-/* File: cmd5.c */
-
-/*
+/*!
+ * @file cmd5.c
+ * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
+ * @date 2014/01/02
+ * @author
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
* This software may be copied and distributed for educational, research,
* are included in all such copies. Other copyrights may also apply.
*/
-/* Purpose: Spell/Prayer commands */
#include "angband.h"
-cptr spell_category_name(int tval)
+/*!
+ * @brief 領域魔法に応じて技能の名称を返す。
+ * @param tval 魔法書のtval
+ * @return 領域魔法の技能名称を保管した文字列ポインタ
+ */
+cptr spell_category_name(OBJECT_TYPE_VALUE tval)
{
switch (tval)
{
-#ifdef JP
- case TV_HISSATSU_BOOK:
- return "ɬ»¦µ»";
- case TV_LIFE_BOOK:
- return "µ§¤ê";
- case TV_MUSIC_BOOK:
- return "²Î";
- default:
- return "¼öʸ";
-#else
case TV_HISSATSU_BOOK:
- return "arts";
+ return _("必殺技", "art");
case TV_LIFE_BOOK:
- return "prayer";
+ return _("祈り", "prayer");
case TV_MUSIC_BOOK:
- return "song";
+ return _("歌", "song");
default:
- return "spell";
-#endif
+ return _("呪文", "spell");
}
}
-/*
+
+bool select_the_force = FALSE;
+
+/*!
+ * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
* Allow user to choose a spell/prayer from the given book.
- *
+ * @param sn 選択した魔法IDを返す参照ポインタ
+ * @param prompt 魔法を利用する際の動詞表記
+ * @param sval 魔道書のsval
+ * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
+ * @param use_realm 魔法領域ID
+ * @return
+ * <pre>
* If a valid spell is chosen, saves it in '*sn' and returns TRUE
* If the user hits escape, returns FALSE, and set '*sn' to -1
* If there are no legal choices, returns FALSE, and sets '*sn' to -2
- *
* The "prompt" should be "cast", "recite", or "study"
* The "known" should be TRUE for cast/pray, FALSE for study
+ * </pre>
*/
-
-bool select_the_force = FALSE;
-
-static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
- int spell = -1;
+ SPELL_IDX spell = -1;
int num = 0;
int ask = TRUE;
- int need_mana;
- byte spells[64];
+ MANA_POINT need_mana;
+ SPELL_IDX spells[64];
bool flag, redraw, okay;
char choice;
- magic_type *s_ptr;
+ const magic_type *s_ptr;
char out_val[160];
cptr p;
+ COMMAND_CODE code;
#ifdef JP
char jverb_buf[128];
#endif
int menu_line = (use_menu ? 1 : 0);
-#ifdef ALLOW_REPEAT /* TNB */
-
/* Get the spell, if available */
- if (repeat_pull(sn))
+ if (repeat_pull(&code))
{
+ *sn = (SPELL_IDX)code;
/* Verify the spell */
if (spell_okay(*sn, learned, FALSE, use_realm))
{
}
}
-#endif /* ALLOW_REPEAT -- TNB */
-
p = spell_category_name(mp_ptr->spell_book);
/* Extract spells */
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Build a prompt (accept all spells) */
#ifdef JP
- jverb1( prompt, jverb_buf );
- (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤Î%s¤ò%^s¤Þ¤¹¤«? ",
+ jverb( prompt, jverb_buf, JVERB_AND );
+ (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
p, I2A(0), I2A(num - 1), p, jverb_buf );
#else
(void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
ask = (isupper(choice));
/* Lowercase */
- if (ask) choice = tolower(choice);
+ if (ask) choice = (char)tolower(choice);
/* Extract request */
i = (islower(choice) ? A2I(choice) : -1);
{
bell();
#ifdef JP
- msg_format("¤½¤Î%s¤ò%s¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£", p, prompt);
+ msg_format("その%sを%sことはできません。", p, prompt);
#else
msg_format("You may not %s that %s.", prompt, p);
#endif
/* Prompt */
#ifdef JP
- jverb1( prompt, jverb_buf );
- /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
- (void) strnfmt(tmp_val, 78, "%s(MP%d, ¼ºÇÔΨ%d%%)¤ò%s¤Þ¤¹¤«? ",
+ jverb( prompt, jverb_buf, JVERB_AND );
+ /* 英日切り替え機能に対応 */
+ (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
do_spell(use_realm, spell, SPELL_NAME), need_mana,
spell_chance(spell, use_realm),jverb_buf);
#else
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Save the choice */
(*sn) = spell;
-#ifdef ALLOW_REPEAT /* TNB */
-
- repeat_push(*sn);
-
-#endif /* ALLOW_REPEAT -- TNB */
+ repeat_push((COMMAND_CODE)spell);
/* Success */
return TRUE;
}
-
+/*!
+ * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
+ * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
+ * @return 学習できる魔道書ならばTRUEを返す
+ */
static bool item_tester_learn_spell(object_type *o_ptr)
{
s32b choices = realm_choices2[p_ptr->pclass];
return (FALSE);
}
-
+/*!
+ * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
static bool player_has_no_spellbooks(void)
{
int i;
if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
}
- for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
+ for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
{
o_ptr = &o_list[i];
if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
return TRUE;
}
-
+/*!
+ * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
+ * @param browse_only 魔法と技能の閲覧を行うならばTRUE
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
static void confirm_use_force(bool browse_only)
{
- int item;
char which;
-
-#ifdef ALLOW_REPEAT
+ COMMAND_CODE code;
/* Get the item index */
- if (repeat_pull(&item) && (item == INVEN_FORCE))
+ if (repeat_pull(&code) && (code == INVEN_FORCE))
{
browse_only ? do_cmd_mind_browse() : do_cmd_mind();
return;
}
-#endif /* ALLOW_REPEAT */
-
/* Show the prompt */
-#ifdef JP
- prt("('w'Îýµ¤½Ñ, ESC) 'w'¤«ESC¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£ ", 0, 0);
-#else
- prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
-#endif
+ prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
while (1)
{
else if (which == 'w')
{
-#ifdef ALLOW_REPEAT
-
repeat_push(INVEN_FORCE);
-#endif /* ALLOW_REPEAT */
-
break;
}
}
}
-/*
+/*!
+ * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
* Peruse the spells/prayers in a book
- *
+ * @return なし
+ * @details
+ * <pre>
* Note that *all* spells in the book are listed
*
* Note that browsing is allowed while confused or blind,
* and in the dark, primarily to allow browsing in stores.
