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[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h へ移動。 / Move PROJECT_* definition...
[hengband/hengband.git] / src / cmd2.c
index c7c33a5..cd434a8 100644 (file)
 
 #include "angband.h"
 #include "chest.h"
+#include "floor.h"
+#include "melee.h"
 #include "object-hook.h"
+#include "projection.h"
 
 /*!
  * @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
@@ -377,8 +380,6 @@ void do_cmd_search(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -491,8 +492,6 @@ static bool do_cmd_open_chest(POSITION y, POSITION x, OBJECT_IDX o_idx)
                /* Let the Chest drop items */
                chest_death(FALSE, y, x, o_idx);
        }
-
-       /* Result */
        return (more);
 }
 
@@ -723,8 +722,6 @@ static bool do_cmd_open_aux(POSITION y, POSITION x)
 
                sound(SOUND_OPENDOOR);
        }
-
-       /* Result */
        return (more);
 }
 
@@ -743,6 +740,8 @@ void do_cmd_open(void)
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
@@ -773,8 +772,6 @@ void do_cmd_open(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -810,10 +807,7 @@ void do_cmd_open(void)
                else if (c_ptr->m_idx && p_ptr->riding != c_ptr->m_idx)
                {
                        p_ptr->energy_use = 100;
-
                        msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
-                       
-                       /* Attack */
                        py_attack(y, x, 0);
                }
 
@@ -851,7 +845,6 @@ void do_cmd_open(void)
  */
 static bool do_cmd_close_aux(POSITION y, POSITION x)
 {
-       /* Get grid and contents */
        cave_type *c_ptr = &cave[y][x];
        FEAT_IDX old_feat = c_ptr->feat;
        bool more = FALSE;
@@ -887,8 +880,6 @@ static bool do_cmd_close_aux(POSITION y, POSITION x)
                        }
                }
        }
-
-       /* Result */
        return (more);
 }
 
@@ -907,6 +898,8 @@ void do_cmd_close(void)
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
@@ -927,8 +920,6 @@ void do_cmd_close(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -941,11 +932,8 @@ void do_cmd_close(void)
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get requested location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -1028,7 +1016,7 @@ static bool do_cmd_tunnel_aux(POSITION y, POSITION x)
        cave_type *c_ptr;
        feature_type *f_ptr, *mimic_f_ptr;
        int power;
-       cptr name;
+       concptr name;
        bool more = FALSE;
 
        /* Verify legality */
@@ -1134,8 +1122,6 @@ static bool do_cmd_tunnel_aux(POSITION y, POSITION x)
                /* Occasional Search XXX XXX */
                if (randint0(100) < 25) search();
        }
-
-       /* Result */
        return more;
 }
 
@@ -1173,8 +1159,6 @@ void do_cmd_tunnel(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1316,8 +1300,6 @@ bool easy_open_door(POSITION y, POSITION x)
 
                sound(SOUND_OPENDOOR);
        }
-
-       /* Result */
        return (TRUE);
 }
 
@@ -1399,8 +1381,6 @@ static bool do_cmd_disarm_chest(POSITION y, POSITION x, OBJECT_IDX o_idx)
                sound(SOUND_FAIL);
                chest_trap(y, x, o_idx);
        }
-
-       /* Result */
        return (more);
 }
 
@@ -1422,14 +1402,13 @@ static bool do_cmd_disarm_chest(POSITION y, POSITION x, OBJECT_IDX o_idx)
 
 bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir)
 {
-       /* Get grid and contents */
        cave_type *c_ptr = &cave[y][x];
 
        /* Get feature */
        feature_type *f_ptr = &f_info[c_ptr->feat];
 
        /* Access trap name */
-       cptr name = (f_name + f_ptr->name);
+       concptr name = (f_name + f_ptr->name);
 
        /* Extract trap "power" */
        int power = f_ptr->power;
@@ -1485,8 +1464,6 @@ bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir)
                /* Move the player onto the trap */
                move_player(dir, easy_disarm, FALSE);
        }
-
-       /* Result */
        return (more);
 }
 
@@ -1500,16 +1477,17 @@ void do_cmd_disarm(void)
 {
        POSITION y, x;
        DIRECTION dir;
-       s16b o_idx;
+       OBJECT_IDX o_idx;
 
        bool more = FALSE;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
        }
 
