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[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h へ移動。 / Move PROJECT_* definition...
[hengband/hengband.git] / src / cmd2.c
index 804fc50..cd434a8 100644 (file)
 
 #include "angband.h"
 #include "chest.h"
+#include "floor.h"
 #include "melee.h"
 #include "object-hook.h"
+#include "projection.h"
 
 /*!
  * @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
@@ -378,8 +380,6 @@ void do_cmd_search(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -740,6 +740,8 @@ void do_cmd_open(void)
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
@@ -770,8 +772,6 @@ void do_cmd_open(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -898,6 +898,8 @@ void do_cmd_close(void)
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
@@ -918,8 +920,6 @@ void do_cmd_close(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1016,7 +1016,7 @@ static bool do_cmd_tunnel_aux(POSITION y, POSITION x)
        cave_type *c_ptr;
        feature_type *f_ptr, *mimic_f_ptr;
        int power;
-       cptr name;
+       concptr name;
        bool more = FALSE;
 
        /* Verify legality */
@@ -1159,8 +1159,6 @@ void do_cmd_tunnel(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1410,7 +1408,7 @@ bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir)
        feature_type *f_ptr = &f_info[c_ptr->feat];
 
        /* Access trap name */
-       cptr name = (f_name + f_ptr->name);
+       concptr name = (f_name + f_ptr->name);
 
        /* Extract trap "power" */
        int power = f_ptr->power;
@@ -1479,16 +1477,17 @@ void do_cmd_disarm(void)
 {
        POSITION y, x;
        DIRECTION dir;
-       s16b o_idx;
+       OBJECT_IDX o_idx;
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
        }
 
-
        /* Option: Pick a direction */
        if (easy_disarm)
        {
@@ -1514,8 +1513,6 @@ void do_cmd_disarm(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1556,14 +1553,12 @@ void do_cmd_disarm(void)
                /* Disarm chest */
                else if (o_idx)
                {
-                       /* Disarm the chest */
                        more = do_cmd_disarm_chest(y, x, o_idx);
                }
 
                /* Disarm trap */
                else
                {
-                       /* Disarm the trap */
                        more = do_cmd_disarm_aux(y, x, dir);
                }
        }
@@ -1604,7 +1599,7 @@ static bool do_cmd_bash_aux(POSITION y, POSITION x, DIRECTION dir)
 
        bool            more = FALSE;
 
-       cptr name = f_name + f_info[get_feat_mimic(c_ptr)].name;
+       concptr name = f_name + f_info[get_feat_mimic(c_ptr)].name;
 
        p_ptr->energy_use = 100;
 
@@ -1683,12 +1678,11 @@ static bool do_cmd_bash_aux(POSITION y, POSITION x, DIRECTION dir)
  */
 void do_cmd_bash(void)
 {
-       int                     y, x, dir;
-
+       int     y, x, dir;
        cave_type       *c_ptr;
-
        bool            more = FALSE;
 
+       if (p_ptr->wild_mode) return;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -1700,8 +1694,6 @@ void do_cmd_bash(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1785,8 +1777,6 @@ void do_cmd_alter(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1908,13 +1898,15 @@ void do_cmd_spike(void)
 {
        DIRECTION dir;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
        }
 
        /* Get a "repeated" direction */
-       if (get_rep_dir(&dir,FALSE))
+       if (get_rep_dir(&dir, FALSE))
        {
                POSITION y, x;
                INVENTORY_IDX item;
@@ -1988,8 +1980,6 @@ void do_cmd_walk(bool pickup)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -2095,8 +2085,6 @@ void do_cmd_stay(bool pickup)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -2131,7 +2119,7 @@ void do_cmd_rest(void)
        /* Prompt for time if needed */
        if (command_arg <= 0)
        {
-               cptr p = _("休憩 (0-9999, '*' で HP/MP全快, '&' で必要なだけ): ", 
+               concptr p = _("休憩 (0-9999, '*' で HP/MP全快, '&' で必要なだけ): ", 
                                   "Rest (0-9999, '*' for HP/SP, '&' as needed): ");
 
 
@@ -2173,8 +2161,7 @@ void do_cmd_rest(void)
        p_ptr->energy_use = 100;
 
        /* The sin of sloth */
-       if (command_arg > 100)
-               chg_virtue(V_DILIGENCE, -1);
+       if (command_arg > 100) chg_virtue(V_DILIGENCE, -1);
        