+ * </pre>
*/
void do_cmd_browse(void)
{
- int item, sval, use_realm = 0, j, line;
- int spell = -1;
- int num = 0;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ REALM_IDX use_realm = 0;
+ int j, line;
+ SPELL_IDX spell = -1;
+ int num = 0;
- byte spells[64];
- char temp[62*4];
+ SPELL_IDX spells[64];
+ char temp[62*4];
object_type *o_ptr;
/* Warriors are illiterate */
if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
{
-#ifdef JP
- msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
-#else
- msg_print("You cannot read books!");
-#endif
-
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
- /* Get an item */
-#ifdef JP
- q = "¤É¤ÎËܤòÆɤߤޤ¹¤«? ";
-#else
- q = "Browse which book? ";
-#endif
-
-#ifdef JP
- s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
- s = "You have no books that you can read.";
-#endif
+ q = _("どの本を読みますか? ", "Browse which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
{
while(TRUE)
{
/* Ask for a spell, allow cancel */
-#ifdef JP
- if (!get_spell(&spell, "Æɤà", o_ptr->sval, TRUE, use_realm))
-#else
- if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
-#endif
+ if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
{
/* If cancelled, leave immediately. */
if (spell == -1) break;
/* Notify that there's nothing to see, and wait. */
if (use_realm == REALM_HISSATSU)
-#ifdef JP
- prt("Æɤá¤ëµ»¤¬¤Ê¤¤¡£", 0, 0);
-#else
- prt("No techniques to browse.", 0, 0);
-#endif
+ prt(_("読める技がない。", "No techniques to browse."), 0, 0);
else
-#ifdef JP
- prt("Æɤá¤ë¼öʸ¤¬¤Ê¤¤¡£", 0, 0);
-#else
- prt("No spells to browse.", 0, 0);
-#endif
+ prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
(void)inkey();
screen_load();
}
-
-static void change_realm2(int next_realm)
+/*!
+ * @brief プレイヤーの第二魔法領域を変更する /
+ * @param next_realm 変更先の魔法領域ID
+ * @return なし
+ */
+static void change_realm2(CHARACTER_IDX next_realm)
{
int i, j = 0;
char tmp[80];
p_ptr->spell_worked2 = 0L;
p_ptr->spell_forgotten2 = 0L;
-#ifdef JP
- sprintf(tmp,"ËâË¡¤ÎÎΰè¤ò%s¤«¤é%s¤ËÊѹ¹¤·¤¿¡£", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#else
- sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#endif
+ sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
p_ptr->realm2 = next_realm;
}
-/*
+/*!
+ * @brief 魔法を学習するコマンドのメインルーチン /
* Study a book to gain a new spell/prayer
+ * @return なし
*/
void do_cmd_study(void)
{
- int i, item, sval;
+ int i;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
int increment = 0;
bool learned = FALSE;
/* Spells of realm2 will have an increment of +32 */
- int spell = -1;
+ SPELL_IDX spell = -1;
cptr p = spell_category_name(mp_ptr->spell_book);
if (!p_ptr->realm1)
{
-#ifdef JP
-msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
-#else
- msg_print("You cannot read books!");
-#endif
-
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
if (p_ptr->blind || no_lite())
{
-#ifdef JP
-msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
- msg_print("You cannot see!");
-#endif
-
+ msg_print(_("目が見えない!", "You cannot see!"));
return;
}
if (p_ptr->confused)
{
-#ifdef JP
-msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
-
+ msg_print(_("混乱していて読めない!", "You are too confused!"));
return;
}
if (!(p_ptr->new_spells))
{
-#ifdef JP
-msg_format("¿·¤·¤¤%s¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤¤Ê¤¤¡ª", p);
-#else
- msg_format("You cannot learn any new %ss!", p);
-#endif
-
+ msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
return;
}
#ifdef JP
if( p_ptr->new_spells < 10 ){
- msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+ msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
}else{
- msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+ msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
}
#else
msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
- /* Get an item */
-#ifdef JP
-q = "¤É¤ÎËܤ«¤é³Ø¤Ó¤Þ¤¹¤«? ";
-#else
- q = "Study which book? ";
-#endif
-
-#ifdef JP
-s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
- s = "You have no books that you can read.";
-#endif
+ q = _("どの本から学びますか? ", "Study which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
if (o_ptr->tval == REALM2_BOOK) increment = 32;
else if (o_ptr->tval != REALM1_BOOK)
{
-#ifdef JP
- if (!get_check("ËÜÅö¤ËËâË¡¤ÎÎΰè¤òÊѹ¹¤·¤Þ¤¹¤«¡©")) return;
-#else
- if (!get_check("Really, change magic realm? ")) return;
-#endif
+ if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
change_realm2(tval2realm(o_ptr->tval));
increment = 32;
}
if (mp_ptr->spell_book != TV_LIFE_BOOK)
{
/* Ask for a spell, allow cancel */
-#ifdef JP
- if (!get_spell(&spell, "³Ø¤Ö", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
- && (spell == -1)) return;
-#else
- if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
- && (spell == -1)) return;
-#endif
-
+ if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
}
/* Priest -- Learn a random prayer */
else
{
int k = 0;
-
int gift = -1;
/* Extract spells */
/* Nothing to study */
if (spell < 0)
{
- /* Message */
-#ifdef JP
-msg_format("¤½¤ÎËܤˤϳؤ֤٤%s¤¬¤Ê¤¤¡£", p);
-#else
- msg_format("You cannot learn any %ss in that book.", p);
-#endif
-
+ msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
/* Abort */
return;
}
-
if (increment) spell += increment;
/* Learn the spell */
if (old_exp >= max_exp)
{
-#ifdef JP
- msg_format("¤½¤Î%s¤Ï´°Á´¤Ë»È¤¤¤³¤Ê¤»¤ë¤Î¤Ç³Ø¤ÖɬÍפϤʤ¤¡£", p);
-#else
- msg_format("You don't need to study this %s anymore.", p);
-#endif
+ msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
return;
}
#ifdef JP
- if (!get_check(format("%s¤Î%s¤ò¤µ¤é¤Ë³Ø¤Ó¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", name, p)))
+ if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
#else
if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
#endif
p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
new_rank = EXP_LEVEL_BEGINNER;
}
-#ifdef JP
- msg_format("%s¤Î½ÏÎýÅÙ¤¬%s¤Ë¾å¤¬¤Ã¤¿¡£", name, exp_level_str[new_rank]);
-#else
- msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
-#endif
+ msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
}
else
{
/* Mention the result */
#ifdef JP
