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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / cmd5.c
index 30b1830..d8f509f 100644 (file)
@@ -1,6 +1,8 @@
-/* File: cmd5.c */
-
-/*
+/*!
+ *  @file cmd5.c
+ *  @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
+ *  @date 2014/01/02
+ *  @author
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
  * This software may be copied and distributed for educational, research,
  * are included in all such copies.  Other copyrights may also apply.
  */
 
-/* Purpose: Spell/Prayer commands */
 
 #include "angband.h"
 
-cptr spell_category_name(int tval)
+/*!
+ * @brief 領域魔法に応じて技能の名称を返す。
+ * @param tval 魔法書のtval
+ * @return 領域魔法の技能名称を保管した文字列ポインタ
+ */
+cptr spell_category_name(OBJECT_TYPE_VALUE tval)
 {
        switch (tval)
        {
-#ifdef JP
-       case TV_HISSATSU_BOOK:
-               return "ɬ»¦µ»";
-       case TV_LIFE_BOOK:
-               return "µ§¤ê";
-       case TV_MUSIC_BOOK:
-               return "²Î";
-       default:
-               return "¼öʸ";
-#else
        case TV_HISSATSU_BOOK:
-               return "arts";
+               return _("必殺技", "art");
        case TV_LIFE_BOOK:
-               return "prayer";
+               return _("祈り", "prayer");
        case TV_MUSIC_BOOK:
-               return "song";
+               return _("歌", "song");
        default:
-               return "spell";
-#endif
+               return _("呪文", "spell");
        }
 }
 
-/*
+
+bool select_the_force = FALSE;
+
+/*!
+ * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
  * Allow user to choose a spell/prayer from the given book.
- *
+ * @param sn 選択した魔法IDを返す参照ポインタ
+ * @param prompt 魔法を利用する際の動詞表記
+ * @param sval 魔道書のsval
+ * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
+ * @param use_realm 魔法領域ID
+ * @return
+ * <pre>
  * If a valid spell is chosen, saves it in '*sn' and returns TRUE
  * If the user hits escape, returns FALSE, and set '*sn' to -1
  * If there are no legal choices, returns FALSE, and sets '*sn' to -2
- *
  * The "prompt" should be "cast", "recite", or "study"
  * The "known" should be TRUE for cast/pray, FALSE for study
+ * </pre>
  */
-
-bool select_the_force = FALSE;
-
-static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
 {
        int         i;
-       int         spell = -1;
+       SPELL_IDX   spell = -1;
        int         num = 0;
        int         ask = TRUE;
-       int         need_mana;
-       byte        spells[64];
+       MANA_POINT  need_mana;
+       SPELL_IDX   spells[64];
        bool        flag, redraw, okay;
        char        choice;
-       magic_type  *s_ptr;
+       const magic_type  *s_ptr;
        char        out_val[160];
        cptr        p;
+       COMMAND_CODE code;
 #ifdef JP
        char jverb_buf[128];
 #endif
        int menu_line = (use_menu ? 1 : 0);
 
-#ifdef ALLOW_REPEAT /* TNB */
-
        /* Get the spell, if available */
-       if (repeat_pull(sn))
+       if (repeat_pull(&code))
        {
+               *sn = (SPELL_IDX)code;
                /* Verify the spell */
                if (spell_okay(*sn, learned, FALSE, use_realm))
                {
@@ -82,8 +84,6 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
                }
        }
 
-#endif /* ALLOW_REPEAT -- TNB */
-
        p = spell_category_name(mp_ptr->spell_book);
 
        /* Extract spells */
@@ -128,13 +128,12 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
        /* Build a prompt (accept all spells) */
 #ifdef JP
-       jverb1( prompt, jverb_buf );
-       (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤Î%s¤ò%^s¤Þ¤¹¤«? ",
+       jverb( prompt, jverb_buf, JVERB_AND );
+       (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
                p, I2A(0), I2A(num - 1), p, jverb_buf );
 #else
        (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
@@ -229,7 +228,7 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
                        ask = (isupper(choice));
 
                        /* Lowercase */
-                       if (ask) choice = tolower(choice);
+                       if (ask) choice = (char)tolower(choice);
 
                        /* Extract request */
                        i = (islower(choice) ? A2I(choice) : -1);
@@ -250,7 +249,7 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
                {
                        bell();
 #ifdef JP
-                       msg_format("¤½¤Î%s¤ò%s¤³¤È¤Ï¤Ç¤­¤Þ¤»¤ó¡£", p, prompt);
+                       msg_format("その%sを%sことはできません。", p, prompt);
 #else
                        msg_format("You may not %s that %s.", prompt, p);
 #endif
@@ -285,9 +284,9 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
 
                        /* Prompt */
 #ifdef JP
-                       jverb1( prompt, jverb_buf );
-                       /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
-                       (void) strnfmt(tmp_val, 78, "%s(MP%d, ¼ºÇÔΨ%d%%)¤ò%s¤Þ¤¹¤«? ",
+                       jverb( prompt, jverb_buf, JVERB_AND );
+                       /* 英日切り替え機能に対応 */
+                       (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
                                do_spell(use_realm, spell, SPELL_NAME), need_mana,
                                       spell_chance(spell, use_realm),jverb_buf);
 #else
@@ -313,7 +312,6 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
        /* Show choices */
        p_ptr->window |= (PW_SPELL);
 
-       /* Window stuff */
        window_stuff();
 
 
@@ -323,17 +321,17 @@ static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm
        /* Save the choice */
        (*sn) = spell;
 
-#ifdef ALLOW_REPEAT /* TNB */
-
-       repeat_push(*sn);
-
-#endif /* ALLOW_REPEAT -- TNB */
+       repeat_push((COMMAND_CODE)spell);
 
        /* Success */
        return TRUE;
 }
 
-
+/*!
+ * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
+ * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
+ * @return 学習できる魔道書ならばTRUEを返す
+ */
 static bool item_tester_learn_spell(object_type *o_ptr)
 {
        s32b choices = realm_choices2[p_ptr->pclass];
@@ -358,7 +356,10 @@ static bool item_tester_learn_spell(object_type *o_ptr)
        return (FALSE);
 }
 
-
+/*!
+ * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
 static bool player_has_no_spellbooks(void)
 {
        int         i;
@@ -370,7 +371,7 @@ static bool player_has_no_spellbooks(void)
                if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
        }
 
-       for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
+       for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
        {
                o_ptr = &o_list[i];
                if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
@@ -379,29 +380,25 @@ static bool player_has_no_spellbooks(void)
        return TRUE;
 }
 
-
+/*!
+ * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
+ * @param browse_only 魔法と技能の閲覧を行うならばTRUE
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
 static void confirm_use_force(bool browse_only)
 {
-       int  item;
        char which;
-
-#ifdef ALLOW_REPEAT
+       COMMAND_CODE code;
 
        /* Get the item index */
-       if (repeat_pull(&item) && (item == INVEN_FORCE))
+       if (repeat_pull(&code) && (code == INVEN_FORCE))
        {
                browse_only ? do_cmd_mind_browse() : do_cmd_mind();
                return;
        }
 
-#endif /* ALLOW_REPEAT */
-
        /* Show the prompt */
-#ifdef JP
-       prt("('w'Îýµ¤½Ñ, ESC) 'w'¤«ESC¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£ ", 0, 0);
-#else
-       prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
-#endif
+       prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
 
        while (1)
        {
@@ -412,12 +409,8 @@ static void confirm_use_force(bool browse_only)
                else if (which == 'w')
                {
 
-#ifdef ALLOW_REPEAT
-
                        repeat_push(INVEN_FORCE);
 
-#endif /* ALLOW_REPEAT */
-
                        break;
                }
        }
@@ -432,22 +425,29 @@ static void confirm_use_force(bool browse_only)
 }
 
