const struct slay_table_t* p = &slay_table[i];
if ((have_flag(flgs, p->slay_flag)) &&
- (*(u32b*)(((char*)r_ptr) + p->flag_offset) & p->affect_race_flag))
+ (atoffset(u32b, r_ptr, p->flag_offset) & p->affect_race_flag))
{
if (is_original_ap_and_seen(m_ptr))
{
- *(u32b*)(((char*)r_ptr) + p->r_flag_offset) |= p->affect_race_flag;
+ atoffset(u32b, r_ptr, p->r_flag_offset) |= p->affect_race_flag;
}
mult = MAX(mult, p->slay_mult);
+static void hit_trap_pit(int trap_feat_type)
+{
+ int dam;
+ cptr trap_name = "";
+ cptr spike_name = "";
+
+ switch (trap_feat_type)
+ {
+ case TRAP_PIT:
+ trap_name = _("Íî¤È¤··ê", "a pit trap");
+ break;
+ case TRAP_SPIKED_PIT:
+ trap_name = _("¥¹¥Ñ¥¤¥¯¤¬Éߤ«¤ì¤¿Íî¤È¤··ê", "a spiked pit");
+ spike_name = _("¥¹¥Ñ¥¤¥¯", "spikes");
+ break;
+ case TRAP_POISON_PIT:
+ trap_name = _("¥¹¥Ñ¥¤¥¯¤¬Éߤ«¤ì¤¿Íî¤È¤··ê", "a spiked pit");
+ spike_name = _("ÆǤòÅɤé¤ì¤¿¥¹¥Ñ¥¤¥¯", "poisonous spikes");
+ break;
+ default:
+ return;
+ }
+
+ if (p_ptr->levitation)
+ {
+ msg_format(_("%s¤òÈô¤Ó±Û¤¨¤¿¡£", "You fly over %s."), trap_name);
+ return;
+ }
+
+ msg_format(_("%s¤ËÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª", "You have fallen into %s!"), trap_name);
+
+ /* Base damage */
+ dam = damroll(2, 6);
+
+ /* Extra spike damage */
+ if ((trap_feat_type == TRAP_SPIKED_PIT || trap_feat_type == TRAP_POISON_PIT) &&
+ one_in_(2))
+ {
+ msg_format(_("%s¤¬»É¤µ¤Ã¤¿¡ª", "You are impaled on %s!"), spike_name);
+
+ dam = dam * 2;
+ (void)set_cut(p_ptr->cut + randint1(dam));
+
+ if (trap_feat_type == TRAP_POISON_PIT) {
+ if (p_ptr->resist_pois || IS_OPPOSE_POIS())
+ {
+ msg_print(_("¤·¤«¤·ÆǤαƶÁ¤Ï¤Ê¤«¤Ã¤¿¡ª", "The poison does not affect you!"));
+ }
+ else
+ {
+ dam = dam * 2;
+ (void)set_poisoned(p_ptr->poisoned + randint1(dam));
+ }
+ }
+ }
+
+ /* Take the damage */
+ take_hit(DAMAGE_NOESCAPE, dam, trap_name, -1);
+}
+
+static bool hit_trap_dart(void)
+{
+ bool hit = FALSE;
+
+ if (check_hit(125))
+ {
+ msg_print(_("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤Æ»É¤µ¤Ã¤¿¡ª", "A small dart hits you!"));
+
+ take_hit(DAMAGE_ATTACK, damroll(1, 4), _("¥À¡¼¥Ä¤Îæ«", "a dart trap"), -1);
+
+ if (!CHECK_MULTISHADOW()) hit = TRUE;
+ }
+ else
+ {
+ msg_print(_("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤¿¡ª¤¬¡¢±¿Îɤ¯Åö¤¿¤é¤Ê¤«¤Ã¤¿¡£", "A small dart barely misses you."));
+ }
+
+ return hit;
+}
+
+static void hit_trap_lose_stat(int stat)
+{
+ if (hit_trap_dart())
+ {
+ do_dec_stat(stat);
+ }
+}
+
+static void hit_trap_slow(void)
+{
+ if (hit_trap_dart())
+ {
+ set_slow(p_ptr->slow + randint0(20) + 20, FALSE);
+ }
+}
+
+static void hit_trap_set_abnormal_status(cptr trap_message, bool resist, bool (*set_status)(int turn), int turn)
+{
+ msg_print(trap_message);
+
+ if (!resist)
+ {
+ set_status(turn);
+ }
+}
+
/*
* Handle player hitting a real trap
*/
}
case TRAP_PIT:
- {
- if (p_ptr->levitation)
- {
-#ifdef JP
- msg_print("Íî¤È¤··ê¤òÈô¤Ó±Û¤¨¤¿¡£");
-#else
- msg_print("You fly over a pit trap.");
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_print("Íî¤È¤··ê¤ËÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You have fallen into a pit!");
-#endif
-
- dam = damroll(2, 6);
-#ifdef JP
- name = "Íî¤È¤··ê";
-#else
- name = "a pit trap";
-#endif
-
- take_hit(DAMAGE_NOESCAPE, dam, name, -1);
- }
- break;
- }
-
case TRAP_SPIKED_PIT:
- {
- if (p_ptr->levitation)
