+++ /dev/null
-/* File: avatar.c */
-
-/*
- * Purpose: Enable an Ultima IV style "avatar" game where you try to
- * achieve perfection in various virtues.
- *
- * Topi Ylinen 1998
- * f1toyl@uta.fi
- * topi.ylinen@noodi.fi
- *
- */
-
-/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
- */
-
-#include "angband.h"
-
-
-/* The names of the virtues */
-
-cptr virtue[MAX_VIRTUE] =
-{
-#ifdef JP
- "¾ð",
-#else
- "Compassion",
-#endif
-
-#ifdef JP
- "ÍÀ",
-#else
- "Honour",
-#endif
-
-#ifdef JP
- "˵",
-#else
- "Justice",
-#endif
-
-#ifdef JP
- "µ¾",
-#else
- "Sacrifice",
-#endif
-
-#ifdef JP
- "¼±",
-#else
- "Knowledge",
-#endif
-
-#ifdef JP
- "À¿",
-#else
- "Faith",
-#endif
-
-#ifdef JP
- "·¼",
-#else
- "Enlightenment",
-#endif
-
-#ifdef JP
- "Èë",
-#else
- "Mysticism",
-#endif
-
-#ifdef JP
- "±¿",
-#else
- "Chance",
-#endif
-
-#ifdef JP
-"Á³",
-#else
- "Nature",
-#endif
-
-#ifdef JP
- "Ĵ",
-#else
- "Harmony",
-#endif
-
-#ifdef JP
- "³è",
-#else
- "Vitality",
-#endif
-
-#ifdef JP
- "Ȉ",
-#else
- "Unlife",
-#endif
-
-#ifdef JP
- "Ǧ",
-#else
- "Patience",
-#endif
-
-#ifdef JP
- "Àá",
-#else
- "Temperance",
-#endif
-
-#ifdef JP
- "¶Ð",
-#else
- "Diligence",
-#endif
-
-#ifdef JP
- "ͦ",
-#else
- "Valour",
-#endif
-
-#ifdef JP
- "¸Ä",
-#else
- "Individualism",
-#endif
-
-};
-
-
-bool compare_virtue(int type, int num, int tekitou)
-{
- int vir;
- if (virtue_number(type))
- vir = p_ptr->virtues[virtue_number(type)-1];
- else
- vir = 0;
-
- switch(tekitou)
- {
- case VIRTUE_LARGE:
- if (vir > num) return TRUE;
- else return FALSE;
- break;
- case VIRTUE_SMALL:
- if (vir < num) return TRUE;
- else return FALSE;
- break;
- default:
- break;
- }
- return FALSE;
-}
-
-
-/* Aux function */
-
-int virtue_number(int type)
-{
- int i;
-
- /* Search */
- for (i = 0; i < 8; i++)
- {
- if (p_ptr->vir_types[i] == type) return i+1;
- }
-
-
- /* No match */
- return 0;
-
-}
-
-/* Aux function */
-
-static void get_random_virtue(int which)
-{
- int type = 0;
-
- /* Randomly choose a type */
- while (!(type) || virtue_number(type))
- {
- switch (randint1(29))
- {
- case 1: case 2: case 3:
- type = V_SACRIFICE;
- break;
- case 4: case 5: case 6:
- type = V_COMPASSION;
- break;
- case 7: case 8: case 9: case 10: case 11: case 12:
- type = V_VALOUR;
- break;
- case 13: case 14: case 15: case 16: case 17:
- type = V_HONOUR;
- break;
- case 18: case 19: case 20: case 21:
- type = V_JUSTICE;
- break;
- case 22: case 23:
- type = V_TEMPERANCE;
- break;
- case 24: case 25:
- type = V_HARMONY;
- break;
- case 26: case 27: case 28:
- type = V_PATIENCE;
- break;
- default:
- type = V_DILIGENCE;
- }
- }
-
- /* Chosen */
-
- p_ptr->vir_types[which] = type;
-
-}
-
-/* Select virtues & reset values for a new character */
-
-void get_virtues(void)
-{
- int i = 0, j = 0;
-
- /* Reset */
- for (i = 0; i < 8; i++)
- {
