*/
void do_cmd_aim_wand_aux(INVENTORY_IDX item)
{
- int lev, ident, chance, dir;
+ DEPTH lev;
+ int ident, chance;
+ DIRECTION dir;
object_type *o_ptr;
bool old_target_pet = target_pet;
void do_cmd_aim_wand(void)
{
OBJECT_IDX item;
- cptr q, s;
+ concptr q, s;
if (p_ptr->wild_mode) return;