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[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify UTF-8(BOM) + LF.
[hengband/hengband.git] / src / cmd-eat.c
index ff13dc2..0b2c6ea 100644 (file)
-/*!\r
- * @file cmd-eat.c\r
- * @brief プレイヤーの食べるコマンド実装\r
- * @date 2018/09/07\r
- * @details\r
- * cmd6.cより分離。\r
- */\r
-\r
-\r
-#include "angband.h"\r
-#include "object-hook.h"\r
-#include "avatar.h"\r
-#include "spells-status.h"\r
-#include "realm-hex.h"\r
-#include "player-status.h"\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのサブルーチン\r
- * @param item 食べるオブジェクトの所持品ID\r
- * @return なし\r
- */\r
-void do_cmd_eat_food_aux(INVENTORY_IDX item)\r
-{\r
-       int ident, lev;\r
-       object_type *o_ptr;\r
-\r
-       if (music_singing_any()) stop_singing();\r
-       if (hex_spelling_any()) stop_hex_spell_all();\r
-\r
-       /* Get the item (in the pack) */\r
-       if (item >= 0)\r
-       {\r
-               o_ptr = &inventory[item];\r
-       }\r
-\r
-       /* Get the item (on the floor) */\r
-       else\r
-       {\r
-               o_ptr = &o_list[0 - item];\r
-       }\r
-\r
-       sound(SOUND_EAT);\r
-\r
-       take_turn(p_ptr, 100);;\r
-\r
-       /* Identity not known yet */\r
-       ident = FALSE;\r
-\r
-       /* Object level */\r
-       lev = k_info[o_ptr->k_idx].level;\r
-\r
-       if (o_ptr->tval == TV_FOOD)\r
-       {\r
-               /* Analyze the food */\r
-               switch (o_ptr->sval)\r
-               {\r
-               case SV_FOOD_POISON:\r
-               {\r
-                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
-                       {\r
-                               if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_BLINDNESS:\r
-               {\r
-                       if (!p_ptr->resist_blind)\r
-                       {\r
-                               if (set_blind(p_ptr->blind + randint0(200) + 200))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_PARANOIA:\r
-               {\r
-                       if (!p_ptr->resist_fear)\r
-                       {\r
-                               if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CONFUSION:\r
-               {\r
-                       if (!p_ptr->resist_conf)\r
-                       {\r
-                               if (set_confused(p_ptr->confused + randint0(10) + 10))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_HALLUCINATION:\r
-               {\r
-                       if (!p_ptr->resist_chaos)\r
-                       {\r
-                               if (set_image(p_ptr->image + randint0(250) + 250))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_PARALYSIS:\r
-               {\r
-                       if (!p_ptr->free_act)\r
-                       {\r
-                               if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
-                               {\r
-                                       ident = TRUE;\r
-                               }\r
-                       }\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_WEAKNESS:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_STR);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_SICKNESS:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_CON);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_STUPIDITY:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_INT);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_NAIVETY:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_WIS);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_UNHEALTH:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_CON);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_DISEASE:\r
-               {\r
-                       take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
-                       (void)do_dec_stat(A_STR);\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CURE_POISON:\r
-               {\r
-                       if (set_poisoned(0)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CURE_BLINDNESS:\r
-               {\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CURE_PARANOIA:\r
-               {\r
-                       if (set_afraid(0)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CURE_CONFUSION:\r
-               {\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_CURE_SERIOUS:\r
-               {\r
-                       ident = cure_serious_wounds(4, 8);\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_RESTORE_STR:\r
-               {\r
-                       if (do_res_stat(A_STR)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_RESTORE_CON:\r
-               {\r
-                       if (do_res_stat(A_CON)) ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_RESTORING:\r
-               {\r
-                       ident = restore_all_status();\r
-                       break;\r
-               }\r
-\r
-\r
-#ifdef JP\r
-               /* それぞれの食べ物の感想をオリジナルより細かく表現 */\r
-               case SV_FOOD_BISCUIT:\r
-               {\r
-                       msg_print("甘くてサクサクしてとてもおいしい。");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_JERKY:\r
-               {\r
-                       msg_print("歯ごたえがあっておいしい。");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_SLIME_MOLD:\r
-               {\r
-                       msg_print("これはなんとも形容しがたい味だ。");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_RATION:\r
-               {\r
-                       msg_print("これはおいしい。");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-#else\r
-               case SV_FOOD_RATION:\r
-               case SV_FOOD_BISCUIT:\r
-               case SV_FOOD_JERKY:\r
-               case SV_FOOD_SLIME_MOLD:\r
-               {\r
-                       msg_print("That tastes good.");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-#endif\r
