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typo修正。何年気がつかなかったんだろ、これ。
[hengband/hengband.git] / src / cmd6.c
index ac6b36d..5860d15 100644 (file)
@@ -1,15 +1,15 @@
 /* File: cmd6.c */
 
-/* Purpose: Object commands */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Object commands */
+
 #include "angband.h"
 
 
@@ -59,6 +59,8 @@ static void do_cmd_eat_food_aux(int item)
        int ident, lev;
        object_type *o_ptr;
 
+       if (music_singing_any()) stop_singing();
+
        /* Get the item (in the pack) */
        if (item >= 0)
        {
@@ -81,7 +83,7 @@ static void do_cmd_eat_food_aux(int item)
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        if (o_ptr->tval == TV_FOOD)
        {
@@ -90,7 +92,7 @@ static void do_cmd_eat_food_aux(int item)
                {
                        case SV_FOOD_POISON:
                        {
-                               if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                               if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
                                {
                                        if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
                                        {
@@ -378,7 +380,7 @@ static void do_cmd_eat_food_aux(int item)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_KNOWLEDGE, -1);
                chg_virtue(V_PATIENCE, -1);
@@ -389,7 +391,7 @@ static void do_cmd_eat_food_aux(int item)
        if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
 
        /* The player is now aware of the object */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -523,12 +525,12 @@ msg_print("
        else if ((prace_is_(RACE_DEMON) ||
                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
                 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
-                 strchr("pht", r_info[o_ptr->pval].d_char)))
+                 my_strchr("pht", r_info[o_ptr->pval].d_char)))
        {
                /* Drain vitality of humanoids */
                char o_name[MAX_NLEN];
 
-               object_desc(o_name, o_ptr, FALSE, 0);
+               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
 #ifdef JP
                msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
@@ -657,7 +659,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr)
        {
                if (o_ptr->tval == TV_CORPSE &&
                    o_ptr->sval == SV_CORPSE &&
-                   strchr("pht", r_info[o_ptr->pval].d_char))
+                   my_strchr("pht", r_info[o_ptr->pval].d_char))
                        return TRUE;
        }
 
@@ -726,10 +728,7 @@ static void do_cmd_quaff_potion_aux(int item)
                return;
        }
 
-       if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
-       {
-               stop_singing();
-       }
+       if (music_singing_any()) stop_singing();
 
        /* Get the item (in the pack) */
        if (item >= 0)
@@ -776,7 +775,7 @@ static void do_cmd_quaff_potion_aux(int item)
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(q_ptr);
+       lev = k_info[q_ptr->k_idx].level;
 
        /* Analyze the potion */
        if (q_ptr->tval == TV_POTION)
@@ -823,12 +822,12 @@ static void do_cmd_quaff_potion_aux(int item)
                        msg_print("The potion makes you vomit!");
 #endif
 
-                       if (prace_is_(RACE_GOLEM) ||
-                           prace_is_(RACE_ZOMBIE) ||
-                           prace_is_(RACE_DEMON) ||
-                           prace_is_(RACE_ANDROID) ||
-                           prace_is_(RACE_SPECTRE) ||
-                           (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
+                       if (!(prace_is_(RACE_GOLEM) ||
+                             prace_is_(RACE_ZOMBIE) ||
+                             prace_is_(RACE_DEMON) ||
+                             prace_is_(RACE_ANDROID) ||
+                             prace_is_(RACE_SPECTRE) ||
+                             (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
                        {
                                /* Only living creatures get thirsty */
                                (void)set_food(PY_FOOD_STARVE - 1);
@@ -840,7 +839,7 @@ static void do_cmd_quaff_potion_aux(int item)
                        break;
 
                case SV_POTION_POISON:
-                       if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
                        {
                                if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
                                {
@@ -884,11 +883,11 @@ static void do_cmd_quaff_potion_aux(int item)
                                        ident = TRUE;
                                        if (one_in_(3)) lose_all_info();
                                        else wiz_dark();
-                                       teleport_player(100);
+                                       (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
                                        wiz_dark();
 #ifdef JP
-msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
-msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
+                                       msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
+                                       msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
 #else
                                        msg_print("You wake up somewhere with a sore head...");
                                        msg_print("You can't remember a thing, or how you got here!");
@@ -1172,7 +1171,7 @@ msg_print("
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
                                p_ptr->window |= (PW_PLAYER);
                                ident = TRUE;
@@ -1184,7 +1183,7 @@ msg_print("
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
 
