#include "cmd-zaprod.h"
#include "cmd-zapwand.h"
-#include "player-item.h"
#include "object-hook.h"
o_ptr->inscription = 0;
/* Combine the pack */
- p_ptr->notice |= (PN_COMBINE);
+ p_ptr->update |= (PU_COMBINE);
p_ptr->window |= (PW_INVEN | PW_EQUIP);
o_ptr->inscription = quark_add(out_val);
/* Combine the pack */
- p_ptr->notice |= (PN_COMBINE);
+ p_ptr->update |= (PU_COMBINE);
p_ptr->window |= (PW_INVEN | PW_EQUIP);
*/
void do_cmd_target(void)
{
+ if (p_ptr->wild_mode) return;
+
/* Target set */
if (target_set(TARGET_KILL))
{
{
OBJECT_IDX item;
object_type *o_ptr;
- cptr q, s;
+ cptr q, s;
+
+ if (p_ptr->wild_mode)
+ {
+ return;
+ }
+
+ if (p_ptr->inside_arena)
+ {
+ msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!"));
+ msg_print(NULL);
+ return;
+ }
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
{