for (i = 1; i < max_quests; i++)
{
int q_idx = quest_num[i];
+ quest_type* const q_ptr = &quest[q_idx];
- if (quest[q_idx].status == QUEST_STATUS_FINISHED)
+ if (q_ptr->status == QUEST_STATUS_FINISHED)
{
if (is_fixed_quest_idx(q_idx))
{
p_ptr->inside_quest = old_quest;
/* No info from "silent" quests */
- if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
+ if (q_ptr->flags & QUEST_FLAG_SILENT) continue;
}
total++;
- if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
+ if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
{
/* Print the quest info */
- if (quest[q_idx].complev == 0)
+ if (q_ptr->complev == 0)
{
sprintf(tmp_str,
_(" %-40s (%3d³¬) - ÉÔÀᄀ\n",
" %-40s (Dungeon level: %3d) - (Cancelled)\n") ,
- r_name+r_info[quest[q_idx].r_idx].name,
- quest[q_idx].level);
+ r_name+r_info[q_ptr->r_idx].name,
+ q_ptr->level);
}
else
{
sprintf(tmp_str,
_(" %-40s (%3d³¬) - ¥ì¥Ù¥ë%2d - %02d:%02d:%02d\n",
" %-40s (Dungeon level: %3d) - level %2d - %02d:%02d:%02d\n") ,
- r_name+r_info[quest[q_idx].r_idx].name,
- quest[q_idx].level,
- quest[q_idx].complev,
- quest[q_idx].comptime/(60*60), (quest[q_idx].comptime/60)%60, quest[q_idx].comptime%60);
+ r_name+r_info[q_ptr->r_idx].name,
+ q_ptr->level,
+ q_ptr->complev,
+ q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
}
}
sprintf(tmp_str,
_(" %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d - %02d:%02d:%02d\n",
" %-40s (Danger level: %3d) - level %2d - %02d:%02d:%02d\n") ,
- quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev, quest[q_idx].comptime/(60*60), (quest[q_idx].comptime/60)%60, quest[q_idx].comptime%60);
+ q_ptr->name, q_ptr->level, q_ptr->complev, q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
}
fputs(tmp_str, fff);
for (i = 1; i < max_quests; i++)
{
int q_idx = quest_num[i];
+ quest_type* const q_ptr = &quest[q_idx];
- if ((quest[q_idx].status == QUEST_STATUS_FAILED_DONE) || (quest[q_idx].status == QUEST_STATUS_FAILED))
+ if ((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED))
{
if (is_fixed_quest_idx(q_idx))
{
p_ptr->inside_quest = old_quest;
/* No info from "silent" quests */
- if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
+ if (q_ptr->flags & QUEST_FLAG_SILENT) continue;
}
total++;
- if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
+ if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
{
/* Print the quest info */
sprintf(tmp_str,
_(" %-40s (%3d³¬) - ¥ì¥Ù¥ë%2d - %02d:%02d:%02d\n",
" %-40s (Dungeon level: %3d) - level %2d - %02d:%02d:%02d\n"),
- r_name+r_info[quest[q_idx].r_idx].name, quest[q_idx].level, quest[q_idx].complev, quest[q_idx].comptime/(60*60), (quest[q_idx].comptime/60)%60, quest[q_idx].comptime%60);
+ r_name+r_info[q_ptr->r_idx].name, q_ptr->level, q_ptr->complev, q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
}
else
{
sprintf(tmp_str,
_(" %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d - %02d:%02d:%02d\n",
" %-40s (Danger level: %3d) - level %2d - %02d:%02d:%02d\n"),
- quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev, quest[q_idx].comptime/(60*60), (quest[q_idx].comptime/60)%60, quest[q_idx].comptime%60);
+ q_ptr->name, q_ptr->level, q_ptr->complev, q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
}
fputs(tmp_str, fff);
}