+++ /dev/null
-/*!\r
- * @file cmd-eat.c\r
- * @brief プレイヤーの食べるコマンド実装\r
- * @date 2018/09/07\r
- * @details\r
- * cmd6.cより分離。\r
- */\r
-\r
-\r
-#include "angband.h"\r
-#include "object-hook.h"\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのサブルーチン\r
- * @param item 食べるオブジェクトの所持品ID\r
- * @return なし\r
- */\r
-void do_cmd_eat_food_aux(int item)\r
-{\r
- int ident, lev;\r
- object_type *o_ptr;\r
-\r
- if (music_singing_any()) stop_singing();\r
- if (hex_spelling_any()) stop_hex_spell_all();\r
-\r
- /* Get the item (in the pack) */\r
- if (item >= 0)\r
- {\r
- o_ptr = &inventory[item];\r
- }\r
-\r
- /* Get the item (on the floor) */\r
- else\r
- {\r
- o_ptr = &o_list[0 - item];\r
- }\r
-\r
- /* Sound */\r
- sound(SOUND_EAT);\r
-\r
- /* Take a turn */\r
- p_ptr->energy_use = 100;\r
-\r
- /* Identity not known yet */\r
- ident = FALSE;\r
-\r
- /* Object level */\r
- lev = k_info[o_ptr->k_idx].level;\r
-\r
- if (o_ptr->tval == TV_FOOD)\r
- {\r
- /* Analyze the food */\r
- switch (o_ptr->sval)\r
- {\r
- case SV_FOOD_POISON:\r
- {\r
- if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
- {\r
- if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_BLINDNESS:\r
- {\r
- if (!p_ptr->resist_blind)\r
- {\r
- if (set_blind(p_ptr->blind + randint0(200) + 200))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_PARANOIA:\r
- {\r
- if (!p_ptr->resist_fear)\r
- {\r
- if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_CONFUSION:\r
- {\r
- if (!p_ptr->resist_conf)\r
- {\r
- if (set_confused(p_ptr->confused + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_HALLUCINATION:\r
- {\r
- if (!p_ptr->resist_chaos)\r
- {\r
- if (set_image(p_ptr->image + randint0(250) + 250))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_PARALYSIS:\r
- {\r
- if (!p_ptr->free_act)\r
- {\r
- if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_WEAKNESS:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_STR);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_SICKNESS:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_CON);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_STUPIDITY:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_INT);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_NAIVETY:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_WIS);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_UNHEALTH:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_CON);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_DISEASE:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_STR);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_POISON:\r
- {\r
- if (set_poisoned(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_BLINDNESS:\r
- {\r
- if (set_blind(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_PARANOIA:\r
- {\r
- if (set_afraid(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_CONFUSION:\r
- {\r
- if (set_confused(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_SERIOUS:\r
- {\r
- ident = cure_serious_wounds(4, 8);\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORE_STR:\r
- {\r
- if (do_res_stat(A_STR)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORE_CON:\r
- {\r
- if (do_res_stat(A_CON)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORING:\r
- {\r
- ident = restore_all_status();\r
- break;\r
- }\r
-\r
-\r
-#ifdef JP\r
- /* それぞれの食べ物の感想をオリジナルより細かく表現 */\r
- case SV_FOOD_BISCUIT:\r
- {\r
- msg_print("甘くてサクサクしてとてもおいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_JERKY:\r
- {\r
- msg_print("歯ごたえがあっておいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_SLIME_MOLD:\r
- {\r
- msg_print("これはなんとも形容しがたい味だ。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RATION:\r
- {\r
- msg_print("これはおいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-#else\r
- case SV_FOOD_RATION:\r
- case SV_FOOD_BISCUIT:\r
- case SV_FOOD_JERKY:\r
- case SV_FOOD_SLIME_MOLD:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#endif\r
-\r
-\r
- case SV_FOOD_WAYBREAD:\r
- {\r
- msg_print(_("これはひじょうに美味だ。", "That tastes good."));\r
- (void)set_poisoned(0);\r
- (void)hp_player(damroll(4, 8));\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
-#ifdef JP\r
- case SV_FOOD_PINT_OF_ALE:\r
- {\r
- msg_print("のどごし爽やかだ。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_PINT_OF_WINE:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#else\r
- case SV_FOOD_PINT_OF_ALE:\r
- case SV_FOOD_PINT_OF_WINE:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#endif\r
-\r
- }\r
- }\r
-\r
- /* Combine / Reorder the pack (later) */\r
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);\r
-\r
- if (!(object_is_aware(o_ptr)))\r
- {\r
- chg_virtue(V_KNOWLEDGE, -1);\r
- chg_virtue(V_PATIENCE, -1);\r
- chg_virtue(V_CHANCE, 1);\r
- }\r
-\r
- /* We have tried it */\r
- if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
-\r
- /* The player is now aware of the object */\r
- if (ident && !object_is_aware(o_ptr))\r
- {\r
- object_aware(o_ptr);\r
- gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
- }\r
-\r
- /* Window stuff */\r
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
-\r
-\r
- /* Food can feed the player */\r
- if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
