#include "angband.h"
#include "cmd-pet.h"
+#include "world.h"
+#include "player-status.h"
/*
{
int day, hour, min;
FILE *fff = NULL;
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[1024];
cptr note_level = "";
bool do_level = TRUE;
}
case NIKKI_RAND_QUEST_C:
{
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
" %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
}
case NIKKI_RAND_QUEST_F:
{
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
" %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
static void do_cmd_disp_nikki(void)
{
char nikki_title[256];
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[1024];
char tmp[80];
#ifdef JP
*/
static void do_cmd_erase_nikki(void)
{
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[256];
FILE *fff = NULL;
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
void do_cmd_redraw(void)
{
int j;
-
term *old = Term;
/* Hack -- react to changes */
Term_xtra(TERM_XTRA_REACT, 0);
-
/* Combine and Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
-
- /* Update torch */
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->update |= (PU_TORCH);
-
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
- /* Forget lite/view */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
- /* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
p_ptr->update |= (PU_MONSTERS);
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
update_playtime();
- /* Hack -- update */
handle_stuff();
if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
/* Activate */
Term_activate(angband_term[j]);
Term_redraw();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
char tmp[160];
-
- /* Save the screen */
screen_save();
/* Forever */
{
mode++;
}
-
else
{
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
handle_stuff();
/* Start on first message */
i = 0;
-
- /* Save the screen */
screen_save();
-
- /* Clear screen */
Term_clear();
/* Process requests until done */
prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
"[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
- /* Get a command */
skey = inkey_special(TRUE);
/* Exit on Escape */
/* Hack -- Error of some kind */
if (i == j) bell();
}
-
- /* Restore the screen */
screen_load();
}
char ch;
int i, k = 0, n = CHEAT_MAX;
char buf[80];
-
- /* Clear screen */
Term_clear();
/* Interact with the player */
int i, k = 0, n = 2;
char buf[80];
-
- /* Clear screen */
Term_clear();
/* Interact with the player */
/* Notice options on this "page" */
if (option_info[i].o_page == page) opt[n++] = i;
}
-
- /* Clear screen */
Term_clear();
/* Interact with the player */
old_flag[j] = window_flag[j];
}
-
- /* Clear screen */
Term_clear();
/* Interact */
/* Activate */
Term_activate(angband_term[j]);
-
- /* Erase */
Term_clear();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
char k;
int d, skey;
TERM_LEN i, y = 0;
-
- /* Save the screen */
screen_save();
/* Interact */
/* Does not list cheat option when cheat option is off */
if (!p_ptr->noscore && !allow_debug_opts) n--;
-
- /* Clear screen */
Term_clear();
/* Why are we here */
}
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
/* Hack - Redraw equippy chars */
/* Process requests until done */
while (1)
{
- /* Clear screen */
Term_clear();
prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
/* Prompt */
prt(_("コマンド: ", "Command: "), 16, 0);
- /* Get a command */
i = inkey();
/* Leave */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
screen_load();
}
char tmp[160];
char buf[1024];
bool need_redraw = FALSE;
- const char *empty_symbol = "<< ? >>";
+ cptr empty_symbol = "<< ? >>";
if (use_bigtile) empty_symbol = "<< ?? >>";
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
/* Dump objects */
for (k_idx = 0; k_idx < max_k_idx; k_idx++)
{
- char o_name[80];
+ GAME_TEXT o_name[MAX_NLEN];
object_kind *k_ptr = &k_info[k_idx];
/* Skip non-entries */
Term_putstr(0, 22, -1, TERM_WHITE,
_("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
Term_putstr(0, 22, -1, TERM_WHITE,
_("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_objects(&need_redraw, TRUE, k);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
"Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
#endif
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
break;
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
Term_putstr(0, 14, -1, TERM_WHITE,
_("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
-
- /* Get a command */
i = inkey();
/* All done */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
*/
void do_cmd_version(void)
{
- /* Silly message */
-
#if FAKE_VER_EXTRA > 0
msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
*/
void do_cmd_feeling(void)
{
+ if (p_ptr->wild_mode) return;
+
/* No useful feeling in quests */
if (p_ptr->inside_quest && !random_quest_number(dun_level))
{
return;
}
-
- /* Save the screen */
screen_save();
-
- /* Clear the screen */
Term_clear();
-
/* Load the screen */
for (y = 0; okay; y++)
{
flush();
inkey();
-
- /* Restore the screen */
screen_load();
}
/* XTRA HACK RESLIST */
static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
