOD)) ADD_FLG(FLG_GOOD);
if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
- if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
+ if (MATCH_KEY(KEY_AVERAGE)) ADD_FLG(FLG_AVERAGE);
+ if (MATCH_KEY(KEY_RARE)) ADD_FLG(FLG_RARE);
+ if (MATCH_KEY(KEY_COMMON)) ADD_FLG(FLG_COMMON);
if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
+ else if (MATCH_KEY2(KEY_FAVORITE_WEAPONS)) ADD_FLG_NOUN(FLG_FAVORITE_WEAPONS);
else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
+ else if (MATCH_KEY2(KEY_CORPSES)) ADD_FLG_NOUN(FLG_CORPSES);
else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
- else if (MATCH_KEY2(KEY_FAVORITE)) ADD_FLG_NOUN(FLG_FAVORITE);
/* Last 'keyword' must be at the correct location */
if (*ptr == ':')
/*
- * Favorite weapons
- */
-static bool is_favorite(object_type *o_ptr)
-{
- /* Only weapons match */
- if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
- return FALSE;
-
- /* Favorite weapons are varied depend on the class */
- switch (p_ptr->pclass)
- {
- case CLASS_PRIEST:
- {
- u32b flgs[TR_FLAG_SIZE];
- object_flags_known(o_ptr, flgs);
-
- if (!have_flag(flgs, TR_BLESSED) &&
- !(o_ptr->tval == TV_HAFTED))
- return FALSE;
- break;
- }
-
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- /* Icky to wield? */
- if (!(s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval]))
- return FALSE;
- break;
-
- case CLASS_BEASTMASTER:
- case CLASS_CAVALRY:
- {
- u32b flgs[TR_FLAG_SIZE];
- object_flags_known(o_ptr, flgs);
-
- /* Is it known to be suitable to using while riding? */
- if (!(have_flag(flgs, TR_RIDING)))
- return FALSE;
-
- break;
- }
-
- case CLASS_NINJA:
- /* Icky to wield? */
- if (s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval] <= WEAPON_EXP_BEGINNER)
- return FALSE;
- break;
-
- default:
- /* All weapons are okay for non-special classes */
- return TRUE;
- }
-
- return TRUE;
-}
-
-
-/*
* Get auto-picker entry from o_ptr.
*/
static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
/* Assume that object name is to be added */
bool name = TRUE;
- entry->name = NULL;
+#ifdef JP
+ /* ¥¨¥´Ì䬼ÙË⤫¤â¤·¤ì¤Ê¤¤¤Î¤Ç¡¢¥Ç¥Õ¥©¥ë¥È¤Ç¡Ö^¡×¤ÏÉÕ¤±¤Ê¤¤ */
+ bool bol_mark = FALSE;
+#else
+ /* We can always use the ^ mark in English */
+ bool bol_mark = TRUE;
+#endif
+
+ char name_str[MAX_NLEN];
+
+ /* Initialize name string */
+ name_str[0] = '\0';
+
entry->insc = string_make(quark_str(o_ptr->inscription));
entry->action = DO_AUTOPICK | DO_DISPLAY;
entry->flag[0] = entry->flag[1] = 0L;
entry->dice = 0;
/* Unaware */
- if (!object_aware_p(o_ptr))
+ if (!object_is_aware(o_ptr))
{
ADD_FLG(FLG_UNAWARE);
+ bol_mark = TRUE;
}
/* Not really identified */
- else if (!object_known_p(o_ptr))
+ else if (!object_is_known(o_ptr))
{
if (!(o_ptr->ident & IDENT_SENSE))
{
ADD_FLG(FLG_UNIDENTIFIED);
+ bol_mark = TRUE;
}
else
{
case FEEL_AVERAGE:
case FEEL_GOOD:
ADD_FLG(FLG_NAMELESS);
+ bol_mark = TRUE;
break;
case FEEL_BROKEN:
case FEEL_CURSED:
ADD_FLG(FLG_NAMELESS);
ADD_FLG(FLG_WORTHLESS);
+ bol_mark = TRUE;
break;
case FEEL_TERRIBLE:
ADD_FLG(FLG_EGO);
break;
+ case FEEL_UNCURSED:
+ /* XXX No appropriate flag */
+ /* ADD_FLG(); */
+ break;
+
default:
- /* It's not known to be useless so... */
- ADD_FLG(FLG_UNIDENTIFIED);
+ /* Never reach here */
break;
}
}
else
{
/* Ego objects */
- if (o_ptr->name2)
+ if (object_is_ego(o_ptr))
{
- ego_item_type *e_ptr = &e_info[o_ptr->name2];
- entry->name = string_make(e_name + e_ptr->name);
-
- if (TV_WEAPON_BEGIN <= o_ptr->tval &&
- o_ptr->tval <= TV_ARMOR_END)
+ if (object_is_weapon_armour_ammo(o_ptr))
{
/*
* Base name of ego weapons and armors
- * are almost meaningless. Ignore it.
+ * are almost meaningless.
+ * Register the ego type only.
*/
+ ego_item_type *e_ptr = &e_info[o_ptr->name2];
+#ifdef JP
+ /* ¥¨¥´ÌäˤϡÖ^¡×¥Þ¡¼¥¯¤¬»È¤¨¤ë */
+ sprintf(name_str, "^%s", e_name + e_ptr->name);
+#else
+ /* We ommit the basename and cannot use the ^ mark */
+ strcpy(name_str, e_name + e_ptr->name);
+#endif
+
+ /* Don't use the object description */
name = FALSE;
+
+ if (object_is_weapon_armour_ammo(o_ptr))
+ {
+ /* Restrict to 'common' equipments */
+ if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
+ }
}
ADD_FLG(FLG_EGO);
}
/* Artifact */
- else if (o_ptr->name1 || o_ptr->art_name)
+ else if (object_is_artifact(o_ptr))
ADD_FLG(FLG_ARTIFACT);
/* Non-ego, non-artifact */
else
{
/* Wearable nameless object */
- if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
+ if (object_is_equipment(o_ptr))
ADD_FLG(FLG_NAMELESS);
+
+ bol_mark = TRUE;
}
}
-
- switch(o_ptr->tval)
+ /* Melee weapon with boosted dice */
+ if (object_is_melee_weapon(o_ptr))
{
- object_kind *k_ptr;
- case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
- k_ptr = &k_info[o_ptr->k_idx];
+ object_kind *k_ptr = &k_info[o_ptr->k_idx];
+
if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
ADD_FLG(FLG_BOOSTED);
}
- if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
+ /* Wanted monster's corpse */
+ if (object_is_shoukinkubi(o_ptr))
{
REM_FLG(FLG_WORTHLESS);
ADD_FLG(FLG_WANTED);
ADD_FLG(FLG_UNIQUE);
}
- if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
+ if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
{
ADD_FLG(FLG_HUMAN);
}
if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
ADD_FLG(FLG_FOURTH);
- if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
- || o_ptr->tval == TV_ARROW)
+ if (object_is_ammo(o_ptr))
ADD_FLG(FLG_MISSILES);
else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
|| o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
|| o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
ADD_FLG(FLG_JUNKS);
+ else if (o_ptr->tval == TV_CORPSE)
+ ADD_FLG(FLG_CORPSES);
else if (o_ptr->tval >= TV_LIFE_BOOK)
ADD_FLG(FLG_SPELLBOOKS);
else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
else if (o_ptr->tval == TV_BOOTS)
ADD_FLG(FLG_BOOTS);
-
+ /* Prepare the object description */
if (name)
{
char o_name[MAX_NLEN];
- object_desc(o_name, o_ptr, FALSE, 0);
- entry->name = string_make(o_name);
- }
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL | OD_NAME_ONLY));
- else if (!entry->name)
- {
- entry->name = string_make("");
+ /*
+ * If necessary, add a '^' which indicates the
+ * beginning of line.
+ */
+ sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
}
+ /* Register the name in lowercase */
+ str_tolower(name_str);
+ entry->name = string_make(name_str);
+
return;
}
}
-/*
- * Initialize auto-picker preference
- */
#define MAX_AUTOPICK_DEFAULT 200
-void init_autopicker(void)
+/*
+ * Initialize the autopick
+ */
+static void init_autopick(void)
{
static const char easy_autopick_inscription[] = "(:=g";
autopick_type entry;
}
+#define PT_DEFAULT 0
+#define PT_WITH_PNAME 1
+
+/*
+ * Get file name for autopick preference
+ */
+static cptr pickpref_filename(int filename_mode)
+{
+#ifdef JP
+ static const char namebase[] = "picktype";
+#else
+ static const char namebase[] = "pickpref";
+#endif
+
+ switch (filename_mode)
+ {
+ case PT_DEFAULT:
+ return format("%s.prf", namebase);
+
+ case PT_WITH_PNAME:
+ return format("%s-%s.prf", namebase, player_base);
+
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * Load an autopick preference file
+ */
+void autopick_load_pref(bool disp_mes)
+{
+ char buf[80];
+ errr err;
+
+ /* Free old entries */
+ init_autopick();
+
+ /* Try a filename with player name */
+ my_strcpy(buf, pickpref_filename(PT_WITH_PNAME), sizeof(buf));
+
+ /* Load the file */
+ err = process_autopick_file(buf);
+
+ if (err == 0 && disp_mes)
+ {
+ /* Success */
+#ifdef JP
+ msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Loaded '%s'.", buf);
+#endif
+ }
+
+ /* No file found */
+ if (0 > err)
+ {
+ /* Use default name */
+ my_strcpy(buf, pickpref_filename(PT_DEFAULT), sizeof(buf));
+
+ /* Load the file */
+ err = process_autopick_file(buf);
+
+ if (err == 0 && disp_mes)
+ {
+ /* Success */
+#ifdef JP
+ msg_format("%s¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Loaded '%s'.", buf);
+#endif
+ }
+ }
+
+ if (err && disp_mes)
+ {
+ /* Failed */
+#ifdef JP
+ msg_print("¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
+#else
+ msg_print("Failed to reload autopick preference.");
+#endif
+ }
+}
+
+
/*
* Add one line to autopick_list[]
*/
/*
* Process line for auto picker/destroyer.
