-/*!\r
- @file cmd-spell.c\r
- @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell\r
- @date 2013/12/31\r
- @author\r
- 2013 Deskull rearranged comment for Doxygen.\r
- */\r
-\r
-#include "angband.h"\r
-#include "selfinfo.h"\r
-#include "spells-summon.h"\r
-#include "realm-arcane.h"\r
-#include "realm-chaos.h"\r
-#include "realm-craft.h"\r
-#include "realm-crusade.h"\r
-#include "realm-daemon.h"\r
-#include "realm-death.h"\r
-#include "realm-hex.h"\r
-#include "realm-hissatsu.h"\r
-#include "realm-life.h"\r
-#include "realm-nature.h"\r
-#include "realm-song.h"\r
-#include "realm-sorcery.h"\r
-#include "realm-trump.h"\r
-\r
-/*!\r
- * @brief\r
- * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"\r
- * @param str キャプション\r
- * @param dice ダイス数\r
- * @param sides ダイス目\r
- * @param base 固定値\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_string_dice(cptr str, int dice, int sides, int base)\r
-{\r
- /* Fix value */\r
- if (!dice)\r
- return format("%s%d", str, base);\r
-\r
- /* Dice only */\r
- else if (!base)\r
- return format("%s%dd%d", str, dice, sides);\r
-\r
- /* Dice plus base value */\r
- else\r
- return format("%s%dd%d%+d", str, dice, sides, base);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"\r
- * @param dice ダイス数\r
- * @param sides ダイス目\r
- * @param base 固定値\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_damage(int dice, int sides, int base)\r
-{\r
- return info_string_dice(_("損傷:", "dam "), dice, sides, base);\r
-}\r
-\r
-/*!\r
- * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"\r
- * @param base 固定値\r
- * @param sides ダイス目\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_duration(int base, int sides)\r
-{\r
- return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);\r
-}\r
-\r
-/*!\r
- * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"\r
- * @param range 効果範囲\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_range(POSITION range)\r
-{\r
- return format(_("範囲:%d", "range %d"), range);\r
-}\r
-\r
-/*!\r
- * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"\r
- * @param dice ダイス数\r
- * @param sides ダイス目\r
- * @param base 固定値\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_heal(int dice, int sides, int base)\r
-{\r
- return info_string_dice(_("回復:", "heal "), dice, sides, base);\r
-}\r
-\r
-/*!\r
- * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"\r
- * @param base 固定値\r
- * @param sides ダイス目\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_delay(int base, int sides)\r
-{\r
- return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"\r
- * @param dam 固定値\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_multi_damage(HIT_POINT dam)\r
-{\r
- return format(_("損傷:各%d", "dam %d each"), dam);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"\r
- * @param dice ダイス数\r
- * @param sides ダイス目\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_multi_damage_dice(int dice, int sides)\r
-{\r
- return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);\r
-}\r
-\r
-/*!\r
- * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"\r
- * @param power 固定値\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_power(int power)\r
-{\r
- return format(_("効力:%d", "power %d"), power);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"\r
- * @param dice ダイス数\r
- * @param sides ダイス目\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-/*\r
- * Generate power info string such as "power 1d100"\r
- */\r
-cptr info_power_dice(int dice, int sides)\r
-{\r
- return format(_("効力:%dd%d", "power %dd%d"), dice, sides);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"\r
- * @param rad 効果半径\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_radius(int rad)\r
-{\r
- return format(_("半径:%d", "rad %d"), rad);\r
-}\r
-\r
-\r
-/*!\r
- * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"\r
- * @param weight 最大重量\r
- * @return フォーマットに従い整形された文字列\r
- */\r
-cptr info_weight(int weight)\r
-{\r
-#ifdef JP\r
- return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));\r
-#else\r
- return format("max wgt %d", weight/10);\r
-#endif\r
-}\r
-\r
-\r
-\r
-\r
-\r
-/*!\r
- * @brief 魔法処理のメインルーチン\r
- * @param realm 魔法領域のID\r
- * @param spell 各領域の魔法ID\r
- * @param mode 求める処理\r
- * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。\r
- */\r
-cptr do_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)\r
-{\r
- switch (realm)\r
- {\r
- case REALM_LIFE: return do_life_spell(spell, mode);\r
- case REALM_SORCERY: return do_sorcery_spell(spell, mode);\r
- case REALM_NATURE: return do_nature_spell(spell, mode);\r
- case REALM_CHAOS: return do_chaos_spell(spell, mode);\r
- case REALM_DEATH: return do_death_spell(spell, mode);\r
- case REALM_TRUMP: return do_trump_spell(spell, mode);\r
- case REALM_ARCANE: return do_arcane_spell(spell, mode);\r
- case REALM_CRAFT: return do_craft_spell(spell, mode);\r
- case REALM_DAEMON: return do_daemon_spell(spell, mode);\r
- case REALM_CRUSADE: return do_crusade_spell(spell, mode);\r
- case REALM_MUSIC: return do_music_spell(spell, mode);\r
- case REALM_HISSATSU: return do_hissatsu_spell(spell, mode);\r
- case REALM_HEX: return do_hex_spell(spell, mode);\r
- }\r
-\r
- return NULL;\r
-}\r
+/*!
