OSDN Git Service

v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / avatar.c
diff --git a/src/avatar.c b/src/avatar.c
deleted file mode 100644 (file)
index 0d41255..0000000
+++ /dev/null
@@ -1,722 +0,0 @@
-/* File: avatar.c */
-
-/*
- * Purpose: Enable an Ultima IV style "avatar" game where you try to
- * achieve perfection in various virtues.
- *
- * Topi Ylinen 1998
- * f1toyl@uta.fi
- * topi.ylinen@noodi.fi
- *
- */
-
-/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
- */
-
-#include "angband.h"
-
-
-/* The names of the virtues */
-
-cptr virtue[MAX_VIRTUE] =
-{
-#ifdef JP
-  "¾ð",
-#else
-  "Compassion",
-#endif
-
-#ifdef JP
-  "ÍÀ",
-#else
-  "Honour",
-#endif
-
-#ifdef JP
-  "Àµ",
-#else
-  "Justice",
-#endif
-
-#ifdef JP
-  "µ¾",
-#else
-  "Sacrifice",
-#endif
-
-#ifdef JP
-  "¼±",
-#else
-  "Knowledge",
-#endif
-
-#ifdef JP
-  "À¿",
-#else
-  "Faith",
-#endif
-
-#ifdef JP
-  "·¼",
-#else
-  "Enlightenment",
-#endif
-
-#ifdef JP
-  "Èë",
-#else
-  "Mysticism",
-#endif
-
-#ifdef JP
-  "±¿",
-#else
-  "Chance",
-#endif
-
-#ifdef JP
-"Á³",
-#else
-  "Nature",
-#endif
-
-#ifdef JP
-  "Ĵ",
-#else
-  "Harmony",
-#endif
-
-#ifdef JP
-  "³è",
-#else
-  "Vitality",
-#endif
-
-#ifdef JP
-  "»à",
-#else
-  "Unlife",
-#endif
-
-#ifdef JP
-  "Ǧ",
-#else
-  "Patience",
-#endif
-
-#ifdef JP
-  "Àá",
-#else
-  "Temperance",
-#endif
-
-#ifdef JP
-  "¶Ð",
-#else
-  "Diligence",
-#endif
-
-#ifdef JP
-  "ͦ",
-#else
-  "Valour",
-#endif
-
-#ifdef JP
-  "¸Ä",
-#else
-  "Individualism",
-#endif
-
-};
-
-
-bool compare_virtue(int type, int num, int tekitou)
-{
-  int vir;
-  if (virtue_number(type))
-    vir = p_ptr->virtues[virtue_number(type)-1];
-  else
-    vir = 0;
-
-  switch(tekitou)
-    {
-    case VIRTUE_LARGE:
-      if (vir > num) return TRUE;
-      else return FALSE;
-      break;
-    case VIRTUE_SMALL:
-      if (vir < num) return TRUE;
-      else return FALSE;
-      break;
-    default:
-      break;
-    }
-  return FALSE;
-}
-
-
-/* Aux function */
-
-int virtue_number(int type)
-{
- int i;
-
- /* Search */
- for (i = 0; i < 8; i++)
- {
-  if (p_ptr->vir_types[i] == type) return i+1;
- }
-
-
- /* No match */
- return 0;
-
-}
-
-/* Aux function */
-
-void get_random_virtue(int which)
-{
-  int type = 0;
-
-  /* Randomly choose a type */
-  while (!(type) || virtue_number(type))
-  {
-   switch (randint1(29))
-   {
-        case 1: case 2: case 3:
-              type = V_SACRIFICE;
-              break;
-        case 4: case 5: case 6:
-                type = V_COMPASSION;
-                break;
-        case 7: case 8: case 9: case 10: case 11: case 12:
-                type = V_VALOUR;
-                break;
-        case 13: case 14: case 15: case 16: case 17:
-                type = V_HONOUR;
-                break;
-        case 18: case 19: case 20: case 21:
-                type = V_JUSTICE;
-                break;
-        case 22: case 23:
-                type = V_TEMPERANCE;
-                break;
-        case 24: case 25:
-                type = V_HARMONY;
-                break;
-        case 26: case 27: case 28:
-                type = V_PATIENCE;
-                break;
-        default:
-                type = V_DILIGENCE;
-   }
-  }
-
-  /* Chosen */
-
-  p_ptr->vir_types[which] = type;
-
-}
-
-/* Select virtues & reset values for a new character */
-
-void get_virtues()
-{
-   int i = 0, j = 0;
-