- /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
+ /* 英日切り替え機能に対応 */
if (mp_ptr->spell_book == TV_MUSIC_BOOK)
{
- msg_format("%s¤ò³Ø¤ó¤À¡£",
+ msg_format("%sを学んだ。",
do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
}
else
{
- msg_format("%s¤Î%s¤ò³Ø¤ó¤À¡£",
+ msg_format("%sの%sを学んだ。",
do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
}
#else
#endif
}
- /* Take a turn */
- energy_use = 100;
+ p_ptr->energy_use = 100;
switch (mp_ptr->spell_book)
{
break;
}
- /* Sound */
sound(SOUND_STUDY);
/* One less spell available */
p_ptr->learned_spells++;
-#if 0
- /* Message if needed */
- if (p_ptr->new_spells)
- {
- /* Message */
-#ifdef JP
- if (p_ptr->new_spells < 10) msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
- else msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
-#else
- msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
- (p_ptr->new_spells != 1) ? "s" : "");
-#endif
- }
-#endif
-
+#
/* Update Study */
p_ptr->update |= (PU_SPELLS);
update_stuff();
}
-static void wild_magic(int spell)
-{
- int counter = 0;
- int type = SUMMON_BIZARRE1 + randint0(6);
-
- if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
- else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
-
- switch (randint1(spell) + randint1(8) + 1)
- {
- case 1:
- case 2:
- case 3:
- teleport_player(10, TRUE);
- break;
- case 4:
- case 5:
- case 6:
- teleport_player(100, TRUE);
- break;
- case 7:
- case 8:
- teleport_player(200, TRUE);
- break;
- case 9:
- case 10:
- case 11:
- unlite_area(10, 3);
- break;
- case 12:
- case 13:
- case 14:
- lite_area(damroll(2, 3), 2);
- break;
- case 15:
- destroy_doors_touch();
- break;
- case 16: case 17:
- wall_breaker();
- case 18:
- sleep_monsters_touch();
- break;
- case 19:
- case 20:
- trap_creation(py, px);
- break;
- case 21:
- case 22:
- door_creation();
- break;
- case 23:
- case 24:
- case 25:
- aggravate_monsters(0);
- break;
- case 26:
- earthquake(py, px, 5);
- break;
- case 27:
- case 28:
- (void)gain_random_mutation(0);
- break;
- case 29:
- case 30:
- apply_disenchant(1);
- break;
- case 31:
- lose_all_info();
- break;
- case 32:
- fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
- break;
- case 33:
- wall_stone();
- break;
- case 34:
- case 35:
- while (counter++ < 8)
- {
- (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
- }
- break;
- case 36:
- case 37:
- activate_hi_summon(py, px, FALSE);
- break;
- case 38:
- (void)summon_cyber(-1, py, px);
- break;
- default:
- {
- int count = 0;
- (void)activate_ty_curse(FALSE, &count);
- break;
- }
- }
-
- return;
-}
-
-
-/*
+/*!
+ * @brief 魔法を詠唱するコマンドのメインルーチン /
* Cast a spell
+ * @return なし
*/
void do_cmd_cast(void)
{
- int item, sval, spell, realm;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ SPELL_IDX spell;
+ REALM_IDX realm;
int chance;
int increment = 0;
- int use_realm;
- int need_mana;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
cptr prayer;
-
object_type *o_ptr;
-
- magic_type *s_ptr;
-
+ const magic_type *s_ptr;
cptr q, s;
+ bool over_exerted = FALSE;
+
/* Require spell ability */
if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
{
-#ifdef JP
- msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You cannot cast spells!");
-#endif
-
+ msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
return;
}
if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
else
{
-#ifdef JP
- msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
- msg_print("You cannot see!");
-#endif
+ msg_print(_("目が見えない!", "You cannot see!"));
flush();
}
return;
/* Not when confused */
if (p_ptr->confused)
{
-#ifdef JP
- msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
+ msg_print(_("混乱していて唱えられない!", "You are too confused!"));
flush();
return;
}
+ /* Hex */
+ if (p_ptr->realm1 == REALM_HEX)
+ {
+ if (hex_spell_fully())
+ {
+ bool flag = FALSE;
+ msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+ flush();
+ if (p_ptr->lev >= 35) flag = stop_hex_spell();
+ if (!flag) return;
+ }
+ }
+
if (p_ptr->pclass == CLASS_FORCETRAINER)
{
if (player_has_no_spellbooks())
/* Restrict choices to spell books */
item_tester_tval = mp_ptr->spell_book;
- /* Get an item */
-#ifdef JP
- q = "¤É¤Î¼öʸ½ñ¤ò»È¤¤¤Þ¤¹¤«? ";
-#else
- q = "Use which book? ";
-#endif
-
-#ifdef JP
- s = "¼öʸ½ñ¤¬¤Ê¤¤¡ª";
-#else
- s = "You have no spell books!";
-#endif
+ q = _("どの呪文書を使いますか? ", "Use which book? ");
+ s = _("呪文書がない!", "You have no spell books!");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
{
/* Ask for a spell */
#ifdef JP
- if (!get_spell(&spell,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"),
- sval, TRUE, realm))
+ if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
+ sval, TRUE, realm))
{
- if (spell == -2) msg_format("¤½¤ÎËܤˤÏÃΤäƤ¤¤ë%s¤¬¤Ê¤¤¡£", prayer);
+ if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
return;
}
#else
use_realm = tval2realm(o_ptr->tval);
+ /* Hex */
+ if (use_realm == REALM_HEX)
+ {
+ if (hex_spelling(spell))
+ {
+ msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
+ return;
+ }
+ }
+
if (!is_magic(use_realm))
{
s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
/* Warning */
#ifdef JP
-msg_format("¤½¤Î%s¤ò%s¤Î¤Ë½½Ê¬¤Ê¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È¤¬¤Ê¤¤¡£",prayer,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"));
+ msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
#else
msg_format("You do not have enough mana to %s this %s.",
((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
if (!over_exert) return;
/* Verify */
-#ifdef JP
- if (!get_check_strict("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ", CHECK_OKAY_CANCEL)) return;
-#else
- if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
-#endif
-
+ if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
}
-
/* Spell failure chance */
chance = spell_chance(spell, use_realm);
+ /* Sufficient mana */
+ if (need_mana <= p_ptr->csp)
+ {
+ /* Use some mana */
+ p_ptr->csp -= need_mana;
+ }
+ else over_exerted = TRUE;
+
+ /* Redraw mana */
+ p_ptr->redraw |= (PR_MANA);
+
/* Failed spell */
if (randint0(100) < chance)
{
if (flush_failure) flush();