{
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
BIT_FLAGS flgs[TR_FLAG_SIZE];
if (!o_ptr->k_idx) return;
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
store_type *st_ptr;
do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
return;
}
-
- /* Save the screen */
- if (message)
- screen_save();
+ if (message) screen_save();
/* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
}
-
- /* Restore the screen */
if (message)
screen_load();
}
{
use_graphics = FALSE;
reset_visuals();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
return;
}
-
- /* Save the screen */
screen_save();
/* Skip a line */
fprintf(fff, "\n");
-
/* Close it */
my_fclose(fff);
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
-
- /* Restore the screen */
screen_load();
}
{
use_graphics = TRUE;
reset_visuals();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
}
*/
static void do_cmd_knowledge_artifacts(void)
{
- IDX i;
- IDX k;
+ ARTIFACT_IDX i;
+ ARTIFACT_IDX k;
POSITION x, y;
int n = 0;
- IDX z;
+ ARTIFACT_IDX z;
u16b why = 3;
- IDX *who;
-
+ ARTIFACT_IDX *who;
FILE *fff;
-
- char file_name[1024];
-
- char base_name[MAX_NLEN];
+ GAME_TEXT file_name[1024];
+ GAME_TEXT base_name[MAX_NLEN];
bool *okay;
}
/* Allocate the "who" array */
- C_MAKE(who, max_a_idx, s16b);
+ C_MAKE(who, max_a_idx, ARTIFACT_IDX);
/* Allocate the "okay" array */
C_MAKE(okay, max_a_idx, bool);
}
/* Free the "who" array */
- C_KILL(who, max_a_idx, s16b);
+ C_KILL(who, max_a_idx, ARTIFACT_IDX);
/* Free the "okay" array */
C_KILL(okay, max_a_idx, bool);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int n_alive[10];
int n_alive_surface = 0;
/* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
char tmp[30];
/* Open a new file */
}
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
const magic_type *s_ptr;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
fprintf(fff, "\n");
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
- char file_name[1024];
- char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
+ GAME_TEXT file_name[1024];
+ GAME_TEXT skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
_("二刀流 ", "Dual Wielding "),
_("乗馬 ", "Riding ")};
if (cheat_xtra) fprintf(fff, " %d", skill_exp);
fprintf(fff, "\n");
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
int i;
FILE *fff;
monster_type *m_ptr;
- char pet_name[80];
+ GAME_TEXT pet_name[MAX_NLEN];
int t_friends = 0;
int show_upkeep = 0;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fprintf(fff, "----------------------------------------------\n");
#ifdef JP
fprintf(fff, " 合計: %d 体のペット\n", t_friends);
- fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
#else
- fprintf(fff, " Total: %d pet%s.\n",
- t_friends, (t_friends == 1 ? "" : "s"));
- fprintf(fff, " Upkeep: %d%% mana.\n", show_upkeep);
+ fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
#endif
+ fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
*/
static void do_cmd_knowledge_kill_count(void)
{
- IDX i;
+ MONRACE_IDX i;
int k, n = 0;
u16b why = 2;
- IDX *who;
-
+ MONRACE_IDX *who;
FILE *fff;
-
- char file_name[1024];
+ GAME_TEXT file_name[1024];
s32b Total = 0;
fff = my_fopen_temp(file_name, 1024);
if (!fff) {
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
/* Allocate the "who" array */
- C_MAKE(who, max_r_idx, s16b);
+ C_MAKE(who, max_r_idx, MONRACE_IDX);
{
/* Monsters slain */
/* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
int grp = grp_idx[grp_top + i];
/* Choose a color */
- byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
+ TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
/* Erase the entire line */
Term_erase(col, row + i, wid);
/* Display lines until done */
for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the race index */
MONRACE_IDX r_idx = mon_idx[mon_top + i] ;
if (redraw)
{
clear_from(0);
-
-#ifdef JP
- prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
- if (direct_r_idx < 0) prt("グループ", 4, 0);
- prt("名前", 4, max + 3);
+ prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
+ if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
+ prt(_("名前", "Name"), 4, max + 3);
if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("文字", 4, 67);
- if (!visual_only) prt("殺害数", 4, 72);
-#else
- prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
- if (direct_r_idx < 0) prt("Group", 4, 0);
- prt("Name", 4, max + 3);
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("Sym", 4, 68);
- if (!visual_only) prt("Kills", 4, 73);
-#endif
+ prt(_("文字", "Sym"), 4, 67);
+ if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
for (i = 0; i < 78; i++)
{
}
/* Prompt */
-#ifdef JP
- prt(format("<方向>%s%s%s, ESC",
- (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
- visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
- (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
- hgt - 1, 0);
-#else
- prt(format("<dir>%s%s%s, ESC",
- (!visual_list && !visual_only) ? ", 'r' to recall" : "",
- visual_list ? ", ENTER to accept" : ", 'v' for visuals",
- (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
+ prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