 
-/*
+/*!
+ * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
  * Peruse the spells/prayers in a book
- *
+ * @return なし
+ * @details
+ * <pre>
  * Note that *all* spells in the book are listed
  *
  * Note that browsing is allowed while confused or blind,
  * and in the dark, primarily to allow browsing in stores.
+ * </pre>
  */
 void do_cmd_browse(void)
 {
-       int             item, sval, use_realm = 0, j, line;
-       int             spell = -1;
-       int             num = 0;
+       OBJECT_IDX item;
+       OBJECT_SUBTYPE_VALUE sval;
+       REALM_IDX use_realm = 0;
+       int j, line;
+       SPELL_IDX spell = -1;
+       int num = 0;
 
-       byte            spells[64];
-       char            temp[62*4];
+       SPELL_IDX spells[64];
+       char temp[62*4];
 
        object_type     *o_ptr;
 
@@ -456,12 +456,7 @@ void do_cmd_browse(void)
        /* Warriors are illiterate */
        if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
        {
-#ifdef JP
-               msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤­¤Ê¤¤¡ª");
-#else
-               msg_print("You cannot read books!");
-#endif
-
+               msg_print(_("本を読むことができない!", "You cannot read books!"));
                return;
        }
 
@@ -484,18 +479,8 @@ void do_cmd_browse(void)
        if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
        else item_tester_hook = item_tester_learn_spell;
 
-       /* Get an item */
-#ifdef JP
-       q = "¤É¤ÎËܤòÆɤߤޤ¹¤«? ";
-#else
-       q = "Browse which book? ";
-#endif
-
-#ifdef JP
-       s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
-       s = "You have no books that you can read.";
-#endif
+       q = _("どの本を読みますか? ", "Browse which book? ");
+       s = _("読める本がない。", "You have no books that you can read.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
        {
@@ -556,11 +541,7 @@ void do_cmd_browse(void)
        while(TRUE)
        {
                /* Ask for a spell, allow cancel */
-#ifdef JP
-               if (!get_spell(&spell, "Æɤà", o_ptr->sval, TRUE, use_realm))
-#else
-               if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
-#endif
+               if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
                {
                        /* If cancelled, leave immediately. */
                        if (spell == -1) break;
@@ -570,17 +551,9 @@ void do_cmd_browse(void)
 
                        /* Notify that there's nothing to see, and wait. */
                        if (use_realm == REALM_HISSATSU)
-#ifdef JP
-                               prt("Æɤá¤ëµ»¤¬¤Ê¤¤¡£", 0, 0);
-#else
-                               prt("No techniques to browse.", 0, 0);
-#endif
+                               prt(_("読める技がない。", "No techniques to browse."), 0, 0);
                        else
-#ifdef JP
-                               prt("Æɤá¤ë¼öʸ¤¬¤Ê¤¤¡£", 0, 0);
-#else
-                               prt("No spells to browse.", 0, 0);
-#endif
+                               prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
                        (void)inkey();
 
 
@@ -609,8 +582,12 @@ void do_cmd_browse(void)
        screen_load();
 }
 
-
-static void change_realm2(int next_realm)
+/*!
+ * @brief プレイヤーの第二魔法領域を変更する /
+ * @param next_realm 変更先の魔法領域ID
+ * @return なし
+ */
+static void change_realm2(CHARACTER_IDX next_realm)
 {
        int i, j = 0;
        char tmp[80];
@@ -631,11 +608,7 @@ static void change_realm2(int next_realm)
        p_ptr->spell_worked2 = 0L;
        p_ptr->spell_forgotten2 = 0L;
 
-#ifdef JP
-       sprintf(tmp,"ËâË¡¤ÎÎΰè¤ò%s¤«¤é%s¤ËÊѹ¹¤·¤¿¡£", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#else
-       sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#endif
+       sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
        do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
        p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
        p_ptr->realm2 = next_realm;
@@ -649,17 +622,21 @@ static void change_realm2(int next_realm)
 }
 
 
-/*
+/*!
+ * @brief 魔法を学習するコマンドのメインルーチン /
  * Study a book to gain a new spell/prayer
+ * @return なし
  */
 void do_cmd_study(void)
 {
-       int     i, item, sval;
+       int     i;
+       OBJECT_IDX item;
+       OBJECT_SUBTYPE_VALUE sval;
        int     increment = 0;
        bool    learned = FALSE;
 
        /* Spells of realm2 will have an increment of +32 */
-       int     spell = -1;
+       SPELL_IDX spell = -1;
 
        cptr p = spell_category_name(mp_ptr->spell_book);
 
@@ -669,45 +646,25 @@ void do_cmd_study(void)
 
        if (!p_ptr->realm1)
        {
-#ifdef JP
-msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤­¤Ê¤¤¡ª");
-#else
-               msg_print("You cannot read books!");
-#endif
-
+               msg_print(_("本を読むことができない!", "You cannot read books!"));
                return;
        }
 
        if (p_ptr->blind || no_lite())
        {
-#ifdef JP
-msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
-               msg_print("You cannot see!");
-#endif
-
+               msg_print(_("目が見えない!", "You cannot see!"));
                return;
        }
 
        if (p_ptr->confused)
        {
-#ifdef JP
-msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
-#else
-               msg_print("You are too confused!");
-#endif
-
+               msg_print(_("混乱していて読めない!", "You are too confused!"));
                return;
        }
 
        if (!(p_ptr->new_spells))
        {
-#ifdef JP
-msg_format("¿·¤·¤¤%s¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¡ª", p);
-#else
-               msg_format("You cannot learn any new %ss!", p);
-#endif
-
+               msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
                return;
        }
 
@@ -718,9 +675,9 @@ msg_format("
 
 #ifdef JP
        if( p_ptr->new_spells < 10 ){
-               msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+               msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
        }else{
-               msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+               msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
        }
 #else
        msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
@@ -734,18 +691,8 @@ msg_format("
        if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
        else item_tester_hook = item_tester_learn_spell;
 
-       /* Get an item */
-#ifdef JP
-q = "¤É¤ÎËܤ«¤é³Ø¤Ó¤Þ¤¹¤«? ";
-#else
-       q = "Study which book? ";
-#endif
-
-#ifdef JP
-s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
-       s = "You have no books that you can read.";
-#endif
+       q = _("どの本から学びますか? ", "Study which book? ");
+       s = _("読める本がない。", "You have no books that you can read.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -767,11 +714,7 @@ s = "
        if (o_ptr->tval == REALM2_BOOK) increment = 32;
        else if (o_ptr->tval != REALM1_BOOK)
        {
-#ifdef JP
-               if (!get_check("ËÜÅö¤ËËâË¡¤ÎÎΰè¤òÊѹ¹¤·¤Þ¤¹¤«¡©")) return;
-#else
-               if (!get_check("Really, change magic realm? ")) return;
-#endif
+               if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
                change_realm2(tval2realm(o_ptr->tval));
                increment = 32;
        }
@@ -786,21 +729,13 @@ s = "
        if (mp_ptr->spell_book != TV_LIFE_BOOK)
        {
                /* Ask for a spell, allow cancel */
-#ifdef JP
-               if (!get_spell(&spell, "³Ø¤Ö", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
-                       && (spell == -1)) return;
-#else
-               if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
-                       && (spell == -1)) return;
-#endif
-
+               if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
        }
 
        /* Priest -- Learn a random prayer */
        else
        {
                int k = 0;
-
                int gift = -1;
 
                /* Extract spells */
@@ -828,19 +763,12 @@ s = "
        /* Nothing to study */
        if (spell < 0)
        {
-               /* Message */
-#ifdef JP
-msg_format("¤½¤ÎËܤˤϳؤ֤٤­%s¤¬¤Ê¤¤¡£", p);
-#else
-               msg_format("You cannot learn any %ss in that book.", p);
-#endif
-
+               msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
 
                /* Abort */
                return;
        }
 
-
        if (increment) spell += increment;
 