-   /* Reset */
-   for (i = 0; i < 8; i++)
-   {
-     p_ptr->virtues[i]=0;
-     p_ptr->vir_types[i]=0;
-   }
-
-   i = 0;
-
-   /* Get pre-defined types */
-   /* 1 or more virtues based on class */
-   switch (p_ptr->pclass)
-   {
-    case CLASS_WARRIOR:
-    case CLASS_SAMURAI:
-      p_ptr->vir_types[i++] = V_VALOUR;
-      p_ptr->vir_types[i++] = V_HONOUR;
-      break;
-    case CLASS_MAGE:
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      p_ptr->vir_types[i++] = V_ENCHANT;
-      break;
-    case CLASS_PRIEST:
-      p_ptr->vir_types[i++] = V_FAITH;
-      p_ptr->vir_types[i++] = V_TEMPERANCE;
-      break;
-    case CLASS_ROGUE:
-      p_ptr->vir_types[i++] = V_HONOUR;
-      break;
-    case CLASS_RANGER:
-    case CLASS_ARCHER:
-      p_ptr->vir_types[i++] = V_NATURE;
-      p_ptr->vir_types[i++] = V_TEMPERANCE;
-      break;
-    case CLASS_PALADIN:
-      p_ptr->vir_types[i++] = V_JUSTICE;
-      p_ptr->vir_types[i++] = V_VALOUR;
-      p_ptr->vir_types[i++] = V_HONOUR;
-      p_ptr->vir_types[i++] = V_FAITH;
-      break;
-    case CLASS_WARRIOR_MAGE:
-    case CLASS_RED_MAGE:
-      p_ptr->vir_types[i++] = V_ENCHANT;
-      p_ptr->vir_types[i++] = V_VALOUR;
-      break;
-    case CLASS_CHAOS_WARRIOR:
-      p_ptr->vir_types[i++] = V_CHANCE;
-      p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-      break;
-    case CLASS_MONK:
-    case CLASS_FORCETRAINER:
-      p_ptr->vir_types[i++] = V_FAITH;
-      p_ptr->vir_types[i++] = V_HARMONY;
-      p_ptr->vir_types[i++] = V_TEMPERANCE;
-      p_ptr->vir_types[i++] = V_PATIENCE;
-      break;
-    case CLASS_MINDCRAFTER:
-    case CLASS_MIRROR_MASTER:
-      p_ptr->vir_types[i++] = V_HARMONY;
-      p_ptr->vir_types[i++] = V_ENLIGHTEN;
-      p_ptr->vir_types[i++] = V_PATIENCE;
-      break;
-    case CLASS_HIGH_MAGE:
-    case CLASS_SORCERER:
-      p_ptr->vir_types[i++] = V_ENLIGHTEN;
-      p_ptr->vir_types[i++] = V_ENCHANT;
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      break;
-    case CLASS_TOURIST:
-      p_ptr->vir_types[i++] = V_ENLIGHTEN;
-      p_ptr->vir_types[i++] = V_CHANCE;
-      break;
-    case CLASS_IMITATOR:
-      p_ptr->vir_types[i++] = V_CHANCE;
-      break;
-    case CLASS_BLUE_MAGE:
-      p_ptr->vir_types[i++] = V_CHANCE;
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      break;
-    case CLASS_BEASTMASTER:
-      p_ptr->vir_types[i++] = V_NATURE;
-      p_ptr->vir_types[i++] = V_CHANCE;
-      p_ptr->vir_types[i++] = V_VITALITY;
-      break;
-    case CLASS_MAGIC_EATER:
-      p_ptr->vir_types[i++] = V_ENCHANT;
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      break;
-    case CLASS_BARD:
-      p_ptr->vir_types[i++] = V_HARMONY;
-      p_ptr->vir_types[i++] = V_COMPASSION;
-      break;
-    case CLASS_CAVALRY:
-      p_ptr->vir_types[i++] = V_VALOUR;
-      p_ptr->vir_types[i++] = V_HARMONY;
-      break;
-    case CLASS_BERSERKER:
-      p_ptr->vir_types[i++] = V_VALOUR;
-      p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-      break;
-    case CLASS_SMITH:
-      p_ptr->vir_types[i++] = V_HONOUR;
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      break;
-    case CLASS_NINJA:
-      p_ptr->vir_types[i++] = V_PATIENCE;
-      p_ptr->vir_types[i++] = V_KNOWLEDGE;
-      p_ptr->vir_types[i++] = V_FAITH;
-      p_ptr->vir_types[i++] = V_UNLIFE;
-      break;
-
-   };
-
-
