int wid, hgt;
- /* Get size */
Term_get_size(&wid, &hgt);
/* Remove map offset */
int **match_autopick_yx;
object_type ***object_autopick_yx;
- /* Get size */
Term_get_size(&wid, &hgt);
hgt -= 2;
wid -= 14;
{
POSITION y = view_y[i];
POSITION x = view_x[i];
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Forget that the grid is viewable */
/* Totally blocked by "unviewable neighbors" */
if (!v1 && !v2) return (TRUE);
-
- /* Access the grid */
c_ptr = &cave[y][x];
{
y = view_y[n];
x = view_x[n];
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Mark the grid as not in "view" */
/* Now start on the player */
y = p_ptr->y;
x = p_ptr->x;
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Assume the player grid is easily viewable */
{
y = view_y[n];
x = view_x[n];
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Clear the "CAVE_XTRA" flag */
{
y = temp_y[n];
x = temp_x[n];
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* No longer in the array */
{
y = redraw_y[i];
x = redraw_x[i];
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Update only needed grids (prevent multiple updating) */
*
* All disturbance cancels repeated commands, resting, and running.
*/
-void disturb(int stop_search, int stop_travel)
+void disturb(bool stop_search, bool stop_travel)
{
#ifndef TRAVEL
/* Unused */