- {
-#ifdef JP
- msg_print("¥È¥²¤Î¤¢¤ëÍî¤È¤··ê¤òÈô¤Ó±Û¤¨¤¿¡£");
-#else
- msg_print("You fly over a spiked pit.");
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_print("¥¹¥Ñ¥¤¥¯¤¬Éߤ«¤ì¤¿Íî¤È¤··ê¤ËÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You fall into a spiked pit!");
-#endif
-
-
- /* Base damage */
-#ifdef JP
- name = "Íî¤È¤··ê";
-#else
- name = "a pit trap";
-#endif
-
- dam = damroll(2, 6);
-
- /* Extra spike damage */
- if (randint0(100) < 50)
- {
-#ifdef JP
- msg_print("¥¹¥Ñ¥¤¥¯¤¬»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("You are impaled!");
-#endif
-
-
-#ifdef JP
- name = "¥È¥²¤Î¤¢¤ëÍî¤È¤··ê";
-#else
- name = "a spiked pit";
-#endif
-
- dam = dam * 2;
- (void)set_cut(p_ptr->cut + randint1(dam));
- }
-
- /* Take the damage */
- take_hit(DAMAGE_NOESCAPE, dam, name, -1);
- }
- break;
- }
-
case TRAP_POISON_PIT:
{
- if (p_ptr->levitation)
- {
-#ifdef JP
- msg_print("¥È¥²¤Î¤¢¤ëÍî¤È¤··ê¤òÈô¤Ó±Û¤¨¤¿¡£");
-#else
- msg_print("You fly over a spiked pit.");
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_print("¥¹¥Ñ¥¤¥¯¤¬Éߤ«¤ì¤¿Íî¤È¤··ê¤ËÍî¤Á¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You fall into a spiked pit!");
-#endif
-
-
- /* Base damage */
- dam = damroll(2, 6);
-
-#ifdef JP
- name = "Íî¤È¤··ê";
-#else
- name = "a pit trap";
-#endif
-
-
- /* Extra spike damage */
- if (randint0(100) < 50)
- {
-#ifdef JP
- msg_print("ÆǤòÅɤé¤ì¤¿¥¹¥Ñ¥¤¥¯¤¬»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("You are impaled on poisonous spikes!");
-#endif
-
-
-#ifdef JP
- name = "¥È¥²¤Î¤¢¤ëÍî¤È¤··ê";
-#else
- name = "a spiked pit";
-#endif
-
-
- dam = dam * 2;
- (void)set_cut(p_ptr->cut + randint1(dam));
-
- if (p_ptr->resist_pois || IS_OPPOSE_POIS())
- {
-#ifdef JP
- msg_print("¤·¤«¤·ÆǤαƶÁ¤Ï¤Ê¤«¤Ã¤¿¡ª");
-#else
- msg_print("The poison does not affect you!");
-#endif
-
- }
-
- else
- {
- dam = dam * 2;
- (void)set_poisoned(p_ptr->poisoned + randint1(dam));
- }
- }
-
- /* Take the damage */
- take_hit(DAMAGE_NOESCAPE, dam, name, -1);
- }
-
+ hit_trap_pit(trap_feat_type);
break;
}
dam = damroll(4, 6);
#ifdef JP
- (void)fire_dam(dam, "±ê¤Î¥È¥é¥Ã¥×", -1);
+ (void)fire_dam(dam, "±ê¤Î¥È¥é¥Ã¥×", -1, FALSE);
#else
- (void)fire_dam(dam, "a fire trap", -1);
+ (void)fire_dam(dam, "a fire trap", -1, FALSE);
#endif
break;
dam = damroll(4, 6);
#ifdef JP
- (void)acid_dam(dam, "»À¤Î¥È¥é¥Ã¥×", -1);
+ (void)acid_dam(dam, "»À¤Î¥È¥é¥Ã¥×", -1, FALSE);
#else
- (void)acid_dam(dam, "an acid trap", -1);
+ (void)acid_dam(dam, "an acid trap", -1, FALSE);
#endif
break;
case TRAP_SLOW:
{
- if (check_hit(125))
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤Æ»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("A small dart hits you!");
-#endif
-
- dam = damroll(1, 4);
-#ifdef JP
- take_hit(DAMAGE_ATTACK, dam, "¥À¡¼¥Ä¤Îæ«", -1);
-#else
- take_hit(DAMAGE_ATTACK, dam, "a dart trap", -1);
-#endif
-
- if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(20) + 20, FALSE);
- }
- else
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤¿¡ª¤¬¡¢±¿Îɤ¯Åö¤¿¤é¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("A small dart barely misses you.");
-#endif
-
- }
+ hit_trap_slow();
break;
}
case TRAP_LOSE_STR:
{
- if (check_hit(125))
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤Æ»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("A small dart hits you!");