-   /* Get one virtue based on race */
-   switch (p_ptr->prace)
-   {
-   case RACE_HUMAN: case RACE_HALF_ELF: case RACE_DUNADAN:
-     p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-     break;
-   case RACE_ELF: case RACE_SPRITE: case RACE_ENT:
-     p_ptr->vir_types[i++] = V_NATURE;
-     break;
-   case RACE_HOBBIT: case RACE_HALF_OGRE:
-     p_ptr->vir_types[i++] = V_TEMPERANCE;
-     break;
-   case RACE_DWARF: case RACE_KLACKON: case RACE_ANDROID:
-     p_ptr->vir_types[i++] = V_DILIGENCE;
-     break;
-   case RACE_GNOME: case RACE_CYCLOPS:
-     p_ptr->vir_types[i++] = V_KNOWLEDGE;
-     break;
-   case RACE_HALF_ORC: case RACE_AMBERITE: case RACE_KOBOLD:
-     p_ptr->vir_types[i++] = V_HONOUR;
-     break;
-   case RACE_HALF_TROLL: case RACE_BARBARIAN:
-     p_ptr->vir_types[i++] = V_VALOUR;
-     break;
-   case RACE_HIGH_ELF: case RACE_KUTA:
-     p_ptr->vir_types[i++] = V_VITALITY;
-     break;
-   case RACE_HALF_GIANT: case RACE_GOLEM: case RACE_ANGEL: case RACE_DEMON:
-     p_ptr->vir_types[i++] = V_JUSTICE;
-     break;
-   case RACE_HALF_TITAN:
-     p_ptr->vir_types[i++] = V_HARMONY;
-     break;
-   case RACE_YEEK:
-     p_ptr->vir_types[i++] = V_SACRIFICE;
-     break;
-   case RACE_MIND_FLAYER:
-     p_ptr->vir_types[i++] = V_ENLIGHTEN;
-     break;
-   case RACE_DARK_ELF: case RACE_DRACONIAN: case RACE_S_FAIRY:
-     p_ptr->vir_types[i++] = V_ENCHANT;
-     break;
-   case RACE_NIBELUNG:
-     p_ptr->vir_types[i++] = V_PATIENCE;
-     break;
-   case RACE_IMP:
-     p_ptr->vir_types[i++] = V_FAITH;
-     break;
-   case RACE_ZOMBIE: case RACE_SKELETON:
-   case RACE_VAMPIRE: case RACE_SPECTRE:
-     p_ptr->vir_types[i++] = V_UNLIFE;
-     break;
-   case RACE_BEASTMAN:
-     p_ptr->vir_types[i++] = V_CHANCE;
-     break;
-   }     
-
-   /* Get a virtue for realm1 */
-   if (p_ptr->realm1)
-   {
-    switch(p_ptr->realm1)
-    {
-        case REALM_LIFE:
-         if (virtue_number(V_FAITH))
-          p_ptr->vir_types[i++] = V_VITALITY;
-         else p_ptr->vir_types[i++] = V_FAITH;
-        break;
-        case REALM_SORCERY:
-         if (virtue_number(V_KNOWLEDGE))
-          p_ptr->vir_types[i++] = V_ENCHANT;
-         else p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_NATURE:
-         if (virtue_number(V_NATURE))
-          p_ptr->vir_types[i++] = V_HARMONY;
-         else p_ptr->vir_types[i++] = V_NATURE;
-        break;
-        case REALM_CHAOS:
-         if (virtue_number(V_CHANCE))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_CHANCE;
-        break;
-        case REALM_DEATH:
-         p_ptr->vir_types[i++] = V_UNLIFE;
-        break;
-        case REALM_TRUMP:
-         p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_ARCANE:
-        break;
-        case REALM_ENCHANT:
-         if (virtue_number(V_ENCHANT))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_DAEMON:
-         if (virtue_number(V_JUSTICE))
-          p_ptr->vir_types[i++] = V_FAITH;
-         else p_ptr->vir_types[i++] = V_JUSTICE;
-        break;
-     };
-    }
-
-   /* Get a virtue for realm2 */
-
-   if (p_ptr->realm2)
-   {
-    switch(p_ptr->realm2)
-    {
-        case REALM_LIFE:
-         if (virtue_number(V_FAITH))
-          p_ptr->vir_types[i++] = V_VITALITY;
-         else p_ptr->vir_types[i++] = V_FAITH;
-        break;
-        case REALM_SORCERY:
-         if (virtue_number(V_ENCHANT))
