*/
static void hit_trap_pit(int trap_feat_type)
{
- int dam;
+ HIT_POINT dam;
cptr trap_name = "";
cptr spike_name = "";
* @return なし
*/
static void touch_zap_player_aux(monster_type *m_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
- int (*dam_func)(int dam, cptr kb_str, int monspell, bool aura), cptr message)
+ int (*dam_func)(HIT_POINT dam, cptr kb_str, int monspell, bool aura), cptr message)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];