POSITION oy = p_ptr->y;
POSITION ox = p_ptr->x;
cave_type *oc_ptr = &cave[oy][ox];
- IDX om_idx = oc_ptr->m_idx;
- IDX nm_idx = c_ptr->m_idx;
+ MONSTER_IDX om_idx = oc_ptr->m_idx;
+ MONSTER_IDX nm_idx = c_ptr->m_idx;
/* Move the player */
p_ptr->y = ny;