-
-#ifdef JP
-msg_format("%s¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª", prayer);
-#else
- msg_format("You failed to get the %s off!", prayer);
-#endif
-
+
+ msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
sound(SOUND_FAIL);
switch (realm)
case REALM_CRUSADE:
if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
break;
+ case REALM_HEX:
+ if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
+ break;
default:
if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
break;
if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
{
-#ifdef JP
-msg_print("¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òȯÀ¸¤·¤¿¡ª");
-#else
- msg_print("You produce a chaotic effect!");
-#endif
-
+ msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
wild_magic(spell);
}
else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
}
else
{
-#ifdef JP
- msg_print("Äˤ¤¡ª");
-#else
- msg_print("It hurts!");
-#endif
-
-#ifdef JP
- take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "°Å¹õËâË¡¤ÎµÕή", -1);
-#else
- take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
-#endif
+ msg_print(_("痛い!", "It hurts!"));
+ take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
- if ((spell > 15) && one_in_(6) && !p_ptr->hold_life)
+ if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
lose_exp(spell * 250);
}
}
else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
{
-#ifdef JP
-msg_print("¤¤¤ä¤Ê²»¤¬¶Á¤¤¤¿");
-#else
-msg_print("An infernal sound echoed.");
-#endif
-
+ msg_print(_("いやな音が響いた", "An infernal sound echoed."));
aggravate_monsters(0);
}
if (randint1(100) >= chance)
chg_virtue(V_NATURE, 1);
chg_virtue(V_HARMONY, 1);
break;
+ case REALM_HEX:
+ chg_virtue(V_JUSTICE, -1);
+ chg_virtue(V_FAITH, -1);
+ chg_virtue(V_HONOUR, -1);
+ chg_virtue(V_COMPASSION, -1);
+ break;
default:
chg_virtue(V_KNOWLEDGE, 1);
break;
if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
break;
+ case REALM_HEX:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
+ break;
}
if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
{
}
}
- /* Take a turn */
- energy_use = 100;
+ p_ptr->energy_use = 100;
- /* Sufficient mana */
- if (need_mana <= p_ptr->csp)
- {
- /* Use some mana */
- p_ptr->csp -= need_mana;
- }
/* Over-exert the player */
- else
+ if(over_exerted)
{
int oops = need_mana;
p_ptr->csp = 0;
p_ptr->csp_frac = 0;
- /* Message */
-#ifdef JP
-msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You faint from the effort!");
-#endif
-
+ msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
/* Hack -- Bypass free action */
(void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
case REALM_CRUSADE:
chg_virtue(V_JUSTICE, -10);
break;
+ case REALM_HEX:
+ chg_virtue(V_COMPASSION, 10);
+ break;
default:
chg_virtue(V_KNOWLEDGE, -10);
break;
{
bool perm = (randint0(100) < 25);
- /* Message */
-#ifdef JP
-msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You have damaged your health!");
-#endif
-
+ msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
/* Reduce constitution */
(void)dec_stat(A_CON, 15 + randint1(10), perm);
}
}
- /* Redraw mana */
- p_ptr->redraw |= (PR_MANA);
-
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
-
-
-/*
- * Pray a prayer -- Unused in Hengband
- */
-void do_cmd_pray(void)
-{
- msg_print("Praying is not used in Hengband. Use magic spell casting instead.");
-}
-
-static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
-{
- u16b *who = (u16b*)(u);
-
- int w1 = who[a];
- int w2 = who[b];
-
- monster_type *m_ptr1 = &m_list[w1];
- monster_type *m_ptr2 = &m_list[w2];
- monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
- monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
-
- /* Unused */
- (void)v;
-
- if (w1 == p_ptr->riding) return TRUE;
- if (w2 == p_ptr->riding) return FALSE;
-
- if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
- if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
-
- if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
- if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
-
- if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
- if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
-
- if (r_ptr1->level > r_ptr2->level) return TRUE;
- if (r_ptr2->level > r_ptr1->level) return FALSE;
-
- if (m_ptr1->hp > m_ptr2->hp) return TRUE;
- if (m_ptr2->hp > m_ptr1->hp) return FALSE;
-
- return w1 <= w2;
-}
-
-int calculate_upkeep(void)
-{
- s32b old_friend_align = friend_align;
- int m_idx;
- bool have_a_unique = FALSE;
-
- total_friends = 0;
- total_friend_levels = 0;
- friend_align = 0;
-
- for (m_idx = m_max - 1; m_idx >=1; m_idx--)
- {
- monster_type *m_ptr;
- monster_race *r_ptr;
-
- m_ptr = &m_list[m_idx];
- if (!m_ptr->r_idx) continue;
- r_ptr = &r_info[m_ptr->r_idx];
-
- if (is_pet(m_ptr))
- {
- total_friends++;
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- if (p_ptr->pclass == CLASS_CAVALRY)
- {
- if (p_ptr->riding == m_idx)
- total_friend_levels += (r_ptr->level+5)*2;
- else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
- total_friend_levels += (r_ptr->level+5)*7/2;
- else
- total_friend_levels += (r_ptr->level+5)*10;
- have_a_unique = TRUE;
- }
- else
- total_friend_levels += (r_ptr->level+5)*10;
- }
- else
- total_friend_levels += r_ptr->level;
-
- /* Determine pet alignment */
- if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
- if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
- }
- }
- if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
- if (total_friends)
- {
- int upkeep_factor;
- upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
- if (upkeep_factor < 0) upkeep_factor = 0;
- if (upkeep_factor > 1000) upkeep_factor = 1000;
- return upkeep_factor;
- }
- else
- return 0;
-}
-
-void do_cmd_pet_dismiss(void)
-{
- monster_type *m_ptr;
- bool all_pets = FALSE;
- int pet_ctr, i;
- int Dismissed = 0;
-
- u16b *who;
- u16b dummy_why;
- int max_pet = 0;
- int cu, cv;
-
- cu = Term->scr->cu;
- cv = Term->scr->cv;
- Term->scr->cu = 0;
- Term->scr->cv = 1;
-
- /* Allocate the "who" array */
- C_MAKE(who, max_m_idx, u16b);
-
