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[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
[hengband/hengband.git] / src / cmd1.c
index a8f28f9..61c5ba2 100644 (file)
@@ -459,12 +459,12 @@ void py_pickup_aux(OBJECT_IDX o_idx)
        INVENTORY_IDX slot;
 
 #ifdef JP
-       char o_name[MAX_NLEN];
-       char old_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
+       GAME_TEXT old_name[MAX_NLEN];
        char kazu_str[80];
        int hirottakazu;
 #else
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 #endif
 
        object_type *o_ptr;
@@ -547,7 +547,7 @@ void carry(bool pickup)
 
        OBJECT_IDX this_o_idx, next_o_idx = 0;
 
-       char    o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        /* Recenter the map around the player */
        verify_panel();
@@ -1110,7 +1110,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap)
        monster_type *riding_m_ptr = &m_list[p_ptr->riding];
        monster_race *riding_r_ptr = &r_info[p_ptr->riding ? riding_m_ptr->r_idx : 0]; /* Paranoia */
 
-       char m_name[80];
+       GAME_TEXT m_name[80];
 
        bool p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
        bool p_can_kill_walls = FALSE;
@@ -1283,7 +1283,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap)
                }
                else if (MON_MONFEAR(riding_m_ptr))
                {
-                       char steed_name[80];
+                       GAME_TEXT steed_name[80];
                        monster_desc(steed_name, riding_m_ptr, 0);
                        msg_format(_("%sが恐怖していて制御できない。", "%^s is too scared to control."), steed_name);
                        oktomove = FALSE;
@@ -1328,7 +1328,7 @@ void move_player(DIRECTION dir, bool do_pickup, bool break_trap)
 
                if (oktomove && MON_STUNNED(riding_m_ptr) && one_in_(2))
                {
-                       char steed_name[80];
+                       GAME_TEXT steed_name[80];
                        monster_desc(steed_name, riding_m_ptr, 0);
                        msg_format(_("%sが朦朧としていてうまく動けない!", "You cannot control stunned %s!"), steed_name);
                        oktomove = FALSE;