q = _("どのアイテムから抽出しますか?", "Extract from which item? ");
s = _("抽出できるアイテムがありません。", "You have nothing you can extract from.");
- o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
if (!o_ptr) return;
if (object_is_known(o_ptr) && !object_is_nameless(o_ptr))
q = _("どのアイテムを改良しますか?", "Improve which item? ");
s = _("改良できるアイテムがありません。", "You have nothing to improve.");
- o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
if (!o_ptr) return;
if ((mode != 10) && (object_is_artifact(o_ptr) || object_is_smith(o_ptr)))
q = _("どのアイテムのエッセンスを消去しますか?", "Remove from which item? ");
s = _("エッセンスを付加したアイテムがありません。", "You have nothing to remove essence.");
- o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), 0);
if (!o_ptr) return;
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));