*/
-errr process_pickpref_file_line(char *buf)
+errr process_autopick_file_command(char *buf)
{
autopick_type an_entry, *entry = &an_entry;
int i;
if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
+ if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
- if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
ADD_KEY(KEY_MORE_THAN);
strcat(ptr, format("%d", entry->dice));
if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
+ if (IS_FLG(FLG_GOOD)) ADD_KEY(KEY_GOOD);
if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
+ if (IS_FLG(FLG_AVERAGE)) ADD_KEY(KEY_AVERAGE);
+ if (IS_FLG(FLG_RARE)) ADD_KEY(KEY_RARE);
+ if (IS_FLG(FLG_COMMON)) ADD_KEY(KEY_COMMON);
if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS)) ADD_KEY2(KEY_FAVORITE_WEAPONS);
else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
+ else if (IS_FLG(FLG_CORPSES)) ADD_KEY2(KEY_CORPSES);
else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
- else if (IS_FLG(FLG_FAVORITE)) ADD_KEY2(KEY_FAVORITE);
/* You don't need sepalator after adjective */
/* 'artifact' is not true adjective */
int j;
cptr ptr = entry->name;
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE) && object_is_aware(o_ptr))
+ return FALSE;
+
/*** Unidentified ***/
if (IS_FLG(FLG_UNIDENTIFIED)
- && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
+ && (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
return FALSE;
/*** Identified ***/
- if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
+ if (IS_FLG(FLG_IDENTIFIED) && !object_is_known(o_ptr))
return FALSE;
/*** *Identified* ***/
if (IS_FLG(FLG_STAR_IDENTIFIED) &&
- (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
+ (!object_is_known(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
return FALSE;
/*** Dice boosted (weapon of slaying) ***/
if (IS_FLG(FLG_BOOSTED))
{
object_kind *k_ptr = &k_info[o_ptr->k_idx];
-
- switch( o_ptr->tval )
- {
- case TV_HAFTED:
- case TV_POLEARM:
- case TV_SWORD:
- case TV_DIGGING:
- if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
- break;
- else
- return FALSE;
- default:
+
+ /* Require melee weapon */
+ if (!object_is_melee_weapon(o_ptr))
+ return FALSE;
+
+ /* Require boosted dice */
+ if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
return FALSE;
- }
}
/*** Weapons which dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
if (o_ptr->dd * o_ptr->ds < entry->dice)
return FALSE;
/*** Weapons whic dd*ds is more than nn ***/
if (IS_FLG(FLG_MORE_BONUS))
{
- if (!object_known_p(o_ptr)) return FALSE;
+ if (!object_is_known(o_ptr)) return FALSE;
if (o_ptr->pval)
{
/*** Artifact object ***/
if (IS_FLG(FLG_ARTIFACT))
{
- if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
+ if (!object_is_known(o_ptr) || !object_is_artifact(o_ptr))
return FALSE;
}
if (IS_FLG(FLG_EGO))
{
/* Need to be an ego item */
- if (!o_ptr->name2) return FALSE;
+ if (!object_is_ego(o_ptr)) return FALSE;
/* Need to be known to be an ego */
- if (!object_known_p(o_ptr) &&
+ if (!object_is_known(o_ptr) &&
!((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
return FALSE;
}
- /*** Nameless ***/
- if (IS_FLG(FLG_NAMELESS))
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
{
- if (!(TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
+ if (!object_is_equipment(o_ptr)) return FALSE;
+
+ /* Identified */
+ if (object_is_known(o_ptr))
+ {
+ /* Artifacts and Ego objects are not okay */
+ if (!object_is_nameless(o_ptr))
+ return FALSE;
+
+ /* Average are not okay */
+ if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
+ return FALSE;
+ }
+
+ /* Pseudo-identified */
+ else if (o_ptr->ident & IDENT_SENSE)
+ {
+ switch (o_ptr->feeling)
+ {
+ case FEEL_GOOD:
+ /* It's good */
+ break;
+
+ default:
+ /* It's not good */
+ return FALSE;
+ }
+ }
+
+ /* Unidentified */
+ else
+ {
+ /* Not known to be good */
return FALSE;
+ }
+ }
- /* Inscription is a some sort of 'name' */
- if (o_ptr->inscription) return FALSE;
+ /*** Nameless ***/
+ if (IS_FLG(FLG_NAMELESS))
+ {
+ if (!object_is_equipment(o_ptr)) return FALSE;
/* Identified */
- if (object_known_p(o_ptr))
+ if (object_is_known(o_ptr))
{
/* Artifacts and Ego objects are not okay */
- if (o_ptr->name1 || o_ptr->art_name || o_ptr->name2)
+ if (!object_is_nameless(o_ptr))
return FALSE;
}
}
}
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
+ {
+ if (!object_is_equipment(o_ptr)) return FALSE;
+
+ /* Identified */
+ if (object_is_known(o_ptr))
+ {
+ /* Artifacts and Ego objects are not okay */
+ if (!object_is_nameless(o_ptr))
+ return FALSE;
+
+ /* Cursed or broken objects are not okay */
+ if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
+ return FALSE;
+
+ /* Good are not okay */
+ if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
+ return FALSE;
+ }
+
+ /* Pseudo-identified */
+ else if (o_ptr->ident & IDENT_SENSE)
+ {
+ switch (o_ptr->feeling)
+ {
+ case FEEL_AVERAGE:
+ /* It's average */
+ break;
+
+ default:
+ /* It's not average */
+ return FALSE;
+ }
+ }
+
+ /* Unidentified */
+ else
+ {
+ /* Not known to be average */
+ return FALSE;
+ }
+ }
+
+ /*** Rere equipments ***/
+ if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
+ return FALSE;
+
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
return FALSE;
/*** Wanted monster's corpse/skeletons ***/
- if (IS_FLG(FLG_WANTED) &&
- (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
+ if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
return FALSE;
/*** Unique monster's corpse/skeletons/statues ***/
/*** Human corpse/skeletons (for Daemon magic) ***/
if (IS_FLG(FLG_HUMAN) &&
(o_ptr->tval != TV_CORPSE ||
- !strchr("pht", r_info[o_ptr->pval].d_char)))
+ !my_strchr("pht", r_info[o_ptr->pval].d_char)))
return FALSE;
/*** Unreadable spellbooks ***/
/*** Items ***/
if (IS_FLG(FLG_WEAPONS))
{
- if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
+ if (!object_is_weapon(o_ptr))
+ return FALSE;
+ }
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
+ {
+ if (!object_is_favorite(o_ptr))
return FALSE;
}
else if (IS_FLG(FLG_ARMORS))
{
- if (!(TV_ARMOR_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_ARMOR_END))
+ if (!object_is_armour(o_ptr))
return FALSE;
}
else if (IS_FLG(FLG_MISSILES))
{
- switch(o_ptr->tval)
- {
- case TV_SHOT: case TV_BOLT: case TV_ARROW:
- break;
- default: return FALSE;
- }
+ if (!object_is_ammo(o_ptr)) return FALSE;
}
else if (IS_FLG(FLG_DEVICES))
{
default: return FALSE;
}
}
+ else if (IS_FLG(FLG_CORPSES))
+ {
+ if (o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_SKELETON)
+ return FALSE;
+ }
else if (IS_FLG(FLG_SPELLBOOKS))
{
if (!(o_ptr->tval >= TV_LIFE_BOOK))
if (!(o_ptr->tval == TV_BOOTS))
return FALSE;
}
- else if (IS_FLG(FLG_FAVORITE))
- {
- if (!is_favorite(o_ptr))
- return FALSE;
- }
/* Keyword don't match */
if (*ptr == '^')
}
else
{
-#ifdef JP
- if (!strstr_j(o_name, ptr)) return FALSE;
-#else
- if (!strstr(o_name, ptr)) return FALSE;
-#endif
+ if (!my_strstr(o_name, ptr)) return FALSE;
}
/* TRUE when it need not to be 'collecting' */
char o_name[MAX_NLEN];
if (o_ptr->tval == TV_GOLD) return -1;
-
- object_desc(o_name, o_ptr, FALSE, 3);
- /* Force to be lower case string */
- for (i = 0; o_name[i]; i++)
- {
-#ifdef JP
- if (iskanji(o_name[i]))
- i++;
- else
-#endif
- if (isupper(o_name[i]))
- o_name[i] = tolower(o_name[i]);
- }
-
+ /* Prepare object name string first */
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
+
+ /* Convert the string to lower case */
+ str_tolower(o_name);
+
+ /* Look for a matching entry in the list */
for (i=0; i < max_autopick; i++)
{
autopick_type *entry = &autopick_list[i];
/*
* Auto inscription
*/
-void auto_inscribe_item(int item, int idx)
+static void auto_inscribe_item(object_type *o_ptr, int idx)
{
- object_type *o_ptr;
-
- /* Get the item (in the pack) */
- if (item >= 0) o_ptr = &inventory[item];
-
- /* Get the item (on the floor) */
- else o_ptr = &o_list[0 - item];
-
- /* Auto-inscription or Re-inscribe for resistances {%} */
- if ((idx < 0 || !autopick_list[idx].insc) && !o_ptr->inscription)
- return;
+ /* Are there auto-inscription? */
+ if (idx < 0 || !autopick_list[idx].insc) return;
if (!o_ptr->inscription)
o_ptr->inscription = quark_add(autopick_list[idx].insc);
- if (item > INVEN_PACK)
- {
- /* Redraw inscription */
- p_ptr->window |= (PW_EQUIP);
+ /* Redraw inscription */
+ p_ptr->window |= (PW_EQUIP | PW_INVEN);
- /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
- p_ptr->update |= (PU_BONUS);
- }
- else if (item >= 0)
- {
- /* Redraw inscription */
- p_ptr->window |= (PW_INVEN);
- }
+ /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
+ p_ptr->update |= (PU_BONUS);
}
/* Known to be worthless? */
if (leave_worth)
if (object_value(o_ptr) > 0) return FALSE;
-
+
if (leave_equip)
- if ((o_ptr->tval >= TV_MISSILE_BEGIN) && (o_ptr->tval <= TV_ARMOR_END)) return FALSE;
-
+ if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
+
if (leave_chest)
if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-
+
if (leave_wanted)
{
- if (o_ptr->tval == TV_CORPSE
- && object_is_shoukinkubi(o_ptr)) return FALSE;
+ if (object_is_shoukinkubi(o_ptr)) return FALSE;
}
-
+
if (leave_corpse)
if (o_ptr->tval == TV_CORPSE) return FALSE;
-
+
if (leave_junk)
if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
{
if (o_ptr->tval == TV_CORPSE &&
o_ptr->sval == SV_CORPSE &&
- strchr("pht", r_info[o_ptr->pval].d_char))
+ my_strchr("pht", r_info[o_ptr->pval].d_char))
return FALSE;
}
else if (p_ptr->pclass == CLASS_NINJA)
{
if (o_ptr->tval == TV_LITE &&
- o_ptr->name2 == EGO_LITE_DARKNESS)
+ o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
return FALSE;
}
else if (p_ptr->pclass == CLASS_BEASTMASTER ||
p_ptr->pclass == CLASS_CAVALRY)
{
if (o_ptr->tval == TV_WAND &&
- o_ptr->sval == SV_WAND_HEAL_MONSTER)
+ o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
return FALSE;
}
}
-
+
if (o_ptr->tval == TV_GOLD) return FALSE;
-
+
return TRUE;
}
/*
* Automatically destroy an item if it is to be destroyed
+ *
+ * When always_pickup is 'yes', we disable auto-destroyer function of
+ * auto-picker/destroyer, and do only easy-auto-destroyer.