+ @file cmd-spell.c
+ @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
+ @date 2013/12/31
+ @author
+ 2013 Deskull rearranged comment for Doxygen.
+ */
+
+#include "angband.h"
+#include "core.h"
+#include "util.h"
+#include "cmd-spell.h"
+
+#include "cmd-dump.h"
+#include "selfinfo.h"
+#include "spells.h"
+#include "spells-summon.h"
+#include "realm.h"
+#include "realm-arcane.h"
+#include "realm-chaos.h"
+#include "realm-craft.h"
+#include "realm-crusade.h"
+#include "realm-daemon.h"
+#include "realm-death.h"
+#include "realm-hex.h"
+#include "realm-hissatsu.h"
+#include "realm-life.h"
+#include "realm-nature.h"
+#include "realm-song.h"
+#include "realm-sorcery.h"
+#include "realm-trump.h"
+#include "mind.h"
+#include "avatar.h"
+#include "player-damage.h"
+#include "player-status.h"
+#include "player-effects.h"
+#include "player-skill.h"
+#include "player-class.h"
+#include "object-hook.h"
+#include "cmd-basic.h"
+#include "view-mainwindow.h"
+#include "floor.h"
+#include "autopick.h"
+#include "japanese.h"
+
+ /*!
+ * 魔法領域フラグ管理テーブル /
+ * Zangband uses this array instead of the spell flags table, as there
+ * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
+ */
+const u32b fake_spell_flags[4] =
+{
+ 0x000000ff,
+ 0x0000ff00,
+ 0x00ff0000,
+ 0xff000000
+};
+
+/*!
+ * @brief
+ * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
+ * @param str キャプション
+ * @param dice ダイス数
+ * @param sides ダイス目
+ * @param base 固定値
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
+{
+ /* Fix value */
+ if (!dice)
+ return format("%s%d", str, base);
+
+ /* Dice only */
+ else if (!base)
+ return format("%s%dd%d", str, dice, sides);
+
+ /* Dice plus base value */
+ else
+ return format("%s%dd%d%+d", str, dice, sides, base);
+}
+
+
+/*!
+ * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
+ * @param dice ダイス数
+ * @param sides ダイス目
+ * @param base 固定値
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
+{
+ return info_string_dice(_("損傷:", "dam "), dice, sides, base);
+}
+
+/*!
+ * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
+ * @param base 固定値
+ * @param sides ダイス目
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_duration(int base, DICE_SID sides)
+{
+ return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
+}
+
+/*!
+ * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
+ * @param range 効果範囲
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_range(POSITION range)
+{
+ return format(_("範囲:%d", "range %d"), range);
+}
+
+/*!
+ * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
+ * @param dice ダイス数
+ * @param sides ダイス目
+ * @param base 固定値
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
+{
+ return info_string_dice(_("回復:", "heal "), dice, sides, base);
+}
+
+/*!
+ * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
+ * @param base 固定値
+ * @param sides ダイス目
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_delay(int base, DICE_SID sides)
+{
+ return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
+}
+
+
+/*!
+ * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
+ * @param dam 固定値
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_multi_damage(HIT_POINT dam)
+{
+ return format(_("損傷:各%d", "dam %d each"), dam);
+}
+
+
+/*!
+ * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
+ * @param dice ダイス数
+ * @param sides ダイス目
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
+{
+ return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
+}
+
+/*!
+ * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
+ * @param power 固定値
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_power(int power)
+{
+ return format(_("効力:%d", "power %d"), power);
+}
+
+
+/*!
+ * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
+ * @param dice ダイス数
+ * @param sides ダイス目
+ * @return フォーマットに従い整形された文字列
+ */
+/*
+ * Generate power info string such as "power 1d100"
+ */
+concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
+{
+ return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
+}
+
+
+/*!
+ * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
+ * @param rad 効果半径
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_radius(POSITION rad)
+{
+ return format(_("半径:%d", "rad %d"), rad);
+}
+
+
+/*!
+ * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
+ * @param weight 最大重量
+ * @return フォーマットに従い整形された文字列
+ */
+concptr info_weight(WEIGHT weight)
+{
+#ifdef JP
+ return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
+#else
+ return format("max wgt %d", weight/10);
+#endif
+}
+
+/*!
+ * @brief 魔法が利用可能かどうかを返す /
+ * Determine if a spell is "okay" for the player to cast or study
+ * The spell must be legible, not forgotten, and also, to cast,
+ * it must be known, and to study, it must not be known.
+ * @param spell 呪文ID
+ * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
+ * @param study_pray 祈りの学習判定目的ならばTRUE
+ * @param use_realm 魔法領域ID
+ * @return 失敗率(%)
+ */
+static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
+{
+ const magic_type *s_ptr;
+
+ /* Access the spell */
+ if (!is_magic(use_realm))
+ {
+ s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
+ }
+ else
+ {
+ s_ptr = &mp_ptr->info[use_realm - 1][spell];
+ }
+
+ /* Spell is illegal */
+ if (s_ptr->slevel > p_ptr->lev) return (FALSE);
+
+ /* Spell is forgotten */
+ if ((use_realm == p_ptr->realm2) ?
