*/\r
void do_cmd_quaff_potion_aux(int item)\r
{\r
- int ident, lev;\r
+ int ident, lev;\r
object_type *o_ptr;\r
object_type forge;\r
object_type *q_ptr;\r
\r
-\r
- /* Take a turn */\r
- p_ptr->energy_use = 100;\r
+ p_ptr->energy_use = 100; /* Take a turn */\r
\r
if (world_player)\r
{\r
break;\r
\r
case SV_POTION_BESERK_STRENGTH:\r
- if (set_afraid(0)) ident = TRUE;\r
- if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;\r
- if (hp_player(30)) ident = TRUE;\r
+ ident = berserk(randint1(25) + 25);\r
break;\r
\r
case SV_POTION_CURE_LIGHT:\r