*/
static object_type autopick_last_destroyed_object;
-bool auto_destroy_item(int item, int autopick_idx)
+static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
{
bool destroy = FALSE;
- object_type *o_ptr;
- /* Don't destroy equipped items */
- if (item > INVEN_PACK) return FALSE;
-
- /* Get the item (in the pack) */
- if (item >= 0) o_ptr = &inventory[item];
-
- /* Get the item (on the floor) */
- else o_ptr = &o_list[0 - item];
-
- /* Easy-Auto-Destroyer */
+ /* Easy-Auto-Destroyer (3rd priority) */
if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
- /* Protected by auto-picker */
+ /* Protected by auto-picker (2nd priotity) */
if (autopick_idx >= 0 &&
!(autopick_list[autopick_idx].action & DO_AUTODESTROY))
destroy = FALSE;
+ /* Auto-destroyer works only when !always_pickup */
if (!always_pickup)
{
- /* Auto-picker/destroyer */
+ /* Auto-picker/destroyer (1st priority) */
if (autopick_idx >= 0 &&
(autopick_list[autopick_idx].action & DO_AUTODESTROY))
destroy = TRUE;
}
/* Not to be destroyed */
- if (!destroy) return FALSE;
+ if (!destroy) return;
/* Now decided to destroy */
char o_name[MAX_NLEN];
/* Describe the object (with {terrible/special}) */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
/* Message */
#ifdef JP
#endif
/* Done */
- return TRUE;
+ return;
}
/* Record name of destroyed item */
o_ptr->marked |= OM_AUTODESTROY;
p_ptr->notice |= PN_AUTODESTROY;
- return TRUE;
+ return;
}
/*
* Auto-destroy marked item
*/
-static void delayed_auto_destroy_aux(int item)
+static void autopick_delayed_alter_aux(int item)
{
object_type *o_ptr;
/* Get the item (on the floor) */
else o_ptr = &o_list[0 - item];
- if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
+ if (o_ptr->k_idx && (o_ptr->marked & OM_AUTODESTROY))
{
char o_name[MAX_NLEN];
/* Describe the object (with {terrible/special}) */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
/* Eliminate the item (from the pack) */
if (item >= 0)
/*
- * Auto-destroy marked item in inventry and on floor
+ * Auto-destroy marked items in inventry and on floor
*/
-void delayed_auto_destroy(void)
+void autopick_delayed_alter(void)
{
int item;
* skipping after inven_item_optimize()
*/
for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
- delayed_auto_destroy_aux(item);
+ autopick_delayed_alter_aux(item);
/* Scan the pile of objects */
item = cave[py][px].o_idx;
while (item)
{
int next = o_list[item].next_o_idx;
- delayed_auto_destroy_aux(-item);
+ autopick_delayed_alter_aux(-item);
item = next;
}
}
/*
+ * Auto-inscription and/or destroy
+ *
+ * Auto-destroyer works only on inventory or on floor stack only when
+ * requested.
+ */
+void autopick_alter_item(int item, bool destroy)
+{
+ object_type *o_ptr;
+ int idx;
+
+ /* Get the item (in the pack) */
+ if (item >= 0) o_ptr = &inventory[item];
+
+ /* Get the item (on the floor) */
+ else o_ptr = &o_list[0 - item];
+
+ /* Get the index in the auto-pick/destroy list */
+ idx = is_autopick(o_ptr);
+
+ /* Do auto-inscription */
+ auto_inscribe_item(o_ptr, idx);
+
+ /* Do auto-destroy if needed */
+ if (destroy && item <= INVEN_PACK)
+ auto_destroy_item(o_ptr, idx);
+}
+
+
+/*
* Automatically pickup/destroy items in this grid.
*/
-void auto_pickup_items(cave_type *c_ptr)
+void autopick_pickup_items(cave_type *c_ptr)
{
s16b this_o_idx, next_o_idx = 0;
idx = is_autopick(o_ptr);
/* Item index for floor -1,-2,-3,... */
- auto_inscribe_item((-this_o_idx), idx);
+ auto_inscribe_item(o_ptr, idx);
if (idx >= 0 &&
(autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
char o_name[MAX_NLEN];
/* Describe the object */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
/* Message */
#ifdef JP
}
/* Describe the object */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
#ifdef JP
sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
sprintf(out_val, "Pick up %s? ", o_name);
#endif
- if (!get_check(out_val))
- {
- /* Hack - remember that the item has given a message here. */
- o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
- continue;
- }
-
- }
- py_pickup_aux(this_o_idx);
-
- continue;
- }
-
- /*
- * Do auto-destroy;
- * When always_pickup is 'yes', we disable
- * auto-destroyer from autopick function, and do only
- * easy-auto-destroyer.
- */
- else
- {
- if (auto_destroy_item((-this_o_idx), idx))
- continue;
- }
- }
-}
-
-
-#define PT_DEFAULT 0
-#define PT_WITH_PNAME 1
-
-/*
- * Get file name for autopick preference
- */
-static cptr pickpref_filename(int filename_mode)
-{
-#ifdef JP
- static const char namebase[] = "picktype";
-#else
- static const char namebase[] = "pickpref";
-#endif
-
- switch (filename_mode)
- {
- case PT_DEFAULT:
- return format("%s.prf", namebase);
-
- case PT_WITH_PNAME:
- return format("%s-%s.prf", namebase, player_name);
+ if (!get_check(out_val))
+ {
+ /* Hack - remember that the item has given a message here. */
+ o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
+ continue;
+ }
- default:
- return NULL;
- }
+ }
+ py_pickup_aux(this_o_idx);
+ }
+
+ /*
+ * Do auto-destroy;
+ * When always_pickup is 'yes', we disable
+ * auto-destroyer from autopick function, and do only
+ * easy-auto-destroyer.
+ */
+ else
+ {
+ auto_destroy_item(o_ptr, idx);
+ }
+ } /* for () */
}
/*
* Automatically register an auto-destroy preference line
*/
-bool add_auto_register(object_type *o_ptr)
+bool autopick_autoregister(object_type *o_ptr)
{
char buf[1024];
char pref_file[1024];
return FALSE;
}
+ /* Known to be an artifact? */
+ if ((object_is_known(o_ptr) && object_is_artifact(o_ptr)) ||
+ ((o_ptr->ident & IDENT_SENSE) &&
+ (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
+ {
+ char o_name[MAX_NLEN];
+
+ /* Describe the object (with {terrible/special}) */
+ object_desc(o_name, o_ptr, 0);
+
+ /* Message */
+#ifdef JP
+ msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
+#else
+ msg_format("You cannot auto-destroy %s.", o_name);
+#endif
+
+ /* Done */
+ return FALSE;
+ }
+
if (!p_ptr->autopick_autoregister)
{
cptr *lines_list;
byte states[MAX_LINES];
- byte dirty_flags;
+ u16b dirty_flags;
int dirty_line;
int filename_mode;
int old_com_id;
/*
* Dirty flag for text editor
*/
-#define DIRTY_ALL 0x01
-#define DIRTY_MODE 0x04
-#define DIRTY_SCREEN 0x08
-#define DIRTY_NOT_FOUND 0x10
-#define DIRTY_NO_SEARCH 0x20
-#define DIRTY_EXPRESSION 0x40
-
+#define DIRTY_ALL 0x0001
+#define DIRTY_MODE 0x0004
+#define DIRTY_SCREEN 0x0008
+#define DIRTY_NOT_FOUND 0x0010
+#define DIRTY_NO_SEARCH 0x0020
+#define DIRTY_EXPRESSION 0x0040
+#define DIRTY_SKIP_INACTIVE 0x0080
+#define DIRTY_INACTIVE 0x0100
/*
* Describe which kind of object is Auto-picked/destroyed
if (IS_FLG(FLG_COLLECTING))
before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE))
+ before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
+
/*** Unidentified ***/
if (IS_FLG(FLG_UNIDENTIFIED))
before_str[before_n++] = "̤´ÕÄê¤Î";
}
/*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
static char more_than_desc_str[] = "___";
before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
body_str = "ÁõÈ÷";
}
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
+ {
+ before_str[before_n++] = "¾å¼Á¤Î";
+ body_str = "ÁõÈ÷";
+ }
+
/*** Nameless ***/
if (IS_FLG(FLG_NAMELESS))
{
body_str = "ÁõÈ÷";
}
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE))
- before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
+ {
+ before_str[before_n++] = "ʤÎ";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Rare equipments ***/
+ if (IS_FLG(FLG_RARE))
+ {
+ before_str[before_n++] = "¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ò´Þ¤àÄÁ¤·¤¤";
+ body_str = "ÁõÈ÷";
+ }
+
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON))
+ {
+ before_str[before_n++] = "¤¢¤ê¤Õ¤ì¤¿(¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ÎÄÁ¤·¤¤Êª¤Ç¤Ï¤Ê¤¤)";
+ body_str = "ÁõÈ÷";
+ }
/*** Wanted monster's corpse/skeletons ***/
if (IS_FLG(FLG_WANTED))
; /* Nothing to do */
else if (IS_FLG(FLG_WEAPONS))
body_str = "Éð´ï";
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
+ body_str = "ÆÀ°ÕÉð´ï";
else if (IS_FLG(FLG_ARMORS))
body_str = "Ëɶñ";
else if (IS_FLG(FLG_MISSILES))
body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
else if (IS_FLG(FLG_JUNKS))
body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
+ else if (IS_FLG(FLG_CORPSES))
+ body_str = "»àÂΤä¹ü";
else if (IS_FLG(FLG_SPELLBOOKS))
body_str = "ËâË¡½ñ";
else if (IS_FLG(FLG_HAFTED))
body_str = "äƼê";
else if (IS_FLG(FLG_BOOTS))
body_str = "¥Ö¡¼¥Ä";
- else if (IS_FLG(FLG_FAVORITE))
- body_str = "ÆÀ°ÕÉð´ï";
*buff = '\0';
if (!before_n)
{
strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
- if (strstr(insc, "%%all"))
+ if (my_strstr(insc, "%%all"))
strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%all"))
+ else if (my_strstr(insc, "%all"))
strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%%"))
+ else if (my_strstr(insc, "%%"))
strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
- else if (strstr(insc, "%"))
+ else if (my_strstr(insc, "%"))
strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
strcat(buff, "¤È¹ï¤ó¤Ç");
if (IS_FLG(FLG_COLLECTING))
which_str[which_n++] = "can be absorbed into an existing inventory slot";
+ /*** Unaware items ***/
+ if (IS_FLG(FLG_UNAWARE))
+ {
+ before_str[before_n++] = "unidentified";
+ whose_str[whose_n++] = "basic abilities are not known";
+ }
+
/*** Unidentified ***/
if (IS_FLG(FLG_UNIDENTIFIED))
before_str[before_n++] = "unidentified";
if (IS_FLG(FLG_STAR_IDENTIFIED))
before_str[before_n++] = "fully identified";
+ /*** Rare equipments ***/
+ if (IS_FLG(FLG_RARE))
+ {
+ before_str[before_n++] = "very rare";
+ body_str = "equipments";
+ after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
+ }
+
+ /*** Common equipments ***/
+ if (IS_FLG(FLG_COMMON))
