int j;
while (TRUE)
{
- get_mon_num_prep(monster_can_entry_arena, NULL);
+ get_mon_num_prep(player_ptr, monster_can_entry_arena, NULL);
player_ptr->phase_out = TRUE;
r_idx = get_mon_num(mon_level);
player_ptr->phase_out = old_inside_battle;
}
player_ptr->phase_out = TRUE;
- get_mon_num_prep(NULL, NULL);
+ get_mon_num_prep(player_ptr, NULL, NULL);
while (TRUE)
{
/*!
* @brief 賞金首となるユニークを確定する / Determine bounty uniques
+ * @param player_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void determine_bounty_uniques(void)
+void determine_bounty_uniques(player_type *player_ptr)
{
- get_mon_num_prep(NULL, NULL);
+ get_mon_num_prep(player_ptr, NULL, NULL);
for (int i = 0; i < MAX_BOUNTY; i++)
{
while (TRUE)