+ (p_ptr->spell_forgotten2 & (1L << spell)) :
+ (p_ptr->spell_forgotten1 & (1L << spell)))
+ {
+ /* Never okay */
+ return (FALSE);
+ }
+
+ if (p_ptr->pclass == CLASS_SORCERER) return (TRUE);
+ if (p_ptr->pclass == CLASS_RED_MAGE) return (TRUE);
+
+ /* Spell is learned */
+ if ((use_realm == p_ptr->realm2) ?
+ (p_ptr->spell_learned2 & (1L << spell)) :
+ (p_ptr->spell_learned1 & (1L << spell)))
+ {
+ /* Always true */
+ return (!study_pray);
+ }
+
+ /* Okay to study, not to cast */
+ return (!learned);
+}
+
+
+/*!
+ * @brief 魔法処理のメインルーチン
+ * @param realm 魔法領域のID
+ * @param spell 各領域の魔法ID
+ * @param mode 求める処理
+ * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
+ */
+concptr do_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
+{
+ switch (realm)
+ {
+ case REALM_LIFE: return do_life_spell(spell, mode);
+ case REALM_SORCERY: return do_sorcery_spell(spell, mode);
+ case REALM_NATURE: return do_nature_spell(spell, mode);
+ case REALM_CHAOS: return do_chaos_spell(spell, mode);
+ case REALM_DEATH: return do_death_spell(spell, mode);
+ case REALM_TRUMP: return do_trump_spell(spell, mode);
+ case REALM_ARCANE: return do_arcane_spell(spell, mode);
+ case REALM_CRAFT: return do_craft_spell(spell, mode);
+ case REALM_DAEMON: return do_daemon_spell(spell, mode);
+ case REALM_CRUSADE: return do_crusade_spell(spell, mode);
+ case REALM_MUSIC: return do_music_spell(spell, mode);
+ case REALM_HISSATSU: return do_hissatsu_spell(spell, mode);
+ case REALM_HEX: return do_hex_spell(spell, mode);
+ }
+
+ return NULL;
+}
+
+
+/*!
+ * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
+ * Allow user to choose a spell/prayer from the given book.
+ * @param sn 選択した魔法IDを返す参照ポインタ
+ * @param prompt 魔法を利用する際の動詞表記
+ * @param sval 魔道書のsval
+ * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
+ * @param use_realm 魔法領域ID
+ * @return
+ * <pre>
+ * If a valid spell is chosen, saves it in '*sn' and returns TRUE
+ * If the user hits escape, returns FALSE, and set '*sn' to -1
+ * If there are no legal choices, returns FALSE, and sets '*sn' to -2
+ * The "prompt" should be "cast", "recite", or "study"
+ * The "known" should be TRUE for cast/pray, FALSE for study
+ * </pre>
+ */
+static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+{
+ int i;
+ SPELL_IDX spell = -1;
+ int num = 0;
+ int ask = TRUE;
+ MANA_POINT need_mana;
+ SPELL_IDX spells[64];
+ bool flag, redraw, okay;
+ char choice;
+ const magic_type *s_ptr;
+ char out_val[160];
+ concptr p;
+ COMMAND_CODE code;
+#ifdef JP
+ char jverb_buf[128];
+#endif
+ int menu_line = (use_menu ? 1 : 0);
+
+ /* Get the spell, if available */
+ if (repeat_pull(&code))
+ {
+ *sn = (SPELL_IDX)code;
+ /* Verify the spell */
+ if (spell_okay(*sn, learned, FALSE, use_realm))
+ {
+ /* Success */
+ return (TRUE);
+ }
+ }
+
+ p = spell_category_name(mp_ptr->spell_book);
+
+ /* Extract spells */
+ for (spell = 0; spell < 32; spell++)
+ {
+ /* Check for this spell */
+ if ((fake_spell_flags[sval] & (1L << spell)))
+ {
+ /* Collect this spell */
+ spells[num++] = spell;
+ }
+ }
+
+ /* Assume no usable spells */
+ okay = FALSE;
+
+ /* Assume no spells available */
+ (*sn) = -2;
+
+ /* Check for "okay" spells */
+ for (i = 0; i < num; i++)
+ {
+ /* Look for "okay" spells */
+ if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
+ }
+
+ /* No "okay" spells */
+ if (!okay) return (FALSE);
+ if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
+ if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
+ if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
+
+ /* Assume cancelled */
+ *sn = (-1);
+
+ /* Nothing chosen yet */
+ flag = FALSE;
+
+ /* No redraw yet */
+ redraw = FALSE;
+
+ p_ptr->window |= (PW_SPELL);
+ handle_stuff();
+
+ /* Build a prompt (accept all spells) */
+#ifdef JP
+ jverb(prompt, jverb_buf, JVERB_AND);
+ (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
+ p, I2A(0), I2A(num - 1), p, jverb_buf);
+#else
+ (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
+ p, I2A(0), I2A(num - 1), prompt, p);
+#endif
+
+ choice = (always_show_list || use_menu) ? ESCAPE : 1;
+ while (!flag)
+ {
+ if (choice == ESCAPE) choice = ' ';
+ else if (!get_com(out_val, &choice, TRUE))break;
+
+ if (use_menu && choice != ' ')
+ {
+ switch (choice)
+ {
+ case '0':
+ {
+ screen_load();
+ return FALSE;
+ }
+
+ case '8':
+ case 'k':
+ case 'K':
+ {
+ menu_line += (num - 1);
+ break;
+ }
+
+ case '2':
+ case 'j':
+ case 'J':
+ {
+ menu_line++;
+ break;
+ }
+
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ {
+ i = menu_line - 1;
+ ask = FALSE;
+ break;
+ }
+ }
+ if (menu_line > num) menu_line -= num;
+ /* Display a list of spells */
+ print_spells(menu_line, spells, num, 1, 15, use_realm);
+ if (ask) continue;
+ }
+ else
+ {
+ /* Request redraw */
+ if ((choice == ' ') || (choice == '*') || (choice == '?'))