- /* Process the monsters (backwards) */
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- if (is_pet(&m_list[pet_ctr]))
- who[max_pet++] = pet_ctr;
- }
-
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_pet_dismiss;
- ang_sort_swap = ang_sort_swap_hook;
-
- ang_sort(who, &dummy_why, max_pet);
-
- /* Process the monsters (backwards) */
- for (i = 0; i < max_pet; i++)
- {
- bool delete_this;
- char friend_name[80];
- char buf[80];
- bool kakunin;
-
- /* Access the monster */
- pet_ctr = who[i];
- m_ptr = &m_list[pet_ctr];
-
- delete_this = FALSE;
- kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
- monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
-
- if (!all_pets)
- {
- /* Hack -- health bar for this monster */
- health_track(pet_ctr);
-
- /* Hack -- handle stuff */
- handle_stuff();
-
-#ifdef JP
- sprintf(buf, "%s¤òÊü¤·¤Þ¤¹¤«¡© [Yes/No/Unnamed (%dÂÎ)]", friend_name, max_pet - i);
-#else
- sprintf(buf, "Dismiss %s? [Yes/No/Unnamed (%d remain)]", friend_name, max_pet - i);
-#endif
- prt(buf, 0, 0);
-
- if (m_ptr->ml)
- move_cursor_relative(m_ptr->fy, m_ptr->fx);
-
- while (TRUE)
- {
- char ch = inkey();
-
- if (ch == 'Y' || ch == 'y')
- {
- delete_this = TRUE;
-
- if (kakunin)
- {
-#ifdef JP
- sprintf(buf, "ËÜÅö¤Ë¤è¤í¤·¤¤¤Ç¤¹¤«¡© (%s) ", friend_name);
-#else
- sprintf(buf, "Are you sure? (%s) ", friend_name);
-#endif
- if (!get_check(buf))
- delete_this = FALSE;
- }
- break;
- }
-
- if (ch == 'U' || ch == 'u')
- {
- all_pets = TRUE;
- break;
- }
-
- if (ch == ESCAPE || ch == 'N' || ch == 'n')
- break;
-
- bell();
- }
- }
-
- if ((all_pets && !kakunin) || (!all_pets && delete_this))
- {
- if (record_named_pet && m_ptr->nickname)
- {
- char m_name[80];
-
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 2, m_name);
- }
-
- if (pet_ctr == p_ptr->riding)
- {
-#ifdef JP
- msg_format("%s¤«¤é¹ß¤ê¤¿¡£", friend_name);
-#else
- msg_format("You have got off %s. ", friend_name);
-#endif
-
- p_ptr->riding = 0;
-
- /* Update the monsters */
- p_ptr->update |= (PU_BONUS | PU_MONSTERS);
- p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
- }
-
- /* HACK : Add the line to message buffer */
-#ifdef JP
- sprintf(buf, "%s ¤òÊü¤·¤¿¡£", friend_name);
-#else
- sprintf(buf, "Dismissed %s.", friend_name);
-#endif
- message_add(buf);
- p_ptr->window |= (PW_MESSAGE);
- window_stuff();
-
- delete_monster_idx(pet_ctr);
- Dismissed++;
- }
- }
-
- Term->scr->cu = cu;
- Term->scr->cv = cv;
- Term_fresh();
-
- C_KILL(who, max_m_idx, u16b);
-
-#ifdef JP
- msg_format("%d ÂΤΥڥåȤòÊü¤·¤Þ¤·¤¿¡£", Dismissed);
-#else
- msg_format("You have dismissed %d pet%s.", Dismissed,
- (Dismissed == 1 ? "" : "s"));
-#endif
- if (Dismissed == 0 && all_pets)
-#ifdef JP
- msg_print("'U'nnamed ¤Ï¡¢¾èÇϰʳ°¤Î̾Á°¤Î¤Ê¤¤¥Ú¥Ã¥È¤À¤±¤òÁ´¤Æ²òÊü¤·¤Þ¤¹¡£");
-#else
- msg_print("'U'nnamed means all your pets except named pets and your mount.");
-#endif
-}
-
-static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
-{
- bool p_can_enter;
- bool old_character_xtra = character_xtra;
- int old_riding = p_ptr->riding;
- bool old_riding_ryoute = p_ptr->riding_ryoute;
- bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
- bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
-
- /* Hack -- prevent "icky" message */
- character_xtra = TRUE;
-
- if (now_riding) p_ptr->riding = c_ptr->m_idx;
- else
- {
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
- }
-
- calc_bonuses();
-
- p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
-
- p_ptr->riding = old_riding;
- if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
- else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = old_riding_ryoute;
- p_ptr->old_riding_ryoute = old_old_riding_ryoute;
-
- calc_bonuses();
-
- character_xtra = old_character_xtra;
-
- return p_can_enter;
-}
-
-bool rakuba(int dam, bool force)
-{
- int i, y, x, oy, ox;
- int sn = 0, sy = 0, sx = 0;
- char m_name[80];
- monster_type *m_ptr = &m_list[p_ptr->riding];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- bool fall_dam = FALSE;
-
- if (!p_ptr->riding) return FALSE;
- if (p_ptr->wild_mode) return FALSE;
-
- if (dam >= 0 || force)
- {
- if (!force)
- {
- int cur = p_ptr->skill_exp[GINOU_RIDING];
- int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
- int ridinglevel = r_ptr->level;
-
- /* ÍîÇϤΤ·¤ä¤¹¤µ */
- int rakubalevel = r_ptr->level;
- if (p_ptr->riding_ryoute) rakubalevel += 20;
-
- if ((cur < max) && (max > 1000) &&
- (dam / 2 + ridinglevel) > (cur / 30 + 10))
- {
- int inc = 0;
-
- if (ridinglevel > (cur / 100 + 15))
- inc += 1 + (ridinglevel - cur / 100 - 15);
- else
- inc += 1;
-
- p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
- }
-
- /* ¥ì¥Ù¥ë¤ÎÄ㤤¾èÇϤ«¤é¤ÏÍîÇϤ·¤Ë¤¯¤¤ */
- if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
- {
- if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
- {
- return FALSE;
- }
- }
- }
-
- /* Check around the player */
- for (i = 0; i < 8; i++)
- {
- cave_type *c_ptr;
-
- /* Access the location */
- y = py + ddy_ddd[i];
- x = px + ddx_ddd[i];
-
- c_ptr = &cave[y][x];
-
- if (c_ptr->m_idx) continue;
-
- /* Skip non-empty grids */
- if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
- {
- if (!player_can_ride_aux(c_ptr, FALSE)) continue;
- }
-
- if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
-
- /* Count "safe" grids */
- sn++;
-
- /* Randomize choice */
- if (randint0(sn) > 0) continue;
-
- /* Save the safe location */
- sy = y; sx = x;
- }
- if (!sn)
- {
- monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-msg_format("%s¤«¤é¿¶¤êÍî¤È¤µ¤ì¤½¤¦¤Ë¤Ê¤Ã¤Æ¡¢Êɤˤ֤Ĥ«¤Ã¤¿¡£",m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Êɤؤξ×ÆÍ", -1);
-#else
- msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
-#endif
- return FALSE;
- }
-
- oy = py;
- ox = px;
-
- py = sy;
- px = sx;
-
- /* Redraw the old spot */
- lite_spot(oy, ox);
-
- /* Redraw the new spot */
- lite_spot(py, px);
-
- /* Check for new panel */
- verify_panel();
- }
-
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
-
- calc_bonuses();
-
- p_ptr->update |= (PU_BONUS);
-
- /* Update stuff */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
-
