#pragma once
void do_cmd_save_screen_html_aux(char *filename, int message);
-void do_cmd_save_screen(player_type *creature_ptr, void(*handle_stuff)(player_type*));
+void do_cmd_save_screen(player_type *creature_ptr, void(*handle_stuff)(player_type*), void(*process_autopick_file_command)(char*));
void do_cmd_load_screen(void);