        /* Learn the spell */
@@ -864,15 +792,11 @@ msg_format("
 
                if (old_exp >= max_exp)
                {
-#ifdef JP
-                       msg_format("¤½¤Î%s¤Ï´°Á´¤Ë»È¤¤¤³¤Ê¤»¤ë¤Î¤Ç³Ø¤ÖɬÍפϤʤ¤¡£", p);
-#else
-                       msg_format("You don't need to study this %s anymore.", p);
-#endif
+                       msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
                        return;
                }
 #ifdef JP
-               if (!get_check(format("%s¤Î%s¤ò¤µ¤é¤Ë³Ø¤Ó¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", name, p)))
+               if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
 #else
                if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
 #endif
@@ -900,11 +824,7 @@ msg_format("
                        p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
                        new_rank = EXP_LEVEL_BEGINNER;
                }
-#ifdef JP
-               msg_format("%s¤Î½ÏÎýÅÙ¤¬%s¤Ë¾å¤¬¤Ã¤¿¡£", name, exp_level_str[new_rank]);
-#else
-               msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
-#endif
+               msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
        }
        else
        {
@@ -920,15 +840,15 @@ msg_format("
 
                /* Mention the result */
 #ifdef JP
-               /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
+               /* 英日切り替え機能に対応 */
                if (mp_ptr->spell_book == TV_MUSIC_BOOK)
                {
-                       msg_format("%s¤ò³Ø¤ó¤À¡£",
+                       msg_format("%sを学んだ。",
                                    do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
                }
                else
                {
-                       msg_format("%s¤Î%s¤ò³Ø¤ó¤À¡£",
+                       msg_format("%sの%sを学んだ。",
                                    do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
                }
 #else
@@ -937,8 +857,7 @@ msg_format("
 #endif
        }
 
-       /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        switch (mp_ptr->spell_book)
        {
@@ -956,26 +875,11 @@ msg_format("
                break;
        }
 
-       /* Sound */
        sound(SOUND_STUDY);
 
        /* One less spell available */
        p_ptr->learned_spells++;
-#if 0
-       /* Message if needed */
-       if (p_ptr->new_spells)
-       {
-               /* Message */
-#ifdef JP
-               if (p_ptr->new_spells < 10) msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
-               else msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
-#else
-               msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
-                          (p_ptr->new_spells != 1) ? "s" : "");
-#endif
-       }
-#endif
-
+#
        /* Update Study */
        p_ptr->update |= (PU_SPELLS);
        update_stuff();
@@ -985,135 +889,33 @@ msg_format("
 }
 
 
-static void wild_magic(int spell)
-{
-       int counter = 0;
-       int type = SUMMON_BIZARRE1 + randint0(6);
-
-       if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
-       else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
-
-       switch (randint1(spell) + randint1(8) + 1)
-       {
-       case 1:
-       case 2:
-       case 3:
-               teleport_player(10, TRUE);
-               break;
-       case 4:
-       case 5:
-       case 6:
-               teleport_player(100, TRUE);
-               break;
-       case 7:
-       case 8:
-               teleport_player(200, TRUE);
-               break;
-       case 9:
-       case 10:
-       case 11:
-               unlite_area(10, 3);
-               break;
-       case 12:
-       case 13:
-       case 14:
-               lite_area(damroll(2, 3), 2);
-               break;
-       case 15:
-               destroy_doors_touch();
-               break;
-       case 16: case 17:
-               wall_breaker();
-       case 18:
-               sleep_monsters_touch();
-               break;
-       case 19:
-       case 20:
-               trap_creation(py, px);
-               break;
-       case 21:
-       case 22:
-               door_creation();
-               break;
-       case 23:
-       case 24:
-       case 25:
-               aggravate_monsters(0);
-               break;
-       case 26:
-               earthquake(py, px, 5);
-               break;
-       case 27:
-       case 28:
-               (void)gain_random_mutation(0);
-               break;
-       case 29:
-       case 30:
-               apply_disenchant(1);
-               break;
-       case 31:
-               lose_all_info();
-               break;
-       case 32:
-               fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
-               break;
-       case 33:
-               wall_stone();
-               break;
-       case 34:
-       case 35:
-               while (counter++ < 8)
-               {
-                       (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
-               }
-               break;
-       case 36:
-       case 37:
-               activate_hi_summon(py, px, FALSE);
-               break;
-       case 38:
-               (void)summon_cyber(-1, py, px);
-               break;
-       default:
-               {
-                       int count = 0;
-                       (void)activate_ty_curse(FALSE, &count);
-                       break;
-               }
-       }
-
-       return;
-}
-
-
-/*
+/*!
+ * @brief 魔法を詠唱するコマンドのメインルーチン /
  * Cast a spell
+ * @return なし
  */
 void do_cmd_cast(void)
 {
-       int     item, sval, spell, realm;
+       OBJECT_IDX item;
+       OBJECT_SUBTYPE_VALUE sval;
+       SPELL_IDX spell;
+       REALM_IDX realm;
        int     chance;
        int     increment = 0;
-       int     use_realm;
-       int     need_mana;
+       REALM_IDX use_realm;
+       MANA_POINT need_mana;
 
        cptr prayer;
-
        object_type     *o_ptr;
-
-       magic_type      *s_ptr;
-
+       const magic_type *s_ptr;
        cptr q, s;
 
+       bool over_exerted = FALSE;
+
        /* Require spell ability */
        if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
        {
-#ifdef JP
-               msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
-               msg_print("You cannot cast spells!");
-#endif
-
+               msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
                return;
        }
 
@@ -1123,11 +925,7 @@ void do_cmd_cast(void)
                if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
                else
                {
-#ifdef JP
-                       msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
-                       msg_print("You cannot see!");
-#endif
+                       msg_print(_("目が見えない!", "You cannot see!"));
                        flush();
                }
                return;
@@ -1136,15 +934,24 @@ void do_cmd_cast(void)
        /* Not when confused */
        if (p_ptr->confused)
        {
-#ifdef JP
-               msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
-               msg_print("You are too confused!");
-#endif
+               msg_print(_("混乱していて唱えられない!", "You are too confused!"));
                flush();
                return;
        }
 
+       /* Hex */
+       if (p_ptr->realm1 == REALM_HEX)
+       {
+               if (hex_spell_fully())
+               {
+                       bool flag = FALSE;
+                       msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+                       flush();
+                       if (p_ptr->lev >= 35) flag = stop_hex_spell();
+                       if (!flag) return;
+               }
+       }
+
        if (p_ptr->pclass == CLASS_FORCETRAINER)
        {
                if (player_has_no_spellbooks())
@@ -1160,18 +967,8 @@ void do_cmd_cast(void)
        /* Restrict choices to spell books */
        item_tester_tval = mp_ptr->spell_book;
 
-       /* Get an item */
-#ifdef JP
-       q = "¤É¤Î¼öʸ½ñ¤ò»È¤¤¤Þ¤¹¤«? ";
-#else
-       q = "Use which book? ";
-#endif
-
-#ifdef JP
-       s = "¼öʸ½ñ¤¬¤Ê¤¤¡ª";
-#else
-       s = "You have no spell books!";
-#endif
+       q = _("どの呪文書を使いますか? ", "Use which book? ");
+       s = _("呪文書がない!", "You have no spell books!");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
        {
@@ -1217,11 +1014,10 @@ void do_cmd_cast(void)
 
        /* Ask for a spell */
 #ifdef JP
-       if (!get_spell(&spell,  
-                               ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"), 
-                      sval, TRUE, realm))
+       if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"), 
+                       sval, TRUE, realm))
        {
-               if (spell == -2) msg_format("¤½¤ÎËܤˤÏÃΤäƤ¤¤ë%s¤¬¤Ê¤¤¡£", prayer);
+               if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
                return;
        }
 #else
@@ -1237,6 +1033,16 @@ void do_cmd_cast(void)
 
        use_realm = tval2realm(o_ptr->tval);
 