+ {
+ before_str[before_n++] = "relatively common";
+ body_str = "equipments";
+ after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc.";
+ }
+
/*** Worthless items ***/
if (IS_FLG(FLG_WORTHLESS))
{
before_str[before_n++] = "ego";
}
+ /*** Good ***/
+ if (IS_FLG(FLG_GOOD))
+ {
+ body_str = "equipment";
+ which_str[which_n++] = "have good quality";
+ }
+
/*** Nameless ***/
if (IS_FLG(FLG_NAMELESS))
{
which_str[which_n++] = "is neither ego-item nor artifact";
}
- /*** Unaware items ***/
- if (IS_FLG(FLG_UNAWARE))
+ /*** Average ***/
+ if (IS_FLG(FLG_AVERAGE))
{
- before_str[before_n++] = "unidentified";
- whose_str[whose_n++] = "basic abilities are not known";
+ body_str = "equipment";
+ which_str[which_n++] = "have average quality";
}
/*** Dice boosted (weapon of slaying) ***/
}
/*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
static char more_than_desc_str[] =
"maximum damage from dice is bigger than __";
; /* Nothing to do */
else if (IS_FLG(FLG_WEAPONS))
body_str = "weapons";
+ else if (IS_FLG(FLG_FAVORITE_WEAPONS))
+ body_str = "favorite weapons";
else if (IS_FLG(FLG_ARMORS))
body_str = "armors";
else if (IS_FLG(FLG_MISSILES))
body_str = "light sources";
else if (IS_FLG(FLG_JUNKS))
body_str = "junk such as broken sticks";
+ else if (IS_FLG(FLG_CORPSES))
+ body_str = "corpses or skeletons";
else if (IS_FLG(FLG_SPELLBOOKS))
body_str = "spellbooks";
else if (IS_FLG(FLG_HAFTED))
body_str = "gloves";
else if (IS_FLG(FLG_BOOTS))
body_str = "boots";
- else if (IS_FLG(FLG_FAVORITE))
- body_str = "favorite weapons";
/* Prepare a string for item name */
if (*str)
{
strncat(buff, format("and inscribe \"%s\"", insc), 80);
- if (strstr(insc, "%all"))
+ if (my_strstr(insc, "%all"))
strcat(buff, ", replacing %all with code string representing all abilities,");
- else if (strstr(insc, "%"))
+ else if (my_strstr(insc, "%"))
strcat(buff, ", replacing % with code string representing extra random abilities,");
strcat(buff, " on ");
/*
* Read whole lines of a file to memory
*/
-static cptr *read_text_lines(cptr filename, bool user)
+static cptr *read_text_lines(cptr filename)
{
cptr *lines_list = NULL;
FILE *fff;
int lines = 0;
char buf[1024];
- if (user)
- {
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
- }
- else
- {
- path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
- }
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
/* Open the file */
fff = my_fopen(buf, "r");
}
+/*
+ * Copy the default autopick file to the user directory
+ */
+static void prepare_default_pickpref(void)
+{
+ static char *messages[] = {
+#ifdef JP
+ "¤¢¤Ê¤¿¤Ï¡Ö¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿¡×¤ò½é¤á¤Æµ¯Æ°¤·¤Þ¤·¤¿¡£",
+ "¼«Æ°½¦¤¤¤Î¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤¬¤Þ¤À½ñ¤«¤ì¤Æ¤¤¤Ê¤¤¤Î¤Ç¡¢",
+ "´ðËÜŪ¤Ê¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤òlib/pref/picktype.prf¤«¤é¥³¥Ô¡¼¤·¤Þ¤¹¡£",
+ NULL
+#else
+ "You have activated the Auto-Picker Editor for the first time.",
+ "Since user pref file for autopick is not yet created,",
+ "the default setting is loaded from lib/pref/pickpref.prf .",
+ NULL
+#endif
+ };
+
+ char buf[1024];
+ FILE *pref_fp;
+ FILE *user_fp;
+ int i;
+ cptr filename = pickpref_filename(PT_DEFAULT);
+
+ /* Display messages */
+ for (i = 0; messages[i]; i++) msg_print(messages[i]);
+ msg_print(NULL);
+
+
+ /* Open new file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
+ user_fp = my_fopen(buf, "w");
+
+ /* Failed */
+ if (!user_fp) return;
+
+ /* Write header messages for a notification */
+ fprintf(user_fp, "#***\n");
+ for (i = 0; messages[i]; i++)
+ {
+ fprintf(user_fp, "#*** %s\n", messages[i]);
+ }
+ fprintf(user_fp, "#***\n\n\n");
+
+
+ /* Open the default file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
+ pref_fp = my_fopen(buf, "r");
+
+ /* Failed */
+ if (!pref_fp)
+ {
+ my_fclose(user_fp);
+ return;
+ }
+
+ /* Copy the contents of default file */
+ while (!my_fgets(pref_fp, buf, sizeof(buf)))
+ fprintf(user_fp, "%s\n", buf);
+
+ my_fclose(user_fp);
+ my_fclose(pref_fp);
+}
+
+/*
+ * Read an autopick prefence file to memory
+ * Prepare default if no user file is found
+ */
static cptr *read_pickpref_text_lines(int *filename_mode_p)
{
char buf[1024];
cptr *lines_list;
+ /* Try a filename with player name */
*filename_mode_p = PT_WITH_PNAME;
strcpy(buf, pickpref_filename(*filename_mode_p));
- lines_list = read_text_lines(buf, TRUE);
+ lines_list = read_text_lines(buf);
if (!lines_list)
{
+ /* Use default name */
*filename_mode_p = PT_DEFAULT;
strcpy(buf, pickpref_filename(*filename_mode_p));
- lines_list = read_text_lines(buf, TRUE);
+ lines_list = read_text_lines(buf);
}
if (!lines_list)
{
- strcpy(buf, pickpref_filename(*filename_mode_p));
- lines_list = read_text_lines(buf, FALSE);
+ /* There is no preference file in the user directory */
+
+ /* Copy the default autopick file to the user directory */
+ prepare_default_pickpref();
+
+ /* Use default name again */
+ lines_list = read_text_lines(buf);
}
if (!lines_list)
*/
static void toggle_keyword(text_body_type *tb, int flg)
{
- int by1, by2, bx1, bx2, y;
+ int by1, by2, y;
bool add = TRUE;
bool fixed = FALSE;
- /* Select this line */
- if (!tb->mark)
+ /* Some lines are selected */
+ if (tb->mark)
{
- tb->my = tb->cy;
- tb->mx = 0;
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
}
- if (tb->my < tb->cy)
- {
- by1 = tb->my;
- by2 = tb->cy;
- bx1 = tb->mx;
- bx2 = tb->cx;
- }
- else
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
{
- by2 = tb->my;
- by1 = tb->cy;
- bx2 = tb->mx;
- bx1 = tb->cx;
+ by1 = by2 = tb->cy;
}
- /* String on these lines are not really selected */
- if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
- if (bx2 == 0 && by1 < by2) by2--;
-
/* Set/Reset flag of each line */
for (y = by1; y <= by2; y++)
}
/* You can use only one flag in artifact/ego/nameless */
- else if (FLG_ARTIFACT <= flg && flg <= FLG_NAMELESS)
+ else if (FLG_ARTIFACT <= flg && flg <= FLG_AVERAGE)
+ {
+ int i;
+ for (i = FLG_ARTIFACT; i <= FLG_AVERAGE; i++)
+ REM_FLG(i);
+ }
+
+ /* You can use only one flag in rare/common */
+ else if (FLG_RARE <= flg && flg <= FLG_COMMON)
{
int i;
- for (i = FLG_ARTIFACT; i <= FLG_NAMELESS; i++)
+ for (i = FLG_RARE; i <= FLG_COMMON; i++)
REM_FLG(i);
}
static void toggle_command_letter(text_body_type *tb, byte flg)
{
autopick_type an_entry, *entry = &an_entry;
- int by1, by2, bx1, bx2, y;
+ int by1, by2, y;
bool add = TRUE;
bool fixed = FALSE;
- /* Select this line */
- if (!tb->mark)
+ /* Some lines are selected */
+ if (tb->mark)
{
- tb->my = tb->cy;
- tb->mx = 0;
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
}
- if (tb->my < tb->cy)
- {
- by1 = tb->my;
- by2 = tb->cy;
- bx1 = tb->mx;
- bx2 = tb->cx;
- }
- else
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
{
- by2 = tb->my;
- by1 = tb->cy;
- bx2 = tb->mx;
- bx1 = tb->cx;
+ by1 = by2 = tb->cy;
}
- /* String on these lines are not really selected */
- if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
- if (bx2 == 0 && by1 < by2) by2--;
/* Set/Reset flag of each line */
for (y = by1; y <= by2; y++)
*/
static void add_keyword(text_body_type *tb, int flg)
{
- int by1, by2, bx1, bx2, y;
+ int by1, by2, y;
- /* Select this line */
- if (!tb->mark)
+ /* Some lines are selected */
+ if (tb->mark)
{
- tb->my = tb->cy;
- tb->mx = 0;
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
}
- if (tb->my < tb->cy)
- {
- by1 = tb->my;
- by2 = tb->cy;
- bx1 = tb->mx;
- bx2 = tb->cx;
- }
- else
+ /* No mark -- Select current line */
+ else /* if (!tb->mark) */
{
- by2 = tb->my;
- by1 = tb->cy;
- bx2 = tb->mx;
- bx1 = tb->cx;
+ by1 = by2 = tb->cy;
}
- /* String on these lines are not really selected */
- if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
- if (bx2 == 0 && by1 < by2) by2--;
/* Set/Reset flag of each line */
for (y = by1; y <= by2; y++)
/*
+ * Add an empty line at the last of the file
+ */
+static bool add_empty_line(text_body_type *tb)
+{
+ int k;
+
+ for (k = 0; tb->lines_list[k]; k++)
+ /* count number of lines */ ;
+
+ /* Too many lines! */
+ if (k >= MAX_LINES - 2) return FALSE;
+
+ /* The last line is already empty */
+ if (!tb->lines_list[k-1][0]) return FALSE;
+
+ /* Create new empty line */
+ tb->lines_list[k] = string_make("");
+
+ /* Expressions need re-evaluation */
+ tb->dirty_flags |= DIRTY_EXPRESSION;
+
+ /* Text is changed */
+ tb->changed = TRUE;
+
+ /* A line is added */
+ return TRUE;
+}
+
+
+/*
* Insert return code and split the line
*/
static bool insert_return_code(text_body_type *tb)
*o_handle = o_ptr;
string_free(*search_strp);
- object_desc(buf, *o_handle, FALSE, 3);
+ object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
*search_strp = string_make(format("<%s>", buf));
return 1;
}
*o_handle = &autopick_last_destroyed_object;
string_free(*search_strp);
- object_desc(buf, *o_handle, FALSE, 3);
+ object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
*search_strp = string_make(format("<%s>", buf));
return 1;
}
*/
byte color = TERM_YELLOW;
char buf[MAX_NLEN+20];
- const size_t len = 80;
+ const int len = 80;
#ifdef JP
char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
#endif
int col = sizeof(prompt) - 1;
+ /* Prepare string buffer for edit */
if (*search_strp) strcpy(buf, *search_strp);
else buf[0] = '\0';
+ /* Object searching mode */
+ if (*o_handle)
+ {
+ color = TERM_L_GREEN;
+ }
+
/* Display prompt */
prt(prompt, 0, 0);
Term_gotoxy(col + pos, 0);
/* Get a special key code */
- skey = inkey_special();
+ skey = inkey_special(TRUE);
/* Analyze the key */
switch (skey)
/* Now on insert mode */
color = TERM_WHITE;
- /* No move at biggining of line */
+ /* No move at beginning of line */
if (0 == pos) break;
while (TRUE)
int next_pos = i + 1;
#ifdef JP