                                p_ptr->redraw |= (PR_MANA);
@@ -1265,7 +1264,7 @@ msg_print("
 
                        chg_virtue(V_KNOWLEDGE, 1);
                        chg_virtue(V_ENLIGHTEN, 1);
-                       wiz_lite(FALSE, FALSE);
+                       wiz_lite(FALSE);
                        ident = TRUE;
                        break;
 
@@ -1279,7 +1278,7 @@ msg_print("
                        chg_virtue(V_KNOWLEDGE, 1);
                        chg_virtue(V_ENLIGHTEN, 2);
                        msg_print(NULL);
-                       wiz_lite(TRUE, FALSE);
+                       wiz_lite(FALSE);
                        (void)do_inc_stat(A_INT);
                        (void)do_inc_stat(A_WIS);
                        (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
@@ -1433,7 +1432,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -1444,7 +1443,7 @@ msg_print("
        object_tried(q_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(q_ptr))
+       if (ident && !object_is_aware(q_ptr))
        {
                object_aware(q_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -1472,7 +1471,7 @@ msg_print("
                                set_food(p_ptr->food + ((o_ptr->pval) / 20));
                                break;
                        case RACE_ANDROID:
-                               if (o_ptr->tval == TV_FLASK)
+                               if (q_ptr->tval == TV_FLASK)
                                {
 #ifdef JP
                                        msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
@@ -1615,16 +1614,13 @@ static void do_cmd_read_scroll_aux(int item, bool known)
                return;
        }
 
-       if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
-       {
-               stop_singing();
-       }
+       if (music_singing_any()) stop_singing();
 
        /* Not identified yet */
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Assume the scroll will get used up */
        used_up = TRUE;
@@ -1665,7 +1661,14 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_CURSE_WEAPON:
                {
-                       if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE;
+                       k = 0;
+                       if (buki_motteruka(INVEN_RARM))
+                       {
+                               k = INVEN_RARM;
+                               if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
+                       }
+                       else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM;
+                       if (k && curse_weapon(FALSE, k)) ident = TRUE;
                        break;
                }
 
@@ -1719,21 +1722,21 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_PHASE_DOOR:
                {
-                       teleport_player(10);
+                       teleport_player(10, 0L);
                        ident = TRUE;
                        break;
                }
 
                case SV_SCROLL_TELEPORT:
                {
-                       teleport_player(100);
+                       teleport_player(100, 0L);
                        ident = TRUE;
                        break;
                }
 
                case SV_SCROLL_TELEPORT_LEVEL:
                {
-                       (void)teleport_player_level();
+                       (void)teleport_level(0);
                        ident = TRUE;
                        break;
                }
@@ -1945,7 +1948,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_STAR_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13+randint0(5), TRUE))
+                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
                                ident = TRUE;
                        else
 #ifdef JP
@@ -2006,7 +2009,7 @@ msg_print("
                {
                        fire_ball(GF_FIRE, 0, 666, 4);
                        /* Note: "Double" damage since it is centered on the player ... */
-                       if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire))
+                       if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
 #ifdef JP
 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
 #else
@@ -2021,7 +2024,7 @@ take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "
                case SV_SCROLL_ICE:
                {
                        fire_ball(GF_ICE, 0, 777, 4);
-                       if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold))
+                       if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
 #ifdef JP
 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
 #else
@@ -2162,7 +2165,7 @@ msg_print("
 #endif
                used_up = FALSE;
        }
-       else if (o_ptr->tval==TV_PARCHEMENT)
+       else if (o_ptr->tval==TV_PARCHMENT)
        {
                cptr q;
                char o_name[MAX_NLEN];
@@ -2174,7 +2177,7 @@ msg_print("
                q=format("book-%d_jp.txt",o_ptr->sval);
 
                /* Display object description */
-               object_desc(o_name, o_ptr, TRUE, 0);
+               object_desc(o_name, o_ptr, OD_NAME_ONLY);
 
