#else
msg_print("No route is found!");
#endif
+ travel.y = travel.x = 0;
}
disturb(0, 1);
return;
move_player(travel.dir, always_pickup, FALSE);
if ((py == travel.y) && (px == travel.x))
+ {
travel.run = 0;
+ travel.y = travel.x = 0;
+ }
else if (travel.run > 0)
travel.run--;