- /* Window stuff */
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- p_ptr->redraw |= (PR_EXTRA);
-
- /* Update health track of mount */
- p_ptr->redraw |= (PR_UHEALTH);
-
- if (p_ptr->levitation && !force)
- {
- monster_desc(m_name, m_ptr, 0);
-#ifdef JP
- msg_format("%s¤«¤éÍî¤Á¤¿¤¬¡¢¶õÃæ¤Ç¤¦¤Þ¤¯ÂÎÀª¤òΩ¤Æľ¤·¤ÆÃåÃϤ·¤¿¡£",m_name);
-#else
- msg_format("You are thrown from %s, but make a good landing.",m_name);
-#endif
- }
- else
- {
-#ifdef JP
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "ÍîÇÏ", -1);
-#else
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
-#endif
- fall_dam = TRUE;
- }
-
- /* Move the player */
- if (sy && !p_ptr->is_dead)
- (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
- return fall_dam;
-}
-
-bool do_riding(bool force)
-{
- int x, y, dir = 0;
- cave_type *c_ptr;
- monster_type *m_ptr;
-
- if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
- c_ptr = &cave[y][x];
-
- if (p_ptr->riding)
- {
- /* Skip non-empty grids */
- if (!player_can_ride_aux(c_ptr, FALSE))
- {
-#ifdef JP
- msg_print("¤½¤Á¤é¤Ë¤Ï¹ß¤ê¤é¤ì¤Þ¤»¤ó¡£");
-#else
- msg_print("You cannot go to that direction.");
-#endif
- return FALSE;
- }
-
- if (!pattern_seq(py, px, y, x)) return FALSE;
-
- if (c_ptr->m_idx)
- {
- /* Take a turn */
- energy_use = 100;
-
- /* Message */
-#ifdef JP
- msg_print("¥â¥ó¥¹¥¿¡¼¤¬Î©¤Á¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ë¡ª");
-#else
- msg_print("There is a monster in the way!");
-#endif
-
- py_attack(y, x, 0);
- return FALSE;
- }
-
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
- }
- else
- {
- if (p_ptr->confused)
- {
-#ifdef JP
- msg_print("º®Í𤷤Ƥ¤¤Æ¾è¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
- return FALSE;
- }
-
- m_ptr = &m_list[c_ptr->m_idx];
-
- if (!c_ptr->m_idx || !m_ptr->ml)
- {
-#ifdef JP
- msg_print("¤½¤Î¾ì½ê¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
- msg_print("Here is no monster.");
-#endif
-
- return FALSE;
- }
- if (!is_pet(m_ptr) && !force)
- {
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("That monster is not a pet.");
-#endif
-
- return FALSE;
- }
- if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
- {
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Ï¾è¤ì¤Ê¤µ¤½¤¦¤À¡£");
-#else
- msg_print("This monster doesn't seem suitable for riding.");
-#endif
-
- return FALSE;
- }
-
- if (!pattern_seq(py, px, y, x)) return FALSE;
-
- if (!player_can_ride_aux(c_ptr, TRUE))
- {
- /* Feature code (applying "mimic" field) */
- feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
-#ifdef JP
- msg_format("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï%s¤Î%s¤Ë¤¤¤ë¡£", f_name + f_ptr->name,
- ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
- (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
- "Ãæ" : "¾å");
-#else
- msg_format("This monster is %s the %s.",
- ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
- (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
- "in" : "on", f_name + f_ptr->name);
-#endif
-
- return FALSE;
- }
- if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
- {
-#ifdef JP
- msg_print("¤¦¤Þ¤¯¾è¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("You failed to ride.");
-#endif
-
- energy_use = 100;
-
- return FALSE;
- }
-
- if (MON_CSLEEP(m_ptr))
- {
- char m_name[80];
- monster_desc(m_name, m_ptr, 0);
- (void)set_monster_csleep(c_ptr->m_idx, 0);
-#ifdef JP
- msg_format("%s¤òµ¯¤³¤·¤¿¡£", m_name);
-#else
- msg_format("You have waked %s up.", m_name);
-#endif
- }
-
- p_ptr->riding = c_ptr->m_idx;
-
- /* Hack -- remove tracked monster */
- if (p_ptr->riding == p_ptr->health_who) health_track(0);
- }
-
- energy_use = 100;
-
- /* Mega-Hack -- Forget the view and lite */
- p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
- /* Update the monsters */
- p_ptr->update |= (PU_BONUS);
-
- /* Redraw map */
- p_ptr->redraw |= (PR_MAP | PR_EXTRA);
-
- p_ptr->redraw |= (PR_UHEALTH);
-
- /* Move the player */
- (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
- return TRUE;
-}
-
-static void do_name_pet(void)
-{
- monster_type *m_ptr;
- char out_val[20];
- char m_name[80];
- bool old_name = FALSE;
- bool old_target_pet = target_pet;
-
- target_pet = TRUE;
- if (!target_set(TARGET_KILL))
- {
- target_pet = old_target_pet;
- return;
- }
- target_pet = old_target_pet;
-
- if (cave[target_row][target_col].m_idx)
- {
- m_ptr = &m_list[cave[target_row][target_col].m_idx];
-
- if (!is_pet(m_ptr))
- {
- /* Message */
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤Ê¤¤¡£");
-#else
- msg_format("This monster is not a pet.");
-#endif
- return;
- }
- if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
- {
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Î̾Á°¤ÏÊѤ¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_format("You cannot change name of this monster!");
-#endif
- return;
- }
- monster_desc(m_name, m_ptr, 0);
-
- /* Message */
-#ifdef JP
- msg_format("%s¤Ë̾Á°¤ò¤Ä¤±¤ë¡£", m_name);
-#else
- msg_format("Name %s.", m_name);
-#endif
-
- msg_print(NULL);
-
- /* Start with nothing */
- strcpy(out_val, "");
-
- /* Use old inscription */
- if (m_ptr->nickname)
- {
- /* Start with the old inscription */
- strcpy(out_val, quark_str(m_ptr->nickname));
- old_name = TRUE;
- }
-
- /* Get a new inscription (possibly empty) */
-#ifdef JP
- if (get_string("̾Á°: ", out_val, 15, FALSE))
-#else
- if (get_string("Name: ", out_val, 15, FALSE))
-#endif
- {
- if (out_val[0])
- {
- /* Save the inscription */
- m_ptr->nickname = quark_add(out_val);
- if (record_named_pet)
- {
- char m_name[80];
-
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 0, m_name);
- }
- }
- else
- {
- if (record_named_pet && old_name)
- {
- char m_name[80];
-
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 1, m_name);
- }
- m_ptr->nickname = 0;
- }
- }
- }
-}
-
-/*
- * Issue a pet command
- */
-void do_cmd_pet(void)
-{
- int i = 0;
- int num;
- int powers[36];
- cptr power_desc[36];
- bool flag, redraw;
- int ask;
- char choice;
- char out_val[160];
- int pet_ctr;
- monster_type *m_ptr;
-
- int mode = 0;
-
- byte y = 1, x = 0;
- int ctr = 0;
- char buf[160];