- if (iskanji(buf[next_pos])) next_pos++;
+ if (iskanji(buf[i])) next_pos++;
#endif
/* Is there the cursor at next position? */
case '\n':
case '\r':
case KTRL('s'):
- if (!pos && *o_handle) return (back ? -1 : 1);
+ if (*o_handle) return (back ? -1 : 1);
string_free(*search_strp);
*search_strp = string_make(buf);
*o_handle = NULL;
/* Now on insert mode */
color = TERM_WHITE;
- /* No move at biggining of line */
+ /* No move at beginning of line */
if (0 == pos) break;
while (TRUE)
/* Now on insert mode */
color = TERM_WHITE;
+ /* No move at end of line */
+ if ('\0' == buf[pos]) break;
+
/* Position of next character */
src = pos + 1;
/* Get a character code */
c = (char)skey;
- if (color == TERM_YELLOW)
+ /* Was non insert mode? */
+ if (color != TERM_WHITE)
{
+ /* Was object searching mode */
+ if (color == TERM_L_GREEN)
+ {
+ /* Cancel the mode */
+ *o_handle = NULL;
+
+ /* Remove indicating string */
+ string_free(*search_strp);
+ *search_strp = NULL;
+ }
+
/* Overwrite default string */
buf[0] = '\0';
}
+ /* Object searching mode was cancelled? */
+ if (*o_handle && color != TERM_L_GREEN)
+ {
+ /* Cancel the mode */
+ *o_handle = NULL;
+
+ /* Remove indicating string */
+ buf[0] = '\0';
+ string_free(*search_strp);
+ *search_strp = NULL;
+
+ }
+
+
} /* while (TRUE) */
}
/*
* Search next line matches for o_ptr
*/
-static bool search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
+static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
{
- int i;
autopick_type an_entry, *entry = &an_entry;
char o_name[MAX_NLEN];
+ int bypassed_cy = -1;
+
+ /* Start searching from current cursor position */
+ int i = tb->cy;
- object_desc(o_name, o_ptr, FALSE, 3);
+ /* Prepare object name string first */
+ object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
- /* Force to be lower case string */
- for (i = 0; o_name[i]; i++)
- {
-#ifdef JP
- if (iskanji(o_name[i]))
- i++;
- else
-#endif
- if (isupper(o_name[i]))
- o_name[i] = tolower(o_name[i]);
- }
-
- i = tb->cy;
+ /* Convert the string to lower case */
+ str_tolower(o_name);
- while (1)
+ while (TRUE)
{
+ /* End of list? */
if (forward)
{
if (!tb->lines_list[++i]) break;
if (--i < 0) break;
}
- /* Ignore bypassed lines */
- if (tb->states[i] & LSTAT_BYPASS) continue;
-
+ /* Is this line is a correct entry? */
if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
- if (is_autopick_aux(o_ptr, entry, o_name))
+ /* Does this line match to the object? */
+ if (!is_autopick_aux(o_ptr, entry, o_name)) continue;
+
+
+ /* Found a line but it's inactive */
+ if (tb->states[i] & LSTAT_BYPASS)
+ {
+ /* If it is first found, remember it */
+ if (bypassed_cy == -1) bypassed_cy = i;
+ }
+
+ /* Found an active line! */
+ else
{
+ /* Move to this line */
tb->cx = 0;
tb->cy = i;
- return TRUE;
+
+ if (bypassed_cy != -1)
+ {
+ /* Mark as some lines are skipped */
+ tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
+ }
+
+ /* Found it! */
+ return;
}
}
- return FALSE;
+ if (bypassed_cy != -1)
+ {
+ /* Move to the remembered line */
+ tb->cx = 0;
+ tb->cy = bypassed_cy;
+
+ /* Mark as this line is inactive */
+ tb->dirty_flags |= DIRTY_INACTIVE;
+ }
+
+ else
+ {
+ /* Mark as NOT FOUND */
+ tb->dirty_flags |= DIRTY_NOT_FOUND;
+ }
+
+ return;
}
/*
* Search next line matches to the string
*/
-static bool search_for_string(text_body_type *tb, cptr search_str, bool forward)
+static void search_for_string(text_body_type *tb, cptr search_str, bool forward)
{
+ int bypassed_cy = -1;
+ int bypassed_cx = 0;
+
+ /* Start searching from current cursor position */
int i = tb->cy;
- while (1)
+ while (TRUE)
{
cptr pos;
+ /* End of list? */
if (forward)
{
if (!tb->lines_list[++i]) break;
if (--i < 0) break;
}
- /* Ignore bypassed lines */
- if (tb->states[i] & LSTAT_BYPASS) continue;
+ /* Look for the string pattern */
+ pos = my_strstr(tb->lines_list[i], search_str);
+
+ /* Not found! */
+ if (!pos) continue;
+
+ /* Found a line but it's inactive */
+ if ((tb->states[i] & LSTAT_BYPASS) &&
+ !(tb->states[i] & LSTAT_EXPRESSION))
+ {
+ /* If it is first found, remember it */
+ if (bypassed_cy == -1)
+ {
+ bypassed_cy = i;
+ bypassed_cx = (int)(pos - tb->lines_list[i]);
+ }
+ }
+
+ /* Found an active line! */
+ else
+ {
+ /* Move to this location */
+ tb->cx = (int)(pos - tb->lines_list[i]);
+ tb->cy = i;
+
+ if (bypassed_cy != -1)
+ {
+ /* Mark as some lines are skipped */
+ tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
+ }
+
+ /* Found it! */
+ return;
+ }
+ }
+
+ if (bypassed_cy != -1)
+ {
+ /* Move to the remembered line */
+ tb->cx = bypassed_cx;
+ tb->cy = bypassed_cy;
+
+ /* Mark as this line is inactive */
+ tb->dirty_flags |= DIRTY_INACTIVE;
+ }
-#ifdef JP
- pos = strstr_j(tb->lines_list[i], search_str);
-#else
- pos = strstr(tb->lines_list[i], search_str);
-#endif
- if (pos)
- {
- tb->cx = (int)(pos - tb->lines_list[i]);
- tb->cy = i;
- return TRUE;
- }
+ else
+ {
+ /* Mark as NOT FOUND */
+ tb->dirty_flags |= DIRTY_NOT_FOUND;
}
- return FALSE;
+ return;
}
#define EC_IK_IDENTIFIED 41
#define EC_IK_STAR_IDENTIFIED 42
#define EC_OK_BOOSTED 43
-#define EC_OK_MORE_THAN 44
+#define EC_OK_MORE_DICE 44
#define EC_OK_MORE_BONUS 45
#define EC_OK_WORTHLESS 46
#define EC_OK_ARTIFACT 47
#define EC_OK_EGO 48
-#define EC_OK_NAMELESS 49
-#define EC_OK_WANTED 50
-#define EC_OK_UNIQUE 51
-#define EC_OK_HUMAN 52
-#define EC_OK_UNREADABLE 53
-#define EC_OK_REALM1 54
-#define EC_OK_REALM2 55
-#define EC_OK_FIRST 56
-#define EC_OK_SECOND 57
-#define EC_OK_THIRD 58
-#define EC_OK_FOURTH 59
-#define EC_KK_WEAPONS 60
-#define EC_KK_FAVORITE 61
-#define EC_KK_ARMORS 62
-#define EC_KK_MISSILES 63
-#define EC_KK_DEVICES 64
-#define EC_KK_LIGHTS 65
-#define EC_KK_JUNKS 66
-#define EC_KK_SPELLBOOKS 67
-#define EC_KK_SHIELDS 68
-#define EC_KK_BOWS 69
-#define EC_KK_RINGS 70
-#define EC_KK_AMULETS 71
-#define EC_KK_SUITS 72
-#define EC_KK_CLOAKS 73
-#define EC_KK_HELMS 74
-#define EC_KK_GLOVES 75
-#define EC_KK_BOOTS 76
+#define EC_OK_GOOD 49
+#define EC_OK_NAMELESS 50
+#define EC_OK_AVERAGE 51
+#define EC_OK_RARE 52
+#define EC_OK_COMMON 53
+#define EC_OK_WANTED 54
+#define EC_OK_UNIQUE 55
+#define EC_OK_HUMAN 56
+#define EC_OK_UNREADABLE 57
+#define EC_OK_REALM1 58
+#define EC_OK_REALM2 59
+#define EC_OK_FIRST 60
+#define EC_OK_SECOND 61
+#define EC_OK_THIRD 62
+#define EC_OK_FOURTH 63
+#define EC_KK_WEAPONS 64
+#define EC_KK_FAVORITE_WEAPONS 65
+#define EC_KK_ARMORS 66
+#define EC_KK_MISSILES 67
+#define EC_KK_DEVICES 68
+#define EC_KK_LIGHTS 69
+#define EC_KK_JUNKS 70
+#define EC_KK_CORPSES 71
+#define EC_KK_SPELLBOOKS 72
+#define EC_KK_SHIELDS 73
+#define EC_KK_BOWS 74
+#define EC_KK_RINGS 75
+#define EC_KK_AMULETS 76
+#define EC_KK_SUITS 77
+#define EC_KK_CLOAKS 78
+#define EC_KK_HELMS 79
+#define EC_KK_GLOVES 80
+#define EC_KK_BOOTS 81
/* Manu names */
#ifdef JP
-#define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
-#define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
-#define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
-#define MN_HELP "¥Ø¥ë¥×"
-
-#define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
-#define MN_LEFT "º¸"
-#define MN_DOWN "²¼"
-#define MN_UP "¾å"
-#define MN_RIGHT "±¦"
-#define MN_BOL "¹Ô¤ÎÀèƬ"
-#define MN_EOL "¹Ô¤Î½ªÃ¼"
-#define MN_PGUP "¾å¤Î¥Ú¡¼¥¸"
-#define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸"
-#define MN_TOP "1¹ÔÌܤذÜÆ°"
-#define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°"
-
-#define MN_EDIT "ÊÔ½¸"
-#define MN_CUT "¥«¥Ã¥È"
-#define MN_COPY "¥³¥Ô¡¼"
-#define MN_PASTE "¥Ú¡¼¥¹¥È"
-#define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
-#define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
-#define MN_DELETE_CHAR "1ʸ»úºï½ü"
-#define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
-#define MN_RETURN "²þ¹Ô"
-#define MN_RETURN "²þ¹Ô"
-
-#define MN_SEARCH "¸¡º÷"
-#define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
-#define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
-#define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
-#define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
-#define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
-
-#define MN_INSERT "¿§¡¹ÁÞÆþ"
-#define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
-#define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
-#define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
-#define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
-#define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
-
-#define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
-#define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
-#define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
-#define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
-#define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
-#define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
-
-#define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
-
-#define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
-#define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
-#define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
-#define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
-#define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
-#define MN_EGO "¥¨¥´ (ÁõÈ÷)"
-#define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
-#define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
-#define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
-#define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
-#define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
-#define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
-#define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
-#define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
