*/
bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
{
+ POSITION oy = p_ptr->y;
+ POSITION ox = p_ptr->x;
cave_type *c_ptr = &cave[ny][nx];
+ cave_type *oc_ptr = &cave[oy][ox];
feature_type *f_ptr = &f_info[c_ptr->feat];
+ feature_type *of_ptr = &f_info[oc_ptr->feat];
if (!(mpe_mode & MPE_STAYING))
{
- POSITION oy = p_ptr->y;
- POSITION ox = p_ptr->x;
- cave_type *oc_ptr = &cave[oy][ox];
MONSTER_IDX om_idx = oc_ptr->m_idx;
MONSTER_IDX nm_idx = c_ptr->m_idx;
msg_print(_("ここでは素早く動けない。", "You cannot run in here."));
set_action(ACTION_NONE);
}
+ if (p_ptr->prace == RACE_MERFOLK)
+ {
+ if(have_flag(f_ptr->flags, FF_WATER) ^ have_flag(of_ptr->flags, FF_WATER))
+ {
+ p_ptr->update |= PU_BONUS;
+ update_creature(p_ptr);
+ }
+ }
}
if (mpe_mode & MPE_ENERGY_USE)