- char target_buf[160];
-
- num = 0;
-
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤òÊü¤¹";
-#else
- power_desc[num] = "dismiss pets";
-#endif
-
- powers[num++] = PET_DISMISS;
-
-#ifdef JP
- sprintf(target_buf,"¥Ú¥Ã¥È¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄê (¸½ºß¡§%s)",
- (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "»ØÄê¤Ê¤·"));
-#else
- sprintf(target_buf,"specify a target of pet (now:%s)",
- (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "nothing"));
-#endif
- power_desc[num] = target_buf;
-
- powers[num++] = PET_TARGET;
-
-#ifdef JP
-power_desc[num] = "¶á¤¯¤Ë¤¤¤í";
-#else
- power_desc[num] = "stay close";
-#endif
-
- if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
- powers[num++] = PET_STAY_CLOSE;
-
-#ifdef JP
- power_desc[num] = "¤Ä¤¤¤ÆÍ褤";
-#else
- power_desc[num] = "follow me";
-#endif
-
- if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
- powers[num++] = PET_FOLLOW_ME;
-
-#ifdef JP
-power_desc[num] = "Ũ¤ò¸«¤Ä¤±¤ÆÅݤ»";
-#else
- power_desc[num] = "seek and destroy";
-#endif
-
- if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
- powers[num++] = PET_SEEK_AND_DESTROY;
-
-#ifdef JP
-power_desc[num] = "¾¯¤·Î¥¤ì¤Æ¤¤¤í";
-#else
- power_desc[num] = "give me space";
-#endif
-
- if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
- powers[num++] = PET_ALLOW_SPACE;
-
-#ifdef JP
-power_desc[num] = "Î¥¤ì¤Æ¤¤¤í";
-#else
- power_desc[num] = "stay away";
-#endif
-
- if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
- powers[num++] = PET_STAY_AWAY;
-
- if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
- {
-#ifdef JP
- power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:ON)";
-#else
- power_desc[num] = "pets open doors (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:OFF)";
-#else
- power_desc[num] = "pets open doors (now Off)";
-#endif
-
- }
- powers[num++] = PET_OPEN_DOORS;
-
- if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
- {
-#ifdef JP
- power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "pets pick up items (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "pets pick up items (now Off)";
-#endif
-
- }
- powers[num++] = PET_TAKE_ITEMS;
-
- if (p_ptr->pet_extra_flags & PF_TELEPORT)
- {
-#ifdef JP
- power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow teleport (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow teleport (now Off)";
-#endif
-
- }
- powers[num++] = PET_TELEPORT;
-
- if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
- {
-#ifdef JP
- power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow cast attack spell (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow cast attack spell (now Off)";
-#endif
-
- }
- powers[num++] = PET_ATTACK_SPELL;
-
- if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
- {
-#ifdef JP
- power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow cast summon spell (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow cast summon spell (now Off)";
-#endif
-
- }
- powers[num++] = PET_SUMMON_SPELL;
-
- if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
- {
-#ifdef JP
- power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow involve player in area spell (now On)";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow involve player in area spell (now Off)";
-#endif
-
- }
- powers[num++] = PET_BALL_SPELL;
-
- if (p_ptr->riding)
- {
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤«¤é¹ß¤ê¤ë";
-#else
- power_desc[num] = "get off a pet";
-#endif
-
- }
- else
- {
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤Ë¾è¤ë";
-#else
- power_desc[num] = "ride a pet";
-#endif
-
- }
- powers[num++] = PET_RIDING;
-
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤Ë̾Á°¤ò¤Ä¤±¤ë";
-#else
- power_desc[num] = "name pets";
-#endif
-
- powers[num++] = PET_NAME;
-
- if (p_ptr->riding)
- {
- if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
- object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
- (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
- object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
-#ifdef JP
- power_desc[num] = "Éð´ï¤òÊÒ¼ê¤Ç»ý¤Ä";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
- }
- else
- {
-#ifdef JP
- power_desc[num] = "Éð´ï¤òξ¼ê¤Ç»ý¤Ä";
-#else
- power_desc[num] = "use both hands for a weapon";
-#endif
- }
-
- powers[num++] = PET_RYOUTE;
- }
- else
- {
- switch (p_ptr->pclass)
- {
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- case CLASS_BERSERKER:
- if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
-#ifdef JP
- power_desc[num] = "ÊÒ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
- }
- else
- {
-#ifdef JP
- power_desc[num] = "ξ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
- power_desc[num] = "use both hands for melee";
-#endif
- }
-
- powers[num++] = PET_RYOUTE;
- }
- else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
-#ifdef JP
- power_desc[num] = "³ÊÆ®¤ò¹Ô¤ï¤Ê¤¤";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
- }
- else
- {
-#ifdef JP
- power_desc[num] = "³ÊÆ®¤ò¹Ô¤¦";
-#else
- power_desc[num] = "use one hand for melee";
-#endif
- }
-
- powers[num++] = PET_RYOUTE;
- }
- break;
- }
- }
- }
-
- /* Nothing chosen yet */
- flag = FALSE;
-
- /* Build a prompt (accept all spells) */
- if (num <= 26)
- {
- /* Build a prompt (accept all spells) */
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
- strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
-
- I2A(0), I2A(num - 1));
- }
- else
- {
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
- strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
-
- I2A(0), '0' + num - 27);
- }
-
- /* Show list */
- redraw = TRUE;
-
- /* Save the screen */
- Term_save();
-
- prt("", y++, x);
-
- while (ctr < num)
- {
- prt(format("%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]), y + ctr, x);
- ctr++;
- }
-
- if (ctr < 17)
- {
- prt("", y + ctr, x);
- }
- else
- {
- prt("", y + 17, x);
- }
-
- /* Get a command from the user */
- while (!flag && get_com(out_val, &choice, TRUE))
- {
- /* Request redraw */
- if ((choice == ' ') || (choice == '*') || (choice == '?'))