-#define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
-
-#define MN_NOUN "̾»ì¤ÎÁªÂò"
+static char MN_QUIT[] = "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»";
+static char MN_SAVEQUIT[] = "¥»¡¼¥Ö¤·¤Æ½ªÎ»";
+static char MN_REVERT[] = "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ";
+static char MN_HELP[] = "¥Ø¥ë¥×";
+
+static char MN_MOVE[] = "¥«¡¼¥½¥ë°ÜÆ°";
+static char MN_LEFT[] = "º¸ (¢«Ìð°õ¥¡¼)";
+static char MN_DOWN[] = "²¼ (¢Ìð°õ¥¡¼)";
+static char MN_UP[] = "¾å (¢¬Ìð°õ¥¡¼)";
+static char MN_RIGHT[] = "±¦ (¢ªÌð°õ¥¡¼)";
+static char MN_BOL[] = "¹Ô¤ÎÀèƬ";
+static char MN_EOL[] = "¹Ô¤Î½ªÃ¼";
+static char MN_PGUP[] = "¾å¤Î¥Ú¡¼¥¸ (PageUp¥¡¼)";
+static char MN_PGDOWN[] = "²¼¤Î¥Ú¡¼¥¸ (PageDown¥¡¼)";
+static char MN_TOP[] = "1¹ÔÌܤذÜÆ° (Home¥¡¼)";
+static char MN_BOTTOM[] = "ºÇ²¼¹Ô¤Ø°ÜÆ°(End¥¡¼)";
+
+static char MN_EDIT[] = "ÊÔ½¸";
+static char MN_CUT[] = "¥«¥Ã¥È";
+static char MN_COPY[] = "¥³¥Ô¡¼";
+static char MN_PASTE[] = "¥Ú¡¼¥¹¥È";
+static char MN_BLOCK[] = "ÁªÂòÈϰϤλØÄê";
+static char MN_KILL_LINE[] = "¹Ô¤Î»Ä¤ê¤òºï½ü";
+static char MN_DELETE_CHAR[] = "1ʸ»úºï½ü";
+static char MN_BACKSPACE[] = "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹";
+static char MN_RETURN[] = "²þ¹Ô";
+
+static char MN_SEARCH[] = "¸¡º÷";
+static char MN_SEARCH_STR[] = "ʸ»úÎó¤Ç¸¡º÷";
+static char MN_SEARCH_FORW[] = "Á°Êý¤ØºÆ¸¡º÷";
+static char MN_SEARCH_BACK[] = "¸åÊý¤ØºÆ¸¡º÷";
+static char MN_SEARCH_OBJ[] = "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷";
+static char MN_SEARCH_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷";
+
+static char MN_INSERT[] = "¿§¡¹ÁÞÆþ";
+static char MN_INSERT_OBJECT[] = "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
+static char MN_INSERT_DESTROYED[] = "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ";
+static char MN_INSERT_BLOCK[] = "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ";
+static char MN_INSERT_MACRO[] = "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ";
+static char MN_INSERT_KEYMAP[] = "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ";
+
+static char MN_COMMAND_LETTER[] = "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò";
+static char MN_CL_AUTOPICK[] = "¡Ö ¡× (¼«Æ°½¦¤¤)";
+static char MN_CL_DESTROY[] = "¡Ö!¡× (¼«Æ°Ç˲õ)";
+static char MN_CL_LEAVE[] = "¡Ö~¡× (ÊüÃÖ)";
+static char MN_CL_QUERY[] = "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)";
+static char MN_CL_NO_DISP[] = "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)";
+
+static char MN_ADJECTIVE_GEN[] = "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò";
+static char MN_RARE[] = "¥ì¥¢¤Ê (ÁõÈ÷)";
+static char MN_COMMON[] = "¤¢¤ê¤Õ¤ì¤¿ (ÁõÈ÷)";
+
+static char MN_ADJECTIVE_SPECIAL[] = "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò";
+static char MN_BOOSTED[] = "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)";
+static char MN_MORE_DICE[] = "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)";
+static char MN_MORE_BONUS[] = "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)";
+static char MN_WANTED[] = "¾Þ¶â¼ó¤Î (»àÂÎ)";
+static char MN_UNIQUE[] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)";
+static char MN_HUMAN[] = "¿Í´Ö¤Î (»àÂÎ)";
+static char MN_UNREADABLE[] = "Æɤá¤Ê¤¤ (ËâË¡½ñ)";
+static char MN_REALM1[] = "Âè°ìÎΰè¤Î (ËâË¡½ñ)";
+static char MN_REALM2[] = "ÂèÆóÎΰè¤Î (ËâË¡½ñ)";
+static char MN_FIRST[] = "1ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_SECOND[] = "2ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_THIRD[] = "3ºýÌܤΠ(ËâË¡½ñ)";
+static char MN_FOURTH[] = "4ºýÌܤΠ(ËâË¡½ñ)";
+
+static char MN_NOUN[] = "̾»ì¤ÎÁªÂò";
#else
-#define MN_QUIT "Quit without save"
-#define MN_SAVEQUIT "Save & Quit"
-#define MN_REVERT "Revert all changes"
-#define MN_HELP "Help"
-
-#define MN_MOVE "Move cursor"
-#define MN_LEFT "Left"
-#define MN_DOWN "Down"
-#define MN_UP "Up"
-#define MN_RIGHT "Right"
-#define MN_BOL "Beggining of line"
-#define MN_EOL "End of line"
-#define MN_PGUP "Page up"
-#define MN_PGDOWN "Page down"
-#define MN_TOP "Top"
-#define MN_BOTTOM "Bottom"
-
-#define MN_EDIT "Edit"
-#define MN_CUT "Cut"
-#define MN_COPY "Copy"
-#define MN_PASTE "Paste"
-#define MN_BLOCK "Select block"
-#define MN_KILL_LINE "Kill rest of line"
-#define MN_DELETE_CHAR "Delete character"
-#define MN_BACKSPACE "Backspace"
-#define MN_RETURN "Return"
-#define MN_RETURN "Return"
-
-#define MN_SEARCH "Search"
-#define MN_SEARCH_STR "Search by string"
-#define MN_SEARCH_FORW "Search forward"
-#define MN_SEARCH_BACK "Search backward"
-#define MN_SEARCH_OBJ "Search by inventory object"
-#define MN_SEARCH_DESTROYED "Search by destroyed object"
-
-#define MN_INSERT "Insert..."
-#define MN_INSERT_OBJECT "Insert name of choosen object"
-#define MN_INSERT_DESTROYED "Insert name of destroyed object"
-#define MN_INSERT_BLOCK "Insert conditional block"
-#define MN_INSERT_MACRO "Insert a macro definition"
-#define MN_INSERT_KEYMAP "Insert a keymap definition"
-
-#define MN_COMMAND_LETTER "Command letter"
-#define MN_CL_AUTOPICK "' ' (Auto pick)"
-#define MN_CL_DESTROY "'!' (Auto destroy)"
-#define MN_CL_LEAVE "'~' (Leave it on the floor)"
-#define MN_CL_QUERY "';' (Query to pick up)"
-#define MN_CL_NO_DISP "'(' (No display on the large map)"
-
-#define MN_ADJECTIVE_GEN "Adjective (general)"
-
-#define MN_ADJECTIVE_SPECIAL "Adjective (special)"
-#define MN_BOOSTED "dice boosted (weapons)"
-#define MN_MORE_THAN "more than # dice (weapons)"
-#define MN_MORE_BONUS "more bonus than # (rings etc.)"
-#define MN_ARTIFACT "artifact (equipments)"
-#define MN_EGO "ego (equipments)"
-#define MN_NAMELESS "nameless (equipments)"
-#define MN_WANTED "wanted (corpse)"
-#define MN_UNIQUE "unique (corpse)"
-#define MN_HUMAN "human (corpse)"
-#define MN_UNREADABLE "unreadable (spellbooks)"
-#define MN_REALM1 "realm1 (spellbooks)"
-#define MN_REALM2 "realm2 (spellbooks)"
-#define MN_FIRST "first (spellbooks)"
-#define MN_SECOND "second (spellbooks)"
-#define MN_THIRD "third (spellbooks)"
-#define MN_FOURTH "fourth (spellbooks)"
-
-#define MN_NOUN "Keywords (noun)"
+static char MN_QUIT[] = "Quit without save";
+static char MN_SAVEQUIT[] = "Save & Quit";
+static char MN_REVERT[] = "Revert all changes";
+static char MN_HELP[] = "Help";
+
+static char MN_MOVE[] = "Move cursor";
+static char MN_LEFT[] = "Left (Left Arrow key)";
+static char MN_DOWN[] = "Down (Down Arrow key)";
+static char MN_UP[] = "Up (Up Arrow key)";
+static char MN_RIGHT[] = "Right (Right Arrow key)";
+static char MN_BOL[] = "Beggining of line";
+static char MN_EOL[] = "End of line";
+static char MN_PGUP[] = "Page up (PageUp key)";
+static char MN_PGDOWN[] = "Page down(PageDown key)";
+static char MN_TOP[] = "Top (Home key)";
+static char MN_BOTTOM[] = "Bottom (End key)";
+
+static char MN_EDIT[] = "Edit";
+static char MN_CUT[] = "Cut";
+static char MN_COPY[] = "Copy";
+static char MN_PASTE[] = "Paste";
+static char MN_BLOCK[] = "Select block";
+static char MN_KILL_LINE[] = "Kill rest of line";
+static char MN_DELETE_CHAR[] = "Delete character";
+static char MN_BACKSPACE[] = "Backspace";
+static char MN_RETURN[] = "Return";
+
+static char MN_SEARCH[] = "Search";
+static char MN_SEARCH_STR[] = "Search by string";
+static char MN_SEARCH_FORW[] = "Search forward";
+static char MN_SEARCH_BACK[] = "Search backward";
+static char MN_SEARCH_OBJ[] = "Search by inventory object";
+static char MN_SEARCH_DESTROYED[] = "Search by destroyed object";
+
+static char MN_INSERT[] = "Insert...";
+static char MN_INSERT_OBJECT[] = "Insert name of choosen object";
+static char MN_INSERT_DESTROYED[] = "Insert name of destroyed object";
+static char MN_INSERT_BLOCK[] = "Insert conditional block";
+static char MN_INSERT_MACRO[] = "Insert a macro definition";
+static char MN_INSERT_KEYMAP[] = "Insert a keymap definition";
+
+static char MN_COMMAND_LETTER[] = "Command letter";
+static char MN_CL_AUTOPICK[] = "' ' (Auto pick)";
+static char MN_CL_DESTROY[] = "'!' (Auto destroy)";
+static char MN_CL_LEAVE[] = "'~' (Leave it on the floor)";
+static char MN_CL_QUERY[] = "';' (Query to pick up)";
+static char MN_CL_NO_DISP[] = "'(' (No display on the large map)";
+
+static char MN_ADJECTIVE_GEN[] = "Adjective (general)";
+static char MN_RARE[] = "rare (equipments)";
+static char MN_COMMON[] = "common (equipments)";
+
+static char MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
+static char MN_BOOSTED[] = "dice boosted (weapons)";
+static char MN_MORE_DICE[] = "more than # dice (weapons)";
+static char MN_MORE_BONUS[] = "more bonus than # (rings etc.)";
+static char MN_WANTED[] = "wanted (corpse)";
+static char MN_UNIQUE[] = "unique (corpse)";
+static char MN_HUMAN[] = "human (corpse)";
+static char MN_UNREADABLE[] = "unreadable (spellbooks)";
+static char MN_REALM1[] = "realm1 (spellbooks)";
+static char MN_REALM2[] = "realm2 (spellbooks)";
+static char MN_FIRST[] = "first (spellbooks)";
+static char MN_SECOND[] = "second (spellbooks)";
+static char MN_THIRD[] = "third (spellbooks)";
+static char MN_FOURTH[] = "fourth (spellbooks)";
+
+static char MN_NOUN[] = "Keywords (noun)";
#endif
{KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
{KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
{KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
+ {KEY_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
+ {KEY_EGO, 1, -1, EC_OK_EGO},
+ {KEY_GOOD, 1, -1, EC_OK_GOOD},
+ {KEY_NAMELESS, 1, -1, EC_OK_NAMELESS},
+ {KEY_AVERAGE, 1, -1, EC_OK_AVERAGE},
{KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
+ {MN_RARE, 1, -1, EC_OK_RARE},
+ {MN_COMMON, 1, -1, EC_OK_COMMON},
{MN_ADJECTIVE_SPECIAL, 0, -1, -1},
{MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
- {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
