{
POSITION y, x;
DIRECTION dir;
- s16b o_idx;
+ OBJECT_IDX o_idx;
bool more = FALSE;
/* Disarm chest */
else if (o_idx)
{
- /* Disarm the chest */
more = do_cmd_disarm_chest(y, x, o_idx);
}
/* Disarm trap */
else
{
- /* Disarm the trap */
more = do_cmd_disarm_aux(y, x, dir);
}
}