-          p_ptr->vir_types[i++] = V_KNOWLEDGE;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_NATURE:
-         if (virtue_number(V_NATURE))
-          p_ptr->vir_types[i++] = V_HARMONY;
-         else p_ptr->vir_types[i++] = V_NATURE;
-        break;
-        case REALM_CHAOS:
-         if (virtue_number(V_CHANCE))
-          p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_CHANCE;
-        break;
-        case REALM_DEATH:
-         p_ptr->vir_types[i++] = V_UNLIFE;
-        break;
-        case REALM_TRUMP:
-         p_ptr->vir_types[i++] = V_KNOWLEDGE;
-        break;
-        case REALM_ARCANE:
-        break;
-        case REALM_ENCHANT:
-         if (virtue_number(V_ENCHANT))
-         p_ptr->vir_types[i++] = V_INDIVIDUALISM;
-         else p_ptr->vir_types[i++] = V_ENCHANT;
-        break;
-        case REALM_DAEMON:
-         if (virtue_number(V_JUSTICE))
-          p_ptr->vir_types[i++] = V_FAITH;
-         else p_ptr->vir_types[i++] = V_JUSTICE;
-        break;
-     };
-    }
-
-   /* Eliminate doubles */
-   for (i = 0; i < 8; i++)
-   {
-    for (j = i+1; j < 8; j++)
-    {
-     if ((p_ptr->vir_types[j] != 0)
-      && (p_ptr->vir_types[j] == p_ptr->vir_types[i]))
-       p_ptr->vir_types[j] = 0;
-    }
-   }
-
-   /* Fill in the blanks */
-
-   for (i = 0; i < 8; i++)
-   {
-    if (p_ptr->vir_types[i]==0) get_random_virtue(i);
-   }
-}
-
-void chg_virtue(int virtue, int amount)
-{
-    int i = 0;
-
-    for (i = 0; i < 8; i++)
-    {
-        if (p_ptr->vir_types[i] == virtue)
-        {
-            if (amount > 0)
-            {
-                if ((amount + p_ptr->virtues[i] > 50) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 50);
-                   return;
-               }
-                if ((amount + p_ptr->virtues[i] > 80) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 80);
-                   return;
-               }
-                if ((amount + p_ptr->virtues[i] > 100) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 100);
-                   return;
-               }
-                if (amount + p_ptr->virtues[i] > 125)
-                 p_ptr->virtues[i] = 125;
-                else
-                 p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
-            }
-            else
-            {
-                if ((amount + p_ptr->virtues[i] < -50) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -50);
-                   return;
-               }
-                if ((amount + p_ptr->virtues[i] < -80) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -80);
-                   return;
-               }
-                if ((amount + p_ptr->virtues[i] < -100) && one_in_(2))
-               {
-                   p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -100);
-                   return;
-               }
-                if (amount + p_ptr->virtues[i] < -125)
-                 p_ptr->virtues[i] = -125;
-                else
-                 p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
-            }
-           p_ptr->update |= (PU_BONUS);
-            return;
-        }
-    }
-
-}
-
-void set_virtue(int virtue, int amount)
-{
-    int i = 0;
-
-    for (i = 0; i < 8; i++)
-    {
-        if (p_ptr->vir_types[i] == virtue)
-        {
-           p_ptr->virtues[i] = amount;
-           return;
-       }
-    }
-}
-
-void dump_virtues(FILE * OutFile)
-{