+ {
+ /* Show the list */
+ if (!redraw)
+ {
+ redraw = TRUE;
+ screen_save();
+
+ /* Display a list of spells */
+ print_spells(menu_line, spells, num, 1, 15, use_realm);
+ }
+
+ /* Hide the list */
+ else
+ {
+ if (use_menu) continue;
+
+ /* Hide list */
+ redraw = FALSE;
+ screen_load();
+ }
+
+ /* Redo asking */
+ continue;
+ }
+
+
+ /* Note verify */
+ ask = (isupper(choice));
+
+ /* Lowercase */
+ if (ask) choice = (char)tolower(choice);
+
+ /* Extract request */
+ i = (islower(choice) ? A2I(choice) : -1);
+ }
+
+ /* Totally Illegal */
+ if ((i < 0) || (i >= num))
+ {
+ bell();
+ continue;
+ }
+
+ /* Save the spell index */
+ spell = spells[i];
+
+ /* Require "okay" spells */
+ if (!spell_okay(spell, learned, FALSE, use_realm))
+ {
+ bell();
+#ifdef JP
+ msg_format("その%sを%sことはできません。", p, prompt);
+#else
+ msg_format("You may not %s that %s.", prompt, p);
+#endif
+
+ continue;
+ }
+
+ /* Verify it */
+ if (ask)
+ {
+ char tmp_val[160];
+
+ /* Access the spell */
+ if (!is_magic(use_realm))
+ {
+ s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
+ }
+ else
+ {
+ s_ptr = &mp_ptr->info[use_realm - 1][spell];
+ }
+
+ /* Extract mana consumption rate */
+ if (use_realm == REALM_HISSATSU)
+ {
+ need_mana = s_ptr->smana;
+ }
+ else
+ {
+ need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
+ }
+
+ /* Prompt */
+#ifdef JP
+ jverb(prompt, jverb_buf, JVERB_AND);
+ /* 英日切り替え機能に対応 */
+ (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
+ do_spell(use_realm, spell, SPELL_NAME), need_mana,
+ spell_chance(spell, use_realm), jverb_buf);
+#else
+ (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
+ prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
+ spell_chance(spell, use_realm));
+#endif
+
+
+ /* Belay that order */
+ if (!get_check(tmp_val)) continue;
+ }
+
+ /* Stop the loop */
+ flag = TRUE;
+ }
+
+ if (redraw) screen_load();
+
+ p_ptr->window |= (PW_SPELL);
+ handle_stuff();
+
+ /* Abort if needed */
+ if (!flag) return FALSE;
+
+ /* Save the choice */
+ (*sn) = spell;
+
+ repeat_push((COMMAND_CODE)spell);
+
+ /* Success */
+ return TRUE;
+}
+
+/*!
+ * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
+ * @param browse_only 魔法と技能の閲覧を行うならばTRUE
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
+static void confirm_use_force(bool browse_only)
+{
+ char which;
+ COMMAND_CODE code;
+
+ /* Get the item index */
+ if (repeat_pull(&code) && (code == INVEN_FORCE))
+ {
+ browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+ return;
+ }
+
+ /* Show the prompt */
+ prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
+
+ while (1)
+ {
+ /* Get a key */
+ which = inkey();
+
+ if (which == ESCAPE) break;
+ else if (which == 'w')
+ {
+ repeat_push(INVEN_FORCE);
+ break;
+ }
+ }
+
+ /* Clear the prompt line */
+ prt("", 0, 0);
+
+ if (which == 'w')
+ {
+ browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+ }
+}
+
+
+/*!
+ * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
+ * Peruse the spells/prayers in a book
+ * @return なし
+ * @details
+ * <pre>
+ * Note that *all* spells in the book are listed
+ *
+ * Note that browsing is allowed while confused or blind,
+ * and in the dark, primarily to allow browsing in stores.