-
        /* Option: Pick a direction */
        if (easy_disarm)
        {
@@ -1535,8 +1513,6 @@ void do_cmd_disarm(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1549,11 +1525,8 @@ void do_cmd_disarm(void)
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -1580,14 +1553,12 @@ void do_cmd_disarm(void)
                /* Disarm chest */
                else if (o_idx)
                {
-                       /* Disarm the chest */
                        more = do_cmd_disarm_chest(y, x, o_idx);
                }
 
                /* Disarm trap */
                else
                {
-                       /* Disarm the trap */
                        more = do_cmd_disarm_aux(y, x, dir);
                }
        }
@@ -1628,7 +1599,7 @@ static bool do_cmd_bash_aux(POSITION y, POSITION x, DIRECTION dir)
 
        bool            more = FALSE;
 
-       cptr name = f_name + f_info[get_feat_mimic(c_ptr)].name;
+       concptr name = f_name + f_info[get_feat_mimic(c_ptr)].name;
 
        p_ptr->energy_use = 100;
 
@@ -1683,8 +1654,6 @@ static bool do_cmd_bash_aux(POSITION y, POSITION x, DIRECTION dir)
                /* Hack -- Lose balance ala paralysis */
                (void)set_paralyzed(p_ptr->paralyzed + 2 + randint0(2));
        }
-
-       /* Result */
        return (more);
 }
 
@@ -1709,12 +1678,11 @@ static bool do_cmd_bash_aux(POSITION y, POSITION x, DIRECTION dir)
  */
 void do_cmd_bash(void)
 {
-       int                     y, x, dir;
-
+       int     y, x, dir;
        cave_type       *c_ptr;
-
        bool            more = FALSE;
 
+       if (p_ptr->wild_mode) return;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -1726,8 +1694,6 @@ void do_cmd_bash(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1796,12 +1762,10 @@ void do_cmd_bash(void)
  */
 void do_cmd_alter(void)
 {
-       int                     y, x, dir;
-
-       cave_type       *c_ptr;
-
-       bool            more = FALSE;
-
+       POSITION y, x;
+       DIRECTION dir;
+       cave_type *c_ptr;
+       bool more = FALSE;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -1813,8 +1777,6 @@ void do_cmd_alter(void)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -1827,7 +1789,6 @@ void do_cmd_alter(void)
                FEAT_IDX feat;
                feature_type *f_ptr;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
 
@@ -1840,10 +1801,8 @@ void do_cmd_alter(void)
 
                p_ptr->energy_use = 100;
 
-               /* Attack monsters */
                if (c_ptr->m_idx)
                {
-                       /* Attack */
                        py_attack(y, x, 0);
                }
 
@@ -1939,24 +1898,23 @@ void do_cmd_spike(void)
 {
        DIRECTION dir;
 
+       if (p_ptr->wild_mode) return;
+
        if (p_ptr->special_defense & KATA_MUSOU)
        {
                set_action(ACTION_NONE);
        }
 
        /* Get a "repeated" direction */
-       if (get_rep_dir(&dir,FALSE))
+       if (get_rep_dir(&dir, FALSE))
        {
                POSITION y, x;
                INVENTORY_IDX item;
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -2022,8 +1980,6 @@ void do_cmd_walk(bool pickup)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -2129,8 +2085,6 @@ void do_cmd_stay(bool pickup)
        {
                /* Set repeat count */
                command_rep = command_arg - 1;
-
-               /* Redraw the state */
                p_ptr->redraw |= (PR_STATE);
 
                /* Cancel the arg */
@@ -2165,7 +2119,7 @@ void do_cmd_rest(void)
        /* Prompt for time if needed */
        if (command_arg <= 0)
        {
-               cptr p = _("休憩 (0-9999, '*' で HP/MP全快, '&' で必要なだけ): ", 
+               concptr p = _("休憩 (0-9999, '*' で HP/MP全快, '&' で必要なだけ): ", 
                                   "Rest (0-9999, '*' for HP/SP, '&' as needed): ");
 
 
@@ -2207,8 +2161,7 @@ void do_cmd_rest(void)
        p_ptr->energy_use = 100;
 
