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[Refactor] #38997 inc_stat(), do_res_stat() に player_type * 引数を追加.
[hengband/hengband.git] / src / cmd-usestaff.c
index a78de2d..95dc6cc 100644 (file)
@@ -1,9 +1,20 @@
 #include "angband.h"
-#include "projection.h"
+#include "util.h"
+
+#include "player-race.h"
 #include "spells-summon.h"
 #include "avatar.h"
 #include "player-status.h"
+#include "player-effects.h"
+#include "player-class.h"
+#include "spells.h"
 #include "spells-status.h"
+#include "spells-floor.h"
+#include "object-hook.h"
+#include "cmd-basic.h"
+#include "floor.h"
+#include "objectkind.h"
+#include "view-mainwindow.h"
 
 
 
@@ -53,7 +64,7 @@ int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, boo
                        const int times = randint1(powerful ? 8 : 4);
                        for (k = 0; k < times; k++)
                        {
-                               if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'))
+                               if (summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                                {
                                        ident = TRUE;
                                }
@@ -166,7 +177,7 @@ int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, boo
 
                case SV_STAFF_THE_MAGI:
                {
-                       if (do_res_stat(A_INT)) ident = TRUE;
+                       if (do_res_stat(p_ptr, A_INT)) ident = TRUE;
                        ident |= restore_mana(FALSE);
                        if (set_shero(0, TRUE)) ident = TRUE;
                        break;
@@ -222,7 +233,7 @@ int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, boo
 
                case SV_STAFF_EARTHQUAKES:
                {
-                       if (earthquake(p_ptr->y, p_ptr->x, (powerful ? 15 : 10)))
+                       if (earthquake(p_ptr->y, p_ptr->x, (powerful ? 15 : 10), 0))
                                ident = TRUE;
                        else
                                msg_print(_("ダンジョンが揺れた。", "The dungeon trembles."));
@@ -251,8 +262,8 @@ int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, boo
                case SV_STAFF_NOTHING:
                {
                        msg_print(_("何も起らなかった。", "Nothing happen."));
-                       if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
-                               prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
+                       if (PRACE_IS_(p_ptr, RACE_SKELETON) || PRACE_IS_(p_ptr, RACE_GOLEM) ||
+                               PRACE_IS_(p_ptr, RACE_ZOMBIE) || PRACE_IS_(p_ptr, RACE_SPECTRE))
                                msg_print(_("もったいない事をしたような気がする。食べ物は大切にしなくては。", "What a waste.  It's your food!"));
                        break;
                }
@@ -269,7 +280,7 @@ int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, boo
  * One charge of one staff disappears.
  * Hack -- staffs of identify can be "cancelled".
  */
-void do_cmd_use_staff_aux(INVENTORY_IDX item)
+void exe_use_staff(INVENTORY_IDX item)
 {
        int         ident, chance, lev;
        object_type *o_ptr;
@@ -282,13 +293,13 @@ void do_cmd_use_staff_aux(INVENTORY_IDX item)
        /* Get the item (in the pack) */
        if (item >= 0)
        {
-               o_ptr = &inventory[item];
+               o_ptr = &p_ptr->inventory_list[item];
        }
 
        /* Get the item (on the floor) */
        else
        {
-               o_ptr = &o_list[0 - item];
+               o_ptr = &current_floor_ptr->o_list[0 - item];
        }
 
 
@@ -300,9 +311,8 @@ void do_cmd_use_staff_aux(INVENTORY_IDX item)
        }
 
 
-       take_turn(p_ptr, 100);;
+       take_turn(p_ptr, 100);
 
-       /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
        if (lev > 50) lev = 50 + (lev - 50) / 2;
 
@@ -383,8 +393,6 @@ void do_cmd_use_staff_aux(INVENTORY_IDX item)
                object_type forge;
                object_type *q_ptr;
                q_ptr = &forge;
-
-               /* Obtain a local object */
                object_copy(q_ptr, o_ptr);
 
                /* Modify quantity */
@@ -435,13 +443,9 @@ void do_cmd_use_staff(void)
                set_action(ACTION_NONE);
        }
 
-       /* Restrict choices to wands */
-       item_tester_tval = TV_STAFF;
-
        q = _("どの杖を使いますか? ", "Use which staff? ");
        s = _("使える杖がない。", "You have no staff to use.");
+       if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), TV_STAFF)) return;
 
-       if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
-       do_cmd_use_staff_aux(item);
+       exe_use_staff(item);
 }