+ * </pre>
+ */
+void do_cmd_browse(void)
+{
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ REALM_IDX use_realm = 0;
+ int j, line;
+ SPELL_IDX spell = -1;
+ int num = 0;
+
+ SPELL_IDX spells[64];
+ char temp[62 * 4];
+
+ object_type *o_ptr;
+
+ concptr q, s;
+
+ /* Warriors are illiterate */
+ if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+ {
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
+ return;
+ }
+
+ if (p_ptr->special_defense & KATA_MUSOU)
+ {
+ set_action(ACTION_NONE);
+ }
+
+ if (p_ptr->pclass == CLASS_FORCETRAINER)
+ {
+ if (player_has_no_spellbooks())
+ {
+ confirm_use_force(TRUE);
+ return;
+ }
+ }
+
+ /* Restrict choices to "useful" books */
+ if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+ else item_tester_hook = item_tester_learn_spell;
+
+ q = _("どの本を読みますか? ", "Browse which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
+
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
+ if (!o_ptr)
+ {
+ if (item == INVEN_FORCE) /* the_force */
+ {
+ do_cmd_mind_browse();
+ return;
+ }
+ return;
+ }
+
+ /* Access the item's sval */
+ sval = o_ptr->sval;
+
+ use_realm = tval2realm(o_ptr->tval);
+
+ /* Track the object kind */
+ object_kind_track(o_ptr->k_idx);
+ handle_stuff();
+
+ /* Extract spells */
+ for (spell = 0; spell < 32; spell++)
+ {
+ /* Check for this spell */
+ if ((fake_spell_flags[sval] & (1L << spell)))
+ {
+ /* Collect this spell */
+ spells[num++] = spell;
+ }
+ }
+
+ screen_save();
+ prt("", 0, 0);
+
+ /* Keep browsing spells. Exit browsing on cancel. */
+ while (TRUE)
+ {
+ /* Ask for a spell, allow cancel */
+ if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
+ {
+ /* If cancelled, leave immediately. */
+ if (spell == -1) break;
+
+ /* Display a list of spells */
+ print_spells(0, spells, num, 1, 15, use_realm);
+
+ /* Notify that there's nothing to see, and wait. */
+ if (use_realm == REALM_HISSATSU)
+ prt(_("読める技がない。", "No techniques to browse."), 0, 0);
+ else
+ prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
+ (void)inkey();
+
+ screen_load();
+
+ return;
+ }
+
+ /* Clear lines, position cursor (really should use strlen here) */
+ Term_erase(14, 14, 255);
+ Term_erase(14, 13, 255);
+ Term_erase(14, 12, 255);
+ Term_erase(14, 11, 255);
+
+ roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
+
+ for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
+ {
+ prt(&temp[j], line, 15);
+ line++;
+ }
+ }
+ screen_load();
+}
+
+/*!
+ * @brief プレイヤーの第二魔法領域を変更する /
+ * @param next_realm 変更先の魔法領域ID
+ * @return なし
+ */
+static void change_realm2(CHARACTER_IDX next_realm)
+{
+ int i, j = 0;
+ char tmp[80];
+
+ for (i = 0; i < 64; i++)
+ {
+ p_ptr->spell_order[j] = p_ptr->spell_order[i];
+ if (p_ptr->spell_order[i] < 32) j++;
+ }
+ for (; j < 64; j++)
+ p_ptr->spell_order[j] = 99;
+
+ for (i = 32; i < 64; i++)
+ {
+ p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
+ }
+ p_ptr->spell_learned2 = 0L;
+ p_ptr->spell_worked2 = 0L;
+ p_ptr->spell_forgotten2 = 0L;
+
+ sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
+ p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
+ p_ptr->realm2 = next_realm;
+
+ p_ptr->update |= (PU_REORDER);
+ p_ptr->update |= (PU_SPELLS);
+ handle_stuff();
+
+ /* Load an autopick preference file */
+ autopick_load_pref(FALSE);
+}
+
+
+/*!