                /* Build the filename */
                path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
@@ -2192,7 +2195,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -2203,7 +2206,7 @@ msg_print("
        object_tried(o_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -2244,7 +2247,7 @@ msg_print("
  */
 static bool item_tester_hook_readable(object_type *o_ptr)
 {
-       if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
+       if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
 
        /* Assume not */
        return (FALSE);
@@ -2322,7 +2325,7 @@ void do_cmd_read_scroll(void)
        }
 
        /* Read the scroll */
-       do_cmd_read_scroll_aux(item, object_aware_p(o_ptr));
+       do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
 }
 
 
@@ -2370,7 +2373,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_TELEPORTATION:
                {
-                       teleport_player(100);
+                       teleport_player(100, 0L);
                        ident = TRUE;
                        break;
                }
@@ -2425,15 +2428,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
                        }
                        for (k = 0; k < num; k++)
                        {
-               attempts = 1000;
+                               attempts = 1000;
 
-                               while(attempts--)
+                               while (attempts--)
                                {
                                        scatter(&y, &x, py, px, 4, 0);
 
-                                       if (!cave_floor_bold(y, x)) continue;
+                                       if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
 
-                                       if ((y != py) || (x != px)) break;
+                                       if (!player_bold(y, x)) break;
                                }
 
                                project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
@@ -2533,7 +2536,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
 
                                p_ptr->redraw |= (PR_MANA);
@@ -2618,7 +2621,7 @@ msg_print("
 
                case SV_STAFF_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13+randint0(5), TRUE))
+                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
                                ident = TRUE;
 
                        break;
@@ -2721,7 +2724,7 @@ static void do_cmd_use_staff_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
        if (lev > 50) lev = 50 + (lev - 50)/2;
 
        /* Base chance of success */
@@ -2789,9 +2792,9 @@ static void do_cmd_use_staff_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
-       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr));
+       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr));
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -2805,7 +2808,7 @@ static void do_cmd_use_staff_aux(int item)
        object_tried(o_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3241,7 +3244,7 @@ static void do_cmd_aim_wand_aux(int item)
 
 
        /* Allow direction to be cancelled for free */
-       if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
+       if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
                                      || o_ptr->sval == SV_WAND_HASTE_MONSTER))
                        target_pet = TRUE;
        if (!get_aim_dir(&dir))
@@ -3255,7 +3258,7 @@ static void do_cmd_aim_wand_aux(int item)
        energy_use = 100;
 
        /* Get the level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
        if (lev > 50) lev = 50 + (lev - 50)/2;
 
        /* Base chance of success */
@@ -3327,7 +3330,7 @@ static void do_cmd_aim_wand_aux(int item)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -3338,7 +3341,7 @@ static void do_cmd_aim_wand_aux(int item)
        object_tried(o_ptr);
 
        /* Apply identification */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3398,6 +3401,9 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 {
        int ident = FALSE;
 
+       /* Unused */
+       (void)magic;
+
        /* Analyze the rod */
        switch (sval)
        {
@@ -3678,7 +3684,7 @@ static void do_cmd_zap_rod_aux(int item)
 
        /* Get a direction (unless KNOWN not to need it) */
        if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
-            !object_aware_p(o_ptr))
+            !object_is_aware(o_ptr))
        {
                /* Get a direction, allow cancel */
                if (!get_aim_dir(&dir)) return;
@@ -3689,7 +3695,7 @@ static void do_cmd_zap_rod_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Base chance of success */
        chance = p_ptr->skill_dev;
@@ -3780,7 +3786,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -3791,7 +3797,7 @@ msg_print("
        object_tried(o_ptr);
 
        /* Successfully determined the object function */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3839,7 +3845,7 @@ static bool item_tester_hook_activate(object_type *o_ptr)
        u32b flgs[TR_FLAG_SIZE];
 
        /* Not known */
-       if (!object_known_p(o_ptr)) return (FALSE);
+       if (!object_is_known(o_ptr)) return (FALSE);
 
        /* Extract the flags */
        object_flags(o_ptr, flgs);
@@ -3940,6 +3946,9 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
        monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
        monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
 
