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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / cmd1.c
index 7db62c0..204b195 100644 (file)
@@ -555,9 +555,7 @@ void carry(bool pickup)
        verify_panel();
 
        p_ptr->update |= (PU_MONSTERS);
-
        p_ptr->redraw |= (PR_MAP);
-
        p_ptr->window |= (PW_OVERHEAD);
        handle_stuff();
 
@@ -613,7 +611,6 @@ void carry(bool pickup)
 
                        /* Redraw gold */
                        p_ptr->redraw |= (PR_GOLD);
-
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -774,8 +771,7 @@ bool pattern_seq(POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x)
                                        return TRUE; /* Goof-up */
                        }
 
-                       if ((pattern_type_new == ok_move) ||
-                           (pattern_type_new == pattern_type_cur))
+                       if ((pattern_type_new == ok_move) || (pattern_type_new == pattern_type_cur))
                                return TRUE;
                        else
                        {
@@ -839,7 +835,6 @@ bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
                MONSTER_IDX om_idx = oc_ptr->m_idx;
                MONSTER_IDX nm_idx = c_ptr->m_idx;
 
-               /* Move the player */
                p_ptr->y = ny;
                p_ptr->x = nx;
 
@@ -1215,10 +1210,8 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap)
                p_can_enter = FALSE;
        }
 
-       /* Get the monster */
        m_ptr = &m_list[c_ptr->m_idx];
 
-
        if (inventory[INVEN_RARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
        if (inventory[INVEN_LARM].name1 == ART_STORMBRINGER) stormbringer = TRUE;
 
@@ -1508,7 +1501,6 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap)
                if (do_pickup != always_pickup) mpe_mode |= MPE_DO_PICKUP;
                if (break_trap) mpe_mode |= MPE_BREAK_TRAP;
 
-               /* Move the player */
                (void)move_player_effect(y, x, mpe_mode);
        }
 }