+ * @brief 魔法を学習するコマンドのメインルーチン /
+ * Study a book to gain a new spell/prayer
+ * @return なし
+ */
+void do_cmd_study(void)
+{
+ int i;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ int increment = 0;
+ bool learned = FALSE;
+
+ /* Spells of realm2 will have an increment of +32 */
+ SPELL_IDX spell = -1;
+
+ concptr p = spell_category_name(mp_ptr->spell_book);
+
+ object_type *o_ptr;
+
+ concptr q, s;
+
+ if (!p_ptr->realm1)
+ {
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
+ return;
+ }
+
+ if (p_ptr->blind || no_lite())
+ {
+ msg_print(_("目が見えない!", "You cannot see!"));
+ return;
+ }
+
+ if (cmd_limit_confused(p_ptr)) return;
+
+ if (!(p_ptr->new_spells))
+ {
+ msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
+ return;
+ }
+
+ if (p_ptr->special_defense & KATA_MUSOU)
+ {
+ set_action(ACTION_NONE);
+ }
+
+#ifdef JP
+ if (p_ptr->new_spells < 10) {
+ msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
+ }
+ else {
+ msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
+ }
+#else
+ msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
+ (p_ptr->new_spells == 1 ? "" : "s"));
+#endif
+
+ msg_print(NULL);
+
+
+ /* Restrict choices to "useful" books */
+ if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+ else item_tester_hook = item_tester_learn_spell;
+
+ q = _("どの本から学びますか? ", "Study which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
+
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
+ if (!o_ptr) return;
+
+ /* Access the item's sval */
+ sval = o_ptr->sval;
+
+ if (o_ptr->tval == REALM2_BOOK) increment = 32;
+ else if (o_ptr->tval != REALM1_BOOK)
+ {
+ if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
+ change_realm2(tval2realm(o_ptr->tval));
+ increment = 32;
+ }
+
+ /* Track the object kind */
+ object_kind_track(o_ptr->k_idx);
+ handle_stuff();
+
+ /* Mage -- Learn a selected spell */
+ if (mp_ptr->spell_book != TV_LIFE_BOOK)
+ {
+ /* Ask for a spell, allow cancel */
+ if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
+ }
+
+ /* Priest -- Learn a random prayer */
+ else
+ {
+ int k = 0;
+ int gift = -1;
+
+ /* Extract spells */
+ for (spell = 0; spell < 32; spell++)
+ {
+ /* Check spells in the book */
+ if ((fake_spell_flags[sval] & (1L << spell)))
+ {
+ /* Skip non "okay" prayers */
+ if (!spell_okay(spell, FALSE, TRUE,
+ (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
+
+ /* Hack -- Prepare the randomizer */
+ k++;
+
+ /* Hack -- Apply the randomizer */
+ if (one_in_(k)) gift = spell;
+ }
+ }
+
+ /* Accept gift */
+ spell = gift;
+ }
+
+ /* Nothing to study */
+ if (spell < 0)
+ {
+ msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
+
+ /* Abort */
+ return;
+ }
+
+ if (increment) spell += increment;
+
+ /* Learn the spell */
+ if (spell < 32)
+ {
+ if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
+ else p_ptr->spell_learned1 |= (1L << spell);
+ }
+ else
+ {
+ if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
+ else p_ptr->spell_learned2 |= (1L << (spell - 32));
+ }
+
+ if (learned)
+ {
+ int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
+ int old_exp = p_ptr->spell_exp[spell];
+ int new_rank = EXP_LEVEL_UNSKILLED;
+ concptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
+
+ if (old_exp >= max_exp)
+ {
+ msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
+ return;
+ }
+#ifdef JP
+ if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
+#else
+ if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
+#endif
+ {
+ return;
+ }
+ else if (old_exp >= SPELL_EXP_EXPERT)
+ {
+ p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
+ new_rank = EXP_LEVEL_MASTER;
+ }
+ else if (old_exp >= SPELL_EXP_SKILLED)
+ {
+ if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
+ else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
+ new_rank = EXP_LEVEL_EXPERT;
+ }
+ else if (old_exp >= SPELL_EXP_BEGINNER)
+ {
+ p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
+ new_rank = EXP_LEVEL_SKILLED;
+ }
+ else
+ {
+ p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
+ new_rank = EXP_LEVEL_BEGINNER;
+ }
+ msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
+ }
+ else
+ {
+ /* Find the next open entry in "p_ptr->spell_order[]" */
+ for (i = 0; i < 64; i++)
+ {
+ /* Stop at the first empty space */
+ if (p_ptr->spell_order[i] == 99) break;
+ }
+
+ /* Add the spell to the known list */
+ p_ptr->spell_order[i++] = spell;
+
+ /* Mention the result */
+#ifdef JP
+ /* 英日切り替え機能に対応 */
+ if (mp_ptr->spell_book == TV_MUSIC_BOOK)
+ {
+ msg_format("%sを学んだ。",
+ do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
+ }
+ else
+ {
+ msg_format("%sの%sを学んだ。",
+ do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
+ }
+#else
+ msg_format("You have learned the %s of %s.",
+ p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
+#endif
+ }
+
+ take_turn(p_ptr, 100);
+
+ switch (mp_ptr->spell_book)
+ {
+ case TV_LIFE_BOOK:
+ chg_virtue(V_FAITH, 1);
+ break;
+ case TV_DEATH_BOOK:
+ chg_virtue(V_UNLIFE, 1);
+ break;
+ case TV_NATURE_BOOK:
+ chg_virtue(V_NATURE, 1);
+ break;
+ default:
+ chg_virtue(V_KNOWLEDGE, 1);
+ break;
+ }
+
+ sound(SOUND_STUDY);
+
+ /* One less spell available */
+ p_ptr->learned_spells++;
+
+ /* Update Study */
+ p_ptr->update |= (PU_SPELLS);
+ update_creature(p_ptr);
+
+ /* Redraw object recall */
+ p_ptr->window |= (PW_OBJECT);
+}
+
+
+/*!
