ident = FALSE;
/* Object level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
if (o_ptr->tval == TV_FOOD)
{
ident = FALSE;
/* Object level */
- lev = get_object_level(q_ptr);
+ lev = k_info[q_ptr->k_idx].level;
/* Analyze the potion */
if (q_ptr->tval == TV_POTION)
ident = FALSE;
/* Object level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
/* Assume the scroll will get used up */
used_up = TRUE;
energy_use = 100;
/* Extract the item level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
if (lev > 50) lev = 50 + (lev - 50)/2;
/* Base chance of success */
energy_use = 100;
/* Get the level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
if (lev > 50) lev = 50 + (lev - 50)/2;
/* Base chance of success */
energy_use = 100;
/* Extract the item level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
/* Base chance of success */
chance = p_ptr->skill_dev;
energy_use = 100;
/* Extract the item level */
- lev = get_object_level(o_ptr);
+ lev = k_info[o_ptr->k_idx].level;
/* Hack -- use artifact level instead */
if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;