/* Wipe the quests */
for (i = 0; i < max_quests; i++)
{
- quest[i].status = QUEST_STATUS_UNTAKEN;
-
- quest[i].cur_num = 0;
- quest[i].max_num = 0;
- quest[i].type = 0;
- quest[i].level = 0;
- quest[i].r_idx = 0;
- quest[i].complev = 0;
- quest[i].comptime = 0;
+ quest_type* const q_ptr = &quest[i];
+
+ q_ptr->status = QUEST_STATUS_UNTAKEN;
+
+ q_ptr->cur_num = 0;
+ q_ptr->max_num = 0;
+ q_ptr->type = 0;
+ q_ptr->level = 0;
+ q_ptr->r_idx = 0;
+ q_ptr->complev = 0;
+ q_ptr->comptime = 0;
}
/* No weight */