p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Automatically pickup/destroy/inscribe items */
/* For get everything when requested hehe I'm *NASTY* */
if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET)) wiz_dark();
-
- /* Handle stuff */
if (mpe_mode & MPE_HANDLE_STUFF) handle_stuff();
if (p_ptr->pclass == CLASS_NINJA)
else if (MON_MONFEAR(riding_m_ptr))
{
char steed_name[80];
-
- /* Acquire the monster name */
monster_desc(steed_name, riding_m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%sが恐怖していて制御できない。", "%^s is too scared to control."), steed_name);
oktomove = FALSE;
disturb(FALSE, TRUE);