{
int i, count;
-#ifdef USE_SCRIPT
- int result = get_player_realms_callback();
-
- if (result == -1)
- /* Restart */
- return FALSE;
- else if (result == 1)
- /* Success */
- return TRUE;
-#endif /* USE_SCRIPT */
-
/* Clean up infomation of modifications */
put_str(" ", 3, 40);
put_str(" ", 4, 40);
object_type *q_ptr;
-#ifdef USE_SCRIPT
- if (player_outfit_callback()) return;
-#endif /* USE_SCRIPT */
-
/* Get local object */
q_ptr = &forge;
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
break;
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
}
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
else if (p_ptr->pclass != CLASS_NINJA)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
if (p_ptr->pclass == CLASS_RANGER)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
else if (p_ptr->pclass == CLASS_ARCHER)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
else if (p_ptr->pclass == CLASS_HIGH_MAGE)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
else if (p_ptr->pclass == CLASS_SORCERER)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
}
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
else if (p_ptr->pclass == CLASS_NINJA)
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
object_aware(q_ptr);
object_known(q_ptr);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
-
(void)inven_carry(q_ptr);
}
}
char buf[80], cur[80];
-#ifdef USE_SCRIPT
- int result = get_player_race_callback();
-
- if (result == -1)
- /* Restart */
- return FALSE;
- else if (result == 1)
- /* Success */
- return TRUE;
-#endif /* USE_SCRIPT */
-
/* Extra info */
clear_from(10);
#ifdef JP
cptr str;
-#ifdef USE_SCRIPT
- int result = get_player_class_callback();
-
- if (result == -1)
- /* Restart */
- return FALSE;
- else if (result == 1)
- /* Success */
- return TRUE;
-#endif /* USE_SCRIPT */
-
/* Extra info */
clear_from(10);
#ifdef JP
cptr str;
-#ifdef USE_SCRIPT
- int result = get_player_seikaku_callback();
-
- if (result == -1)
- /* Restart */
- return FALSE;
- else if (result == 1)
- /* Success */
- return TRUE;
-#endif /* USE_SCRIPT */
-
/* Extra info */
clear_from(10);
#ifdef JP
char buf[80], cur[80];
char inp[80];
-#ifdef USE_SCRIPT
- int result;
-#endif /* USE_SCRIPT */
-
/*** Intro ***/
#endif
-#ifdef USE_SCRIPT
- /*
- * Ask for the world
- */
- result = get_world_callback();
-
- if (result == -1)
- /* Restart */
- return FALSE;
-
- /* Clean up */
- clear_from(10);
-#endif /* USE_SCRIPT */
-
/*** Player sex ***/
/* Extra info */