+ (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
+ visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
+ (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
-#endif
/* Get the current monster */
r_ptr = &r_info[mon_idx[mon_cur]];
/* Display lines until done */
for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
{
- char o_name[80];
+ GAME_TEXT o_name[MAX_NLEN];
TERM_COLOR a;
byte c;
object_kind *flavor_k_ptr;
object_kind *k_ptr = &k_info[k_idx];
/* Choose a color */
- byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
+ TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
/* Display lines until done */
for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the index */
FEAT_IDX f_idx = feat_idx[feat_top + i];
*/
static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
{
- IDX i;
+ FEAT_IDX i;
int len, max;
- IDX grp_cur, grp_top, old_grp_cur;
- IDX feat_cur, feat_top;
+ FEAT_IDX grp_cur, grp_top, old_grp_cur;
+ FEAT_IDX feat_cur, feat_top;
int grp_cnt;
- IDX grp_idx[100];
+ FEAT_IDX grp_idx[100];
int feat_cnt;
- IDX *feat_idx;
+ FEAT_IDX *feat_idx;
- int column = 0;
+ TERM_LEN column = 0;
bool flag;
bool redraw;
TERM_COLOR attr_top = 0;
byte char_left = 0;
- int browser_rows;
- int wid, hgt;
+ TERM_LEN browser_rows;
+ TERM_LEN wid, hgt;
TERM_COLOR attr_old[F_LIT_MAX];
SYMBOL_CODE char_old[F_LIT_MAX];
browser_rows = hgt - 8;
/* Allocate the "feat_idx" array */
- C_MAKE(feat_idx, max_f_idx, IDX);
+ C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
max = 0;
grp_cnt = 0;
{
clear_from(0);
-#ifdef JP
- prt("表示 - 地形", 2, 0);
- if (direct_f_idx < 0) prt("グループ", 4, 0);
- prt("名前", 4, max + 3);
- if (use_bigtile)
- {
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("文字 ( l/ d)", 4, 66);
- }
- else
- {
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
- prt("文字 (l/d)", 4, 68);
- }
-#else
- prt("Visuals - features", 2, 0);
- if (direct_f_idx < 0) prt("Group", 4, 0);
- prt("Name", 4, max + 3);
+ prt(_("表示 - 地形", "Visuals - features"), 2, 0);
+ if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
+ prt(_("名前", "Name"), 4, max + 3);
if (use_bigtile)
{
if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("Sym ( l/ d)", 4, 67);
+ prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
}
else
{
if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
- prt("Sym (l/d)", 4, 69);
+ prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
}
-#endif
for (i = 0; i < 78; i++)
{
}
/* Prompt */
-#ifdef JP
- prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
- visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
- (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
+ prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
+ visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
+ (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
-#else
- prt(format("<dir>%s, 'd' for default lighting%s, ESC",
- visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
- (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
- hgt - 1, 0);
-#endif
/* Get the current feature */
f_ptr = &f_info[feat_idx[feat_cur]];
}
/* Free the "feat_idx" array */
- C_KILL(feat_idx, max_f_idx, IDX);
+ C_KILL(feat_idx, max_f_idx, FEAT_IDX);
}
int i;
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
}
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
static void do_cmd_knowledge_virtues(void)
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
dump_virtues(fff);
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int i;
/* Open a new file */
fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
}
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int percent, v_nr;
/* Open a new file */
else fprintf(fff, "Your current Life Rating is ???.\n\n");
fprintf(fff, "Limits of maximum stats\n\n");
#endif
- for (v_nr = 0; v_nr < 6; v_nr++)
+ for (v_nr = 0; v_nr < A_MAX; v_nr++)
{
if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
else fprintf(fff, "%s ???\n", stat_names[v_nr]);
}
dump_yourself(fff);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
{
char tmp_str[120];
char rand_tmp_str[120] = "\0";
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
monster_race *r_ptr;
IDX i;
int rand_level = 100;
static void do_cmd_knowledge_quests(void)
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
IDX *quest_num;
int dummy;
IDX i;
fputc('\n', fff);
do_cmd_knowledge_quests_wiz_random(fff);
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
int i;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
store_type *st_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
cptr paren = ")";
process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
fprintf(fff, "\n\n");
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
{
int k;
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
string_free(tmp);
fprintf(fff, "\n");
}
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
{
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Quest info */
do_cmd_knowledge_quests();
-
- /* Restore the screen */
screen_load();
}
}
msg_print(desc);
-
- /* Close the file */
my_fclose(fff);
}