-#endif
-
- dam = damroll(1, 4);
-#ifdef JP
- take_hit(DAMAGE_ATTACK, dam, "¥À¡¼¥Ä¤Îæ«", -1);
-#else
- take_hit(DAMAGE_ATTACK, dam, "a dart trap", -1);
-#endif
-
- if (!CHECK_MULTISHADOW()) (void)do_dec_stat(A_STR);
- }
- else
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤¿¡ª¤¬¡¢±¿Îɤ¯Åö¤¿¤é¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("A small dart barely misses you.");
-#endif
-
- }
+ hit_trap_lose_stat(A_STR);
break;
}
case TRAP_LOSE_DEX:
{
- if (check_hit(125))
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤Æ»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("A small dart hits you!");
-#endif
-
- dam = damroll(1, 4);
-#ifdef JP
- take_hit(DAMAGE_ATTACK, dam, "¥À¡¼¥Ä¤Îæ«", -1);
-#else
- take_hit(DAMAGE_ATTACK, dam, "a dart trap", -1);
-#endif
-
- if (!CHECK_MULTISHADOW()) (void)do_dec_stat(A_DEX);
- }
- else
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤¿¡ª¤¬¡¢±¿Îɤ¯Åö¤¿¤é¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("A small dart barely misses you.");
-#endif
-
- }
+ hit_trap_lose_stat(A_DEX);
break;
}
case TRAP_LOSE_CON:
{
- if (check_hit(125))
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤Æ»É¤µ¤Ã¤¿¡ª");
-#else
- msg_print("A small dart hits you!");
-#endif
-
- dam = damroll(1, 4);
-#ifdef JP
- take_hit(DAMAGE_ATTACK, dam, "¥À¡¼¥Ä¤Îæ«", -1);
-#else
- take_hit(DAMAGE_ATTACK, dam, "a dart trap", -1);
-#endif
-
- if (!CHECK_MULTISHADOW()) (void)do_dec_stat(A_CON);
- }
- else
- {
-#ifdef JP
- msg_print("¾®¤µ¤Ê¥À¡¼¥Ä¤¬Èô¤ó¤Ç¤¤¿¡ª¤¬¡¢±¿Îɤ¯Åö¤¿¤é¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("A small dart barely misses you.");
-#endif
-
- }
+ hit_trap_lose_stat(A_CON);
break;
}
case TRAP_BLIND:
{
-#ifdef JP
- msg_print("¹õ¤¤¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª");
-#else
- msg_print("A black gas surrounds you!");
-#endif
-
- if (!p_ptr->resist_blind)
- {
- (void)set_blind(p_ptr->blind + randint0(50) + 25);
- }
+ hit_trap_set_abnormal_status(
+ _("¹õ¤¤¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª", "A black gas surrounds you!"),
+ p_ptr->resist_blind,
+ set_blind, p_ptr->blind + randint0(50) + 25);
break;
}
case TRAP_CONFUSE:
{
-#ifdef JP
- msg_print("¤¤é¤á¤¯¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª");
-#else
- msg_print("A gas of scintillating colors surrounds you!");
-#endif
-
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(20) + 10);
- }
+ hit_trap_set_abnormal_status(
+ _("¤¤é¤á¤¯¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª", "A gas of scintillating colors surrounds you!"),
+ p_ptr->resist_conf,
+ set_confused, p_ptr->confused + randint0(20) + 10);
break;
}
case TRAP_POISON:
{
-#ifdef JP
- msg_print("»É·ãŪ¤ÊÎп§¤Î¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª");
-#else
- msg_print("A pungent green gas surrounds you!");
-#endif
-
- if (!p_ptr->resist_pois && !IS_OPPOSE_POIS())
- {
- (void)set_poisoned(p_ptr->poisoned + randint0(20) + 10);
- }
+ hit_trap_set_abnormal_status(
+ _("»É·ãŪ¤ÊÎп§¤Î¥¬¥¹¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡ª", "A pungent green gas surrounds you!"),
+ p_ptr->resist_pois || IS_OPPOSE_POIS(),
+ set_poisoned, p_ptr->poisoned + randint0(20) + 10);
break;
}
}
-static void touch_zap_player(monster_type *m_ptr)
+static void touch_zap_player_aux(monster_type *m_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag,