+       /* Unused */
+       (void)v;
+
        if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
        if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
 
@@ -3988,10 +3997,10 @@ static void do_cmd_activate_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Hack -- use artifact level instead */
-       if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;
+       if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
        else if (o_ptr->art_name)
        {
                switch (o_ptr->xtra2)
@@ -4180,7 +4189,7 @@ static void do_cmd_activate_aux(int item)
        }
 
        /* Artifacts */
-       else if (o_ptr->name1)
+       else if (object_is_fixed_artifact(o_ptr))
        {
                /* Choose effect */
                switch (o_ptr->name1)
@@ -4188,7 +4197,7 @@ static void do_cmd_activate_aux(int item)
                        case ART_GALADRIEL:
                        {
 #ifdef JP
-                               msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
+                               msg_print("ààÍþÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
 #else
                                msg_print("The phial wells with clear light...");
 #endif
@@ -4222,7 +4231,7 @@ msg_print("
 
                                chg_virtue(V_KNOWLEDGE, 1);
                                chg_virtue(V_ENLIGHTEN, 1);
-                               wiz_lite(FALSE, FALSE);
+                               wiz_lite(FALSE);
 #ifdef JP
 msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...");
 take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
@@ -4389,15 +4398,15 @@ msg_print("
 
                                for (k = 0; k < num; k++)
                                {
-               attempts = 1000;
+                                       attempts = 1000;
 
-                                       while(attempts--)
+                                       while (attempts--)
                                        {
                                                scatter(&y, &x, py, px, 4, 0);
 
-                                               if (!cave_floor_bold(y, x)) continue;
+                                               if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
 
-                                               if ((y != py) || (x != px)) break;
+                                               if (!player_bold(y, x)) break;
                                        }
 
                                        project(0, 3, y, x, 150, GF_ELEC,
@@ -4466,6 +4475,7 @@ msg_print("ŷ
                                (void)set_stun(0);
                                (void)set_confused(0);
                                (void)set_blind(0);
+                               (void)set_afraid(0);
                                (void)set_hero(randint1(25) + 25, FALSE);
                                (void)hp_player(777);
                                o_ptr->timeout = 300;
@@ -4591,7 +4601,7 @@ msg_print("ŷ
                                msg_print("Your cloak twists space around you...");
 #endif
 
-                               teleport_player(100);
+                               teleport_player(100, 0L);
                                o_ptr->timeout = 45;
                                break;
                        }
@@ -4810,10 +4820,10 @@ msg_print("ŷ
                                switch (randint1(13))
                                {
                                case 1: case 2: case 3: case 4: case 5:
-                                       teleport_player(10);
+                                       teleport_player(10, 0L);
                                        break;
                                case 6: case 7: case 8: case 9: case 10:
-                                       teleport_player(222);
+                                       teleport_player(222, 0L);
                                        break;
                                case 11: case 12:
                                        (void)stair_creation();
@@ -4838,7 +4848,7 @@ if (get_check("
 
                        case ART_KAMUI:
                        {
-                               teleport_player(222);
+                               teleport_player(222, 0L);
                                o_ptr->timeout = 25;
                                break;
                        }
@@ -5098,7 +5108,7 @@ msg_print("
                                detect_all(DETECT_RAD_DEFAULT);
                                probing();
                                identify_fully(FALSE);
-                               o_ptr->timeout = 1000;
+                               o_ptr->timeout = 100;
                                break;
                        }
 
@@ -5276,7 +5286,12 @@ msg_print("
 
                        case ART_BOROMIR:
                        {
+                               if (music_singing_any()) stop_singing();
+#ifdef JP
+                               msg_print("¤¢¤Ê¤¿¤ÏÎ϶¯¤¤ÆÍÉ÷¤ò¿á¤­ÌĤ餷¤¿¡£¼þ°Ï¤ÎŨ¤¬¿Ì¤¨¾å¤Ã¤Æ¤¤¤ë!");
+#else
                                msg_print("You wind a mighty blast; your enemies tremble!");
+#endif
                                (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
                                o_ptr->timeout = randint0(40) + 40;
                                break;
@@ -5397,10 +5412,10 @@ msg_print("
                                y = py+ddy[dir];
                                x = px+ddx[dir];
                                tsuri_dir = dir;
-                               if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER))
+                               if (!cave_have_flag_bold(y, x, FF_WATER))
                                {
 #ifdef JP
-                                       msg_print("¤½¤³¤ÏΦÃϤÀ¡£");
+                                       msg_print("¤½¤³¤Ï¿åÊդǤϤʤ¤¡£");
 #else
                                        msg_print("There is no fishing place.");
 #endif
@@ -5428,7 +5443,7 @@ msg_print("
 #ifdef JP
                                msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£");
 #else
-                               msg_print("You stretched your wip.");
+                               msg_print("You stretched your whip.");
 #endif
 