- p_ptr->virtues[i]=0;
- p_ptr->vir_types[i]=0;
- }
-
- i = 0;
-
- /* Get pre-defined types */
- /* 1 or more virtues based on class */
- switch (p_ptr->pclass)
- {
- case CLASS_WARRIOR:
- case CLASS_SAMURAI:
- p_ptr->vir_types[i++] = V_VALOUR;
- p_ptr->vir_types[i++] = V_HONOUR;
- break;
- case CLASS_MAGE:
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- p_ptr->vir_types[i++] = V_ENCHANT;
- break;
- case CLASS_PRIEST:
- p_ptr->vir_types[i++] = V_FAITH;
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- break;
- case CLASS_ROGUE:
- p_ptr->vir_types[i++] = V_HONOUR;
- break;
- case CLASS_RANGER:
- case CLASS_ARCHER:
- p_ptr->vir_types[i++] = V_NATURE;
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- break;
- case CLASS_PALADIN:
- p_ptr->vir_types[i++] = V_JUSTICE;
- p_ptr->vir_types[i++] = V_VALOUR;
- p_ptr->vir_types[i++] = V_HONOUR;
- p_ptr->vir_types[i++] = V_FAITH;
- break;
- case CLASS_WARRIOR_MAGE:
- case CLASS_RED_MAGE:
- p_ptr->vir_types[i++] = V_ENCHANT;
- p_ptr->vir_types[i++] = V_VALOUR;
- break;
- case CLASS_CHAOS_WARRIOR:
- p_ptr->vir_types[i++] = V_CHANCE;
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- break;
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- p_ptr->vir_types[i++] = V_FAITH;
- p_ptr->vir_types[i++] = V_HARMONY;
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- p_ptr->vir_types[i++] = V_PATIENCE;
- break;
- case CLASS_MINDCRAFTER:
- case CLASS_MIRROR_MASTER:
- p_ptr->vir_types[i++] = V_HARMONY;
- p_ptr->vir_types[i++] = V_ENLIGHTEN;
- p_ptr->vir_types[i++] = V_PATIENCE;
- break;
- case CLASS_HIGH_MAGE:
- case CLASS_SORCERER:
- p_ptr->vir_types[i++] = V_ENLIGHTEN;
- p_ptr->vir_types[i++] = V_ENCHANT;
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case CLASS_TOURIST:
- p_ptr->vir_types[i++] = V_ENLIGHTEN;
- p_ptr->vir_types[i++] = V_CHANCE;
- break;
- case CLASS_IMITATOR:
- p_ptr->vir_types[i++] = V_CHANCE;
- break;
- case CLASS_BLUE_MAGE:
- p_ptr->vir_types[i++] = V_CHANCE;
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case CLASS_BEASTMASTER:
- p_ptr->vir_types[i++] = V_NATURE;
- p_ptr->vir_types[i++] = V_CHANCE;
- p_ptr->vir_types[i++] = V_VITALITY;
- break;
- case CLASS_MAGIC_EATER:
- p_ptr->vir_types[i++] = V_ENCHANT;
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case CLASS_BARD:
- p_ptr->vir_types[i++] = V_HARMONY;
- p_ptr->vir_types[i++] = V_COMPASSION;
- break;
- case CLASS_CAVALRY:
- p_ptr->vir_types[i++] = V_VALOUR;
- p_ptr->vir_types[i++] = V_HARMONY;
- break;
- case CLASS_BERSERKER:
- p_ptr->vir_types[i++] = V_VALOUR;
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- break;
- case CLASS_SMITH:
- p_ptr->vir_types[i++] = V_HONOUR;
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case CLASS_NINJA:
- p_ptr->vir_types[i++] = V_PATIENCE;
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- p_ptr->vir_types[i++] = V_FAITH;