+       /* Hex */
+       if (use_realm == REALM_HEX)
+       {
+               if (hex_spelling(spell))
+               {
+                       msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
+                       return;
+               }
+       }
+
        if (!is_magic(use_realm))
        {
                s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
@@ -1256,8 +1062,8 @@ void do_cmd_cast(void)
 
                /* Warning */
 #ifdef JP
-msg_format("¤½¤Î%s¤ò%s¤Î¤Ë½½Ê¬¤Ê¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È¤¬¤Ê¤¤¡£",prayer,
((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"));
+               msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
                       ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
 #else
                msg_format("You do not have enough mana to %s this %s.",
                        ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
@@ -1268,29 +1074,29 @@ msg_format("
                if (!over_exert) return;
 
                /* Verify */
-#ifdef JP
-               if (!get_check_strict("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ", CHECK_OKAY_CANCEL)) return;
-#else
-               if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
-#endif
-
+               if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
        }
 
-
        /* Spell failure chance */
        chance = spell_chance(spell, use_realm);
 
+       /* Sufficient mana */
+       if (need_mana <= p_ptr->csp)
+       {
+               /* Use some mana */
+               p_ptr->csp -= need_mana;
+       }
+       else over_exerted = TRUE;
+
+       /* Redraw mana */
+       p_ptr->redraw |= (PR_MANA);
+
        /* Failed spell */
        if (randint0(100) < chance)
        {
                if (flush_failure) flush();
-
-#ifdef JP
-msg_format("%s¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª", prayer);
-#else
-               msg_format("You failed to get the %s off!", prayer);
-#endif
-
+               
+               msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
                sound(SOUND_FAIL);
 
                switch (realm)
@@ -1310,6 +1116,9 @@ msg_format("%s
                case REALM_CRUSADE:
                        if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
                        break;
+               case REALM_HEX:
+                       if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
+                       break;
                default:
                        if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
                        break;
@@ -1321,12 +1130,7 @@ msg_format("%s
 
                if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
                {
-#ifdef JP
-msg_print("¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òȯÀ¸¤·¤¿¡ª");
-#else
-                       msg_print("You produce a chaotic effect!");
-#endif
-
+                       msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
                        wild_magic(spell);
                }
                else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
@@ -1337,30 +1141,16 @@ msg_print("
                        }
                        else
                        {
-#ifdef JP
-                               msg_print("Äˤ¤¡ª");
-#else
-                               msg_print("It hurts!");
-#endif
-
-#ifdef JP
-                               take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "°Å¹õËâË¡¤ÎµÕή", -1);
-#else
-                               take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
-#endif
+                               msg_print(_("痛い!", "It hurts!"));
+                               take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
 
-                               if ((spell > 15) && one_in_(6) && !p_ptr->hold_life)
+                               if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
                                        lose_exp(spell * 250);
                        }
                }
                else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
                {
-#ifdef JP
-msg_print("¤¤¤ä¤Ê²»¤¬¶Á¤¤¤¿");
-#else
-msg_print("An infernal sound echoed.");
-#endif
-
+                       msg_print(_("いやな音が響いた", "An infernal sound echoed."));
                        aggravate_monsters(0);
                }
                if (randint1(100) >= chance)
@@ -1431,6 +1221,12 @@ msg_print("An infernal sound echoed.");
                                chg_virtue(V_NATURE, 1);
                                chg_virtue(V_HARMONY, 1);
                                break;
+                       case REALM_HEX:
+                               chg_virtue(V_JUSTICE, -1);
+                               chg_virtue(V_FAITH, -1);
+                               chg_virtue(V_HONOUR, -1);
+                               chg_virtue(V_COMPASSION, -1);
+                               break;
                        default:
                                chg_virtue(V_KNOWLEDGE, 1);
                                break;
@@ -1466,6 +1262,12 @@ msg_print("An infernal sound echoed.");
                        if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
                        if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
                        break;
+               case REALM_HEX:
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
+                       break;
                }
                if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
                {
@@ -1493,18 +1295,11 @@ msg_print("An infernal sound echoed.");
                }
        }
 
-       /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
-       /* Sufficient mana */
-       if (need_mana <= p_ptr->csp)
-       {
-               /* Use some mana */
-               p_ptr->csp -= need_mana;
-       }
 
        /* Over-exert the player */
-       else
+       if(over_exerted)
        {
                int oops = need_mana;
 
@@ -1512,13 +1307,7 @@ msg_print("An infernal sound echoed.");
                p_ptr->csp = 0;
                p_ptr->csp_frac = 0;
 
-               /* Message */
-#ifdef JP
-msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
-               msg_print("You faint from the effort!");
-#endif
-
+               msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
 
                /* Hack -- Bypass free action */
                (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
@@ -1540,6 +1329,9 @@ msg_print("
                case REALM_CRUSADE:
                        chg_virtue(V_JUSTICE, -10);
                        break;
+               case REALM_HEX:
+                       chg_virtue(V_COMPASSION, 10);
+                       break;
                default:
                        chg_virtue(V_KNOWLEDGE, -10);
                        break;
@@ -1550,1357 +1342,13 @@ msg_print("
                {
                        bool perm = (randint0(100) < 25);
 
-                       /* Message */
-#ifdef JP
-msg_print("ÂΤò°­¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
-                       msg_print("You have damaged your health!");
-#endif
-
+                       msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
 
                        /* Reduce constitution */
                        (void)dec_stat(A_CON, 15 + randint1(10), perm);
                }
        }
 