+ int (*dam_func)(int dam, cptr kb_str, int monspell, bool aura), cptr message)
{
- int aura_damage = 0;
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- if (r_ptr->flags2 & RF2_AURA_FIRE)
+ if ((atoffset(u32b, r_ptr, flags_offset) & aura_flag) && !immune)
{
- if (!p_ptr->immune_fire)
- {
- char aura_dam[80];
+ char mon_name[80];
+ int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
- aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
+ /* Hack -- Get the "died from" name */
+ monster_desc(mon_name, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- /* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ msg_print(message);
-#ifdef JP
- msg_print("ÆÍÁ³¤È¤Æ¤âÇ®¤¯¤Ê¤Ã¤¿¡ª");
-#else
- msg_print("You are suddenly very hot!");
-#endif
-
- if (prace_is_(RACE_ENT)) aura_damage += aura_damage / 3;
- if (IS_OPPOSE_FIRE()) aura_damage = (aura_damage + 2) / 3;
- if (p_ptr->resist_fire) aura_damage = (aura_damage + 2) / 3;
-
- take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= RF2_AURA_FIRE;
- handle_stuff();
- }
- }
+ dam_func(aura_damage, mon_name, -1, TRUE);
- if (r_ptr->flags3 & RF3_AURA_COLD)
- {
- if (!p_ptr->immune_cold)
+ if (is_original_ap_and_seen(m_ptr))
{
- char aura_dam[80];
-
- aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
-
- /* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-
-#ifdef JP
- msg_print("ÆÍÁ³¤È¤Æ¤â´¨¤¯¤Ê¤Ã¤¿¡ª");
-#else
- msg_print("You are suddenly very cold!");
-#endif
-
- if (IS_OPPOSE_COLD()) aura_damage = (aura_damage + 2) / 3;
- if (p_ptr->resist_cold) aura_damage = (aura_damage + 2) / 3;
-
- take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_AURA_COLD;
- handle_stuff();
+ atoffset(u32b, r_ptr, r_flags_offset) |= aura_flag;
}
- }
-
- if (r_ptr->flags2 & RF2_AURA_ELEC)
- {
- if (!p_ptr->immune_elec)
- {
- char aura_dam[80];
-
- aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
-
- /* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-
- if (prace_is_(RACE_ANDROID)) aura_damage += aura_damage / 3;
- if (IS_OPPOSE_ELEC()) aura_damage = (aura_damage + 2) / 3;
- if (p_ptr->resist_elec) aura_damage = (aura_damage + 2) / 3;
-
-#ifdef JP
- msg_print("ÅÅ·â¤ò¤¯¤é¤Ã¤¿¡ª");
-#else
- msg_print("You get zapped!");
-#endif
- take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= RF2_AURA_ELEC;
- handle_stuff();
- }
+ handle_stuff();
}
}
+static void touch_zap_player(monster_type *m_ptr)
+{
+ touch_zap_player_aux(m_ptr, p_ptr->immune_fire, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_FIRE,
+ fire_dam, _("ÆÍÁ³¤È¤Æ¤âÇ®¤¯¤Ê¤Ã¤¿¡ª", "You are suddenly very hot!"));
+ touch_zap_player_aux(m_ptr, p_ptr->immune_cold, offsetof(monster_race, flags3), offsetof(monster_race, r_flags3), RF3_AURA_COLD,
+ cold_dam, _("ÆÍÁ³¤È¤Æ¤â´¨¤¯¤Ê¤Ã¤¿¡ª", "You are suddenly very cold!"));
+ touch_zap_player_aux(m_ptr, p_ptr->immune_elec, offsetof(monster_race, flags2), offsetof(monster_race, r_flags2), RF2_AURA_ELEC,
+ elec_dam, _("ÅÅ·â¤ò¤¯¤é¤Ã¤¿¡ª", "You get zapped!"));
+}
+
static void natural_attack(s16b m_idx, int attack, bool *fear, bool *mdeath)
{
#else
msg_print("No route is found!");
#endif
+ travel.y = travel.x = 0;
}
disturb(0, 1);
return;
move_player(travel.dir, always_pickup, FALSE);
if ((py == travel.y) && (px == travel.x))
+ {
travel.run = 0;
+ travel.y = travel.x = 0;
+ }
else if (travel.run > 0)
travel.run--;