+ {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
{MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
- {MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
- {MN_EGO, 1, -1, EC_OK_EGO},
- {MN_NAMELESS, 1, -1, EC_OK_NAMELESS},
{MN_WANTED, 1, -1, EC_OK_WANTED},
{MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
{MN_HUMAN, 1, -1, EC_OK_HUMAN},
{MN_NOUN, 0, -1, -1},
{KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
- {KEY_FAVORITE, 1, -1, EC_KK_FAVORITE},
+ {KEY_FAVORITE_WEAPONS, 1, -1, EC_KK_FAVORITE_WEAPONS},
{KEY_ARMORS, 1, -1, EC_KK_ARMORS},
{KEY_MISSILES, 1, -1, EC_KK_MISSILES},
{KEY_DEVICES, 1, -1, EC_KK_DEVICES},
{KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
{KEY_JUNKS, 1, -1, EC_KK_JUNKS},
+ {KEY_CORPSES, 1, -1, EC_KK_CORPSES},
{KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
{KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
{KEY_BOWS, 1, -1, EC_KK_BOWS},
}
strcat(linestr, "+");
- while (1)
+ while (TRUE)
{
int com_id;
char key;
chain = tb->yank;
- while (1)
+ while (TRUE)
{
if (!chain->next)
{
}
+/*
+ * Do work for the copy editor-command
+ */
+static void copy_text_to_yank(text_body_type *tb)
+{
+ int len = strlen(tb->lines_list[tb->cy]);
+
+ /* Correct cursor location */
+ if (tb->cx > len) tb->cx = len;
+
+ /* Use single line? */
+ if (!tb->mark)
+ {
+ /* Select a single line */
+ tb->cx = 0;
+ tb->my = tb->cy;
+ tb->mx = len;
+ }
+
+ /* Kill old yank buffer */
+ kill_yank_chain(tb);
+
+
+ /* Single line case */
+ if (tb->my == tb->cy)
+ {
+ int i;
+ char buf[MAX_LINELEN];
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
+
+ /* Correct fake cursor position */
+ if (bx2 > len) bx2 = len;
+
+ /* Whole part of this line is selected */
+ if (bx1 == 0 && bx2 == len)
+ {
+ /* Copy this line */
+ add_str_to_yank(tb, tb->lines_list[tb->cy]);
+
+ /* Add end of line to the buffer */
+ add_str_to_yank(tb, "");
+ }
+
+ /* Segment of this line is selected */
+ else
+ {
+ for (i = 0; i < bx2 - bx1; i++)
+ {
+ buf[i] = tb->lines_list[tb->cy][bx1 + i];
+ }
+ buf[i] = '\0';
+
+ /* Copy this segment of line */
+ add_str_to_yank(tb, buf);
+ }
+ }
+
+ /* Multiple lines case */
+ else /* if (tb->my != tb->cy) */
+ {
+ int y;
+
+ int by1 = MIN(tb->my, tb->cy);
+ int by2 = MAX(tb->my, tb->cy);
+
+ /* Copy lines */
+ for (y = by1; y <= by2; y++)
+ {
+ /* Copy this line */
+ add_str_to_yank(tb, tb->lines_list[y]);
+ }
+
+ /* Add final end of line to the buffer */
+ add_str_to_yank(tb, "");
+ }
+
+ /* Disable selection */
+ tb->mark = 0;
+
+ /* Now dirty */
+ tb->dirty_flags |= DIRTY_ALL;
+}
+
+
#define DESCRIPT_HGT 3
/*
static void draw_text_editor(text_body_type *tb)
{
int i;
- int by1 = -1, bx1 = -1, by2 = -1, bx2 = -1;
+ int by1 = 0, by2 = 0;
/* Get size */
Term_get_size(&tb->wid, &tb->hgt);
i++;
if (i == tb->cx)
{
- tb->cx--;
+ /*
+ * Move to a correct position in the
+ * left or right
+ */
+ if (i & 1) tb->cx--;
+ else tb->cx++;
break;
}
}
char f;
cptr v;
cptr s = tb->lines_list[y];
+ char *ss, *s_keep;
+ int s_len;
/* Update this line's state */
tb->states[y] = state;
if (streq(s, "$AUTOREGISTER"))
state |= LSTAT_AUTOREGISTER;
+ s_len = strlen(s);
+ ss = (char *)string_make(s);
+ s_keep = ss;
+
/* Parse the expr */
- v = process_pref_file_expr(&s, &f);
+ v = process_pref_file_expr(&ss, &f);
+
+ /* Cannot use string_free() because the string was "destroyed" */
+ C_FREE(s_keep, s_len + 1, char);
/* Set flag */
if (streq(v, "0")) state |= LSTAT_BYPASS;
if (tb->mark)
{
- int tmp_cx = tb->cx;
- int len = strlen(tb->lines_list[tb->cy]);
-
- /* Correct cursor location */
- if (tb->cx > len) tmp_cx = len;
-
tb->dirty_flags |= DIRTY_ALL;
- if (tb->my < tb->cy ||
- (tb->my == tb->cy && tb->mx < tmp_cx))
- {
- by1 = tb->my;
- bx1 = tb->mx;
- by2 = tb->cy;
- bx2 = tmp_cx;
- }
- else
- {
- by2 = tb->my;
- bx2 = tb->mx;
- by1 = tb->cy;
- bx1 = tmp_cx;
- }
+ by1 = MIN(tb->my, tb->cy);
+ by2 = MAX(tb->my, tb->cy);
}
/* Dump up to tb->hgt lines of messages */
else color = TERM_WHITE;
}
- if (!tb->mark)
+ /* No mark or Out of mark */
+ if (!tb->mark || (y < by1 || by2 < y))
{
/* Dump the messages, bottom to top */
Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
}
+ /* Multiple lines selected */
+ else if (by1 != by2)
+ {
+ /* Dump the messages, bottom to top */
+ Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
+ }
+
+ /* Single line selected */
else
{
int x0 = leftcol + tb->left;
+ int len = strlen(tb->lines_list[tb->cy]);
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
- int sx0 = 0;
- int sx1 = 0;
-
- if (by1 <= y && y < by2) sx1 = strlen(msg);
- if (y == by1) sx0 = bx1;
- if (y == by2) sx1 = bx2;
+ /* Correct cursor location */
+ if (bx2 > len) bx2 = len;
Term_gotoxy(leftcol, i + 1);
- if (x0 < sx0) Term_addstr(sx0 - x0, color, msg);
- if (x0 < sx1) Term_addstr(sx1 - sx0, TERM_YELLOW, msg + (sx0 - x0));
- Term_addstr(-1, color, msg + (sx1 - x0));
+ if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
+ if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
+ Term_addstr(-1, color, msg + (bx2 - x0));
}
}
if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
{
autopick_type an_entry, *entry = &an_entry;
+ cptr str1 = NULL, str2 = NULL;
+
/* Clear information line */
for (i = 0; i < DESCRIPT_HGT; i++)
if (tb->dirty_flags & DIRTY_NOT_FOUND)
{
#ifdef JP
- prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str), tb->hgt + 1 + 1, 0);
+ str1 = format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str);
+#else
+ str1 = format("Pattern not found: %s", tb->search_str);
+#endif
+ }
+ else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
+ {
+#ifdef JP
+ str1 = format("̵¸ú¾õÂ֤ιԤò¥¹¥¥Ã¥×¤·¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
+#else
+ str1 = format("Some inactive lines are skipped. (Searching %s)", tb->search_str);
+#endif
+ }
+ else if (tb->dirty_flags & DIRTY_INACTIVE)
+ {
+#ifdef JP
+ str1 = format("̵¸ú¾õÂ֤ιԤÀ¤±¤¬¸«ÉÕ¤«¤ê¤Þ¤·¤¿¡£(%s¤ò¸¡º÷Ãæ)", tb->search_str);
#else
- prt(format("Pattern not found: %s", tb->search_str), tb->hgt + 1 + 1, 0);
+ str1 = format("Found only an inactive line. (Searching %s)", tb->search_str);
#endif
}
else if (tb->dirty_flags & DIRTY_NO_SEARCH)
{
#ifdef JP
- prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", tb->hgt + 1 + 1, 0);
+ str1 = "¸¡º÷¤¹¤ë¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó(^S ¤Ç¸¡º÷)¡£";
#else
- prt("No pattern to search. (Press '/' to search.)", tb->hgt +1 + 1, 0);
+ str1 = "No pattern to search. (Press ^S to search.)";
#endif
}
else if (tb->lines_list[tb->cy][0] == '#')
{
#ifdef JP
- prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", tb->hgt +1 + 1, 0);
+ str1 = "¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£";
#else
- prt("This line is a comment.", tb->hgt +1 + 1, 0);
+ str1 = "This line is a comment.";
#endif
}
else if (tb->lines_list[tb->cy][1] == ':')
{
- cptr str = NULL;
-
switch(tb->lines_list[tb->cy][0])
{
case '?':
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
+ str1 = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
#else
- str = "This line is a Conditional Expression.";
+ str1 = "This line is a Conditional Expression.";
#endif
break;
case 'A':
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
+ str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
#else
- str = "This line defines a Macro action.";
+ str1 = "This line defines a Macro action.";
#endif
break;
case 'P':
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
+ str1 = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
#else
- str = "This line defines a Macro trigger key.";
+ str1 = "This line defines a Macro trigger key.";
#endif
break;
case 'C':
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
+ str1 = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
#else
- str = "This line defines a Keymap.";
+ str1 = "This line defines a Keymap.";
#endif
break;
}
- /* Draw the first line */
- if (str) prt(str, tb->hgt +1 + 1, 0);
-
- str = NULL;
-
switch(tb->lines_list[tb->cy][0])
{
case '?':
if (tb->states[tb->cy] & LSTAT_BYPASS)
{
#ifdef JP
- str = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
+ str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
#else
- str = "The expression is 'False'(=0) currently.";
+ str2 = "The expression is 'False'(=0) currently.";
#endif
}
else
{
#ifdef JP
- str = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
+ str2 = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
#else
- str = "The expression is 'True'(=1) currently.";
+ str2 = "The expression is 'True'(=1) currently.";
#endif
}
break;
if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
{
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
+ str2 = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
#else
- str = "This line will be delete later.";
+ str2 = "This line will be delete later.";
#endif
}
else if (tb->states[tb->cy] & LSTAT_BYPASS)
{
#ifdef JP
- str = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
+ str2 = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
#else
- str = "This line is bypassed currently.";
+ str2 = "This line is bypassed currently.";
#endif
}
break;
}
-
- /* Draw the second line */
- if (str) prt(str, tb->hgt +1 + 2, 0);
}
/* Get description of an autopicker preference line */
}
autopick_free_entry(entry);
}
+
+ /* Draw the first line */
+ if (str1) prt(str1, tb->hgt +1 + 1, 0);
+
+ /* Draw the second line */
+ if (str2) prt(str2, tb->hgt +1 + 2, 0);
}
}
char *d = buf;
int x;
- /* No segment? */
- if (x0 == x1) return;
-
/* Kill whole line? */
if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
{
return;
}
+ /* No segment? */
+ if (x0 == x1) return;
+
/* Before the segment */
for (x = 0; x < x0; x++)
*(d++) = s[x];
/* Look up the keymap */