        /* The sin of sloth */
-       if (command_arg > 100)
-               chg_virtue(V_DILIGENCE, -1);
+       if (command_arg > 100) chg_virtue(V_DILIGENCE, -1);
        
        /* Why are you sleeping when there's no need?  WAKE UP!*/
        if ((p_ptr->chp == p_ptr->mhp) &&
@@ -2224,17 +2177,12 @@ void do_cmd_rest(void)
        /* Save the rest code */
        resting = command_arg;
        p_ptr->action = ACTION_REST;
-
-       /* Recalculate bonuses */
        p_ptr->update |= (PU_BONUS);
+       update_creature(p_ptr);
 
-       /* Redraw the state */
        p_ptr->redraw |= (PR_STATE);
+       update_output();
 
-       /* Handle stuff */
-       handle_stuff();
-
-       /* Refresh */
        Term_fresh();
 }
 
@@ -2312,8 +2260,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
        BIT_FLAGS flgs[TR_FLAG_SIZE];
-
-       /* Extract the flags */
        object_flags(o_ptr, flgs);
 
        /* Some "weapons" and "ammo" do extra damage */
@@ -2323,153 +2269,115 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                case TV_ARROW:
                case TV_BOLT:
                {
-                       /* Slay Animal */
-                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Animal */
-                       if ((have_flag(flgs, TR_KILL_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_KILL_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Evil */
-                       if ((have_flag(flgs, TR_SLAY_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_SLAY_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 15) mult = 15;
                        }
 
-                       /* Kill Evil */
-                       if ((have_flag(flgs, TR_KILL_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_KILL_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 25) mult = 25;
                        }
 
-                       /* Slay Human */
-                       if ((have_flag(flgs, TR_SLAY_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_SLAY_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Human */
-                       if ((have_flag(flgs, TR_KILL_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_KILL_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Undead */
-                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Undead */
-                       if ((have_flag(flgs, TR_KILL_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_KILL_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Demon */
-                       if ((have_flag(flgs, TR_SLAY_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_SLAY_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Demon */
-                       if ((have_flag(flgs, TR_KILL_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_KILL_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Orc */
-                       if ((have_flag(flgs, TR_SLAY_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_SLAY_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Orc */
-                       if ((have_flag(flgs, TR_KILL_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_KILL_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Troll */
-                       if ((have_flag(flgs, TR_SLAY_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_SLAY_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
@@ -2479,72 +2387,54 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Troll */
-                       if ((have_flag(flgs, TR_KILL_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_KILL_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_TROLL;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Giant */
-                       if ((have_flag(flgs, TR_SLAY_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_SLAY_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Giant */
-                       if ((have_flag(flgs, TR_KILL_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_KILL_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Dragon  */
-                       if ((have_flag(flgs, TR_SLAY_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_SLAY_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Execute Dragon */
-                       if ((have_flag(flgs, TR_KILL_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_KILL_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 30) mult = 30;
-
-                               if ((o_ptr->name1 == ART_BARD_ARROW) &&
-                                   (m_ptr->r_idx == MON_SMAUG) &&
+                               if ((o_ptr->name1 == ART_BARD_ARROW) && (m_ptr->r_idx == MON_SMAUG) &&
                                    (inventory[INVEN_BOW].name1 == ART_BARD))
                                        mult *= 5;
                        }
 
-                       /* Brand (Acid) */
                        if (have_flag(flgs, TR_BRAND_ACID))
                        {
                                /* Notice immunity */
@@ -2555,15 +2445,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Elec) */
                        if (have_flag(flgs, TR_BRAND_ELEC))
                        {
                                /* Notice immunity */
@@ -2574,15 +2461,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Fire) */
                        if (have_flag(flgs, TR_BRAND_FIRE))
                        {
                                /* Notice immunity */
@@ -2593,7 +2477,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2609,7 +2492,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Cold) */
                        if (have_flag(flgs, TR_BRAND_COLD))
                        {
                                /* Notice immunity */
@@ -2635,7 +2517,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Poison) */
                        if (have_flag(flgs, TR_BRAND_POIS))
                        {
                                /* Notice immunity */
@@ -2646,7 +2527,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2723,7 +2603,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
        bool hit_body = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        u16b path_g[512];       /* For calcuration of path length */
 