-\r
-\r
-               case SV_FOOD_WAYBREAD:\r
-               {\r
-                       msg_print(_("これはひじょうに美味だ。", "That tastes good."));\r
-                       (void)set_poisoned(0);\r
-                       (void)hp_player(damroll(4, 8));\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-#ifdef JP\r
-               case SV_FOOD_PINT_OF_ALE:\r
-               {\r
-                       msg_print("のどごし爽やかだ。");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-\r
-               case SV_FOOD_PINT_OF_WINE:\r
-               {\r
-                       msg_print("That tastes good.");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-#else\r
-               case SV_FOOD_PINT_OF_ALE:\r
-               case SV_FOOD_PINT_OF_WINE:\r
-               {\r
-                       msg_print("That tastes good.");\r
-                       ident = TRUE;\r
-                       break;\r
-               }\r
-#endif\r
-\r
-               }\r
-       }\r
-       p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
-\r
-       if (!(object_is_aware(o_ptr)))\r
-       {\r
-               chg_virtue(V_KNOWLEDGE, -1);\r
-               chg_virtue(V_PATIENCE, -1);\r
-               chg_virtue(V_CHANCE, 1);\r
-       }\r
-\r
-       /* We have tried it */\r
-       if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
-\r
-       /* The player is now aware of the object */\r
-       if (ident && !object_is_aware(o_ptr))\r
-       {\r
-               object_aware(o_ptr);\r
-               gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
-       }\r
-\r
-       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
-\r
-\r
-       /* Food can feed the player */\r
-       if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
-       {\r
-               /* Reduced nutritional benefit */\r
-               (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
-               msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",\r
-                       "Mere victuals hold scant sustenance for a being such as yourself."));\r
-\r
-               if (p_ptr->food < PY_FOOD_ALERT)   /* Hungry */\r
-                       msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",\r
-                               "Your hunger can only be satisfied with fresh blood!"));\r
-       }\r
-       else if ((prace_is_(RACE_SKELETON) ||\r
-               prace_is_(RACE_GOLEM) ||\r
-               prace_is_(RACE_ZOMBIE) ||\r
-               prace_is_(RACE_SPECTRE)) &&\r
-               (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
-       {\r
-               concptr staff;\r
-\r
-               if (o_ptr->tval == TV_STAFF &&\r
-                       (item < 0) && (o_ptr->number > 1))\r
-               {\r
-                       msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));\r
-                       return;\r
-               }\r
-               staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");\r
-\r
-               /* "Eat" charges */\r
-               if (o_ptr->pval == 0)\r
-               {\r
-                       msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
-                       o_ptr->ident |= (IDENT_EMPTY);\r
-                       p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
-                       p_ptr->window |= (PW_INVEN);\r
-\r
-                       return;\r
-               }\r
-               msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);\r
-\r
-               /* Use a single charge */\r
-               o_ptr->pval--;\r
-\r
-               /* Eat a charge */\r
-               set_food(p_ptr->food + 5000);\r
-\r
-               /* XXX Hack -- unstack if necessary */\r
-               if (o_ptr->tval == TV_STAFF &&\r
-                       (item >= 0) && (o_ptr->number > 1))\r
-               {\r
-                       object_type forge;\r
-                       object_type *q_ptr;\r
-                       q_ptr = &forge;\r
-\r
-                       /* Obtain a local object */\r
-                       object_copy(q_ptr, o_ptr);\r
-\r
-                       /* Modify quantity */\r
-                       q_ptr->number = 1;\r
-\r
-                       /* Restore the charges */\r
-                       o_ptr->pval++;\r
-\r
-                       /* Unstack the used item */\r
-                       o_ptr->number--;\r
-                       p_ptr->total_weight -= q_ptr->weight;\r
-                       item = inven_carry(q_ptr);\r
-\r
-                       msg_format(_("杖をまとめなおした。", "You unstack your staff."));\r
-               }\r
-\r
-               /* Describe charges in the pack */\r
-               if (item >= 0)\r
-               {\r
-                       inven_item_charges(item);\r
-               }\r
-\r
-               /* Describe charges on the floor */\r
-               else\r
-               {\r
-                       floor_item_charges(0 - item);\r
-               }\r
-\r
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
-\r
-               /* Don't eat a staff/wand itself */\r
-               return;\r
-       }\r
-       else if ((prace_is_(RACE_DEMON) ||\r
-               (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
-               (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
-                       my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
-       {\r
-               /* Drain vitality of humanoids */\r
-               GAME_TEXT o_name[MAX_NLEN];\r
-               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
-               msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);\r
-               (void)set_food(PY_FOOD_MAX - 1);\r
-       }\r
-       else if (prace_is_(RACE_SKELETON))\r
-       {\r
-#if 0\r
-               if (o_ptr->tval == TV_SKELETON ||\r