- p_ptr->vir_types[i++] = V_UNLIFE;
- break;
-
- };
-
-
- /* Get one virtue based on race */
- switch (p_ptr->prace)
- {
- case RACE_HUMAN: case RACE_HALF_ELF: case RACE_DUNADAN:
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- break;
- case RACE_ELF: case RACE_SPRITE: case RACE_ENT:
- p_ptr->vir_types[i++] = V_NATURE;
- break;
- case RACE_HOBBIT: case RACE_HALF_OGRE:
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- break;
- case RACE_DWARF: case RACE_KLACKON: case RACE_ANDROID:
- p_ptr->vir_types[i++] = V_DILIGENCE;
- break;
- case RACE_GNOME: case RACE_CYCLOPS:
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case RACE_HALF_ORC: case RACE_AMBERITE: case RACE_KOBOLD:
- p_ptr->vir_types[i++] = V_HONOUR;
- break;
- case RACE_HALF_TROLL: case RACE_BARBARIAN:
- p_ptr->vir_types[i++] = V_VALOUR;
- break;
- case RACE_HIGH_ELF: case RACE_KUTA:
- p_ptr->vir_types[i++] = V_VITALITY;
- break;
- case RACE_HALF_GIANT: case RACE_GOLEM: case RACE_ANGEL: case RACE_DEMON:
- p_ptr->vir_types[i++] = V_JUSTICE;
- break;
- case RACE_HALF_TITAN:
- p_ptr->vir_types[i++] = V_HARMONY;
- break;
- case RACE_YEEK:
- p_ptr->vir_types[i++] = V_SACRIFICE;
- break;
- case RACE_MIND_FLAYER:
- p_ptr->vir_types[i++] = V_ENLIGHTEN;
- break;
- case RACE_DARK_ELF: case RACE_DRACONIAN: case RACE_S_FAIRY:
- p_ptr->vir_types[i++] = V_ENCHANT;
- break;
- case RACE_NIBELUNG:
- p_ptr->vir_types[i++] = V_PATIENCE;
- break;
- case RACE_IMP:
- p_ptr->vir_types[i++] = V_FAITH;
- break;
- case RACE_ZOMBIE: case RACE_SKELETON:
- case RACE_VAMPIRE: case RACE_SPECTRE:
- p_ptr->vir_types[i++] = V_UNLIFE;
- break;
- case RACE_BEASTMAN:
- p_ptr->vir_types[i++] = V_CHANCE;
- break;
- }
-
- /* Get a virtue for realm1 */
- if (p_ptr->realm1)
- {
- switch(p_ptr->realm1)
- {
- case REALM_LIFE:
- if (virtue_number(V_VITALITY))
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- else p_ptr->vir_types[i++] = V_VITALITY;
- break;
- case REALM_SORCERY:
- if (virtue_number(V_KNOWLEDGE))
- p_ptr->vir_types[i++] = V_ENCHANT;
- else p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case REALM_NATURE:
- if (virtue_number(V_NATURE))
- p_ptr->vir_types[i++] = V_HARMONY;
- else p_ptr->vir_types[i++] = V_NATURE;
- break;
- case REALM_CHAOS:
- if (virtue_number(V_CHANCE))
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- else p_ptr->vir_types[i++] = V_CHANCE;
- break;
- case REALM_DEATH:
- p_ptr->vir_types[i++] = V_UNLIFE;
- break;
- case REALM_TRUMP:
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case REALM_ARCANE:
- break;
- case REALM_ENCHANT:
- if (virtue_number(V_ENCHANT))
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- else p_ptr->vir_types[i++] = V_ENCHANT;
- break;
- case REALM_DAEMON:
- if (virtue_number(V_JUSTICE))
- p_ptr->vir_types[i++] = V_FAITH;
