}
/* Wanted monster's corpse */
- if (object_is_shoukinkubi(o_ptr))
+ if (object_is_bounty(o_ptr))
{
REM_FLG(FLG_WORTHLESS);
ADD_FLG(FLG_WANTED);
return FALSE;
/*** Wanted monster's corpse/skeletons ***/
- if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
+ if (IS_FLG(FLG_WANTED) && !object_is_bounty(o_ptr))
return FALSE;
/*** Unique monster's corpse/skeletons/statues ***/
if (leave_wanted)
{
- if (object_is_shoukinkubi(o_ptr)) return FALSE;
+ if (object_is_bounty(o_ptr)) return FALSE;
}
if (leave_corpse)