+ * @brief 魔法を詠唱するコマンドのメインルーチン /
+ * Cast a spell
+ * @return なし
+ */
+void do_cmd_cast(void)
+{
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ SPELL_IDX spell;
+ REALM_IDX realm;
+ int chance;
+ int increment = 0;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
+
+ concptr prayer;
+ object_type *o_ptr;
+ const magic_type *s_ptr;
+ concptr q, s;
+
+ bool over_exerted = FALSE;
+
+ /* Require spell ability */
+ if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+ {
+ msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
+ return;
+ }
+
+ /* Require lite */
+ if (p_ptr->blind || no_lite())
+ {
+ if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
+ else
+ {
+ msg_print(_("目が見えない!", "You cannot see!"));
+ flush();
+ }
+ return;
+ }
+
+ if (cmd_limit_confused(p_ptr)) return;
+
+ /* Hex */
+ if (p_ptr->realm1 == REALM_HEX)
+ {
+ if (hex_spell_fully())
+ {
+ bool flag = FALSE;
+ msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+ flush();
+ if (p_ptr->lev >= 35) flag = stop_hex_spell();
+ if (!flag) return;
+ }
+ }
+
+ if (p_ptr->pclass == CLASS_FORCETRAINER)
+ {
+ if (player_has_no_spellbooks())
+ {
+ confirm_use_force(FALSE);
+ return;
+ }
+ }
+
+ prayer = spell_category_name(mp_ptr->spell_book);
+
+ q = _("どの呪文書を使いますか? ", "Use which book? ");
+ s = _("呪文書がない!", "You have no spell books!");
+
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
+ if (!o_ptr)
+ {
+ if (item == INVEN_FORCE) /* the_force */
+ {
+ do_cmd_mind();
+ return;
+ }
+ return;
+ }
+
+ /* Access the item's sval */
+ sval = o_ptr->sval;
+
+ if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
+
+ /* Track the object kind */
+ object_kind_track(o_ptr->k_idx);
+ handle_stuff();
+
+ if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
+ realm = o_ptr->tval - TV_LIFE_BOOK + 1;
+ else if (increment) realm = p_ptr->realm2;
+ else realm = p_ptr->realm1;
+
+ /* Ask for a spell */
+#ifdef JP
+ if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
+ sval, TRUE, realm))
+ {
+ if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
+ return;
+ }
+#else
+ if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
+ sval, TRUE, realm))
+ {
+ if (spell == -2)
+ msg_format("You don't know any %ss in that book.", prayer);
+ return;
+ }
+#endif
+
+
+ use_realm = tval2realm(o_ptr->tval);
+
+ /* Hex */
+ if (use_realm == REALM_HEX)
+ {
+ if (hex_spelling(spell))
+ {
+ msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
+ return;
+ }
+ }
+
+ if (!is_magic(use_realm))
+ {
+ s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
+ }
+ else
+ {
+ s_ptr = &mp_ptr->info[realm - 1][spell];
+ }
+
+ /* Extract mana consumption rate */
+ need_mana = mod_need_mana(s_ptr->smana, spell, realm);
+
+ /* Verify "dangerous" spells */
+ if (need_mana > p_ptr->csp)
+ {
+ if (flush_failure) flush();
+
+ /* Warning */
+#ifdef JP
+ msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
+#else
+ msg_format("You do not have enough mana to %s this %s.",
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
+ prayer);
+#endif
+
+
+ if (!over_exert) return;
+
+ /* Verify */
+ if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
+ }
+
+ /* Spell failure chance */
+ chance = spell_chance(spell, use_realm);
+
+ /* Sufficient mana */
+ if (need_mana <= p_ptr->csp)
+ {
+ /* Use some mana */
+ p_ptr->csp -= need_mana;
+ }
+ else over_exerted = TRUE;
+ p_ptr->redraw |= (PR_MANA);
+
+ /* Failed spell */
+ if (randint0(100) < chance)
+ {
+ if (flush_failure) flush();
+
+ msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
+ sound(SOUND_FAIL);
+
+ switch (realm)
+ {
+ case REALM_LIFE:
+ if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
+ break;
+ case REALM_DEATH:
+ if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
+ break;
+ case REALM_NATURE:
+ if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
+ break;
+ case REALM_DAEMON:
+ if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
+ break;
+ case REALM_CRUSADE:
+ if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
+ break;
+ case REALM_HEX:
+ if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
+ break;
+ default:
+ if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
+ break;
+ }
+
+ /* Failure casting may activate some side effect */
+ do_spell(realm, spell, SPELL_FAIL);
+
+
+ if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
+ {
+ msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
+ wild_magic(spell);
+ }
+ else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
+ {
+ if ((sval == 3) && one_in_(2))
+ {
+ sanity_blast(0, TRUE);
+ }
+ else
+ {
+ msg_print(_("痛い!", "It hurts!"));
+ take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
+
+ if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
+ lose_exp(p_ptr, spell * 250);
+ }
+ }
+ else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
+ {
+ msg_print(_("いやな音が響いた", "An infernal sound echoed."));
+ aggravate_monsters(0);
+ }
+ if (randint1(100) >= chance)
+ chg_virtue(V_CHANCE, -1);
+ }
+
+ /* Process spell */
+ else
+ {
+ /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
+ if (!do_spell(realm, spell, SPELL_CAST)) return;
+
+ if (randint1(100) < chance)
+ chg_virtue(V_CHANCE, 1);
+
+ /* A spell was cast */
+ if (!(increment ?
