p_ptr->monster_race_idx = arena_info[p_ptr->arena_number].r_idx;
p_ptr->window |= (PW_MONSTER);
- window_stuff();
+ handle_stuff();
}
break;
/* Auto-inscription */
autopick_alter_item(item_new, FALSE);
-
- /* Handle stuff */
handle_stuff();
change = TRUE;
/* Copy i-th weapon into the weapon slot (if it's not already there) */
if (o_ptr[i] != i_ptr) object_copy(i_ptr, o_ptr[i]);
- /* Get the new values */
- calc_bonuses();
+ p_ptr->update |= PU_BONUS;
+ handle_stuff();
/* List the new values */
list_weapon(o_ptr[i], row, col);
}
/* Reset the values for the old weapon */
- calc_bonuses();
+ p_ptr->update |= PU_BONUS;
+ handle_stuff();
character_xtra = old_character_xtra;
/* Save this monster ID */
monster_race_track(r_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* know every thing mode */
}
}
- if (validcmd)
- bldg_process_command(bldg, i);
-
- /* Notice stuff */
- notice_stuff();
+ if(validcmd) bldg_process_command(bldg, i);
- /* Handle stuff */
handle_stuff();
}