                                fetch(dir, 500, TRUE);
@@ -5515,6 +5530,7 @@ msg_print("
                                                if (!m_ptr->r_idx) continue;
                                                if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
                                                if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
+                                               if (!projectable(m_ptr->fy, m_ptr->fx, py, px)) continue;
                                                count++;
                                                break;
                                        }
@@ -5561,6 +5577,7 @@ msg_print("
                        case ART_MATOI:
                        case ART_AEGISFANG:
                        {
+                               (void)set_afraid(0);
                                set_hero(randint1(25)+25, FALSE);
                                hp_player(10);
                                o_ptr->timeout = randint0(30) + 30;
@@ -5603,32 +5620,12 @@ msg_print("
                        }
                        case ART_BLOOD:
                        {
-                               int dummy, i;
 #ifdef JP
                                msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
 #else
                                msg_print("Your scythe glows brightly!");
 #endif
-                               for (i = 0; i < TR_FLAG_SIZE; i++)
-                                       o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
-
-                               dummy = randint1(2)+randint1(2);
-                               for (i = 0; i < dummy; i++)
-                               {
-                                       int flag = randint0(19);
-                                       if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
-                                       else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
-                               }
-                               dummy = randint1(2);
-                               for (i = 0; i < dummy; i++)
-                                       one_resistance(o_ptr);
-                               dummy = 2;
-                               for (i = 0; i < dummy; i++)
-                               {
-                                       int tmp = randint0(11);
-                                       if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
-                                       else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
-                               }
+                               get_bloody_moon_flags(o_ptr);
                                o_ptr->timeout = 3333;
                                if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
                                p_ptr->update |= (PU_BONUS | PU_HP);
@@ -5641,6 +5638,7 @@ msg_print("
 #else
                                msg_print("You stamp. (as if you are in a ring.)");
 #endif
+                               (void)set_afraid(0);
                                (void)set_hero(randint1(20) + 20, FALSE);
                                dispel_evil(p_ptr->lev * 3);
                                o_ptr->timeout = 100 + randint1(100);
@@ -5723,6 +5721,81 @@ msg_print("
                                o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
+                       case ART_HELL:
+                       {
+#ifdef JP
+                               msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
+#else
+                               msg_print("Your collar harness is coverd in pitch-darkness...");
+#endif
+                               if (!get_aim_dir(&dir)) return;
+                               fire_ball(GF_DARK, dir, 250, 4);
+                               o_ptr->timeout = randint0(150) + 150;
+                               break;
+                       }
+                       case ART_SACRED_KNIGHTS:
+                       {
+#ifdef JP
+                               msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
+#else
+                               msg_print("Your amulet exhibits the truth...");
+#endif
+                               if (remove_all_curse())
+                               {
+#ifdef JP
+                                       msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
+#else
+                                       msg_print("You feel as if someone is watching over you.");
+#endif
+                               }
+                               (void)probing();
+                               break;
+                       }
+                       case ART_CHARMED:
+                       {
+#ifdef JP
+                               msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
+#else
+                               msg_print("Your pendant glows pale...");
+#endif
+                               if (p_ptr->pclass == CLASS_MAGIC_EATER)
+                               {
+                                       int i;
+                                       for (i = 0; i < EATER_EXT*2; i++)
+                                       {
+                                               p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
+                                               if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
+                                       }
+                                       for (; i < EATER_EXT*3; i++)
+                                       {
+                                               int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+                                               p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
+                                               if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
+                                       }
+#ifdef JP
+                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
+#else
+                                       msg_print("You feel your head clear.");
+#endif
+                                       p_ptr->window |= (PW_PLAYER);
+                               }
+                               else if (p_ptr->csp < p_ptr->msp)
+                               {
+                                       p_ptr->csp = p_ptr->msp;
+                                       p_ptr->csp_frac = 0;
+#ifdef JP
+                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
+#else
+                                       msg_print("You feel your head clear.");
+#endif
+
+                                       p_ptr->redraw |= (PR_MANA);
+                                       p_ptr->window |= (PW_PLAYER);
+                                       p_ptr->window |= (PW_SPELL);
+                               }
+                               o_ptr->timeout = 777;
+                               break;
+                       }
                }
 