- {\r
- /* Reduced nutritional benefit */\r
- (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
- msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",\r
- "Mere victuals hold scant sustenance for a being such as yourself."));\r
-\r
- if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */\r
- msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",\r
- "Your hunger can only be satisfied with fresh blood!"));\r
- }\r
- else if ((prace_is_(RACE_SKELETON) ||\r
- prace_is_(RACE_GOLEM) ||\r
- prace_is_(RACE_ZOMBIE) ||\r
- prace_is_(RACE_SPECTRE)) &&\r
- (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
- {\r
- cptr staff;\r
-\r
- if (o_ptr->tval == TV_STAFF &&\r
- (item < 0) && (o_ptr->number > 1))\r
- {\r
- msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));\r
- return;\r
- }\r
- staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");\r
-\r
- /* "Eat" charges */\r
- if (o_ptr->pval == 0)\r
- {\r
- msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
- o_ptr->ident |= (IDENT_EMPTY);\r
-\r
- /* Combine / Reorder the pack (later) */\r
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);\r
- p_ptr->window |= (PW_INVEN);\r
-\r
- return;\r
- }\r
- msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);\r
-\r
- /* Use a single charge */\r
- o_ptr->pval--;\r
-\r
- /* Eat a charge */\r
- set_food(p_ptr->food + 5000);\r
-\r
- /* XXX Hack -- unstack if necessary */\r
- if (o_ptr->tval == TV_STAFF &&\r
- (item >= 0) && (o_ptr->number > 1))\r
- {\r
- object_type forge;\r
- object_type *q_ptr;\r
-\r
- /* Get local object */\r
- q_ptr = &forge;\r
-\r
- /* Obtain a local object */\r
- object_copy(q_ptr, o_ptr);\r
-\r
- /* Modify quantity */\r
- q_ptr->number = 1;\r
-\r
- /* Restore the charges */\r
- o_ptr->pval++;\r
-\r
- /* Unstack the used item */\r
- o_ptr->number--;\r
- p_ptr->total_weight -= q_ptr->weight;\r
- item = inven_carry(q_ptr);\r
-\r
- /* Message */\r
- msg_format(_("杖をまとめなおした。", "You unstack your staff."));\r
- }\r
-\r
- /* Describe charges in the pack */\r
- if (item >= 0)\r
- {\r
- inven_item_charges(item);\r
- }\r
-\r
- /* Describe charges on the floor */\r
- else\r
- {\r
- floor_item_charges(0 - item);\r
- }\r
-\r
- /* Window stuff */\r
- p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
-\r
- /* Don't eat a staff/wand itself */\r
- return;\r
- }\r
- else if ((prace_is_(RACE_DEMON) ||\r
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
- my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
- {\r
- /* Drain vitality of humanoids */\r
- char o_name[MAX_NLEN];\r
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
- msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);\r
- (void)set_food(PY_FOOD_MAX - 1);\r
- }\r
- else if (prace_is_(RACE_SKELETON))\r
- {\r
-#if 0\r
- if (o_ptr->tval == TV_SKELETON ||\r
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
- {\r
- msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));\r
- set_food(p_ptr->food + 5000);\r
- }\r
- else\r
-#endif\r
-\r
- if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
- (o_ptr->sval < SV_FOOD_BISCUIT)))\r
- {\r
- object_type forge;\r
- object_type *q_ptr = &forge;\r
-\r
- msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
-\r
- /* Create the item */\r
- object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
-\r
- /* Drop the object from heaven */\r
- (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
- }\r
- else\r
- {\r
- msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));\r
- }\r
- }\r
- else if (prace_is_(RACE_GOLEM) ||\r
- prace_is_(RACE_ZOMBIE) ||\r
- prace_is_(RACE_ENT) ||\r
- prace_is_(RACE_DEMON) ||\r
- prace_is_(RACE_ANDROID) ||\r
- prace_is_(RACE_SPECTRE) ||\r
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
- {\r
- msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));\r
- set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
- }\r
- else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
- {\r
- /* Waybread is always fully satisfying. */\r
- set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
- }\r
- else\r
- {\r
- /* Food can feed the player */\r
- (void)set_food(p_ptr->food + o_ptr->pval);\r
- }\r
-\r
- /* Destroy a food in the pack */\r
- if (item >= 0)\r
- {\r
- inven_item_increase(item, -1);\r
- inven_item_describe(item);\r
- inven_item_optimize(item);\r
- }\r
-\r
- /* Destroy a food on the floor */\r
- else\r
- {\r
- floor_item_increase(0 - item, -1);\r
- floor_item_describe(0 - item);\r
- floor_item_optimize(0 - item);\r
- }\r
-}\r
-\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのメインルーチン /\r
- * Eat some food (from the pack or floor)\r
- * @return なし\r
- */\r
-void do_cmd_eat_food(void)\r
-{\r
- OBJECT_IDX item;\r
- cptr q, s;\r
-\r
-\r
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
- {\r
- set_action(ACTION_NONE);\r
- }\r
-\r
- /* Restrict choices to food */\r
- item_tester_hook = item_tester_hook_eatable;\r
-\r
- /* Get an item */\r
- q = _("どれを食べますか? ", "Eat which item? ");\r
- s = _("食べ物がない。", "You have nothing to eat.");\r
-\r
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
-\r
- /* Eat the object */\r
- do_cmd_eat_food_aux(item);\r
-}\r
-\r