-    int v_nr = 0;
-
-    if (!OutFile) return;
-
-        for (v_nr = 0; v_nr < 8; v_nr++)
-        {
-                char v_name [20];
-
-                int tester = p_ptr->virtues[v_nr];
-
-                strcpy(v_name, virtue[(p_ptr->vir_types[v_nr])-1]);
-
-                if (p_ptr->vir_types[v_nr] == 0 || p_ptr->vir_types[v_nr] >
-                    MAX_VIRTUE)
-#ifdef JP
-                 fprintf(OutFile, "¤ª¤Ã¤È¡£%s¤Î¾ðÊó¤Ê¤·¡£", v_name);
-#else
-                 fprintf(OutFile, "Oops. No info about %s.", v_name);
-#endif
-
-                else if (tester < -100)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÂжË",
-#else
-                  fprintf(OutFile, "You are the polar opposite of %s.",
-#endif
-
-                   v_name);
-                else if (tester < -80)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÂçŨ",
-#else
-                  fprintf(OutFile, "You are an arch-enemy of %s.",
-#endif
-
-                   v_name);
-                else if (tester < -60)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤Î¶¯Å¨",
-#else
-                  fprintf(OutFile, "You are a bitter enemy of %s.",
-#endif
-
-                   v_name);
-                else if (tester < -40)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎŨ",
-#else
-                  fprintf(OutFile, "You are an enemy of %s.",
-#endif
-
-                   v_name);
-                else if (tester < -20)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤Îºá¼Ô",
-#else
-                  fprintf(OutFile, "You have sinned against %s.",
-#endif
-
-                   v_name);
-                else if (tester < 0)
-#ifdef JP
-                  fprintf(OutFile, "[%s]¤ÎÌÂÆ»¼Ô",
-#else
-                  fprintf(OutFile, "You have strayed from the path of %s.",
-#endif
-
-                   v_name);
-                else if (tester == 0)                   
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÃæΩ¼Ô",
-#else
-                  fprintf(OutFile,"You are neutral to %s.",
-#endif
-
-                   v_name);
-                else if (tester < 20)
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¾®ÆÁ¼Ô",
-#else
-                  fprintf(OutFile,"You are somewhat virtuous in %s.",
-#endif
-
-                   v_name);
-                else if (tester < 40)
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÃæÆÁ¼Ô",
-#else
-                  fprintf(OutFile,"You are virtuous in %s.",
-#endif
-
-                   v_name);
-                else if (tester < 60)
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¹âÆÁ¼Ô",
-#else
-                  fprintf(OutFile,"You are very virtuous in %s.",
-#endif
-
-                   v_name);
-                else if (tester < 80)
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤ÎÇƼÔ",
-#else
-                  fprintf(OutFile,"You are a champion of %s.",
-#endif
-
-                   v_name);
-                else if (tester < 100)
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤Î°ÎÂç¤ÊÇƼÔ",
-#else
-                  fprintf(OutFile,"You are a great champion of %s.",
-#endif
-
-                   v_name);
-                else
-#ifdef JP
-                  fprintf(OutFile,"[%s]¤Î¶ñ¸½¼Ô",
-#else
-                  fprintf(OutFile,"You are the living embodiment of %s.",
-#endif
-
-                   v_name);
-
-            fprintf(OutFile, "\n");
-        }
-
-
-}
-