case SV_WAND_DRAGON_FIRE:
{
- fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
+ fire_breath(GF_FIRE, dir, (powerful ? 300 : 200), 3);
ident = TRUE;
break;
}
case SV_WAND_DRAGON_COLD:
{
- fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
+ fire_breath(GF_COLD, dir, (powerful ? 270 : 180), 3);
ident = TRUE;
break;
}