act = keymap_act[mode][(byte)(buf[0])];
+ if (act)
+ {
+ /* Analyze the current action */
+ ascii_to_text(tmp, act);
+ }
+ else
+ {
+ /* No keymap defined -- Use trigger key itself as a default */
+
+ /* Nothing to do (use tmp) */
+ }
+
/* Insert blank action preference line */
insert_return_code(tb);
string_free(tb->lines_list[tb->cy]);
- tb->lines_list[tb->cy] = string_make(format("A:%s", act));
+ tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
return TRUE;
}
if (0 < tb->cx)
{
int len;
+#ifdef JP
+ int i;
+#endif
tb->cx--;
len = strlen(tb->lines_list[tb->cy]);
if (len < tb->cx) tb->cx = len;
+
+#ifdef JP
+ /* Don't let cursor at second byte of kanji */
+ for (i = 0; tb->lines_list[tb->cy][i]; i++)
+ {
+ if (iskanji(tb->lines_list[tb->cy][i]))
+ {
+ i++;
+ if (i == tb->cx)
+ {
+ /* Move to the left */
+ tb->cx--;
+ break;
+ }
+ }
+ }
+#endif
}
else if (tb->cy > 0)
{
case EC_DOWN:
/* Next line */
- if (tb->lines_list[tb->cy + 1]) tb->cy++;
+
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ /* Go down */
+ tb->cy++;
+
break;
case EC_UP:
len = strlen(tb->lines_list[tb->cy]);
if (len < tb->cx)
{
- if (tb->lines_list[tb->cy + 1])
+ /* Correct the cursor position */
+ tb->cx = len;
+
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
{
- tb->cy++;
- tb->cx = 0;
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
}
- else
- tb->cx = len;
+
+ /* Move to the beginning of next line */
+ tb->cy++;
+ tb->cx = 0;
}
break;
}
case EC_PGDOWN:
/* Page down */
- while (tb->cy < tb->upper + tb->hgt && tb->lines_list[tb->cy + 1])
+ while (tb->cy < tb->upper + tb->hgt)
+ {
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
tb->cy++;
+ }
+
tb->upper = tb->cy;
break;
break;
case EC_BOTTOM:
- while (tb->lines_list[tb->cy + 1])
+ while (TRUE)
+ {
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
tb->cy++;
+ }
+
+ /* Always at the biginning of the last line */
+ tb->cx = 0;
+
break;
case EC_CUT:
{
- int by1, bx1, by2, bx2;
- int y;
-
/* Copy the text first */
- do_editor_command(tb, EC_COPY);
+ copy_text_to_yank(tb);
- if (tb->my < tb->cy ||
- (tb->my == tb->cy && tb->mx < tb->cx))
- {
- by1 = tb->my;
- bx1 = tb->mx;
- by2 = tb->cy;
- bx2 = tb->cx;
- }
- else
+ /* Single line case */
+ if (tb->my == tb->cy)
{
- by2 = tb->my;
- bx2 = tb->mx;
- by1 = tb->cy;
- bx1 = tb->cx;
+ int bx1 = MIN(tb->mx, tb->cx);
+ int bx2 = MAX(tb->mx, tb->cx);
+ int len = strlen(tb->lines_list[tb->cy]);
+
+ /* Correct fake cursor position */
+ if (bx2 > len) bx2 = len;
+
+ kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
+
+ /* New cursor position */
+ tb->cx = bx1;
}
- /* Kill lines in reverse order */
- for (y = by2; y >= by1; y--)
+ /* Multiple lines case */
+ else /* if (tb->my != tb->cy) */
{
- int x0 = 0;
- int x1 = strlen(tb->lines_list[y]);
+ int y;
+
+ int by1 = MIN(tb->my, tb->cy);
+ int by2 = MAX(tb->my, tb->cy);
- if (y == by1) x0 = bx1;
- if (y == by2) x1 = bx2;
+ /* Kill lines in reverse order */
+ for (y = by2; y >= by1; y--)
+ {
+ int len = strlen(tb->lines_list[y]);
+
+ kill_line_segment(tb, y, 0, len, TRUE);
+ }
- kill_line_segment(tb, y, x0, x1, TRUE);
+ /* New cursor position */
+ tb->cy = by1;
+ tb->cx = 0;
}
- /* Correct cursor position */
- tb->cy = by1;
- tb->cx = bx1;
/* Disable selection */
tb->mark = 0;
/* Now dirty */
tb->dirty_flags |= DIRTY_ALL;
+ /* Text is changed */
+ tb->changed = TRUE;
+
break;
}
case EC_COPY:
- {
- int by1, bx1, by2, bx2;
- int y;
- int len = strlen(tb->lines_list[tb->cy]);
+ copy_text_to_yank(tb);
- /* Correct cursor location */
- if (tb->cx > len) tb->cx = len;
-
- /* Use single line? */
- if (!tb->mark)
+ /*
+ * Move cursor position to the end of the selection
+ *
+ * Pressing ^C ^V correctly duplicates the selection.
+ */
+ if (tb->my == tb->cy)
{
- tb->my = tb->cy;
- tb->mx = 0;
- if (tb->lines_list[tb->cy + 1])
+ tb->cx = MAX(tb->cx, tb->mx);
+
+ /*
+ * When whole line is selected, the end of
+ * line code is also copyed.
+ */
+ if (!tb->lines_list[tb->cy][tb->cx])
{
- /* Select a single line */
- tb->cx = 0;
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
+ {
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
+ }
+
+ /* Go to the beginning of next line */
tb->cy++;
+ tb->cx = 0;
}
- else
- {
- /* Select bottom line */
- tb->cx = len;
- }
- }
-
- if (tb->my < tb->cy ||
- (tb->my == tb->cy && tb->mx < tb->cx))
- {
- by1 = tb->my;
- bx1 = tb->mx;
- by2 = tb->cy;
- bx2 = tb->cx;
}
else
{
- by2 = tb->my;
- bx2 = tb->mx;
- by1 = tb->cy;
- bx1 = tb->cx;
- }
-
- /* Kill old yank buffer */
- kill_yank_chain(tb);
-
- /* Copy string to yank buffer */
- for (y = by1; y <= by2; y++)
- {
- int i;
- char buf[MAX_LINELEN];
+ tb->cy = MAX(tb->cy, tb->my);
- int x0 = 0;
- int x1 = strlen(tb->lines_list[y]);
-
- if (y == by1) x0 = bx1;
- if (y == by2) x1 = bx2;
-
- for (i = 0; i < x1 - x0; i++)
+ /* Is this the last line? */
+ if (!tb->lines_list[tb->cy + 1])
{
- buf[i] = tb->lines_list[y][x0 + i];
+ /* Add one more empty line if possible */
+ if (!add_empty_line(tb)) break;
}
- buf[i] = '\0';
- add_str_to_yank(tb, buf);
+ /* Go down */
+ tb->cy++;
}
- /* Disable selection */
- tb->mark = 0;
-
- /* Now dirty */
- tb->dirty_flags |= DIRTY_ALL;
break;
- }
case EC_PASTE:
{
}
case EC_DELETE_CHAR:
+ {
/* DELETE == go forward + BACK SPACE */
+ int len;
+
/* Ignore selection */
if (tb->mark)
{
#endif
tb->cx++;
+ /* Pass through the end of line to next line */
+ len = strlen(tb->lines_list[tb->cy]);
+ if (len < tb->cx)
+ {
+ if (tb->lines_list[tb->cy + 1])
+ {
+ tb->cy++;
+ tb->cx = 0;
+ }
+ else
+ {
+ tb->cx = len;
+ break;
+ }
+ }
+
do_editor_command(tb, EC_BACKSPACE);
break;
+ }
case EC_BACKSPACE:
{
tb->dirty_flags |= DIRTY_ALL;
}
+ /* Move to correct collumn */
len = strlen(tb->lines_list[tb->cy]);
- if (len < tb->cx)
- {
- if (tb->lines_list[tb->cy + 1])
- {
- tb->cy++;
- tb->cx = 0;
- }
- else
- {
- tb->cx = len;
- break;
- }
- }
+ if (len < tb->cx) tb->cx = len;
if (tb->cx == 0)
{
case EC_SEARCH_FORW:
if (tb->search_o_ptr)
{
- if (!search_for_object(tb, tb->search_o_ptr, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
+ search_for_object(tb, tb->search_o_ptr, TRUE);
}
- else if (tb->search_str)
+ else if (tb->search_str && tb->search_str[0])
{
- if (!search_for_string(tb, tb->search_str, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
+ search_for_string(tb, tb->search_str, TRUE);
}
else
{
case EC_SEARCH_BACK:
if (tb->search_o_ptr)
{
- if (!search_for_object(tb, tb->search_o_ptr, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
+ search_for_object(tb, tb->search_o_ptr, FALSE);
}
- else if (tb->search_str)
+ else if (tb->search_str && tb->search_str[0])
{
- if (!search_for_string(tb, tb->search_str, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
+ search_for_string(tb, tb->search_str, FALSE);
}
else
{
break;
case EC_SEARCH_DESTROYED:
- if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
+ if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
+ {
+ /* There is no object to search */
+ tb->dirty_flags |= DIRTY_NO_SEARCH;
+
+ break;
+ }
do_editor_command(tb, EC_SEARCH_FORW);
break;
case EC_INSERT_BLOCK:
{
/* Insert a conditinal expression line */
- char classrace[80];
+ char expression[80];
/* Conditional Expression for Class and Race */
- sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]",
+ sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
#ifdef JP
- rp_ptr->E_title, cp_ptr->E_title
+ rp_ptr->E_title, cp_ptr->E_title,
#else
- rp_ptr->title, cp_ptr->title
+ rp_ptr->title, cp_ptr->title,
#endif
+ p_ptr->lev
);
tb->cx = 0;
insert_return_code(tb);
string_free(tb->lines_list[tb->cy]);
- tb->lines_list[tb->cy] = string_make(classrace);
+ tb->lines_list[tb->cy] = string_make(expression);
tb->cy++;
insert_return_code(tb);
string_free(tb->lines_list[tb->cy]);
case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
- case EC_KK_FAVORITE: toggle_keyword(tb, FLG_FAVORITE); break;
+ case EC_KK_FAVORITE_WEAPONS: toggle_keyword(tb, FLG_FAVORITE_WEAPONS); break;
case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
+ case EC_KK_CORPSES: toggle_keyword(tb, FLG_CORPSES); break;
case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
- case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
+ case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
+ case EC_OK_GOOD: toggle_keyword(tb, FLG_GOOD); break;
case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
+ case EC_OK_AVERAGE: toggle_keyword(tb, FLG_AVERAGE); break;
+ case EC_OK_RARE: toggle_keyword(tb, FLG_RARE); break;
+ case EC_OK_COMMON: toggle_keyword(tb, FLG_COMMON); break;
case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
tb->dirty_line = -1;
tb->filename_mode = PT_DEFAULT;
+ if (turn < old_autosave_turn)
+ {
+ while (old_autosave_turn > turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
+ }
+
/* Autosave */
if (turn > old_autosave_turn + 100L)
{
update_playtime();
/* Free old entries */
- init_autopicker();
+ init_autopick();
/* Command Description of the 'Last Destroyed Item' */
if (autopick_last_destroyed_object.k_idx)
#ifdef JP
prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
#else
- prt("(^Q:quit, ^W:save&quit, ESC:menu, Other:input text)", 0, 0);
+ prt("(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)", 0, 0);
#endif
if (!tb->mark)
{
tb->old_hgt = tb->hgt;
/* Get a command */
- key = inkey_special();
+ key = inkey_special(TRUE);
/* Special keys */
if (key & SKEY_MASK)
}
if (com_id) quit = do_editor_command(tb, com_id);
- } /* while (1) */
+ } /* while (TRUE) */
/* Restore the screen */
screen_load();
kill_yank_chain(tb);
/* Reload autopick pref */
- process_pickpref_file(buf);
+ process_autopick_file(buf);
/* HACK -- reset start_time so that playtime is not increase while edit */
start_time = time(NULL);