-       /* Redraw mana */
-       p_ptr->redraw |= (PR_MANA);
-
-       /* Window stuff */
        p_ptr->window |= (PW_PLAYER);
        p_ptr->window |= (PW_SPELL);
 }
-
-
-/*
- * Pray a prayer -- Unused in Hengband
- */
-void do_cmd_pray(void)
-{
-       msg_print("Praying is not used in Hengband. Use magic spell casting instead.");
-}
-
-static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
-{
-       u16b *who = (u16b*)(u);
-
-       int w1 = who[a];
-       int w2 = who[b];
-
-       monster_type *m_ptr1 = &m_list[w1];
-       monster_type *m_ptr2 = &m_list[w2];
-       monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
-       monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
-
-       /* Unused */
-       (void)v;
-
-       if (w1 == p_ptr->riding) return TRUE;
-       if (w2 == p_ptr->riding) return FALSE;
-
-       if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
-       if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
-
-       if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
-       if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
-
-       if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
-       if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
-
-       if (r_ptr1->level > r_ptr2->level) return TRUE;
-       if (r_ptr2->level > r_ptr1->level) return FALSE;
-
-       if (m_ptr1->hp > m_ptr2->hp) return TRUE;
-       if (m_ptr2->hp > m_ptr1->hp) return FALSE;
-       
-       return w1 <= w2;
-}
-
-int calculate_upkeep(void)
-{
-       s32b old_friend_align = friend_align;
-       int m_idx;
-       bool have_a_unique = FALSE;
-
-       total_friends = 0;
-       total_friend_levels = 0;
-       friend_align = 0;
-
-       for (m_idx = m_max - 1; m_idx >=1; m_idx--)
-       {
-               monster_type *m_ptr;
-               monster_race *r_ptr;
-               
-               m_ptr = &m_list[m_idx];
-               if (!m_ptr->r_idx) continue;
-               r_ptr = &r_info[m_ptr->r_idx];
-
-               if (is_pet(m_ptr))
-               {
-                       total_friends++;
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                       {
-                               if (p_ptr->pclass == CLASS_CAVALRY)
-                               {
-                                       if (p_ptr->riding == m_idx)
-                                               total_friend_levels += (r_ptr->level+5)*2;
-                                       else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
-                                               total_friend_levels += (r_ptr->level+5)*7/2;
-                                       else
-                                               total_friend_levels += (r_ptr->level+5)*10;
-                                       have_a_unique = TRUE;
-                               }
-                               else
-                                       total_friend_levels += (r_ptr->level+5)*10;
-                       }
-                       else
-                               total_friend_levels += r_ptr->level;
-
-                       /* Determine pet alignment */
-                       if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
-                       if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
-               }
-       }
-       if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
-       if (total_friends)
-       {
-               int upkeep_factor;
-               upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
-               if (upkeep_factor < 0) upkeep_factor = 0;
-               if (upkeep_factor > 1000) upkeep_factor = 1000;
-               return upkeep_factor;
-       }
-       else
-               return 0;
-}
-
-void do_cmd_pet_dismiss(void)
-{
-       monster_type    *m_ptr;
-       bool            all_pets = FALSE;
-       int pet_ctr, i;
-       int Dismissed = 0;
-
-       u16b *who;
-       u16b dummy_why;
-       int max_pet = 0;
-       int cu, cv;
-
-       cu = Term->scr->cu;
-       cv = Term->scr->cv;
-       Term->scr->cu = 0;
-       Term->scr->cv = 1;
-
-       /* Allocate the "who" array */
-       C_MAKE(who, max_m_idx, u16b);
-
-       /* Process the monsters (backwards) */
-       for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
-       {
-               if (is_pet(&m_list[pet_ctr]))
-                       who[max_pet++] = pet_ctr;
-       }
-
-       /* Select the sort method */
-       ang_sort_comp = ang_sort_comp_pet_dismiss;
-       ang_sort_swap = ang_sort_swap_hook;
-
-       ang_sort(who, &dummy_why, max_pet);
-
-       /* Process the monsters (backwards) */
-       for (i = 0; i < max_pet; i++)
-       {
-               bool delete_this;
-               char friend_name[80];
-               char buf[80];
-               bool kakunin;
-
-               /* Access the monster */
-               pet_ctr = who[i];
-               m_ptr = &m_list[pet_ctr];
-
-               delete_this = FALSE;
-               kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
-               monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
-
-               if (!all_pets)
-               {
-                       /* Hack -- health bar for this monster */
-                       health_track(pet_ctr);
-
-                       /* Hack -- handle stuff */
-                       handle_stuff();
-
-#ifdef JP
-                       sprintf(buf, "%s¤òÊü¤·¤Þ¤¹¤«¡© [Yes/No/Unnamed (%dÂÎ)]", friend_name, max_pet - i);
-#else
-                       sprintf(buf, "Dismiss %s? [Yes/No/Unnamed (%d remain)]", friend_name, max_pet - i);
-#endif
-                       prt(buf, 0, 0);
-
-                       if (m_ptr->ml)
-                               move_cursor_relative(m_ptr->fy, m_ptr->fx);
-
-                       while (TRUE)
-                       {
-                               char ch = inkey();
-
-                               if (ch == 'Y' || ch == 'y')
-                               {
-                                       delete_this = TRUE;
-
-                                       if (kakunin)
-                                       {
-#ifdef JP
-                                               sprintf(buf, "ËÜÅö¤Ë¤è¤í¤·¤¤¤Ç¤¹¤«¡© (%s) ", friend_name);
-#else
-                                               sprintf(buf, "Are you sure? (%s) ", friend_name);
-#endif
-                                               if (!get_check(buf))
-                                                       delete_this = FALSE;
-                                       }
-                                       break;
-                               }
-
-                               if (ch == 'U' || ch == 'u')
-                               {
-                                       all_pets = TRUE;
-                                       break;
-                               }
-
-                               if (ch == ESCAPE || ch == 'N' || ch == 'n')
-                                       break;
-
-                               bell();
-                       }
-               }
-
-               if ((all_pets && !kakunin) || (!all_pets && delete_this))
-               {
-                       if (record_named_pet && m_ptr->nickname)
-                       {
-                               char m_name[80];
-
-                               monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                               do_cmd_write_nikki(NIKKI_NAMED_PET, 2, m_name);
-                       }
-
-                       if (pet_ctr == p_ptr->riding)
-                       {
-#ifdef JP
-                               msg_format("%s¤«¤é¹ß¤ê¤¿¡£", friend_name);
-#else
-                               msg_format("You have got off %s. ", friend_name);
-#endif
-
-                               p_ptr->riding = 0;
-
-                               /* Update the monsters */
-                               p_ptr->update |= (PU_BONUS | PU_MONSTERS);
-                               p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
-                       }
-
-                       /* HACK : Add the line to message buffer */
-#ifdef JP
-                       sprintf(buf, "%s ¤òÊü¤·¤¿¡£", friend_name);
-#else
-                       sprintf(buf, "Dismissed %s.", friend_name);
-#endif
-                       message_add(buf);
-                       p_ptr->window |= (PW_MESSAGE);
-                       window_stuff();
-
-                       delete_monster_idx(pet_ctr);
-                       Dismissed++;
-               }
-       }
-
-       Term->scr->cu = cu;
-       Term->scr->cv = cv;
-       Term_fresh();
-
-       C_KILL(who, max_m_idx, u16b);
-
-#ifdef JP
-       msg_format("%d ÂΤΥڥåȤòÊü¤·¤Þ¤·¤¿¡£", Dismissed);
-#else
-       msg_format("You have dismissed %d pet%s.", Dismissed,
-                  (Dismissed == 1 ? "" : "s"));
-#endif
-       if (Dismissed == 0 && all_pets)
-#ifdef JP
-               msg_print("'U'nnamed ¤Ï¡¢¾èÇϰʳ°¤Î̾Á°¤Î¤Ê¤¤¥Ú¥Ã¥È¤À¤±¤òÁ´¤Æ²òÊü¤·¤Þ¤¹¡£");
-#else
-               msg_print("'U'nnamed means all your pets except named pets and your mount.");
-#endif
-}
-
-static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
-{
-       bool p_can_enter;
-       bool old_character_xtra = character_xtra;
-       int  old_riding = p_ptr->riding;
-       bool old_riding_ryoute = p_ptr->riding_ryoute;
-       bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
-       bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
-
-       /* Hack -- prevent "icky" message */
-       character_xtra = TRUE;
-
-       if (now_riding) p_ptr->riding = c_ptr->m_idx;
-       else
-       {
-               p_ptr->riding = 0;
-               p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
-               p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
-       }
-
-       calc_bonuses();
-
-       p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
-
-       p_ptr->riding = old_riding;
-       if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
-       else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
-       p_ptr->riding_ryoute = old_riding_ryoute;
-       p_ptr->old_riding_ryoute = old_old_riding_ryoute;
-
-       calc_bonuses();
-
-       character_xtra = old_character_xtra;
-
-       return p_can_enter;
-}
-
-bool rakuba(int dam, bool force)
-{
-       int i, y, x, oy, ox;
-       int sn = 0, sy = 0, sx = 0;
-       char m_name[80];
-       monster_type *m_ptr = &m_list[p_ptr->riding];
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-       bool fall_dam = FALSE;
