GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
(void)set_monster_csleep(g_ptr->m_idx, 0);
- msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
+ msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
}
if (creature_ptr->action == ACTION_KAMAE) set_action(creature_ptr, ACTION_NONE);