-                       (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
-               {\r
-                       msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));\r
-                       set_food(p_ptr->food + 5000);\r
-               }\r
-               else\r
-#endif\r
-\r
-                       if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
-                               (o_ptr->sval < SV_FOOD_BISCUIT)))\r
-                       {\r
-                               object_type forge;\r
-                               object_type *q_ptr = &forge;\r
-\r
-                               msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
-                               object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
-\r
-                               /* Drop the object from heaven */\r
-                               (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
-                       }\r
-                       else\r
-                       {\r
-                               msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));\r
-                       }\r
-       }\r
-       else if (prace_is_(RACE_GOLEM) ||\r
-               prace_is_(RACE_ZOMBIE) ||\r
-               prace_is_(RACE_ENT) ||\r
-               prace_is_(RACE_DEMON) ||\r
-               prace_is_(RACE_ANDROID) ||\r
-               prace_is_(RACE_SPECTRE) ||\r
-               (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
-       {\r
-               msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));\r
-               set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
-       }\r
-       else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
-       {\r
-               /* Waybread is always fully satisfying. */\r
-               set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
-       }\r
-       else\r
-       {\r
-               /* Food can feed the player */\r
-               (void)set_food(p_ptr->food + o_ptr->pval);\r
-       }\r
-\r
-       /* Destroy a food in the pack */\r
-       if (item >= 0)\r
-       {\r
-               inven_item_increase(item, -1);\r
-               inven_item_describe(item);\r
-               inven_item_optimize(item);\r
-       }\r
-\r
-       /* Destroy a food on the floor */\r
-       else\r
-       {\r
-               floor_item_increase(0 - item, -1);\r
-               floor_item_describe(0 - item);\r
-               floor_item_optimize(0 - item);\r
-       }\r
-}\r
-\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのメインルーチン /\r
- * Eat some food (from the pack or floor)\r
- * @return なし\r
- */\r
-void do_cmd_eat_food(void)\r
-{\r
-       OBJECT_IDX item;\r
-       concptr        q, s;\r
-\r
-       if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
-       {\r
-               set_action(ACTION_NONE);\r
-       }\r
-\r
-       /* Restrict choices to food */\r
-       item_tester_hook = item_tester_hook_eatable;\r
-\r
-       q = _("どれを食べますか? ", "Eat which item? ");\r
-       s = _("食べ物がない。", "You have nothing to eat.");\r
-\r
-       if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
-\r
-       /* Eat the object */\r
-       do_cmd_eat_food_aux(item);\r
-}\r
-\r
+/*!
+ * @file cmd-eat.c
+ * @brief プレイヤーの食べるコマンド実装
+ * @date 2018/09/07
+ * @details
+ * cmd6.cより分離。
+ */
+
+
+#include "angband.h"
+#include "object-hook.h"
+#include "avatar.h"
+#include "spells-status.h"
+#include "realm-hex.h"
+#include "player-status.h"
+
+/*!
+ * @brief 食料を食べるコマンドのサブルーチン
+ * @param item 食べるオブジェクトの所持品ID
+ * @return なし
+ */
+void do_cmd_eat_food_aux(INVENTORY_IDX item)
+{
+       int ident, lev;
+       object_type *o_ptr;
+
+       if (music_singing_any()) stop_singing();
+       if (hex_spelling_any()) stop_hex_spell_all();
+
+       /* Get the item (in the pack) */
+       if (item >= 0)
+       {
+               o_ptr = &inventory[item];
+       }
+
+       /* Get the item (on the floor) */
+       else
+       {
+               o_ptr = &o_list[0 - item];
+       }
+
+       sound(SOUND_EAT);
+
+       take_turn(p_ptr, 100);;
+
+       /* Identity not known yet */
+       ident = FALSE;
+
+       /* Object level */
+       lev = k_info[o_ptr->k_idx].level;
+
+       if (o_ptr->tval == TV_FOOD)
+       {
+               /* Analyze the food */
+               switch (o_ptr->sval)
+               {
+               case SV_FOOD_POISON:
+               {
+                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
+                       {
+                               if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_BLINDNESS:
+               {
+                       if (!p_ptr->resist_blind)
+                       {
+                               if (set_blind(p_ptr->blind + randint0(200) + 200))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_PARANOIA:
+               {
+                       if (!p_ptr->resist_fear)
+                       {
+                               if (set_afraid(p_ptr->afraid + randint0(10) + 10))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_CONFUSION:
+               {
+                       if (!p_ptr->resist_conf)
+                       {
+                               if (set_confused(p_ptr->confused + randint0(10) + 10))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_HALLUCINATION:
+               {
+                       if (!p_ptr->resist_chaos)
+                       {
+                               if (set_image(p_ptr->image + randint0(250) + 250))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_PARALYSIS:
+               {
+                       if (!p_ptr->free_act)
+                       {
+                               if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
+                               {
+                                       ident = TRUE;