- else p_ptr->vir_types[i++] = V_JUSTICE;
- break;
- case REALM_CRUSADE:
- if (virtue_number(V_JUSTICE))
- p_ptr->vir_types[i++] = V_HONOUR;
- else p_ptr->vir_types[i++] = V_JUSTICE;
- break;
- };
- }
-
- /* Get a virtue for realm2 */
-
- if (p_ptr->realm2)
- {
- switch(p_ptr->realm2)
- {
- case REALM_LIFE:
- if (virtue_number(V_VITALITY))
- p_ptr->vir_types[i++] = V_TEMPERANCE;
- else p_ptr->vir_types[i++] = V_VITALITY;
- break;
- case REALM_SORCERY:
- if (virtue_number(V_ENCHANT))
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- else p_ptr->vir_types[i++] = V_ENCHANT;
- break;
- case REALM_NATURE:
- if (virtue_number(V_NATURE))
- p_ptr->vir_types[i++] = V_HARMONY;
- else p_ptr->vir_types[i++] = V_NATURE;
- break;
- case REALM_CHAOS:
- if (virtue_number(V_CHANCE))
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- else p_ptr->vir_types[i++] = V_CHANCE;
- break;
- case REALM_DEATH:
- p_ptr->vir_types[i++] = V_UNLIFE;
- break;
- case REALM_TRUMP:
- p_ptr->vir_types[i++] = V_KNOWLEDGE;
- break;
- case REALM_ARCANE:
- break;
- case REALM_ENCHANT:
- if (virtue_number(V_ENCHANT))
- p_ptr->vir_types[i++] = V_INDIVIDUALISM;
- else p_ptr->vir_types[i++] = V_ENCHANT;
- break;
- case REALM_DAEMON:
- if (virtue_number(V_JUSTICE))
- p_ptr->vir_types[i++] = V_FAITH;
- else p_ptr->vir_types[i++] = V_JUSTICE;
- break;
- case REALM_CRUSADE:
- if (virtue_number(V_JUSTICE))
- p_ptr->vir_types[i++] = V_HONOUR;
- else p_ptr->vir_types[i++] = V_JUSTICE;
- break;
- };
- }
-
- /* Eliminate doubles */
- for (i = 0; i < 8; i++)
- {
- for (j = i+1; j < 8; j++)
- {
- if ((p_ptr->vir_types[j] != 0)
- && (p_ptr->vir_types[j] == p_ptr->vir_types[i]))
- p_ptr->vir_types[j] = 0;
- }
- }
-
- /* Fill in the blanks */
-
- for (i = 0; i < 8; i++)
- {
- if (p_ptr->vir_types[i]==0) get_random_virtue(i);
- }
-}
-
-void chg_virtue(int virtue, int amount)
-{
- int i = 0;
-
- for (i = 0; i < 8; i++)
- {
- if (p_ptr->vir_types[i] == virtue)
- {
- if (amount > 0)
- {
- if ((amount + p_ptr->virtues[i] > 50) && one_in_(2))
- {
- p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 50);
- return;
- }
- if ((amount + p_ptr->virtues[i] > 80) && one_in_(2))
- {
- p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 80);
- return;
- }
- if ((amount + p_ptr->virtues[i] > 100) && one_in_(2))
- {
- p_ptr->virtues[i] = MAX(p_ptr->virtues[i], 100);
- return;
- }
- if (amount + p_ptr->virtues[i] > 125)
- p_ptr->virtues[i] = 125;
- else
- p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
- }
- else
- {
- if ((amount + p_ptr->virtues[i] < -50) && one_in_(2))
- {
- p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -50);
- return;
- }
- if ((amount + p_ptr->virtues[i] < -80) && one_in_(2))
- {
- p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -80);
- return;
- }
- if ((amount + p_ptr->virtues[i] < -100) && one_in_(2))
- {