        /* Why are you sleeping when there's no need?  WAKE UP!*/
        if ((p_ptr->chp == p_ptr->mhp) &&
@@ -2190,15 +2177,12 @@ void do_cmd_rest(void)
        /* Save the rest code */
        resting = command_arg;
        p_ptr->action = ACTION_REST;
-
-       /* Recalculate bonuses */
        p_ptr->update |= (PU_BONUS);
+       update_creature(p_ptr);
 
-       /* Redraw the state */
        p_ptr->redraw |= (PR_STATE);
-       handle_stuff();
+       update_output();
 
-       /* Refresh */
        Term_fresh();
 }
 
@@ -2276,8 +2260,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        BIT_FLAGS flgs[TR_FLAG_SIZE];
-
-       /* Extract the flags */
        object_flags(o_ptr, flgs);
 
        /* Some "weapons" and "ammo" do extra damage */
@@ -2287,153 +2269,115 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                case TV_ARROW:
                case TV_BOLT:
                {
-                       /* Slay Animal */
-                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Animal */
-                       if ((have_flag(flgs, TR_KILL_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_KILL_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Evil */
-                       if ((have_flag(flgs, TR_SLAY_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_SLAY_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 15) mult = 15;
                        }
 
-                       /* Kill Evil */
-                       if ((have_flag(flgs, TR_KILL_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_KILL_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 25) mult = 25;
                        }
 
-                       /* Slay Human */
-                       if ((have_flag(flgs, TR_SLAY_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_SLAY_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Human */
-                       if ((have_flag(flgs, TR_KILL_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_KILL_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Undead */
-                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Undead */
-                       if ((have_flag(flgs, TR_KILL_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_KILL_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Demon */
-                       if ((have_flag(flgs, TR_SLAY_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_SLAY_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Demon */
-                       if ((have_flag(flgs, TR_KILL_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_KILL_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Orc */
-                       if ((have_flag(flgs, TR_SLAY_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_SLAY_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Orc */
-                       if ((have_flag(flgs, TR_KILL_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_KILL_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Troll */
-                       if ((have_flag(flgs, TR_SLAY_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_SLAY_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
@@ -2443,72 +2387,54 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Troll */
-                       if ((have_flag(flgs, TR_KILL_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_KILL_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_TROLL;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Giant */
-                       if ((have_flag(flgs, TR_SLAY_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_SLAY_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Giant */
-                       if ((have_flag(flgs, TR_KILL_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_KILL_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Dragon  */
-                       if ((have_flag(flgs, TR_SLAY_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_SLAY_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Execute Dragon */
-                       if ((have_flag(flgs, TR_KILL_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_KILL_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 30) mult = 30;
-
-                               if ((o_ptr->name1 == ART_BARD_ARROW) &&
-                                   (m_ptr->r_idx == MON_SMAUG) &&
+                               if ((o_ptr->name1 == ART_BARD_ARROW) && (m_ptr->r_idx == MON_SMAUG) &&
                                    (inventory[INVEN_BOW].name1 == ART_BARD))
                                        mult *= 5;
                        }
 
-                       /* Brand (Acid) */
                        if (have_flag(flgs, TR_BRAND_ACID))
                        {
                                /* Notice immunity */
@@ -2519,15 +2445,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Elec) */
                        if (have_flag(flgs, TR_BRAND_ELEC))
                        {
                                /* Notice immunity */
@@ -2538,15 +2461,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Fire) */
                        if (have_flag(flgs, TR_BRAND_FIRE))
                        {
                                /* Notice immunity */
@@ -2557,7 +2477,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2573,7 +2492,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Cold) */
                        if (have_flag(flgs, TR_BRAND_COLD))
                        {
                                /* Notice immunity */
@@ -2599,7 +2517,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Poison) */
                        if (have_flag(flgs, TR_BRAND_POIS))
                        {
                                /* Notice immunity */
@@ -2610,7 +2527,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2687,7 +2603,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
        bool hit_body = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        u16b path_g[512];       /* For calcuration of path length */
 
@@ -2994,7 +2910,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
 
                                        /* Get "the monster" or "it" */
                                        monster_desc(m_name, m_ptr, 0);
@@ -3003,10 +2919,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- Track this monster race */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack -- Track this monster */
                                                health_track(c_mon_ptr->m_idx);
                                        }
                                }
@@ -3016,7 +2929,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if ((randint1(randint1(r_ptr->level / (3 + p_ptr->concent)) + (8 - p_ptr->concent)) == 1)
                                                && !(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_UNIQUE2))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                /* Get "the monster" or "it" */
                                                monster_desc(m_name, m_ptr, 0);
@@ -3074,7 +2987,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if (object_is_fixed_artifact(q_ptr) &&
                                                (p_ptr->pclass != CLASS_SNIPER || p_ptr->concent == 0))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                monster_desc(m_name, m_ptr, 0);
 