-
-       if (!p_ptr->riding) return FALSE;
-       if (p_ptr->wild_mode) return FALSE;
-
-       if (dam >= 0 || force)
-       {
-               if (!force)
-               {
-                       int cur = p_ptr->skill_exp[GINOU_RIDING];
-                       int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
-                       int ridinglevel = r_ptr->level;
-
-                       /* ÍîÇϤΤ·¤ä¤¹¤µ */
-                       int rakubalevel = r_ptr->level;
-                       if (p_ptr->riding_ryoute) rakubalevel += 20;
-
-                       if ((cur < max) && (max > 1000) &&
-                           (dam / 2 + ridinglevel) > (cur / 30 + 10))
-                       {
-                               int inc = 0;
-
-                               if (ridinglevel > (cur / 100 + 15))
-                                       inc += 1 + (ridinglevel - cur / 100 - 15);
-                               else
-                                       inc += 1;
-
-                               p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
-                       }
-
-                       /* ¥ì¥Ù¥ë¤ÎÄ㤤¾èÇϤ«¤é¤ÏÍîÇϤ·¤Ë¤¯¤¤ */
-                       if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
-                       {
-                               if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
-                               {
-                                       return FALSE;
-                               }
-                       }
-               }
-
-               /* Check around the player */
-               for (i = 0; i < 8; i++)
-               {
-                       cave_type *c_ptr;
-
-                       /* Access the location */
-                       y = py + ddy_ddd[i];
-                       x = px + ddx_ddd[i];
-
-                       c_ptr = &cave[y][x];
-
-                       if (c_ptr->m_idx) continue;
-
-                       /* Skip non-empty grids */
-                       if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
-                       {
-                               if (!player_can_ride_aux(c_ptr, FALSE)) continue;
-                       }
-
-                       if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
-
-                       /* Count "safe" grids */
-                       sn++;
-
-                       /* Randomize choice */
-                       if (randint0(sn) > 0) continue;
-
-                       /* Save the safe location */
-                       sy = y; sx = x;
-               }
-               if (!sn)
-               {
-                       monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-msg_format("%s¤«¤é¿¶¤êÍî¤È¤µ¤ì¤½¤¦¤Ë¤Ê¤Ã¤Æ¡¢Êɤˤ֤Ĥ«¤Ã¤¿¡£",m_name);
-                       take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Êɤؤξ×ÆÍ", -1);
-#else
-                       msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
-                       take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
-#endif
-                       return FALSE;
-               }
-
-               oy = py;
-               ox = px;
-
-               py = sy;
-               px = sx;
-
-               /* Redraw the old spot */
-               lite_spot(oy, ox);
-
-               /* Redraw the new spot */
-               lite_spot(py, px);
-
-               /* Check for new panel */
-               verify_panel();
-       }
-
-       p_ptr->riding = 0;
-       p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
-       p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
-
-       calc_bonuses();
-
-       p_ptr->update |= (PU_BONUS);
-
-       /* Update stuff */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
-
-       /* Window stuff */
-       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
-       p_ptr->redraw |= (PR_EXTRA);
-
-       /* Update health track of mount */
-       p_ptr->redraw |= (PR_UHEALTH);
-
-       if (p_ptr->levitation && !force)
-       {
-               monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-               msg_format("%s¤«¤éÍî¤Á¤¿¤¬¡¢¶õÃæ¤Ç¤¦¤Þ¤¯ÂÎÀª¤òΩ¤Æľ¤·¤ÆÃåÃϤ·¤¿¡£",m_name);
-#else
-               msg_format("You are thrown from %s, but make a good landing.",m_name);
-#endif
-       }
-       else
-       {
-#ifdef JP
-               take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "ÍîÇÏ", -1);
-#else
-               take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
-#endif
-               fall_dam = TRUE;
-       }
-
-       /* Move the player */
-       if (sy && !p_ptr->is_dead)
-               (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
-       return fall_dam;
-}
-
-bool do_riding(bool force)
-{
-       int x, y, dir = 0;
-       cave_type *c_ptr;
-       monster_type *m_ptr;
-
-       if (!get_rep_dir2(&dir)) return FALSE;
-       y = py + ddy[dir];
-       x = px + ddx[dir];
-       c_ptr = &cave[y][x];
-
-       if (p_ptr->riding)
-       {
-               /* Skip non-empty grids */
-               if (!player_can_ride_aux(c_ptr, FALSE))
-               {
-#ifdef JP
-                       msg_print("¤½¤Á¤é¤Ë¤Ï¹ß¤ê¤é¤ì¤Þ¤»¤ó¡£");
-#else
-                       msg_print("You cannot go to that direction.");
-#endif
-                       return FALSE;
-               }
-
-               if (!pattern_seq(py, px, y, x)) return FALSE;
-
-               if (c_ptr->m_idx)
-               {
-                       /* Take a turn */
-                       energy_use = 100;
-
-                       /* Message */
-#ifdef JP
-                       msg_print("¥â¥ó¥¹¥¿¡¼¤¬Î©¤Á¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ë¡ª");
-#else
-                       msg_print("There is a monster in the way!");
-#endif
-
-                       py_attack(y, x, 0);
-                       return FALSE;
-               }
-
-               p_ptr->riding = 0;
-               p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
-               p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
-       }
-       else
-       {
-               if (p_ptr->confused)
-               {
-#ifdef JP
-                       msg_print("º®Í𤷤Ƥ¤¤Æ¾è¤ì¤Ê¤¤¡ª");
-#else
-                       msg_print("You are too confused!");
-#endif
-                       return FALSE;
-               }
-
-               m_ptr = &m_list[c_ptr->m_idx];
-
-               if (!c_ptr->m_idx || !m_ptr->ml)
-               {
-#ifdef JP
-                       msg_print("¤½¤Î¾ì½ê¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("Here is no monster.");
-#endif
-
-                       return FALSE;
-               }
-               if (!is_pet(m_ptr) && !force)
-               {
-#ifdef JP
-                       msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
-#else
-                       msg_print("That monster is not a pet.");
-#endif
-
-                       return FALSE;
-               }
-               if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
-               {
-#ifdef JP
-                       msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Ï¾è¤ì¤Ê¤µ¤½¤¦¤À¡£");
-#else
-                       msg_print("This monster doesn't seem suitable for riding.");
-#endif
-
-                       return FALSE;
-               }
-
-               if (!pattern_seq(py, px, y, x)) return FALSE;
-
-               if (!player_can_ride_aux(c_ptr, TRUE))
-               {
-                       /* Feature code (applying "mimic" field) */
-                       feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
-#ifdef JP
-                       msg_format("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï%s¤Î%s¤Ë¤¤¤ë¡£", f_name + f_ptr->name,
-                                  ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
-                                   (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
-                                  "Ãæ" : "¾å");
-#else
-                       msg_format("This monster is %s the %s.",
-                                  ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
-                                   (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
-                                  "in" : "on", f_name + f_ptr->name);
-#endif
-
-                       return FALSE;
-               }
-               if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
-               {
-#ifdef JP
-                       msg_print("¤¦¤Þ¤¯¾è¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
-                       msg_print("You failed to ride.");
-#endif
-
-                       energy_use = 100;
-
-                       return FALSE;
-               }
-
-               if (MON_CSLEEP(m_ptr))
-               {
-                       char m_name[80];
-                       monster_desc(m_name, m_ptr, 0);
-                       (void)set_monster_csleep(c_ptr->m_idx, 0);
-#ifdef JP
-                       msg_format("%s¤òµ¯¤³¤·¤¿¡£", m_name);
-#else
-                       msg_format("You have waked %s up.", m_name);
-#endif
-               }
-
-               p_ptr->riding = c_ptr->m_idx;
-
-               /* Hack -- remove tracked monster */
-               if (p_ptr->riding == p_ptr->health_who) health_track(0);
-       }
-
-       energy_use = 100;
-
-       /* Mega-Hack -- Forget the view and lite */
-       p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
-       /* Update the monsters */
-       p_ptr->update |= (PU_BONUS);
-
-       /* Redraw map */
-       p_ptr->redraw |= (PR_MAP | PR_EXTRA);
-
-       p_ptr->redraw |= (PR_UHEALTH);
-
-       /* Move the player */
-       (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
-       return TRUE;
-}
-
-static void do_name_pet(void)
-{
-       monster_type *m_ptr;
-       char out_val[20];
-       char m_name[80];
-       bool old_name = FALSE;
-       bool old_target_pet = target_pet;
-
-       target_pet = TRUE;
-       if (!target_set(TARGET_KILL))
-       {
-               target_pet = old_target_pet;
-               return;
-       }
-       target_pet = old_target_pet;
-
-       if (cave[target_row][target_col].m_idx)
-       {
-               m_ptr = &m_list[cave[target_row][target_col].m_idx];
-
-               if (!is_pet(m_ptr))
-               {
-                       /* Message */
-#ifdef JP
-                       msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤Ê¤¤¡£");
-#else
-                       msg_format("This monster is not a pet.");
-#endif
-                       return;
-               }