                /* Window stuff */
@@ -5732,7 +5805,7 @@ msg_print("
                return;
        }
 
-       if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
+       if (object_is_smith(o_ptr))
        {
                switch (o_ptr->xtra3-1)
                {
@@ -5771,7 +5844,7 @@ msg_print("
 
        if (o_ptr->name2 == EGO_TRUMP)
        {
-               teleport_player(100);
+               teleport_player(100, 0L);
                o_ptr->timeout = 50 + randint1(50);
 
                /* Window stuff */
@@ -5819,7 +5892,7 @@ msg_print("
 
        if (o_ptr->name2 == EGO_JUMP)
        {
-               teleport_player(10);
+               teleport_player(10, 0L);
                o_ptr->timeout = 10 + randint1(10);
 
                /* Window stuff */
@@ -5836,6 +5909,8 @@ msg_print("
                /* Get a direction for breathing (or abort) */
                if (!get_aim_dir(&dir)) return;
 
+               if (music_singing_any()) stop_singing();
+
                /* Branch on the sub-type */
                switch (o_ptr->sval)
                {
@@ -6052,7 +6127,7 @@ msg_print("
 
        else if (o_ptr->tval == TV_RING)
        {
-               if (o_ptr->name2)
+               if (object_is_ego(o_ptr))
                {
                        bool success = TRUE;
 
@@ -6086,7 +6161,7 @@ msg_print("
                                break;
                        case EGO_RING_ACID_BOLT:
                                if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(5, 8));
+                               fire_bolt(GF_ACID, dir, damroll(5, 8));
                                o_ptr->timeout = randint0(6) + 6;
                                break;
                        case EGO_RING_MANA_BOLT:
@@ -6149,6 +6224,7 @@ msg_print("
                                o_ptr->timeout = 100;
                                break;
                        case EGO_RING_BERSERKER:
+                               (void)set_afraid(0);
                                (void)set_shero(randint1(25) + 25, FALSE);
                                o_ptr->timeout = randint0(75)+75;
                                break;
@@ -6227,7 +6303,7 @@ msg_print("
 
        else if (o_ptr->tval == TV_AMULET)
        {
-               if (o_ptr->name2)
+               if (object_is_ego(o_ptr))
                {
                        switch (o_ptr->name2)
                        {
@@ -6241,11 +6317,11 @@ msg_print("
                                o_ptr->timeout = 200;
                                break;
                        case EGO_AMU_JUMP:
-                               teleport_player(10);
+                               teleport_player(10, 0L);
                                o_ptr->timeout = randint0(10) + 10;
                                break;
                        case EGO_AMU_TELEPORT:
-                               teleport_player(100);
+                               teleport_player(100, 0L);
                                o_ptr->timeout = randint0(50) + 50;
                                break;
                        case EGO_AMU_D_DOOR:
@@ -6279,8 +6355,10 @@ msg_print("
 
        else if (o_ptr->tval == TV_WHISTLE)
        {
+               if (music_singing_any()) stop_singing();
+
 #if 0
-               if (cursed_p(o_ptr))
+               if (object_is_cursed(o_ptr))
                {
 #ifdef JP
                        msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£");
@@ -6317,7 +6395,7 @@ msg_print("
                        for (i = 0; i < max_pet; i++)
                        {
                                pet_ctr = who[i];
-                               teleport_to_player(pet_ctr, 100);
+                               teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
                        }
 