@@ -3089,7 +3002,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
                                        if (fear && m_ptr->ml)
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                sound(SOUND_FLEE);
                                                monster_desc(m_name, m_ptr, 0);
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
@@ -3128,7 +3041,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                                        m_ptr->fx = nx;
                                                        m_ptr->fy = ny;
 
-                                                       /* Update the monster (new location) */
                                                        update_monster(c_mon_ptr->m_idx, TRUE);
 
                                                        lite_spot(ny, nx);
@@ -3222,7 +3134,9 @@ void do_cmd_fire(void)
 {
        OBJECT_IDX item;
        object_type *j_ptr, *ammo_ptr;
-       cptr q, s;
+       concptr q, s;
+
+       if(p_ptr->wild_mode) return;
 
        is_fired = FALSE;       /* not fired yet */
 
@@ -3327,15 +3241,16 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        bool equiped_item = FALSE;
        bool return_when_thrown = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        int msec = delay_factor * delay_factor * delay_factor;
 
        BIT_FLAGS flgs[TR_FLAG_SIZE];
-       cptr q, s;
+       concptr q, s;
        bool come_back = FALSE;
        bool do_drop = TRUE;
 
+       if (p_ptr->wild_mode) return FALSE;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -3345,6 +3260,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        if (shuriken >= 0)
        {
                item = shuriken;
+               o_ptr = &inventory[item];
        }
        else if (boomerang)
        {
@@ -3360,8 +3276,16 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                return FALSE;
                        }
                }
-               else if (buki_motteruka(INVEN_LARM)) item = INVEN_LARM;
-               else item = INVEN_RARM;
+               else if (buki_motteruka(INVEN_LARM))
+               {
+                       item = INVEN_LARM;
+                       o_ptr = &inventory[item];
+               }
+               else
+               {
+                       item = INVEN_RARM;
+                       o_ptr = &inventory[item];
+               }
        }
        else
        {
@@ -3409,7 +3333,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        /* Single object */
        q_ptr->number = 1;
 
-       /* Description */
        object_desc(o_name, q_ptr, OD_OMIT_PREFIX);
 
        if (p_ptr->mighty_throw) mult += 3;
@@ -3526,8 +3449,8 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                /* The player can see the (on screen) missile */
                if (panel_contains(ny[cur_dis], nx[cur_dis]) && player_can_see_bold(ny[cur_dis], nx[cur_dis]))
                {
-                       char c = object_char(q_ptr);
-                       byte a = object_attr(q_ptr);
+                       SYMBOL_CODE c = object_char(q_ptr);
+                       TERM_COLOR a = object_attr(q_ptr);
 
                        /* Draw, Hilite, Fresh, Pause, Erase */
                        print_rel(c, a, ny[cur_dis], nx[cur_dis]);
@@ -3583,16 +3506,13 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, m_ptr, 0);
                                        msg_format(_("%sが%sに命中した。", "The %s hits %s."), o_name, m_name);
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- Track this monster race */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack -- Track this monster */
                                                health_track(c_ptr->m_idx);
                                        }
                                }
@@ -3656,7 +3576,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                        if (fear && m_ptr->ml)
                                        {
                                                sound(SOUND_FLEE);
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                monster_desc(m_name, m_ptr, 0);
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                                        }
@@ -3703,7 +3623,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                    is_friendly(&m_list[cave[y][x].m_idx]) &&
                                    !MON_INVULNER(m_ptr))
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
                                        msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
                                        set_hostile(&m_list[cave[y][x].m_idx]);
@@ -3786,7 +3706,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        /* Wear the new stuff */
                        object_copy(o_ptr, q_ptr);
 
-                       /* Increase the weight */
                        p_ptr->total_weight += q_ptr->weight;
 
                        /* Increment the equip counter by hand */
@@ -4008,7 +3927,7 @@ void do_cmd_travel(void)
 {
        POSITION x, y;
        int i;
-       int dx, dy, sx, sy;
+       POSITION dx, dy, sx, sy;
        feature_type *f_ptr;
 
        if (travel.x != 0 && travel.y != 0 &&