@@ -2745,7 +2625,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
        /* Sniper - Cannot shot a single arrow twice */
        if ((snipe_type == SP_DOUBLE) && (o_ptr->number < 2)) snipe_type = SP_NONE;
 
-       /* Describe the object */
        object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
 
        /* Use the proper number of shots */
@@ -2841,8 +2720,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
        /* Start at the player */
        y = p_ptr->y;
        x = p_ptr->x;
-
-       /* Get local object */
        q_ptr = &forge;
 
        /* Obtain a local object */
@@ -2867,8 +2744,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
        }
 
        sound(SOUND_SHOOT);
-
-       /* Hack -- Handle stuff */
        handle_stuff();
 
        /* Save the old location */
@@ -2901,7 +2776,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                if (c_ptr->info & (CAVE_MARK)) msg_print(_("岩が砕け散った。", "Wall rocks were shattered."));
                                /* Forget the wall */
                                c_ptr->info &= ~(CAVE_MARK);
-
                                p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
 
                                /* Destroy the wall */
@@ -2922,10 +2796,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                if (snipe_type == SP_LITE)
                {
                        cave[ny][nx].info |= (CAVE_GLOW);
-
                        note_spot(ny, nx);
-
-                       /* Redraw */
                        lite_spot(ny, nx);
                }
 
@@ -2962,10 +2833,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                if (snipe_type == SP_EVILNESS)
                {
                        cave[ny][nx].info &= ~(CAVE_GLOW | CAVE_MARK);
-
                        note_spot(ny, nx);
-
-                       /* Redraw */
                        lite_spot(ny, nx);
                }
 
@@ -2977,7 +2845,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                x = nx;
                y = ny;
 
-
                /* Monster here, Try to hit it */
                if (cave[y][x].m_idx)
                {
@@ -3043,7 +2910,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
 
                                        /* Get "the monster" or "it" */
                                        monster_desc(m_name, m_ptr, 0);
@@ -3052,10 +2919,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- Track this monster race */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack -- Track this monster */
                                                health_track(c_mon_ptr->m_idx);
                                        }
                                }
@@ -3065,7 +2929,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if ((randint1(randint1(r_ptr->level / (3 + p_ptr->concent)) + (8 - p_ptr->concent)) == 1)
                                                && !(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_UNIQUE2))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                /* Get "the monster" or "it" */
                                                monster_desc(m_name, m_ptr, 0);
@@ -3106,15 +2970,12 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                if (snipe_type == SP_HOLYNESS)
                                {
                                        cave[ny][nx].info |= (CAVE_GLOW);
-
                                        note_spot(ny, nx);
-
-                                       /* Redraw */
                                        lite_spot(ny, nx);
                                }
 
                                /* Hit the monster, check for death */
-                               if (mon_take_hit(c_mon_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_ptr(m_ptr))))
+                               if (mon_take_hit(c_mon_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_idx(m_ptr))))
                                {
                                        /* Dead monster */
                                }
@@ -3126,7 +2987,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if (object_is_fixed_artifact(q_ptr) &&
                                                (p_ptr->pclass != CLASS_SNIPER || p_ptr->concent == 0))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                monster_desc(m_name, m_ptr, 0);
 
@@ -3139,16 +3000,11 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        /* Anger the monster */
                                        if (tdam > 0) anger_monster(m_ptr);
 
-                                       /* Take note */
                                        if (fear && m_ptr->ml)
                                        {
-                                               char m_name[80];
-
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                sound(SOUND_FLEE);
-
-                                               /* Get the monster name (or "it") */
                                                monster_desc(m_name, m_ptr, 0);
-
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                                        }
 
@@ -3185,8 +3041,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                                        m_ptr->fx = nx;
                                                        m_ptr->fy = ny;
 
-                                                       /* Update the monster (new location) */
-                                                       update_mon(c_mon_ptr->m_idx, TRUE);
+                                                       update_monster(c_mon_ptr->m_idx, TRUE);
 