+ (p_ptr->spell_worked2 & (1L << spell)) :
+ (p_ptr->spell_worked1 & (1L << spell)))
+ && (p_ptr->pclass != CLASS_SORCERER)
+ && (p_ptr->pclass != CLASS_RED_MAGE))
+ {
+ int e = s_ptr->sexp;
+
+ /* The spell worked */
+ if (realm == p_ptr->realm1)
+ {
+ p_ptr->spell_worked1 |= (1L << spell);
+ }
+ else
+ {
+ p_ptr->spell_worked2 |= (1L << spell);
+ }
+
+ /* Gain experience */
+ gain_exp(p_ptr, e * s_ptr->slevel);
+
+ /* Redraw object recall */
+ p_ptr->window |= (PW_OBJECT);
+
+ switch (realm)
+ {
+ case REALM_LIFE:
+ chg_virtue(V_TEMPERANCE, 1);
+ chg_virtue(V_COMPASSION, 1);
+ chg_virtue(V_VITALITY, 1);
+ chg_virtue(V_DILIGENCE, 1);
+ break;
+ case REALM_DEATH:
+ chg_virtue(V_UNLIFE, 1);
+ chg_virtue(V_JUSTICE, -1);
+ chg_virtue(V_FAITH, -1);
+ chg_virtue(V_VITALITY, -1);
+ break;
+ case REALM_DAEMON:
+ chg_virtue(V_JUSTICE, -1);
+ chg_virtue(V_FAITH, -1);
+ chg_virtue(V_HONOUR, -1);
+ chg_virtue(V_TEMPERANCE, -1);
+ break;
+ case REALM_CRUSADE:
+ chg_virtue(V_FAITH, 1);
+ chg_virtue(V_JUSTICE, 1);
+ chg_virtue(V_SACRIFICE, 1);
+ chg_virtue(V_HONOUR, 1);
+ break;
+ case REALM_NATURE:
+ chg_virtue(V_NATURE, 1);
+ chg_virtue(V_HARMONY, 1);
+ break;
+ case REALM_HEX:
+ chg_virtue(V_JUSTICE, -1);
+ chg_virtue(V_FAITH, -1);
+ chg_virtue(V_HONOUR, -1);
+ chg_virtue(V_COMPASSION, -1);
+ break;
+ default:
+ chg_virtue(V_KNOWLEDGE, 1);
+ break;
+ }
+ }
+ switch (realm)
+ {
+ case REALM_LIFE:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
+ break;
+ case REALM_DEATH:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
+ break;
+ case REALM_DAEMON:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
+ break;
+ case REALM_CRUSADE:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
+ break;
+ case REALM_NATURE:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
+ break;
+ case REALM_HEX:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
+ break;
+ }
+ if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
+ {
+ s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
+ s16b exp_gain = 0;
+
+ if (cur_exp < SPELL_EXP_BEGINNER)
+ exp_gain += 60;
+ else if (cur_exp < SPELL_EXP_SKILLED)
+ {
+ if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
+ exp_gain = 8;
+ }
+ else if (cur_exp < SPELL_EXP_EXPERT)
+ {
+ if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
+ exp_gain = 2;
+ }
+ else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
+ {
+ if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
+ exp_gain = 1;
+ }
+ p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
+ }
+ }
+
+ take_turn(p_ptr, 100);
+
+
+ /* Over-exert the player */
+ if (over_exerted)
+ {
+ int oops = need_mana;
+
+ /* No mana left */
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+
+ msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
+
+ /* Hack -- Bypass free action */
+ (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
+
+ switch (realm)
+ {
+ case REALM_LIFE:
+ chg_virtue(V_VITALITY, -10);
+ break;
+ case REALM_DEATH:
+ chg_virtue(V_UNLIFE, -10);
+ break;
+ case REALM_DAEMON:
+ chg_virtue(V_JUSTICE, 10);
+ break;
+ case REALM_NATURE:
+ chg_virtue(V_NATURE, -10);
+ break;
+ case REALM_CRUSADE:
+ chg_virtue(V_JUSTICE, -10);
+ break;
+ case REALM_HEX:
+ chg_virtue(V_COMPASSION, 10);
+ break;
+ default:
+ chg_virtue(V_KNOWLEDGE, -10);
+ break;
+ }
+
+ /* Damage CON (possibly permanently) */
+ if (randint0(100) < 50)
+ {
+ bool perm = (randint0(100) < 25);
+
+ msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
+
+ /* Reduce constitution */
+ (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
+ }
+ }
+
+ p_ptr->window |= (PW_PLAYER);
+ p_ptr->window |= (PW_SPELL);
+}