char key[1024];
char buf[1024];
- int mode;
+ BIT_FLAGS mode;
/* Roguelike */
if (rogue_like_commands)
char buf[1024];
- int mode;
+ BIT_FLAGS mode;
/* Roguelike */
*/
static void do_cmd_knowledge_weapon_exp(void)
{
- int i, j, num, weapon_exp;
+ int i, num, weapon_exp;
+ KIND_OBJECT_IDX j;
FILE *fff;
}
else
{
- s16b This = r_ptr->r_pkills;
+ MONSTER_NUMBER This = r_ptr->r_pkills;
if (This > 0)
{
}
else
{
- s16b This = r_ptr->r_pkills;
+ MONSTER_NUMBER This = r_ptr->r_pkills;
if (This > 0)
{
#ifdef JP
/* p,tは人と数える by ita */
if (my_strchr("pt", r_ptr->d_char))
- fprintf(fff, " %3d 人の %s\n", This, r_name + r_ptr->name);
+ fprintf(fff, " %3d 人の %s\n", (int)This, r_name + r_ptr->name);
else
- fprintf(fff, " %3d 体の %s\n", This, r_name + r_ptr->name);
+ fprintf(fff, " %3d 体の %s\n", (int)This, r_name + r_ptr->name);
#else
if (This < 2)
{
object_kind *flavor_k_ptr;
/* Get the object index */
- int k_idx = object_idx[object_top + i];
+ KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
/* Access the object */
object_kind *k_ptr = &k_info[k_idx];
{
#ifdef JP
sprintf(note," - %d 体の%sを倒す。(あと %d 体)",
- quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
+ (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
#else
plural_aux(name);
sprintf(note," - kill %d %s, have killed %d.",
- quest[i].max_num, name, quest[i].cur_num);
+ (int)quest[i].max_num, name, (int)quest[i].cur_num);
#endif
}
else
case QUEST_TYPE_KILL_NUMBER:
#ifdef JP
sprintf(note," - %d 体のモンスターを倒す。(あと %d 体)",
- quest[i].max_num, quest[i].max_num - quest[i].cur_num);
+ (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
#else
sprintf(note," - Kill %d monsters, have killed %d.",
- quest[i].max_num, quest[i].cur_num);
+ (int)quest[i].max_num, (int)quest[i].cur_num);
#endif
break;
#ifdef JP
sprintf(rand_tmp_str," %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
quest[i].name, (int)quest[i].level,
- quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
+ (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
#else
plural_aux(name);
sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
- quest[i].name, (idx)quest[i].level,
- quest[i].max_num, name, quest[i].cur_num);
+ quest[i].name, (int)quest[i].level,
+ (int)quest[i].max_num, name, (int)quest[i].cur_num);
#endif
}
else
bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
{
- int *q_num = (int *)u;
+ QUEST_IDX *q_num = (QUEST_IDX *)u;
quest_type *qa = &quest[q_num[a]];
quest_type *qb = &quest[q_num[b]];
void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
{
- int *q_num = (int *)u;
- int tmp;
+ QUEST_IDX *q_num = (QUEST_IDX *)u;
+ QUEST_IDX tmp;
/* Unused */
(void)v;