                                                        lite_spot(ny, nx);
                                                        lite_spot(oy, ox);
@@ -3278,8 +3133,10 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 void do_cmd_fire(void)
 {
        OBJECT_IDX item;
-       object_type *j_ptr;
-       cptr q, s;
+       object_type *j_ptr, *ammo_ptr;
+       concptr q, s;
+
+       if(p_ptr->wild_mode) return;
 
        is_fired = FALSE;       /* not fired yet */
 
@@ -3319,7 +3176,10 @@ void do_cmd_fire(void)
 
        q = _("どれを撃ちますか? ", "Fire which item? ");
        s = _("発射されるアイテムがありません。", "You have nothing to fire.");
-       if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
+
+
+       ammo_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
+       if (!ammo_ptr)
        {
                flush();
                return;
@@ -3374,7 +3234,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
 
        object_type forge;
        object_type *q_ptr;
-
        object_type *o_ptr;
 
        bool hit_body = FALSE;
@@ -3382,15 +3241,16 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        bool equiped_item = FALSE;
        bool return_when_thrown = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        int msec = delay_factor * delay_factor * delay_factor;
 
        BIT_FLAGS flgs[TR_FLAG_SIZE];
-       cptr q, s;
+       concptr q, s;
        bool come_back = FALSE;
        bool do_drop = TRUE;
 
+       if (p_ptr->wild_mode) return FALSE;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -3400,6 +3260,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        if (shuriken >= 0)
        {
                item = shuriken;
+               o_ptr = &inventory[item];
        }
        else if (boomerang)
        {
@@ -3408,36 +3269,36 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        item_tester_hook = item_tester_hook_boomerang;
                        q = _("どの武器を投げますか? ", "Throw which item? ");
                        s = _("投げる武器がない。", "You have nothing to throw.");
-                       if (!get_item(&item, q, s, (USE_EQUIP)))
+                       o_ptr = choose_object(&item, q, s, (USE_EQUIP));
+                       if (!o_ptr)
                        {
                                flush();
                                return FALSE;
                        }
                }
-               else if (buki_motteruka(INVEN_LARM)) item = INVEN_LARM;
-               else item = INVEN_RARM;
+               else if (buki_motteruka(INVEN_LARM))
+               {
+                       item = INVEN_LARM;
+                       o_ptr = &inventory[item];
+               }
+               else
+               {
+                       item = INVEN_RARM;
+                       o_ptr = &inventory[item];
+               }
        }
        else
        {
                q = _("どのアイテムを投げますか? ", "Throw which item? ");
                s = _("投げるアイテムがない。", "You have nothing to throw.");
-               if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP)))
+               o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP));
+               if (!o_ptr)
                {
                        flush();
                        return FALSE;
                }
        }
 
-       /* Access the item (if in the pack) */
-       if (item >= 0)
-       {
-               o_ptr = &inventory[item];
-       }
-       else
-       {
-               o_ptr = &o_list[0 - item];
-       }
-
        /* Item is cursed */
        if (object_is_cursed(o_ptr) && (item >= INVEN_RARM))
        {
@@ -3457,8 +3318,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                }
 
        }
-
-       /* Get local object */
        q_ptr = &forge;
 
        /* Obtain a local object */
@@ -3474,7 +3333,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        /* Single object */
        q_ptr->number = 1;
 
-       /* Description */
        object_desc(o_name, q_ptr, OD_OMIT_PREFIX);
 
        if (p_ptr->mighty_throw) mult += 3;
@@ -3554,8 +3412,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        y = p_ptr->y;
        x = p_ptr->x;
 
-
-       /* Hack -- Handle stuff */
        handle_stuff();
 
        if ((p_ptr->pclass == CLASS_NINJA) && ((q_ptr->tval == TV_SPIKE) || ((have_flag(flgs, TR_THROW)) && (q_ptr->tval == TV_SWORD)))) shuriken = TRUE;
@@ -3593,8 +3449,8 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                /* The player can see the (on screen) missile */
                if (panel_contains(ny[cur_dis], nx[cur_dis]) && player_can_see_bold(ny[cur_dis], nx[cur_dis]))
                {
-                       char c = object_char(q_ptr);
-                       byte a = object_attr(q_ptr);
+                       SYMBOL_CODE c = object_char(q_ptr);
+                       TERM_COLOR a = object_attr(q_ptr);
 
