char key[1024];
char buf[1024];
- int mode;
+ BIT_FLAGS mode;
/* Roguelike */
if (rogue_like_commands)
char buf[1024];
- int mode;
+ BIT_FLAGS mode;
/* Roguelike */
}
else
{
- s16b This = r_ptr->r_pkills;
+ MONSTER_NUMBER This = r_ptr->r_pkills;
if (This > 0)
{
}
else
{
- s16b This = r_ptr->r_pkills;
+ MONSTER_NUMBER This = r_ptr->r_pkills;
if (This > 0)
{
#ifdef JP
/* p,tは人と数える by ita */
if (my_strchr("pt", r_ptr->d_char))
- fprintf(fff, " %3d 人の %s\n", This, r_name + r_ptr->name);
+ fprintf(fff, " %3d 人の %s\n", (int)This, r_name + r_ptr->name);
else
- fprintf(fff, " %3d 体の %s\n", This, r_name + r_ptr->name);
+ fprintf(fff, " %3d 体の %s\n", (int)This, r_name + r_ptr->name);
#else
if (This < 2)
{
}
-bool ang_sort_comp_quest_num(vptr u, vptr v, QUEST_IDX a, QUEST_IDX b)
+bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
{
QUEST_IDX *q_num = (QUEST_IDX *)u;
quest_type *qa = &quest[q_num[a]];
return (qa->comptime <= qb->comptime);
}
-void ang_sort_swap_quest_num(vptr u, vptr v, QUEST_IDX a, QUEST_IDX b)
+void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
{
QUEST_IDX *q_num = (QUEST_IDX *)u;
QUEST_IDX tmp;