- {
- /* Show the list */
- if (!redraw)
- {
- y = 1;
- x = 0;
- ctr = 0;
-
- /* Show list */
- redraw = TRUE;
-
- /* Save the screen */
- Term_save();
-
- prt("", y++, x);
-
- while (ctr < num)
- {
- sprintf(buf, "%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]);
- prt(buf, y + ctr, x);
- ctr++;
- }
-
- if (ctr < 17)
- {
- prt("", y + ctr, x);
- }
- else
- {
- prt("", y + 17, x);
- }
- }
-
- /* Hide the list */
- else
- {
- /* Hide list */
- redraw = FALSE;
-
- /* Restore the screen */
- Term_load();
- }
-
- /* Redo asking */
- continue;
- }
-
- if (isalpha(choice))
- {
- /* Note verify */
- ask = (isupper(choice));
-
- /* Lowercase */
- if (ask) choice = tolower(choice);
-
- /* Extract request */
- i = (islower(choice) ? A2I(choice) : -1);
- }
- else
- {
- ask = FALSE; /* Can't uppercase digits */
-
- i = choice - '0' + 26;
- }
-
- /* Totally Illegal */
- if ((i < 0) || (i >= num))
- {
- bell();
- continue;
- }
-
- /* Verify it */
- if (ask)
- {
- /* Prompt */
-#ifdef JP
- strnfmt(buf, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i]);
-#else
- strnfmt(buf, 78, "Use %s? ", power_desc[i]);
-#endif
-
-
- /* Belay that order */
- if (!get_check(buf)) continue;
- }
-
- /* Stop the loop */
- flag = TRUE;
- }
-
- /* Restore the screen */
- if (redraw) Term_load();
-
- /* Abort if needed */
- if (!flag)
- {
- energy_use = 0;
- return;
- }
-
- switch (powers[i])
- {
- case PET_DISMISS: /* Dismiss pets */
- {
- /* Check pets (backwards) */
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- /* Player has pet */
- if (is_pet(&m_list[pet_ctr])) break;
- }
-
- if (!pet_ctr)
- {
-#ifdef JP
- msg_print("¥Ú¥Ã¥È¤¬¤¤¤Ê¤¤¡ª");
-#else
- msg_print("You have no pets!");
-#endif
- break;
- }
- do_cmd_pet_dismiss();
- (void)calculate_upkeep();
- break;
- }
- case PET_TARGET:
- {
- project_length = -1;
- if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
- else
- {
- cave_type *c_ptr = &cave[target_row][target_col];
- if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
- {
- pet_t_m_idx = cave[target_row][target_col].m_idx;
- p_ptr->pet_follow_distance = PET_DESTROY_DIST;
- }
- else pet_t_m_idx = 0;
- }
- project_length = 0;
-
- break;
- }
- /* Call pets */
- case PET_STAY_CLOSE:
- {
- p_ptr->pet_follow_distance = PET_CLOSE_DIST;
- pet_t_m_idx = 0;
- break;
- }
- /* "Follow Me" */
- case PET_FOLLOW_ME:
- {
- p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
- pet_t_m_idx = 0;
- break;
- }
- /* "Seek and destoy" */
- case PET_SEEK_AND_DESTROY:
- {
- p_ptr->pet_follow_distance = PET_DESTROY_DIST;
- break;
- }
- /* "Give me space" */
- case PET_ALLOW_SPACE:
- {
- p_ptr->pet_follow_distance = PET_SPACE_DIST;
- break;
- }
- /* "Stay away" */
- case PET_STAY_AWAY:
- {
- p_ptr->pet_follow_distance = PET_AWAY_DIST;
- break;
- }
- /* flag - allow pets to open doors */
- case PET_OPEN_DOORS:
- {
- if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
- else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
- break;
- }
- /* flag - allow pets to pickup items */
- case PET_TAKE_ITEMS:
- {
- if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
- {
- p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- /* Access the monster */
- m_ptr = &m_list[pet_ctr];
-
- if (is_pet(m_ptr))
- {
- monster_drop_carried_objects(m_ptr);
- }
- }
- }
- else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
-
- break;
- }
- /* flag - allow pets to teleport */
- case PET_TELEPORT:
- {
- if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
- else p_ptr->pet_extra_flags |= (PF_TELEPORT);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_ATTACK_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
- else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_SUMMON_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
- else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_BALL_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
- else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
- break;
- }
-
- case PET_RIDING:
- {
- (void)do_riding(FALSE);
- break;
- }
-
- case PET_NAME:
- {
- do_name_pet();
- break;
- }
-
- case PET_RYOUTE:
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- else p_ptr->pet_extra_flags |= (PF_RYOUTE);
- p_ptr->update |= (PU_BONUS);
- handle_stuff();
- break;
- }
- }
-}