-               if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
-               {
-#ifdef JP
-                       msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Î̾Á°¤ÏÊѤ¨¤é¤ì¤Ê¤¤¡ª");
-#else
-                       msg_format("You cannot change name of this monster!");
-#endif
-                       return;
-               }
-               monster_desc(m_name, m_ptr, 0);
-
-               /* Message */
-#ifdef JP
-               msg_format("%s¤Ë̾Á°¤ò¤Ä¤±¤ë¡£", m_name);
-#else
-               msg_format("Name %s.", m_name);
-#endif
-
-               msg_print(NULL);
-
-               /* Start with nothing */
-               strcpy(out_val, "");
-
-               /* Use old inscription */
-               if (m_ptr->nickname)
-               {
-                       /* Start with the old inscription */
-                       strcpy(out_val, quark_str(m_ptr->nickname));
-                       old_name = TRUE;
-               }
-
-               /* Get a new inscription (possibly empty) */
-#ifdef JP
-               if (get_string("̾Á°: ", out_val, 15, FALSE))
-#else
-               if (get_string("Name: ", out_val, 15, FALSE))
-#endif
-               {
-                       if (out_val[0])
-                       {
-                               /* Save the inscription */
-                               m_ptr->nickname = quark_add(out_val);
-                               if (record_named_pet)
-                               {
-                                       char m_name[80];
-
-                                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                                       do_cmd_write_nikki(NIKKI_NAMED_PET, 0, m_name);
-                               }
-                       }
-                       else
-                       {
-                               if (record_named_pet && old_name)
-                               {
-                                       char m_name[80];
-
-                                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                                       do_cmd_write_nikki(NIKKI_NAMED_PET, 1, m_name);
-                               }
-                               m_ptr->nickname = 0;
-                       }
-               }
-       }
-}
-
-/*
- * Issue a pet command
- */
-void do_cmd_pet(void)
-{
-       int                     i = 0;
-       int                     num;
-       int                     powers[36];
-       cptr                    power_desc[36];
-       bool                    flag, redraw;
-       int                     ask;
-       char                    choice;
-       char                    out_val[160];
-       int                     pet_ctr;
-       monster_type    *m_ptr;
-
-       int mode = 0;
-
-       byte y = 1, x = 0;
-       int ctr = 0;
-       char buf[160];
-       char target_buf[160];
-
-       num = 0;
-
-#ifdef JP
-       power_desc[num] = "¥Ú¥Ã¥È¤òÊü¤¹";
-#else
-       power_desc[num] = "dismiss pets";
-#endif
-
-       powers[num++] = PET_DISMISS;
-
-#ifdef JP
-       sprintf(target_buf,"¥Ú¥Ã¥È¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄê (¸½ºß¡§%s)",
-               (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "»ØÄê¤Ê¤·"));
-#else
-       sprintf(target_buf,"specify a target of pet (now:%s)",
-               (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "nothing"));
-#endif
-       power_desc[num] = target_buf;
-
-       powers[num++] = PET_TARGET;
-
-#ifdef JP
-power_desc[num] = "¶á¤¯¤Ë¤¤¤í";
-#else
-       power_desc[num] = "stay close";
-#endif
-
-       if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
-       powers[num++] = PET_STAY_CLOSE;
-
-#ifdef JP
-       power_desc[num] = "¤Ä¤¤¤ÆÍ褤";
-#else
-       power_desc[num] = "follow me";
-#endif
-
-       if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
-       powers[num++] = PET_FOLLOW_ME;
-
-#ifdef JP
-power_desc[num] = "Ũ¤ò¸«¤Ä¤±¤ÆÅݤ»";
-#else
-       power_desc[num] = "seek and destroy";
-#endif
-
-       if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
-       powers[num++] = PET_SEEK_AND_DESTROY;
-
-#ifdef JP
-power_desc[num] = "¾¯¤·Î¥¤ì¤Æ¤¤¤í";
-#else
-       power_desc[num] = "give me space";
-#endif
-
-       if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
-       powers[num++] = PET_ALLOW_SPACE;
-
-#ifdef JP
-power_desc[num] = "Î¥¤ì¤Æ¤¤¤í";
-#else
-       power_desc[num] = "stay away";
-#endif
-
-       if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
-       powers[num++] = PET_STAY_AWAY;
-
-       if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
-       {
-#ifdef JP
-               power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:ON)";
-#else
-               power_desc[num] = "pets open doors (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:OFF)";
-#else
-               power_desc[num] = "pets open doors (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_OPEN_DOORS;
-
-       if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
-       {
-#ifdef JP
-               power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:ON)";
-#else
-               power_desc[num] = "pets pick up items (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:OFF)";
-#else
-               power_desc[num] = "pets pick up items (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_TAKE_ITEMS;
-
-       if (p_ptr->pet_extra_flags & PF_TELEPORT)
-       {
-#ifdef JP
-               power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
-               power_desc[num] = "allow teleport (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
-               power_desc[num] = "allow teleport (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_TELEPORT;
-
-       if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
-       {
-#ifdef JP
-               power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
-               power_desc[num] = "allow cast attack spell (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
-               power_desc[num] = "allow cast attack spell (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_ATTACK_SPELL;
-
-       if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
-       {
-#ifdef JP
-               power_desc[num] = "¾¤´­ËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
-               power_desc[num] = "allow cast summon spell (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¾¤´­ËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
-               power_desc[num] = "allow cast summon spell (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_SUMMON_SPELL;
-
-       if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
-       {
-#ifdef JP
-               power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
-               power_desc[num] = "allow involve player in area spell (now On)";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
-               power_desc[num] = "allow involve player in area spell (now Off)";
-#endif
-
-       }
-       powers[num++] = PET_BALL_SPELL;
-
-       if (p_ptr->riding)
-       {
-#ifdef JP
-               power_desc[num] = "¥Ú¥Ã¥È¤«¤é¹ß¤ê¤ë";
-#else
-               power_desc[num] = "get off a pet";
-#endif
-
-       }
-       else
-       {
-#ifdef JP
-               power_desc[num] = "¥Ú¥Ã¥È¤Ë¾è¤ë";
-#else
-               power_desc[num] = "ride a pet";
-#endif
-
-       }
-       powers[num++] = PET_RIDING;
-
-#ifdef JP
-       power_desc[num] = "¥Ú¥Ã¥È¤Ë̾Á°¤ò¤Ä¤±¤ë";
-#else
-       power_desc[num] = "name pets";
-#endif
-
-       powers[num++] = PET_NAME;
-
-       if (p_ptr->riding)
-       {
-               if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
-                    object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
-                   (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
-                        object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
-               {
-                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
-                       {
-#ifdef JP
-                               power_desc[num] = "Éð´ï¤òÊÒ¼ê¤Ç»ý¤Ä";
-#else
-                               power_desc[num] = "use one hand to control a riding pet";
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-                               power_desc[num] = "Éð´ï¤òξ¼ê¤Ç»ý¤Ä";
-#else
-                               power_desc[num] = "use both hands for a weapon";
-#endif
-                       }
-
-                       powers[num++] = PET_RYOUTE;
-               }
-               else
-               {
-                       switch (p_ptr->pclass)
-                       {
-                       case CLASS_MONK:
-                       case CLASS_FORCETRAINER:
-                       case CLASS_BERSERKER:
-                               if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
-                               {
-                                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
-                                       {
-#ifdef JP
-                                               power_desc[num] = "ÊÒ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
-                                               power_desc[num] = "use one hand to control a riding pet";
-#endif
-                                       }
-                                       else
-                                       {
-#ifdef JP
-                                               power_desc[num] = "ξ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
-                                               power_desc[num] = "use both hands for melee";
-#endif
-                                       }
-
-                                       powers[num++] = PET_RYOUTE;
-                               }
-                               else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
-                               {
-                                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
-                                       {
-#ifdef JP
-                                               power_desc[num] = "³ÊÆ®¤ò¹Ô¤ï¤Ê¤¤";
-#else
-                                               power_desc[num] = "use one hand to control a riding pet";
-#endif
-                                       }
-                                       else
-                                       {
-#ifdef JP
-                                               power_desc[num] = "³ÊÆ®¤ò¹Ô¤¦";
-#else
-                                               power_desc[num] = "use one hand for melee";
-#endif