                        /* Draw, Hilite, Fresh, Pause, Erase */
                        print_rel(c, a, ny[cur_dis], nx[cur_dis]);
@@ -3650,19 +3506,13 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
-
-                                       /* Get "the monster" or "it" */
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, m_ptr, 0);
-
                                        msg_format(_("%sが%sに命中した。", "The %s hits %s."), o_name, m_name);
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- Track this monster race */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack -- Track this monster */
                                                health_track(c_ptr->m_idx);
                                        }
                                }
@@ -3709,7 +3559,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                        tdam, m_ptr->hp - tdam, m_ptr->maxhp, m_ptr->max_maxhp);
 
                                /* Hit the monster, check for death */
-                               if (mon_take_hit(c_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_ptr(m_ptr))))
+                               if (mon_take_hit(c_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_idx(m_ptr))))
                                {
                                        /* Dead monster */
                                }
@@ -3723,16 +3573,11 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                        if ((tdam > 0) && !object_is_potion(q_ptr))
                                                anger_monster(m_ptr);
 
-                                       /* Take note */
                                        if (fear && m_ptr->ml)
                                        {
-                                               char m_name[80];
-
                                                sound(SOUND_FLEE);
-
-                                               /* Get the monster name (or "it") */
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                monster_desc(m_name, m_ptr, 0);
-
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                                        }
                                }
@@ -3754,8 +3599,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        {
                j = 100;
 
-               if (!(summon_named_creature(0, y, x, q_ptr->pval,
-                                           !(object_is_cursed(q_ptr)) ? PM_FORCE_PET : 0L)))
+               if (!(summon_named_creature(0, y, x, q_ptr->pval, !(object_is_cursed(q_ptr)) ? PM_FORCE_PET : 0L)))
                        msg_print(_("人形は捻じ曲がり砕け散ってしまった!", "The Figurine writhes and then shatters."));
                else if (object_is_cursed(q_ptr))
                        msg_print(_("これはあまり良くない気がする。", "You have a bad feeling about this."));
@@ -3779,7 +3623,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                    is_friendly(&m_list[cave[y][x].m_idx]) &&
                                    !MON_INVULNER(m_ptr))
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
                                        msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
                                        set_hostile(&m_list[cave[y][x].m_idx]);
@@ -3862,21 +3706,13 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        /* Wear the new stuff */
                        object_copy(o_ptr, q_ptr);
 
-                       /* Increase the weight */
                        p_ptr->total_weight += q_ptr->weight;
 
                        /* Increment the equip counter by hand */
                        equip_cnt++;
 
-                       /* Recalculate bonuses */
-                       p_ptr->update |= (PU_BONUS);
-
                        /* Recalculate torch */
-                       p_ptr->update |= (PU_TORCH);
-
-                       /* Recalculate mana XXX */
-                       p_ptr->update |= (PU_MANA);
-
+                       p_ptr->update |= (PU_BONUS | PU_TORCH | PU_MANA);
                        p_ptr->window |= (PW_EQUIP);
                }
                else
@@ -3891,17 +3727,14 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                calc_android_exp();
        }
 
-       /* Drop (or break) near that location */
        if (do_drop)
        {
                if (cave_have_flag_bold(y, x, FF_PROJECT))
                {
-                       /* Drop (or break) near that location */
                        (void)drop_near(q_ptr, j, y, x);
                }
                else
                {
-                       /* Drop (or break) near that location */
                        (void)drop_near(q_ptr, j, prev_y, prev_x);
                }
        }
@@ -3928,17 +3761,15 @@ static POSITION temp2_y[MAX_SHORT];
 void forget_travel_flow(void)
 {
        POSITION x, y;
-
-       /* Check the entire dungeon */
+       /* Check the entire dungeon / Forget the old data */
        for (y = 0; y < cur_hgt; y++)
        {
                for (x = 0; x < cur_wid; x++)
                {
-                       /* Forget the old data */
+                       
                        travel.cost[y][x] = MAX_SHORT;
                }
        }
-
        travel.y = travel.x = 0;
 }
 
@@ -4096,7 +3927,7 @@ void do_cmd_travel(void)
 {
        POSITION x, y;
        int i;
-       int dx, dy, sx, sy;
+       POSITION dx, dy, sx, sy;
        feature_type *f_ptr;
 
        if (travel.x != 0 && travel.y != 0 &&