+                               }
+                       }
+                       break;
+               }
+
+               case SV_FOOD_WEAKNESS:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_STR);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_SICKNESS:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_CON);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_STUPIDITY:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_INT);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_NAIVETY:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_WIS);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_UNHEALTH:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_CON);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_DISEASE:
+               {
+                       take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+                       (void)do_dec_stat(A_STR);
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_CURE_POISON:
+               {
+                       if (set_poisoned(0)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_CURE_BLINDNESS:
+               {
+                       if (set_blind(0)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_CURE_PARANOIA:
+               {
+                       if (set_afraid(0)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_CURE_CONFUSION:
+               {
+                       if (set_confused(0)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_CURE_SERIOUS:
+               {
+                       ident = cure_serious_wounds(4, 8);
+                       break;
+               }
+
+               case SV_FOOD_RESTORE_STR:
+               {
+                       if (do_res_stat(A_STR)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_RESTORE_CON:
+               {
+                       if (do_res_stat(A_CON)) ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_RESTORING:
+               {
+                       ident = restore_all_status();
+                       break;
+               }
+
+
+#ifdef JP
+               /* それぞれの食べ物の感想をオリジナルより細かく表現 */
+               case SV_FOOD_BISCUIT:
+               {
+                       msg_print("甘くてサクサクしてとてもおいしい。");
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_JERKY:
+               {
+                       msg_print("歯ごたえがあっておいしい。");
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_SLIME_MOLD:
+               {
+                       msg_print("これはなんとも形容しがたい味だ。");
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_RATION:
+               {
+                       msg_print("これはおいしい。");
+                       ident = TRUE;
+                       break;
+               }
+#else
+               case SV_FOOD_RATION:
+               case SV_FOOD_BISCUIT:
+               case SV_FOOD_JERKY:
+               case SV_FOOD_SLIME_MOLD:
+               {
+                       msg_print("That tastes good.");
+                       ident = TRUE;
+                       break;
+               }
+#endif
+
+
+               case SV_FOOD_WAYBREAD:
+               {
+                       msg_print(_("これはひじょうに美味だ。", "That tastes good."));
+                       (void)set_poisoned(0);
+                       (void)hp_player(damroll(4, 8));
+                       ident = TRUE;
+                       break;
+               }
+
+#ifdef JP
+               case SV_FOOD_PINT_OF_ALE:
+               {
+                       msg_print("のどごし爽やかだ。");
+                       ident = TRUE;
+                       break;
+               }
+
+               case SV_FOOD_PINT_OF_WINE:
+               {
+                       msg_print("That tastes good.");
+                       ident = TRUE;
+                       break;
+               }
+#else
+               case SV_FOOD_PINT_OF_ALE:
+               case SV_FOOD_PINT_OF_WINE:
+               {
+                       msg_print("That tastes good.");
+                       ident = TRUE;
+                       break;
+               }
+#endif
+
+               }
+       }
+       p_ptr->update |= (PU_COMBINE | PU_REORDER);
+
+       if (!(object_is_aware(o_ptr)))
+       {
+               chg_virtue(V_KNOWLEDGE, -1);
+               chg_virtue(V_PATIENCE, -1);
+               chg_virtue(V_CHANCE, 1);
+       }
+
+       /* We have tried it */
+       if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
+
+       /* The player is now aware of the object */
+       if (ident && !object_is_aware(o_ptr))
+       {
+               object_aware(o_ptr);
+               gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
+       }
+
+       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
+
+
+       /* Food can feed the player */
+       if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
+       {
+               /* Reduced nutritional benefit */
+               (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+               msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
+                       "Mere victuals hold scant sustenance for a being such as yourself."));
+
+               if (p_ptr->food < PY_FOOD_ALERT)   /* Hungry */
+                       msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
+                               "Your hunger can only be satisfied with fresh blood!"));
+       }
+       else if ((prace_is_(RACE_SKELETON) ||
+               prace_is_(RACE_GOLEM) ||
+               prace_is_(RACE_ZOMBIE) ||
+               prace_is_(RACE_SPECTRE)) &&
+               (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
+       {
+               concptr staff;
+
+               if (o_ptr->tval == TV_STAFF &&
+                       (item < 0) && (o_ptr->number > 1))
+               {
+                       msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