                        /* Free the "who" array */
@@ -6388,7 +6466,7 @@ msg_print("
                {
                        bool success = FALSE;
                        if (!get_rep_dir2(&dir)) return;
-                       if (cave_floor_bold(py+ddy[dir],px+ddx[dir]))
+                       if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
                        {
                                if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
                                {
@@ -6538,7 +6616,7 @@ static bool item_tester_hook_use(object_type *o_ptr)
                        int i;
 
                        /* Not known */
-                       if (!object_known_p(o_ptr)) return (FALSE);
+                       if (!object_is_known(o_ptr)) return (FALSE);
 
                        /* HACK - only items from the equipment can be activated */
                        for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
@@ -6702,11 +6780,11 @@ msg_print("
        }
 }
 
-static bool select_magic_eater(bool only_browse)
+static int select_magic_eater(bool only_browse)
 {
        int ext=0;
        char choice;
-       bool flag, redraw, request_list;
+       bool flag, request_list;
        int tval = 0;
        int             ask = TRUE, i = 0;
        char            out_val[160];
@@ -6755,7 +6833,7 @@ static bool select_magic_eater(bool only_browse)
                        prt(format(" %s staff", (menu_line == 1) ? "> " : "  "), 2, 14);
                        prt(format(" %s wand", (menu_line == 2) ? "> " : "  "), 3, 14);
                        prt(format(" %s rod", (menu_line == 3) ? "> " : "  "), 4, 14);
-                       prt("Which type of magic do you usu?", 0, 0);
+                       prt("Which type of magic do you use?", 0, 0);
 #endif
                        choice = inkey();
                        switch(choice)
@@ -6841,9 +6919,6 @@ static bool select_magic_eater(bool only_browse)
        /* Nothing chosen yet */
        flag = FALSE;
 
-       /* No redraw yet */
-       redraw = FALSE;
-
        /* Build a prompt */
 #ifdef JP
 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
@@ -6921,11 +6996,7 @@ static bool select_magic_eater(bool only_browse)
                                {
                                        chance -= 3 * (p_ptr->lev - level);
                                }
-                               chance += p_ptr->to_m_chance;
-                               if (p_ptr->heavy_spell) chance += 20;
-                               if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
-                               else if (p_ptr->easy_spell) chance-=3;
-                               else if (p_ptr->dec_mana) chance-=2;
+                               chance = mod_spell_chance_1(chance);
                                chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
                                /* Stunning makes spells harder */
                                if (p_ptr->stun > 50) chance += 25;
@@ -6933,8 +7004,7 @@ static bool select_magic_eater(bool only_browse)
 
                                if (chance > 95) chance = 95;
 
-                               if(p_ptr->dec_mana) chance--;
-                               if (p_ptr->heavy_spell) chance += 5;
+                               chance = mod_spell_chance_2(chance);
 
                                col = TERM_WHITE;
 
@@ -6966,17 +7036,16 @@ static bool select_magic_eater(bool only_browse)
                        }
                }
 
-               if(!get_com(out_val, &choice, FALSE)) break; 
+               if (!get_com(out_val, &choice, FALSE)) break;
 
                if (use_menu && choice != ' ')
                {
-                       switch(choice)
+                       switch (choice)
                        {
                                case '0':
                                {
                                        screen_load();
-                                       return (FALSE);
-                                       break;
+                                       return 0;
                                }
 
                                case '8':
@@ -7226,11 +7295,7 @@ msg_print("
        {
                chance -= 3 * (p_ptr->lev - level);
        }
-       chance += p_ptr->to_m_chance;
-       if (p_ptr->heavy_spell) chance += 20;
-       if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
-       else if (p_ptr->easy_spell) chance-=3;
-       else if (p_ptr->dec_mana) chance-=2;
+       chance = mod_spell_chance_1(chance);
        chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
        /* Stunning makes spells harder */
        if (p_ptr->stun > 50) chance += 25;
@@ -7238,8 +7303,7 @@ msg_print("
 
        if (chance > 95) chance = 95;
 
-       if(p_ptr->dec_mana) chance--;
-       if (p_ptr->heavy_spell) chance += 5;
+       chance = mod_spell_chance_2(chance);
 
        if (randint0(100) < chance)
        {