-                                       }
-
-                                       powers[num++] = PET_RYOUTE;
-                               }
-                               break;
-                       }
-               }
-       }
-
-       /* Nothing chosen yet */
-       flag = FALSE;
-
-       /* Build a prompt (accept all spells) */
-       if (num <= 26)
-       {
-               /* Build a prompt (accept all spells) */
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
-               strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
-
-                       I2A(0), I2A(num - 1));
-       }
-       else
-       {
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
-               strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
-
-                       I2A(0), '0' + num - 27);
-       }
-
-       /* Show list */
-       redraw = TRUE;
-
-       /* Save the screen */
-       Term_save();
-
-       prt("", y++, x);
-
-       while (ctr < num)
-       {
-               prt(format("%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]), y + ctr, x);
-               ctr++;
-       }
-
-       if (ctr < 17)
-       {
-               prt("", y + ctr, x);
-       }
-       else
-       {
-               prt("", y + 17, x);
-       }
-
-       /* Get a command from the user */
-       while (!flag && get_com(out_val, &choice, TRUE))
-       {
-               /* Request redraw */
-               if ((choice == ' ') || (choice == '*') || (choice == '?'))
-               {
-                       /* Show the list */
-                       if (!redraw)
-                       {
-                               y = 1;
-                               x = 0;
-                               ctr = 0;
-
-                               /* Show list */
-                               redraw = TRUE;
-
-                               /* Save the screen */
-                               Term_save();
-
-                               prt("", y++, x);
-
-                               while (ctr < num)
-                               {
-                                       sprintf(buf, "%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]);
-                                       prt(buf, y + ctr, x);
-                                       ctr++;
-                               }
-
-                               if (ctr < 17)
-                               {
-                                       prt("", y + ctr, x);
-                               }
-                               else
-                               {
-                                       prt("", y + 17, x);
-                               }
-                       }
-
-                       /* Hide the list */
-                       else
-                       {
-                               /* Hide list */
-                               redraw = FALSE;
-
-                               /* Restore the screen */
-                               Term_load();
-                       }
-
-                       /* Redo asking */
-                       continue;
-               }
-
-               if (isalpha(choice))
-               {
-                       /* Note verify */
-                       ask = (isupper(choice));
-
-                       /* Lowercase */
-                       if (ask) choice = tolower(choice);
-
-                       /* Extract request */
-                       i = (islower(choice) ? A2I(choice) : -1);
-               }
-               else
-               {
-                       ask = FALSE; /* Can't uppercase digits */
-
-                       i = choice - '0' + 26;
-               }
-
-               /* Totally Illegal */
-               if ((i < 0) || (i >= num))
-               {
-                       bell();
-                       continue;
-               }
-
-               /* Verify it */
-               if (ask)
-               {
-                       /* Prompt */
-#ifdef JP
-                       strnfmt(buf, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i]);
-#else
-                       strnfmt(buf, 78, "Use %s? ", power_desc[i]);
-#endif
-
-
-                       /* Belay that order */
-                       if (!get_check(buf)) continue;
-               }
-
-               /* Stop the loop */
-               flag = TRUE;
-       }
-
-       /* Restore the screen */
-       if (redraw) Term_load();
-
-       /* Abort if needed */
-       if (!flag)
-       {
-               energy_use = 0;
-               return;
-       }
-
-       switch (powers[i])
-       {
-               case PET_DISMISS: /* Dismiss pets */
-               {
-                       /* Check pets (backwards) */
-                       for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
-                       {
-                               /* Player has pet */
-                               if (is_pet(&m_list[pet_ctr])) break;
-                       }
-
-                       if (!pet_ctr)
-                       {
-#ifdef JP
-                               msg_print("¥Ú¥Ã¥È¤¬¤¤¤Ê¤¤¡ª");
-#else
-                               msg_print("You have no pets!");
-#endif
-                               break;
-                       }
-                       do_cmd_pet_dismiss();
-                       (void)calculate_upkeep();
-                       break;
-               }
-               case PET_TARGET:
-               {
-                       project_length = -1;
-                       if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
-                       else
-                       {
-                               cave_type *c_ptr = &cave[target_row][target_col];
-                               if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
-                               {
-                                       pet_t_m_idx = cave[target_row][target_col].m_idx;
-                                       p_ptr->pet_follow_distance = PET_DESTROY_DIST;
-                               }
-                               else pet_t_m_idx = 0;
-                       }
-                       project_length = 0;
-
-                       break;
-               }
-               /* Call pets */
-               case PET_STAY_CLOSE:
-               {
-                       p_ptr->pet_follow_distance = PET_CLOSE_DIST;
-                       pet_t_m_idx = 0;
-                       break;
-               }
-               /* "Follow Me" */
-               case PET_FOLLOW_ME:
-               {
-                       p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
-                       pet_t_m_idx = 0;
-                       break;
-               }
-               /* "Seek and destoy" */
-               case PET_SEEK_AND_DESTROY:
-               {
-                       p_ptr->pet_follow_distance = PET_DESTROY_DIST;
-                       break;
-               }
-               /* "Give me space" */
-               case PET_ALLOW_SPACE:
-               {
-                       p_ptr->pet_follow_distance = PET_SPACE_DIST;
-                       break;
-               }
-               /* "Stay away" */
-               case PET_STAY_AWAY:
-               {
-                       p_ptr->pet_follow_distance = PET_AWAY_DIST;
-                       break;
-               }
-               /* flag - allow pets to open doors */
-               case PET_OPEN_DOORS:
-               {
-                       if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
-                       else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
-                       break;
-               }
-               /* flag - allow pets to pickup items */
-               case PET_TAKE_ITEMS:
-               {
-                       if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
-                       {
-                               p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
-                               for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
-                               {
-                                       /* Access the monster */
-                                       m_ptr = &m_list[pet_ctr];
-
-                                       if (is_pet(m_ptr))
-                                       {
-                                               monster_drop_carried_objects(m_ptr);
-                                       }
-                               }
-                       }
-                       else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
-
-                       break;
-               }
-               /* flag - allow pets to teleport */
-               case PET_TELEPORT:
-               {
-                       if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
-                       else p_ptr->pet_extra_flags |= (PF_TELEPORT);
-                       break;
-               }
-               /* flag - allow pets to cast attack spell */
-               case PET_ATTACK_SPELL:
-               {
-                       if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
-                       else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
-                       break;
-               }
-               /* flag - allow pets to cast attack spell */
-               case PET_SUMMON_SPELL:
-               {
-                       if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
-                       else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
-                       break;
-               }
-               /* flag - allow pets to cast attack spell */
-               case PET_BALL_SPELL:
-               {
-                       if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
-                       else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
-                       break;
-               }
-
-               case PET_RIDING:
-               {
-                       (void)do_riding(FALSE);
-                       break;
-               }
-
-               case PET_NAME:
-               {
-                       do_name_pet();
-                       break;
-               }
-
-               case PET_RYOUTE:
-               {
-                       if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
-                       else p_ptr->pet_extra_flags |= (PF_RYOUTE);
-                       p_ptr->update |= (PU_BONUS);
-                       handle_stuff();
-                       break;
-               }
-       }
-}