+                       return;
+               }
+               staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
+
+               /* "Eat" charges */
+               if (o_ptr->pval == 0)
+               {
+                       msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
+                       o_ptr->ident |= (IDENT_EMPTY);
+                       p_ptr->update |= (PU_COMBINE | PU_REORDER);
+                       p_ptr->window |= (PW_INVEN);
+
+                       return;
+               }
+               msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
+
+               /* Use a single charge */
+               o_ptr->pval--;
+
+               /* Eat a charge */
+               set_food(p_ptr->food + 5000);
+
+               /* XXX Hack -- unstack if necessary */
+               if (o_ptr->tval == TV_STAFF &&
+                       (item >= 0) && (o_ptr->number > 1))
+               {
+                       object_type forge;
+                       object_type *q_ptr;
+                       q_ptr = &forge;
+
+                       /* Obtain a local object */
+                       object_copy(q_ptr, o_ptr);
+
+                       /* Modify quantity */
+                       q_ptr->number = 1;
+
+                       /* Restore the charges */
+                       o_ptr->pval++;
+
+                       /* Unstack the used item */
+                       o_ptr->number--;
+                       p_ptr->total_weight -= q_ptr->weight;
+                       item = inven_carry(q_ptr);
+
+                       msg_format(_("杖をまとめなおした。", "You unstack your staff."));
+               }
+
+               /* Describe charges in the pack */
+               if (item >= 0)
+               {
+                       inven_item_charges(item);
+               }
+
+               /* Describe charges on the floor */
+               else
+               {
+                       floor_item_charges(0 - item);
+               }
+
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Don't eat a staff/wand itself */
+               return;
+       }
+       else if ((prace_is_(RACE_DEMON) ||
+               (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
+               (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
+                       my_strchr("pht", r_info[o_ptr->pval].d_char)))
+       {
+               /* Drain vitality of humanoids */
+               GAME_TEXT o_name[MAX_NLEN];
+               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+               msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);
+               (void)set_food(PY_FOOD_MAX - 1);
+       }
+       else if (prace_is_(RACE_SKELETON))
+       {
+#if 0
+               if (o_ptr->tval == TV_SKELETON ||
+                       (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
+               {
+                       msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));
+                       set_food(p_ptr->food + 5000);
+               }
+               else
+#endif
+
+                       if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
+                               (o_ptr->sval < SV_FOOD_BISCUIT)))
+                       {
+                               object_type forge;
+                               object_type *q_ptr = &forge;
+
+                               msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
+                               object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
+
+                               /* Drop the object from heaven */
+                               (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
+                       }
+                       else
+                       {
+                               msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
+                       }
+       }
+       else if (prace_is_(RACE_GOLEM) ||
+               prace_is_(RACE_ZOMBIE) ||
+               prace_is_(RACE_ENT) ||
+               prace_is_(RACE_DEMON) ||
+               prace_is_(RACE_ANDROID) ||
+               prace_is_(RACE_SPECTRE) ||
+               (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
+       {
+               msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
+               set_food(p_ptr->food + ((o_ptr->pval) / 20));
+       }
+       else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
+       {
+               /* Waybread is always fully satisfying. */
+               set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
+       }
+       else
+       {
+               /* Food can feed the player */
+               (void)set_food(p_ptr->food + o_ptr->pval);
+       }
+
+       /* Destroy a food in the pack */
+       if (item >= 0)
+       {
+               inven_item_increase(item, -1);
+               inven_item_describe(item);
+               inven_item_optimize(item);
+       }
+
+       /* Destroy a food on the floor */
+       else
+       {
+               floor_item_increase(0 - item, -1);
+               floor_item_describe(0 - item);
+               floor_item_optimize(0 - item);
+       }
+}
+
+
+/*!
+ * @brief 食料を食べるコマンドのメインルーチン /
+ * Eat some food (from the pack or floor)
+ * @return なし
+ */
+void do_cmd_eat_food(void)
+{
+       OBJECT_IDX item;
+       concptr        q, s;
+
+       if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
+       {
+               set_action(ACTION_NONE);
+       }
+
+       /* Restrict choices to food */
+       item_tester_hook = item_tester_hook_eatable;
+
+       q = _("どれを食べますか? ", "Eat which item? ");
+       s = _("食べ物がない。", "You have nothing to eat.");
+
+       if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
+
+       /* Eat the object */
+       do_cmd_eat_food_aux(item);
+}
+