* @param item 飲む薬オブジェクトの所持品ID
* @return なし
*/
-void do_cmd_quaff_potion_aux(INVENTORY_IDX item)
+void exe_quaff_potion(INVENTORY_IDX item)
{
bool ident;
DEPTH lev;
if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
/* Quaff the potion */
- do_cmd_quaff_potion_aux(item);
+ exe_quaff_potion(item);
}