- p_ptr->virtues[i] = MIN(p_ptr->virtues[i], -100);
- return;
- }
- if (amount + p_ptr->virtues[i] < -125)
- p_ptr->virtues[i] = -125;
- else
- p_ptr->virtues[i] = p_ptr->virtues[i] + amount;
- }
- p_ptr->update |= (PU_BONUS);
- return;
- }
- }
-
-}
-
-void set_virtue(int virtue, int amount)
-{
- int i = 0;
-
- for (i = 0; i < 8; i++)
- {
- if (p_ptr->vir_types[i] == virtue)
- {
- p_ptr->virtues[i] = amount;
- return;
- }
- }
-}
-
-void dump_virtues(FILE * OutFile)
-{
- int v_nr = 0;
-
- if (!OutFile) return;
-
- for (v_nr = 0; v_nr < 8; v_nr++)
- {
- char v_name [20];
-
- int tester = p_ptr->virtues[v_nr];
-
- strcpy(v_name, virtue[(p_ptr->vir_types[v_nr])-1]);
-
- if (p_ptr->vir_types[v_nr] == 0 || p_ptr->vir_types[v_nr] >
- MAX_VIRTUE)
-#ifdef JP
- fprintf(OutFile, "¤ª¤Ã¤È¡£%s¤Î¾ðÊó¤Ê¤·¡£", v_name);
-#else
- fprintf(OutFile, "Oops. No info about %s.", v_name);
-#endif
-
- else if (tester < -100)
-#ifdef JP
- fprintf(OutFile, "[%s]¤ÎÂжË",
-#else
- fprintf(OutFile, "You are the polar opposite of %s.",
-#endif
-
- v_name);
- else if (tester < -80)
-#ifdef JP
- fprintf(OutFile, "[%s]¤ÎÂçŨ",
-#else
- fprintf(OutFile, "You are an arch-enemy of %s.",
-#endif
-
- v_name);
- else if (tester < -60)
-#ifdef JP
- fprintf(OutFile, "[%s]¤Î¶¯Å¨",
-#else
- fprintf(OutFile, "You are a bitter enemy of %s.",
-#endif
-
- v_name);
- else if (tester < -40)
-#ifdef JP
- fprintf(OutFile, "[%s]¤ÎŨ",
-#else
- fprintf(OutFile, "You are an enemy of %s.",
-#endif
-
- v_name);
- else if (tester < -20)
-#ifdef JP
- fprintf(OutFile, "[%s]¤Îºá¼Ô",
-#else
- fprintf(OutFile, "You have sinned against %s.",
-#endif
-
- v_name);
- else if (tester < 0)
-#ifdef JP
- fprintf(OutFile, "[%s]¤ÎÌÂÆ»¼Ô",
-#else
- fprintf(OutFile, "You have strayed from the path of %s.",
-#endif
-
- v_name);
- else if (tester == 0)
-#ifdef JP
- fprintf(OutFile,"[%s]¤ÎÃæΩ¼Ô",
-#else
- fprintf(OutFile,"You are neutral to %s.",
-#endif
-
- v_name);
- else if (tester < 20)
-#ifdef JP
- fprintf(OutFile,"[%s]¤Î¾®ÆÁ¼Ô",
-#else
- fprintf(OutFile,"You are somewhat virtuous in %s.",
-#endif
-
- v_name);
- else if (tester < 40)
-#ifdef JP
- fprintf(OutFile,"[%s]¤ÎÃæÆÁ¼Ô",
-#else
- fprintf(OutFile,"You are virtuous in %s.",
-#endif
-
- v_name);
- else if (tester < 60)
-#ifdef JP
- fprintf(OutFile,"[%s]¤Î¹âÆÁ¼Ô",
-#else
- fprintf(OutFile,"You are very virtuous in %s.",
-#endif
-
- v_name);
- else if (tester < 80)
-#ifdef JP
- fprintf(OutFile,"[%s]¤ÎÇƼÔ",
-#else
- fprintf(OutFile,"You are a champion of %s.",
-#endif
-
- v_name);
- else if (tester < 100)
-#ifdef JP
- fprintf(OutFile,"[%s]¤Î°ÎÂç¤ÊÇƼÔ",
-#else
- fprintf(OutFile,"You are a great champion of %s.",
-#endif
-
- v_name);
- else
-#ifdef JP
- fprintf(OutFile,"[%s]¤Î¶ñ¸½¼Ô",
-#else
- fprintf(OutFile,"You are the living embodiment of %s.",
-#endif
-
- v_name);
-
- fprintf(OutFile, "\n");
- }
-
-
-}
-